This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
The module has him as NG, but I shifted the NPC's up a lot early on especially since some may have the module or read the the threads. I didn't want it to read the same.
I have him wielding a battleaxe, his second weapon right now is simple dagger, I was thinking light mace eventually. I can switch the battleaxe for a greataxe though. He has the Msw crossbow. Two weapon fighter will work.
I'm waiting for Shinon to post before I take the goodguys actions.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Gotta start holding my actions so I can see who needs healing
Ouch. Time for a healing channel next round if I can, we're already in danger of getting flanked. I think John needs to pull back. And I think Orsin is now surrounded.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Even if she stays with her faith, I believe we can still pray together. I think it can perhaps be a touching scene if we are comfortable enough to pray together.
Man, even when flat-footed these goblins have AC 14 or higher...!
Gotta admit, kind of incredibly intimidating.
And I get an apprentice? Sweet!
It may be intimidating but they are not all attacking at one time. It'll be more waves. Everyone has healing potions ...correct? healing potions are one of those magical items I tend to hand out freely, like Pez candies.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Mmmm AC 16 though and you are looking at a lot of targets on you.
While Baldwin would want to keep his cards close to his chest regarding the goblins, how did you handle advancement on the city ghoul? Just how does HP, Bab and damage advance?
Night Baldwin. Duncan, regarding Sound Burst, would you say it originates in a square and radiates 10' out in every direction or does the originating square count as the first 5'? A little unsure how it works.
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50
It origonates in a square and radiates out 10' in every direction
If you tell me the spell then I get +1 more by knowing it to saves.
With a total +10 to my save I'll probably make it so if you wanna try letting me get surrounded and then dropping it with me in the area, I am game.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
Hm. Ok, possible tactics..
I think the line needs to be tightened by everyone stepping back. John and Duncan are very exposed right now especially with the two big ones with multiple attacks on John.
Right now Andrea is leaning towards Healing Channel since I am pretty sure more damage is going to be recieved. If I was higher up the list Sound Burst would be more viable
As suggested, Orsin might use Grease to get us some breathing room
Should we have a retreat plan? I don't want to sound defeatist but this is a major fight we are having and any fight should have a way for us to determine when we sounds flee.
Male human bard 7/pathfinder savant 2: 66/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
The J-K, 2-3 area looks ripe for a sound burst if it remains that populated when your turn rolls around. This early on I think staying on the offensive would be the most sound tactic, especially with the plague of natural 1s that seems to have befallen us.
Orsin can grease L-M, 1-2 if you guys think that's where we need it most to help keep the line (after a fashion). However, I only have it in scroll form, so the Reflex DC to avoid falling is gonna be an 11. Still, I give it a shot if you think it's worth it.
I have a significantly earlier start time to my day tomorrow, so hopefully I'll be more active in what I believe is late morning for y'all eastern time folks.
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50
All your own calls. But Duncan isn't likely to back down at this point. There are enough enemies for me to activate my Judgement next round. Duncan will tell you in char if he's worried.
I've taked Maurice's action, the Troblins, the Adv Goblin, and the goblins/dogs actions. I updated the map for the Mid Round 2 action. Everyone else can post their actions for this round today. I will take the goblin fodder when i get home this afternoon.
Come on they are just goblins. As an FYI PfSRD has a quick little advance monster generator that is good on the fly. It's not perfect but good on the fly. Dingle has the best generator that I've seen. I haven't used Hero Lab yet.
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50
Ok EVERYONE.
My "Last Rites" Group has lost 2 players and we need a new member.
The DM has given me permission to invite proven players rather than him going to a recruitment thread.
I'd like to invite ALL of you to send him a PM and char submission.
I'm inviting everybody to submit because everyone here is a proven regular poster and that helps keep things moving. I hate when games bog down.
Please note this game is descriptive combat only (so far) meaning DM describes positioning rather than maps. This doesn't take much away from the story as the DM is a good narrator.
The pace is a bit slower than here (but I've never encountered a pbp game this fast). 1-2posts a day will do for the 'Last Rites' game.
Plotline- In a sentence? Sandpoint is beset by a Vampire and we gonna kill him.
Male Dwarf Inquisitor 6(Witchunter) Int+4, F7, R4, W7, +5 vs Spells/PoisonAC20/T12/FF18, HP3/50
Play what you like, but I have the healing hex and the Damphir does heal a bit.
Me and the Sage blooded Sorcerer overlap a bit (Primary arcane off a limited list)
The fighter could use a buddy and we have 0 trapfinding.
I am partial to Magai, Inquisitors and Bards myself for 5th chars.
Trapfinding is not that important.
So nothing screaming out as lacking (maybe archery?)
Play whatever you feel partial to.
DM is the one you are submitting to via PM.
Play what you like, but I have the healing hex and the Damphir does heal a bit.
Me and the Sage blooded Sorcerer overlap a bit (Primary arcane off a limited list)
The fighter could use a buddy and we have 0 trapfinding.
I am partial to Magai, Inquisitors and Bards myself for 5th chars.
Trapfinding is not that important.
So nothing screaming out as lacking (maybe archery?)
Play whatever you feel partial to.
DM is the one you are submitting to via PM.
I could sumbit submit a ranger. What level? I actually have one already made she was passed up for Jade Regent game. Should I drop in on the discussion thread or PM him.
The Shackles game that Orsin and I are in fell through...DM is missing in action.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
baldwin the merciful wrote:
I think that may have been the first time John has ever been hit in this game. Everyone can have an apprentice or in Andrea's case a bed partner.
I'll probably end up without one. I like Chelsi's character too much to see her replaced, but unfortunately she is a servant tied to a noble house. Shinon probably couldn't even get her to hold a sword, much less join him in a deadly fight for justice.
I think that may have been the first time John has ever been hit in this game. Everyone can have an apprentice or in Andrea's case a bed partner.
I'll probably end up without one. I like Chelsi's character too much to see her replaced, but unfortunately she is a servant tied to a noble house. Shinon probably couldn't even get her to hold a sword, much less join him in a deadly fight for justice.
We will see how the RP develops...Andrea has fun relationship with Fiosa. At least you are sleeping in the compound now.
Also Uraban Ranger would give you trapfinding. We are level 2 at the moment.
The ranger, Jenar Hickory, was created for a Jade game but I wasn't selected. She was created as a two weapon fighter using hand axes but that can altered if necessary.
Female Human Cleric/Holy Vindicator 7/2 Init +0 HP 72/72 AC 23 (touch 12 FF23) F10,R4,W13 Per+14
baldwin the merciful wrote:
Shinon wrote:
baldwin the merciful wrote:
I think that may have been the first time John has ever been hit in this game. Everyone can have an apprentice or in Andrea's case a bed partner.
I'll probably end up without one. I like Chelsi's character too much to see her replaced, but unfortunately she is a servant tied to a noble house. Shinon probably couldn't even get her to hold a sword, much less join him in a deadly fight for justice.
We will see how the RP develops...Andrea has fun relationship with Fiosa. At least you are sleeping in the compound now.
Male human bard 7/pathfinder savant 2: 66/66 hp, Init +2, AC 19 [touch 12, flat-footed 18], Fort +7, Ref +9, Will +7; Perception +5
I've been wrestling with the following question for a while and wanna poll you all for your opinions.
To read the entirety of the gameplay thread or not to?
I'm partial to reading it to be fully brought up to speed without imposing on the other players, but there's a danger for metagaming in having knowledge about everyone's characters that Orsin wouldn't.