This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.
How I intend to handle leveling of characters. I will be periodically awarding XP for your characters. You don't need to do anything special for training or research spells. That would be too difficult in this situation. The only thing that will be required is a priod of rest (sleep) in order to level up. We will be using the medium advancement track.
Got mine. (1) Open sack for light. (2) Cure Duncan if he gets hurts.
We're just waiting on our fighter
@Andrea - Thanks, I did catch that you opened you backpack so light can emerge. That is why Iadjusted my light/vision comments.
@The Group - I've read, parts of a few, threads and Combat seems to be the one place the game does bog down. The action, and the secondary action, seems to be one of the better ways to conduct combat. It, also, permits everyone to use the dice bot.
I know, its not table top, but its better than jonesing for game.
@ Kenji - you mentioned that you are in a goblins home brew game that is primarily combat. What method for combat is used there and does it work smoothly?
@Joe - You seem to have a bit of PBP experience what combat methods have you seen that work well.
@Group - At the end of the round, I will recap everyone's actions and set the stage for the next round.
@Group - One other thing that we should add to the 2 actions when entering combat is that the character make a perception check that round. That will permit me to add, or delete, sensory information for each character. We will add in RD 2 (assuming everyone) reads this.
Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)
In the goblins campaign we all post one action each and somehow the DM makes up for it by just accepting our choices or changing them himself should the scenario demand.
I run combat differently in games I run on PBP. Initiative is decided by posting order so I tell players not to worry about initiative related feats and abilities. What I do is roll initiatives on my home dice and take the average of good guys and badguys.
Then the order of posts determines player turns. That way people can post actions based off of what someone else who posted sooner does.
Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12
Just a heads up that I'm playing PFS today, so I won't be posting until much later, if at all today. John's actions in combat will probably just be to do the same thing he has been doing since he can't do much else.
Male Dwarf Inquisitor 6 (Witchunter) Int+5, F8, R5, W9, +5 vs Spells/Poison, +2 Fort/Will when ragingAC19/T12/FF17, HH53/55/67 when raging
Close. Got in at 6.30 local. Got 3 kids so usually up early.
As for combat.
Maps help. The BEST use I've seen is maptools which lets you use the actual AP map, with a grid, tokens and can set fields of view. Note, I'm in 10 pbp's and only one DM i have goes to these lengths, but it's awesome.
Megan simply reproduces the map via scanning it (or copying it from the AP which you can buy in PDF from Paizo. Most DM's who do this use 'Dropbox' to put it on the net.
DM Maslen use Google docs to share a Exel type spreadsheet with squares coloured for terrain (green= trees, white= clear, grey = rocky ground) and the first letter of the Char name shows our square.
Dm rolling initiative works well. Players post a set of actions, DM writes a roundup and 'massages' the groups action via role. Eg If I write I'm gonna smack x (but x dies from another attack) then cause you'd go: well he threatens y so you attacked y.
Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)
I got game night on sundays. Can't be posting from about 3/4 to as late as 3 AM. I am GM and my players are AWESOME!! We sit around drinking mead and playing pathfinder until near the crack of dawn. Big lack of posting from me during that time though as I am the GM and my attention is dedicated to running my players.
@Duncan - I put a world time clock on my computer, so I think I have the Queensland timing down. I'm trying to shift a bit of the combat so it fits when you tend to post. What I may have you do is post one additional combat action/intention. In essence two rounds of action due to the time zone. It isn't really an issue right now you are keeping up with the posts.
@Kenji - I really didn't know much, or remember much about the AP before I said I would run it. So I wasn't able to provide much guidance on character creation. Your character is going be fine.
We all have our gaming nights where posting won't occur. I run a Kingmaker game every other Wed night and I play in two different games on the 1st and 3rd Saturday of the months.
@Shinon and Andrea at least your having a good experience with PbP gaming so far. I like, the fact, that I didn't have to whittle down the applicants just took everyone who wanted to play.
@Andrea you will being making a creepy animation soon enough.
I did mention that I'm an active gamer and would be posting 3-5 times a day, guess I erred should have stated 10-12 times. Nothing like having a game stall though. Oh well, seriously it's a fun game and the RPing is great.
By the way, I will start to add a bit of my flavor to the game when it comes to treasure. I will start to describe some interesting coins, books, mundane object. Not every object or coin, but enough to give the game bit more interest rather than just saying you have 10 GP. I'm one of those gamer's who likes to name weapons and have history even on some of the more common items.
You are basically underground in a dark maze where the markings are often difficult to see. Skill checks to find your way, hear what is around, see the treasure, cross the trench, get out of the muck and so forth.
Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
You know, this game is fun, but I've also got this other character concept I've discovered that I really want to test out, but all the current Recruitment threads are either full or not really PF...it's kind of disappointing. I was just fooling around on the PRD earlier and I saw the Bladebound archetype for the Magus and thought "I must play this!"
Well, I guess I'll just sit on that until an appropriate Recruitment thread shows up.