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Baldwin the Merciful's - CoT Campaign
Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.



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Evil GM

Your choice really. There is some good stuff in there including the evolvement in using maptools. The first couple combats I did not use a map. Although you hit it on the head with the metagaming. There is tone of stuff that your character would not know...probably heard a few rumors of the RACK begin embarrassed by a group of rebels. Lead by an armored giant and a dwarf.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I haven't read most of the parts of the game thread where John was not present. It helps with not metagaming, though I have no idea what people are talking about some times.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Ok there we go. I hope I won't catch our front line there.

Testing how letters look.

1
l
L

Edit: Guess I need a little more work understanding how area effect spells work on the map. So we can target intersections as well?


Male human bard 7/pathfinder savant 2: 66/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5

Okay, I don't think I'll backread based on what you guys have said (and my own desire not to go through 2,000+ posts to get current. This way Orsin can also develop more meaningful relationships with the other characters by interacting with them to learn about them as opposed to being comfortable & passive with my player knowledge.

Andrea, sound burst FTW! I think you chose well!


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Duncan, I hope you don't mind me pointing this out (and for all I know, your archetype changed it) but the normal damage Judgment is 1 damage, plus 1 per three inquisitor levels, so it should be +2 for you right now


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50

Thanks forgot about that.

DM please take one more HP off the well armored goblin I hit.

Also john, we should probably dogpile on one foe at a time. You me and Shinon all take turns attacking the same target should drop min 1/round. Let's pick them apart.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Hopefully John doesn't fall over next round. He has been catching more than his fair share of hits. Making up for lost time I guess.


Evil GM

Duncan the well armored goblin is down with that addtional HP of damage.


Evil GM

Andrea remember to put the save DC for your spells, it makes my life a touch easier. Thanks

Sound burst DC 10+3 wis mod +2 splv = DC15 correct?


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

I forgot that! Yes DC 15

Ok, will roll damage, I belived you wanted to roll damage for each.(Now I see that would be a long time doing)


Evil GM
Andrea1 wrote:
I forgot that! Yes DC 15

Also, roll you damage during your turn that you cast the spell. The more information you can provide me with the easier it makes my workload. Thanks.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

I feel like I am turning into John's Mom..

John! Watch your flank!
John! Drink your potion!
John! Get over here right now young man!


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Okay Duncan, I sent your DM a PM asking for the character creation guidelines. I am thinking of making a ninja, so that I can be invisible, because being invisible is awesome.

If I don't choose to be a ninja, though, I'll probably roll up something beat-sticky, like an Intimidate-based barbarian.


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50

No worries. You'll be competing for a spot with Baldwin! May be best toon win.


Evil GM
Duncan Redhammer wrote:
No worries. You'll be competing for a spot with Baldwin! May be best toon win.

He doesn't post enough in this game! Just kidding. May the best toon win is appropriate.


Evil GM

Andrea are you really sure you want to do that channel? You have gained the advantage of battlefield position.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Very well I'll cancel it and see if there is anyone to hit.

Swing and a miss


Evil GM

Ermolos will yell for healing magic if he needs it, he knows he has potions too. If he is too hurt he can step back and Maurice can fill the hole.

7 points of channeling healing magic would have brought back a couple baddies.


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50

Yep. As a cleric i always take selective channel. But with Orsin now we have enough party buffs, our attack should be up to most fights.

If we win here, I'm gonna take that gobbo's shield and try that team shield feat.
;)


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Good points. I guess I was getting leery of the single digit HPs that are in the 'Goblin with a fork takes you out' territory.


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50

Well, once we get inside.
Me+Shield= AC20.

Me+John = Wall of Awesome!
Let's hope for alot of 10ft wide corridors.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Whoops! Gelantanous Cubes!


Evil GM

I suspect this group will down a potion before proceeding into the manor house.

Duncan and John should be happy these were not just a bunch of 1/3Cr goblins. There are plenty of those but they have leaders. I like those troblins, something a bit more challenging and different.


Male human bard 7/pathfinder savant 2: 66/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5

Argh, my rolls are starting to turn on me!


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Is it possible to reach around John and touch attack the goblin in front of him?


Evil GM
Andrea1 wrote:
Is it possible to reach around John and touch attack the goblin in front of him?

I don't think so and here is my reasoning: You are not moving through a friendly square rather you stop behing him, then reach over 5 feet to touch another critter and then pull back. Perhaps if you had the mobility feat. I don't think I've had that quesiton before.

If you can find a rule on it to permit that I will permit it.

As a side note, you know you pretty much have fodder remaining in this part of the combat. Probably not the best thing to spend a spell on.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Ok, just wondering. Don't want to crowd his square

Done moving.


Evil GM
Andrea1 wrote:
Ok, just wondering. Don't want to crowd his square

Besides the nearest goblin to John is 10 ft away.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

I love those little goblin counters


Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50

Let the carnage begin.


Male human bard 7/pathfinder savant 2: 66/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
Duncan Redhammer wrote:
Let the carnage begin.

Are you suggesting we chase them down and butcher them...?

That's dark, bro.

...Eh, let's do it.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

That's all par tof their plan! Run off and lead us into the CR 8 trolls!


Male Human Ranger 1

Duncan IS a dwarf. Goblins are a racial enemy.


Male human bard 7/pathfinder savant 2: 66/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
Andrea1 wrote:
That's all par tof their plan! Run off and lead us into the CR 8 trolls!

Yeah...WIS is my dump stat in real life too. :)


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Well.. Goblin King is no doubt going to ber VERY aware that the stuff has hit the fan, so we really don't lose that much by holding back a bit to heal. Or we could hack down some goblins so they don't reinforce others.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just saying I'm back. I have no qualms going on an all out Goblin massacre. Also I just got the Rise of the Runelords AP anniversary addition and I am going to at some point in the future run a pbp game for it.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Good buy there! You were the Troblins favorite chewtoy there for a while. :) We need to get you Plate Mail ASAP.


Evil GM
John Deos wrote:
Just saying I'm back. I have no qualms going on an all out Goblin massacre. Also I just got the Rise of the Runelords AP anniversary addition and I am going to at some point in the future run a pbp game for it.

That a game I'd like to join.

The troblins liked you you did take the cure moderate postion that Shinon gave you. You are up to full strength.

Is everyone ready for round 2 insert evil laugh.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
John Deos wrote:
Just saying I'm back. I have no qualms going on an all out Goblin massacre. Also I just got the Rise of the Runelords AP anniversary addition and I am going to at some point in the future run a pbp game for it.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
John Deos wrote:
Just saying I'm back. I have no qualms going on an all out Goblin massacre. Also I just got the Rise of the Runelords AP anniversary addition and I am going to at some point in the future run a pbp game for it.

Yes, I too would be very interested in this.

Anyway, new combat!


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Whoops. Andrea is turning into Team Mom again, Side effect of converting? She would be much quieter in her previous faith. :)

Duncan: Don't shove that into my face Shinon, I know I'm bleeding.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Since I'm far back enough to not catch the goblins, does anyone think I should channel?


Evil GM

I knew I had seen the spell template on maptools before but I forgot where it was. I've found it again it will make Andrea's spells easier. You 30 ft channel radius would only check John, who is full str, and Orsin from yoru current position.


Evil GM

Congrats we hit 2501 posts in 9 weeks time.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

My vote is for Channel. Shinon still has damage on him from the axe to the back of his head.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Ok. I suggest you finish off any goblins that got downed but are healed.


Evil GM

A word of caution that 30 foot radius for channel can potentially heal several baddies. Shinon why save the healing potions? If there is one thing that I give out like Pez candies, it's healing postions.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
baldwin the merciful wrote:
A word of caution that 30 foot radius for channel can potentially heal several baddies. Shinon why save the healing potions? If there is one thing that I give out like Pez candies, it's healing postions.

I already spent one of my cure lights on that wound, and gave the other to Duncan, so the only one I have left is a Cure Mod, and I'm not wasting that on 3 points of damage when we have a king to face.

As an aside, this is why I hate maps. I have no legend to determine which mini is an ally and which is a friend.


Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14

Andrea has lots of potions to hand out Just ask her for some. I have abut 11 or so CLW on me. (Opens pack for Shinon to rifle through)


Evil GM

Other than Maurice, the allies tokens have the avatars that we have been using throughout this campaign. Maurice is the big shield and sword wielding token in M1.

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