This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
Your choice really. There is some good stuff in there including the evolvement in using maptools. The first couple combats I did not use a map. Although you hit it on the head with the metagaming. There is tone of stuff that your character would not know...probably heard a few rumors of the RACK begin embarrassed by a group of rebels. Lead by an armored giant and a dwarf.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
I haven't read most of the parts of the game thread where John was not present. It helps with not metagaming, though I have no idea what people are talking about some times.
Male human bard 7/pathfinder savant 2: 66/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
Okay, I don't think I'll backread based on what you guys have said (and my own desire not to go through 2,000+ posts to get current. This way Orsin can also develop more meaningful relationships with the other characters by interacting with them to learn about them as opposed to being comfortable & passive with my player knowledge.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Duncan, I hope you don't mind me pointing this out (and for all I know, your archetype changed it) but the normal damage Judgment is 1 damage, plus 1 per three inquisitor levels, so it should be +2 for you right now
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50
Thanks forgot about that.
DM please take one more HP off the well armored goblin I hit.
Also john, we should probably dogpile on one foe at a time. You me and Shinon all take turns attacking the same target should drop min 1/round. Let's pick them apart.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Okay Duncan, I sent your DM a PM asking for the character creation guidelines. I am thinking of making a ninja, so that I can be invisible, because being invisible is awesome.
If I don't choose to be a ninja, though, I'll probably roll up something beat-sticky, like an Intimidate-based barbarian.
I suspect this group will down a potion before proceeding into the manor house.
Duncan and John should be happy these were not just a bunch of 1/3Cr goblins. There are plenty of those but they have leaders. I like those troblins, something a bit more challenging and different.
Is it possible to reach around John and touch attack the goblin in front of him?
I don't think so and here is my reasoning: You are not moving through a friendly square rather you stop behing him, then reach over 5 feet to touch another critter and then pull back. Perhaps if you had the mobility feat. I don't think I've had that quesiton before.
If you can find a rule on it to permit that I will permit it.
As a side note, you know you pretty much have fodder remaining in this part of the combat. Probably not the best thing to spend a spell on.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Well.. Goblin King is no doubt going to ber VERY aware that the stuff has hit the fan, so we really don't lose that much by holding back a bit to heal. Or we could hack down some goblins so they don't reinforce others.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
Just saying I'm back. I have no qualms going on an all out Goblin massacre. Also I just got the Rise of the Runelords AP anniversary addition and I am going to at some point in the future run a pbp game for it.
Just saying I'm back. I have no qualms going on an all out Goblin massacre. Also I just got the Rise of the Runelords AP anniversary addition and I am going to at some point in the future run a pbp game for it.
That a game I'd like to join.
The troblins liked you you did take the cure moderate postion that Shinon gave you. You are up to full strength.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
John Deos wrote:
Just saying I'm back. I have no qualms going on an all out Goblin massacre. Also I just got the Rise of the Runelords AP anniversary addition and I am going to at some point in the future run a pbp game for it.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
John Deos wrote:
Just saying I'm back. I have no qualms going on an all out Goblin massacre. Also I just got the Rise of the Runelords AP anniversary addition and I am going to at some point in the future run a pbp game for it.
I knew I had seen the spell template on maptools before but I forgot where it was. I've found it again it will make Andrea's spells easier. You 30 ft channel radius would only check John, who is full str, and Orsin from yoru current position.
A word of caution that 30 foot radius for channel can potentially heal several baddies. Shinon why save the healing potions? If there is one thing that I give out like Pez candies, it's healing postions.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
baldwin the merciful wrote:
A word of caution that 30 foot radius for channel can potentially heal several baddies. Shinon why save the healing potions? If there is one thing that I give out like Pez candies, it's healing postions.
I already spent one of my cure lights on that wound, and gave the other to Duncan, so the only one I have left is a Cure Mod, and I'm not wasting that on 3 points of damage when we have a king to face.
As an aside, this is why I hate maps. I have no legend to determine which mini is an ally and which is a friend.
Other than Maurice, the allies tokens have the avatars that we have been using throughout this campaign. Maurice is the big shield and sword wielding token in M1.