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Baldwin the Merciful's - CoT Campaign
Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.



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Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

*phew* Multi-wave combat was rather tense there. We should renovate the mansion and take it as a base. Lol


Evil GM

That was pretty intense for running on PbP. Keeping things organized is so important for flow on PbP. The combined effect of the waves of combat made this an epic encounter for the group, making you all use much of your expendable resources. It certainly was fun to run and the ebbs and flow of the battle was interesting.

Duncan can go back and tell Gruum they weren't just goblins. He should have a healthier respect for the creatures.

Remember we are changing the tracking of XP. Rather than give XP after each event, I will keep try and advise when it is leveling time.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Grumm: Boy, if it got out that you almost got yer rear beat by goblins, I would never be able to show my face at the Father's temple again.


Evil GM

Everyone but Andrea was injured significantly during the battle(s). When Orsin stepped back to heal himself, I tied to get to Andrea but her charm spell blocked that attempt. From the GM standpoint everyone was able to showcase their particular combat skill. Inclusion for everyone is hard when there are 7 characters, 5 PCs and 2 NPCs.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

I was afriad that it would try to carry me off *Eeek face*

Whoops! Look like Trigger struck again!


Male human bard 7/pathfinder savant 2: 43/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
baldwin the merciful wrote:
From the GM standpoint everyone was able to showcase their particular combat skill.

I agree, I think we all played our roles quite well. Of course, with an expertly GM'd encounter like this one, things like that tend to fall into place. It's as much a victory for Baldwin as it is for us, I'd like to think. Really, REALLY awesome encounter!


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50

Agreed.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote:

I was afriad that it would try to carry me off *Eeek face*

Whoops! Look like Trigger struck again!

He wouldn't have made it 30 feet before Shinon struck him down.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Agreedx2!

Don't have my books/time for tallying up coin from seeling the equipment. I will get to it this evening.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Agreed x3.

I know there's an agile weapon enchantment that lets you add your Dex mod to damage rather than your Strength mod, but can you put it on a bow? And if not, then Baldwin, would you allow me to get one if I put it on a composite bow and used the same rules for adding Strength, only replacing it with my Dex?


Evil GM
Shinon wrote:

Agreed x3.

I know there's an agile weapon enchantment that lets you add your Dex mod to damage rather than your Strength mod, but can you put it on a bow? And if not, then Baldwin, would you allow me to get one if I put it on a composite bow and used the same rules for adding Strength, only replacing it with my Dex?

Cite me the rule/enchantment you are referencing and I will read it and let you know.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

It's the Agile weapon enchantment. Looking at it now, I realize it is melee-only, so my request stands about whether I can use it for a bow or not, since it's really quite hard to deal damage as an archer.


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50

Deadly Aim.+Rapid shot+Manyshot =Shinon kicks ass.

I have played an Archer ranger before. Read Laslolth's guide to Archery rangers, in the advice section. You will be PWNing most encounters by level 6.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Duncan Redhammer wrote:

Deadly Aim.+Rapid shot+Manyshot =Shinon kicks ass.

I have played an Archer ranger before. Read Laslolth's guide to Archery rangers, in the advice section. You will be PWNing most encounters by level 6.

Deadly Aim and Rapid Shot? That's a -4 penalty to all of my attack rolls for one round. At level 6, that ends up with me attacking at +2/+2/-3. I'm not sure that's such a good idea, I probably wouldn't hit anything.


Evil GM

I'm going to say no to the Agile weapon enhancement. As noted it's for melee weapon. There are plenty of solid make ups for multiple accurate arrows. Duncan's path, along with composite bow, plus magical makes a nice touch.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
baldwin the merciful wrote:

I'm going to say no to the Agile weapon enhancement. As noted it's for melee weapon. There are plenty of solid make ups for multiple accurate arrows. Duncan's path, along with composite bow, plus magical makes a nice touch.

Composite bow doesn't help a guy with 10 Str. As for "accurate", I still have problems hitting, so taking penalties in order to deal additional damage isn't the most reliable method of increasing my damage output, but whatever, I'll figure something out.


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50
Shinon wrote:
Duncan Redhammer wrote:

Deadly Aim.+Rapid shot+Manyshot =Shinon kicks ass.

I have played an Archer ranger before. Read Laslolth's guide to Archery rangers, in the advice section. You will be PWNing most encounters by level 6.

Deadly Aim and Rapid Shot? That's a -4 penalty to all of my attack rolls for one round. At level 6, that ends up with me attacking at +2/+2/-3. I'm not sure that's such a good idea, I probably wouldn't hit anything.

Read the guide. Adding FE, High dex, party buffs, Human Bane Bow etc. You can get your attack high enough.

Later when you pick up Improved Snap shot and can AOO and threaten with a bow, it's awesome.


Evil GM
Shinon wrote:
baldwin the merciful wrote:

I'm going to say no to the Agile weapon enhancement. As noted it's for melee weapon. There are plenty of solid make ups for multiple accurate arrows. Duncan's path, along with composite bow, plus magical makes a nice touch.

Composite bow doesn't help a guy with 10 Str. As for "accurate", I still have problems hitting, so taking penalties in order to deal additional damage isn't the most reliable method of increasing my damage output, but whatever, I'll figure something out.

There will be plenty of time to gain wealth to improve stats a 10 Str can easily be moved up in the mid rounds.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Just a quick note on treasure. Just how much do we want to shift to loan-repayment? We can take the gems to the Exchange for sale and coin is always handy


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50

I say we Max equip ourselves and pay interest only. Higher level fights generally make more gold, so we tide him over for awhile and do a big payout later.


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50

Shinon, here is the guide.

http://paizo.com/forums/dmtz51bl?Lastoths-Guide-to-Archery-Rangers

Might pay to ask for a stat reallocation at next level
Take Int14 down to 12,
Then up STR to 12(pump to 13 at 4th)

This will allow you to take Power attack and get an agile Longsword.(If you want to switch hit)
And you can use composite bows.

Also get a Cestus, that means you are always armed and can threaten adjacent squares.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Ok, I'll be posting few versions of the loot list and working my way through it with the changes.

Original:
Longsword, high quality (magic?) Taken by John
spear, masterwork (151 gp)
dagger, magic
2 longsword, masterwork (315 gp)
4 chain shirts (200 gp)
2 Longbows, quivers (33 arrows total) (75 gp) (fill up yer quiver)
Holy symbol of Asmodeus (John want?)
5 greatclubs (12 gp)

Small items: Goblins size:

short sword, magic
27 broken dogslicers (scrap)
7 non-broken dogslicers (28 gp)
2 Short bow, quivers, masterwork (330 gp)
17 leather armor assorted (85 gp)
3 msw leather armor (240 gp)
13 wooden shields (19 gp)
12 short bows, quivers (180 gp)
23 spears (23 gp)
Thorny crown.
light oak shield, magic
Chain shirt (GKing)
5 Barrels of Ale (30 GP each) Going to be drunk!
1 Cast of Wine (250GP) Going to be drunk!
187 GP, 371 SP, 1729 CP loose change
500Gp from merchent
500 gp Bounty on goblins
Nice chest worth 150 gp
Nice throne worth 65 gp
Loose change from chest 73pp, 400gp, 420Sp, 4333 CP
512 GP in gems
Scroll
Wand
Ring


Male human bard 7/pathfinder savant 2: 43/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5

Do we wait until the very end to divvy up the loot and if so, does that include the coinage? I'm not greedy, just new...!

Also greedy.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Duncan Redhammer wrote:

Shinon, here is the guide.

http://paizo.com/forums/dmtz51bl?Lastoths-Guide-to-Archery-Rangers

Might pay to ask for a stat reallocation at next level
Take Int14 down to 12,
Then up STR to 12(pump to 13 at 4th)

This will allow you to take Power attack and get an agile Longsword.(If you want to switch hit)
And you can use composite bows.

Also get a Cestus, that means you are always armed and can threaten adjacent squares.

The agile weapon enchantment only works on finessable melee weapons if the wielder possesses the Weapon Finesse feat. Not a feasible investment on my part.

Taking my Intelligence score down would require me to remove ranks in skills that I have had up until this point, that's not really a good idea (and if I were a DM, I wouldn't allow it anyway).

I'm not going to spend a feat on Power Attack and I'm certainly going to avoid melee as much as possible, since my AC is so terrible. Switch-hitting is not a good idea for someone with 12 Con and leather armor.

What's a cestus?

Anyway, I already read the guide, doesn't seem like it's going to apply to me too well. Without stat reallocation (which I wouldn't ask Baldwin to let me do), my Strength score will never be high enough to really matter, composite bow or not. The Council of Thieves AP ends at level 13, so I could only invest in my Strength score 3 times, and each time that would be sacrificing Dexterity for it, trading accuracy, initiative, skill boosts, and Reflex saves for damage. I've already spent my 3rd level feat on Alertness, and I'm down a feat anyway for not being human, so I don't have the feats to spare to switch-hit.

I'm not going to be getting an animal companion, so I can't mounted archer or trample/overrun or anything like that (which is fine, I don't have any ranks in the Ride skill anyway).

So in the end, I can potentially just try and Deadly Aim/Rapid Shot (starting at 6th level) with a +1 human bane longbow for 1d8+6, or 1d8+2d6+12 against humans, half-elves and half-orcs.

I don't have the Magical Knack trait, so my caster level is not going to be good until level 8 or so. Hunter's Howl only lasts 1 round per level, so it's pretty useless to me at first. Gravity Bow will help me deal some damage if I have the standard action to cast it available.

I can try, but I'm not going to end up dealing much damage against non-humans, and certainly not against the undead we're bound to face.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Cestus is like a spiked gauntlet

We will probably be waiting to get back to a safe place before selling stuff since....You never know!


Evil GM

Andrea yes the high quality long sword was the magical one.

Orsin:

As GM I really don't get involved in the loot division. This group has been good at it so far. Andrea keeps track and divides it out. I will like I did with the merchant, on occassion claim some items for an NPC. Like Maurice said don't worry about cutting him in on selling the gear that so the group gets the loot. He asked for some coin, as any hireling would but it really is for the party's benefit to pay down the debt they owe.

I have lots stuff on my plate, so I don't worry about the selling of basic gear and some common magical items...standard rates form the book apply. I will, it hasn't really happened yet, get involved in negotiating or bartering price on a few higher end items. But I will tell you all about those items.

As far as purchasing gear, I do roleplay that out a bit. This thread moves fast enough that we can do that. I don't worry about common routine stuff but I do when buying magic gear. This is a massive city of over 100K people, so most things can be found, but I like playing the NPC role for depth.

By the way, now that you've been with the group through a major event you can see the pace it runs. This has been pretty consistent 40 to 50 posts a day. If it becomes overwehelming tell me, I will slow it down a touch.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote:

Cestus is like a spiked gauntlet

Oh. Well, I guess it couldn't hurt. They're dirt cheap. Sure, I'll pick one up when we get back to town.


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50
Shinon wrote:
Duncan Redhammer wrote:

Shinon, here is the guide.

http://paizo.com/forums/dmtz51bl?Lastoths-Guide-to-Archery-Rangers

Might pay to ask for a stat reallocation at next level
Take Int14 down to 12,
Then up STR to 12(pump to 13 at 4th)

This will allow you to take Power attack and get an agile Longsword.(If you want to switch hit)
And you can use composite bows.

Also get a Cestus, that means you are always armed and can threaten adjacent squares.

The agile weapon enchantment only works on finessable melee weapons if the wielder possesses the Weapon Finesse feat. Not a feasible investment on my part.

Taking my Intelligence score down would require me to remove ranks in skills that I have had up until this point, that's not really a good idea (and if I were a DM, I wouldn't allow it anyway).

I'm not going to spend a feat on Power Attack and I'm certainly going to avoid melee as much as possible, since my AC is so terrible. Switch-hitting is not a good idea for someone with 12 Con and leather armor.

What's a cestus?

Anyway, I already read the guide, doesn't seem like it's going to apply to me too well. Without stat reallocation (which I wouldn't ask Baldwin to let me do), my Strength score will never be high enough to really matter, composite bow or not. The Council of Thieves AP ends at level 13, so I could only invest in my Strength score 3 times, and each time that would be sacrificing Dexterity for it, trading accuracy, initiative, skill boosts, and Reflex saves for damage. I've already spent my 3rd level feat on Alertness, and I'm down a feat anyway for not being human, so I don't have the feats to spare to switch-hit.

I'm not going to be getting an animal companion, so I can't mounted archer or trample/overrun or anything like that (which is fine, I don't have any ranks in the Ride skill anyway).

So in the end, I can potentially just try and Deadly Aim/Rapid Shot (starting at 6th level) with a +1 human bane longbow for 1d8+6, or 1d8+2d6+12 against humans,...

OK. Take the feat that let's you shoot in melee without provoking (close combat shot?), and stick within Orsin's inspire courage. Duncan will catch arrows for you with his face ;)


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50
Shinon wrote:
Andrea1 wrote:

Cestus is like a spiked gauntlet

Oh. Well, I guess it couldn't hurt. They're dirt cheap. Sure, I'll pick one up when we get back to town.

1d4/19-20x2 critical/bludgeon or pierce

Sweet.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Duncan Redhammer wrote:
Okay, take that feat that lets you shoot while threatened (Close Combat Shot?)

Point Blank Mastery. It's probably going to take a while, unfortunately. You need Weapon Focus in the bow of your choice before you can take it, and I have to use my next two feats to get Deadly Aim and Rapid Shot. I can spend my 7th level feat on Weapon Focus and have Point Blank Mastery at 9th, but that will mean I won't get Manyshot until 10th. So...I dunno.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Ypu never know, we might end the series at 20th level and be ready to take the Trial of the Starstone. :)


Male human bard 7/pathfinder savant 2: 43/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
baldwin the merciful wrote:
By the way, now that you've been with the group through a major event you can see the pace it runs. This has been pretty consistent 40 to 50 posts a day. If it becomes overwehelming tell me, I will slow it down a touch.

Oh, HELL no.

This is a perfect tempo. I know I log in later in the day compared to the rest of the group, but I'm invested til bed time. I'm planning to start DMing a tabletop game in a couple weeks so my Wednesday nights may become a little spotty.

But yeah, no, the pace is wonderful. I feel really engaged in this game!


Evil GM

I will say...I don't mind awesome well thought out builds. However, you don't have to maximize everything. As the GM, I don't try to screw a PC for way the build is. I like RP as much if not more than the build.

You all will get coin and goods that will help your character's build and to overcome some of the deficiencies.

Heck, I built a Wizard, air elemental specialist in another campaign that I blew several BP on Charisma for the RP aspect.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

(Will be a bit quiet for about a 1/2 hour using my Abacus counting coins. :)


Evil GM
Orsino 'Orsin' Bessatte wrote:
baldwin the merciful wrote:
By the way, now that you've been with the group through a major event you can see the pace it runs. This has been pretty consistent 40 to 50 posts a day. If it becomes overwehelming tell me, I will slow it down a touch.

Oh, HELL no.

This is a perfect tempo. I know I log in later in the day compared to the rest of the group, but I'm invested til bed time. I'm planning to start DMing a tabletop game in a couple weeks so my Wednesday nights may become a little spotty.

But yeah, no, the pace is wonderful. I feel really engaged in this game!

Duncan's in Australia! I run a RL game every other Wed neight, so I understand.


Evil GM
Andrea1 wrote:
Ypu never know, we might end the series at 20th level and be ready to take the Trial of the Starstone. :)

You never know, you are ahead of the AP published level so far and we still ahve the last main encounter to go. It may be a bit of let down following this last battle though.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Hope Orsin likes subplots, we have a bunch on the backburner. Maybe now that we have a charming person here he can have a chat with our 'guest' that is an expert in salivia based weaponry. :)


Male human bard 7/pathfinder savant 2: 43/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
Andrea1 wrote:
Hope Orsin likes subplots, we have a bunch on the backburner. Maybe now that we have a charming person here he can have a chat with our 'guest' that is an expert in salivia based weaponry. :)

That sounds...disturbing.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Editeds list after selling a bunch of weaponry and stuff

List 2 edited:

Longsword, high quality (magic?) Taken by John
dagger, magic
33 arrows (fill up yer quiver)
Holy symbol of Asmodeus (John want?)

Small items: Goblins size:

short sword, magic
27 broken dogslicers (scrap)
Thorny crown.
light oak shield, magic
Chain shirt (GKing)
5 Barrels of Ale (30 GP each) Going to be drunk!
1 Cast of Wine (250GP) Going to be drunk!
Scroll (Detect Thoughts, Webx2)
Wand -arcane
Ring
4484 GP, 791 SP,6062 CP,73 PP


Evil GM

Orsin: yes, you need spellcraft for the identify spell. Identify is an arcane spell. I will permit you switch a rank out of your character if you like. I permitted other's to make some tweaks to their characters.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Orsino 'Orsin' Bessatte wrote:


That sounds...disturbing.

You have no idea. I'm getting Shinon a pair of heavy fortification sunglasses just because of that jerk.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Ok. Most of equipment in the list has been turned into coin(List one into list 2) Some magic items to ID and coin to split. So the shares go to
Edited!
Duncan
Shinon
Andrea
Orsin
John
Tithe to Areal
Maurice wants a share of coins

So how much would be fair to give to Maurice?


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

In case your wondering Orsin, Andrea seems to be rather cool and collected but seems to almost flake out in combat with rapid fire talking, rants, crying and abuse of unconcious foes. A mystery to be sure.

Oh hell naw! Someone is going to get toasty!


Evil GM
Andrea1 wrote:

Ok. Most of equipment in the list has been turned into coin(List one into list 2) Some magic items to ID and coin to split. So the shares go to

Duncan
Shinon
Andrea
Orsin
John
Ermolos

Don't include Ermolos in the treasure divvy...give a few coin to Areal as tithe he would say to support the mission. All Maurice wants is a share of the coin and gems found (not the other loot that is converted to cash) he will then give his share to help pay the debt.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Wand of Silence, unknown charges.

Yep, we need to use that carefully.


Evil GM
Andrea1 wrote:
Wand of Silence

But you don't know how many charges...word of caution I never give out a fully charged wand. Sorry.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

John will take the holy symbol. Also Since John took the magic sword, some one can have his MW longsword or we can sell it.


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50

Duncan bagged the magic shield as a buckler.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Longsword, high quality (magic?) Taken by John
dagger, magic
33 arrows (fill up yer quiver)
Holy symbol of Asmodeus Taken by John
MW LOng Sword added to loot by John
Small items: Goblins size:

short sword, magic
27 broken dogslicers (scrap)
Thorny crown.
light oak shield, magic (Taken by Duncan)
Chain shirt (GKing)
5 Barrels of Ale (30 GP each) Going to be drunk!
1 Cast of Wine (250GP) Going to be drunk!
Scroll (Detect Thoughts, Webx2)
Wand -arcane Silence. Taken by Orsin.
Ring
4484 GP, 791 SP,6062 CP,73 PP

I'm ok with you taking the wand.


Male human bard 7/pathfinder savant 2: 43/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5

Anyone mind if Orsin takes the wand?

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