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RPG Superstar 2015

Baldwin the Merciful's - CoT Campaign (Inactive)

Game Master baldwin the merciful

This is Council of Thieves AP. Westcrown, City of Twilight, once was the center of Aroden's faith, but now it symbolizes despair. By day, the city remains a vibrant center of trade; but, by night only those with a death wish venture out.


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Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

I'm going to a RL game tonight, so I'll be back in six hours or so. Keep my spot warm until then.


Evil GM

Shinon, I take it you proceeding into the tunnel and sewer. I'm going to let a few others check in and catch up for a bit now.


Evil GM

How I intend to handle leveling of characters. I will be periodically awarding XP for your characters. You don't need to do anything special for training or research spells. That would be too difficult in this situation. The only thing that will be required is a priod of rest (sleep) in order to level up. We will be using the medium advancement track.


Evil GM

Kenji...oops, I missed your marching order. Reading too quick.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Whoops. Should of stayed dressed, quite the mess here.


Evil GM

You could open up your back pakd and let the glow of light back into the tunnel.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Done. Pretty much the only thing to do right now.


Evil GM

Everyone post their actions #1 and the alternative #2 for Rd 1. I will look a the them in the morning and we can proceed with a Rd 2, if needed.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Got mine. (1) Open sack for light. (2) Cure Duncan if he gets hurts.

We're just waiting on our fighter


Evil GM
Andrea1 wrote:

Got mine. (1) Open sack for light. (2) Cure Duncan if he gets hurts.

We're just waiting on our fighter

@Andrea - Thanks, I did catch that you opened you backpack so light can emerge. That is why Iadjusted my light/vision comments.

@The Group - I've read, parts of a few, threads and Combat seems to be the one place the game does bog down. The action, and the secondary action, seems to be one of the better ways to conduct combat. It, also, permits everyone to use the dice bot.

I know, its not table top, but its better than jonesing for game.

@ Kenji - you mentioned that you are in a goblins home brew game that is primarily combat. What method for combat is used there and does it work smoothly?

@Joe - You seem to have a bit of PBP experience what combat methods have you seen that work well.

@Group - At the end of the round, I will recap everyone's actions and set the stage for the next round.

@Group - One other thing that we should add to the 2 actions when entering combat is that the character make a perception check that round. That will permit me to add, or delete, sensory information for each character. We will add in RD 2 (assuming everyone) reads this.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

In the goblins campaign we all post one action each and somehow the DM makes up for it by just accepting our choices or changing them himself should the scenario demand.

I run combat differently in games I run on PBP. Initiative is decided by posting order so I tell players not to worry about initiative related feats and abilities. What I do is roll initiatives on my home dice and take the average of good guys and badguys.

Then the order of posts determines player turns. That way people can post actions based off of what someone else who posted sooner does.

Thats just how I do it though. It works for me.


Evil GM

Thanks.

Waiting for John to post his actions, then I will roll out Janiven and the last Goblin. I will recap the action thereafter.

Grrr..I just noticed my earlier post mentioned "Joe" again...sorry John. I have absolutely no idea why I can not get that straight.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Combat typically is a mess. Maps can help though they require extra work on the GM's part. I know one of the most helpful things is to recap the entire round everytime it comes back to your turn.


Evil GM

Thanks John. I am recapping the round, I've seen that in other threads. It resets the visual.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

Just a heads up that I'm playing PFS today, so I won't be posting until much later, if at all today. John's actions in combat will probably just be to do the same thing he has been doing since he can't do much else.


Evil GM

Shinon - FYI, I see your intention is to fire at the goblin 1, since you do not have the Precise Shot feat, there is a minus 4 to penalty on the attack.

@John thanks for the heads up. Since you do not have bow/crossbow I will assume you are taking a protective stance unless a creature gets close enough to you.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
baldwin the merciful wrote:
Shinon - FYI, I see your intention is to fire at the goblin 1, since you do not have the Precise Shot feat, there is a minus 4 to penalty on the attack.

Fair enough. Maybe I'll still hit him.


Evil GM
Shinon wrote:
baldwin the merciful wrote:
Shinon - FYI, I see your intention is to fire at the goblin 1, since you do not have the Precise Shot feat, there is a minus 4 to penalty on the attack.
Fair enough. Maybe I'll still hit him.

I backed out the math already and you missed. I just wanted to give you a heads up. I didn't want you thinking a 19 at 1st level was missing.


Evil GM

I'm going off to a party soon, so I won't be back till 10ish EDT.

I think its only about 4:00AM in Australia so Duncan is probably a few hours from posting.


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Close. Got in at 6.30 local. Got 3 kids so usually up early.

As for combat.

Maps help. The BEST use I've seen is maptools which lets you use the actual AP map, with a grid, tokens and can set fields of view. Note, I'm in 10 pbp's and only one DM i have goes to these lengths, but it's awesome.

Megan simply reproduces the map via scanning it (or copying it from the AP which you can buy in PDF from Paizo. Most DM's who do this use 'Dropbox' to put it on the net.

DM Maslen use Google docs to share a Exel type spreadsheet with squares coloured for terrain (green= trees, white= clear, grey = rocky ground) and the first letter of the Char name shows our square.

Dm rolling initiative works well. Players post a set of actions, DM writes a roundup and 'massages' the groups action via role. Eg If I write I'm gonna smack x (but x dies from another attack) then cause you'd go: well he threatens y so you attacked y.

In any case, very happy with how we're going.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Party treasure:
21 gp
28 sp
52 cp


Evil GM

I'm tired, time to sleep.

I like this campaign it is working out well and it's certainly moving along. Glad that I read the recruitment thread.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I like it too....almost wish I had a different character had I known it would move this well but oh well. I'll deal. Wish all my games went like this.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Yep, this is a pretty nice game. Fast pace, likable characters, smooth combat. Everything's going well so far, and we're already up to 4 pages.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Same here. If only I could animate so I could send goblins after our pursuers. :)
Our fighter is lagging a bit.

I'll sleep as well, should be able to post again around noonish.


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Biggest timezone issue is me I think. But I'm keeping up.


Male Human(Minkakian) Martial Artist lvl 2 (Int +4) (AC17)

I got game night on sundays. Can't be posting from about 3/4 to as late as 3 AM. I am GM and my players are AWESOME!! We sit around drinking mead and playing pathfinder until near the crack of dawn. Big lack of posting from me during that time though as I am the GM and my attention is dedicated to running my players.

So don't get too carried away without me.


Male Dwarf Expert 1/Inquisitor 4 (Witchunter) Int+4, F6, R1, W4, +4 vs Spells/PoisonAC19/T12/FF17, HP46/4663/67 when raging

Off to bed. Day off tomorrow so avail all day.


Evil GM

@Duncan - I put a world time clock on my computer, so I think I have the Queensland timing down. I'm trying to shift a bit of the combat so it fits when you tend to post. What I may have you do is post one additional combat action/intention. In essence two rounds of action due to the time zone. It isn't really an issue right now you are keeping up with the posts.

@Kenji - I really didn't know much, or remember much about the AP before I said I would run it. So I wasn't able to provide much guidance on character creation. Your character is going be fine.

We all have our gaming nights where posting won't occur. I run a Kingmaker game every other Wed night and I play in two different games on the 1st and 3rd Saturday of the months.

@Shinon and Andrea at least your having a good experience with PbP gaming so far. I like, the fact, that I didn't have to whittle down the applicants just took everyone who wanted to play.

@Andrea you will being making a creepy animation soon enough.

I did mention that I'm an active gamer and would be posting 3-5 times a day, guess I erred should have stated 10-12 times. Nothing like having a game stall though. Oh well, seriously it's a fun game and the RPing is great.


Evil GM

Can everyone create an "XP" spoiler tab on your character sheet for quick reference. I'm not keeping track of XP on my end. Thanks


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Oh, I've been PbPing now for about a year and a half. This is just my first time doing it on the Paizo forum.

Will tack an XP sidenote onto my profile after I finish this post.

What do you guys think? Should we go in the door or keep walking?


Evil GM

Shinon thanks for putting yoru XP on your sheet. You are missing the first 400XP that was awarded on Friday.

]


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

What? Yes, I am. When did we get that? What for?


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Go past the door. If our guide isn't sure we should keep going. What about the boy? Would he know more?

Got my xp all down


Evil GM
Shinon wrote:
What? Yes, I am. When did we get that? What for?

I gave it out on page 2, Friday @8;25pm in the gameplay thread. It was RP getting into the Tavern and how the group reacted and played out the Tavern events.


Evil GM

By the way, I will start to add a bit of my flavor to the game when it comes to treasure. I will start to describe some interesting coins, books, mundane object. Not every object or coin, but enough to give the game bit more interest rather than just saying you have 10 GP. I'm one of those gamer's who likes to name weapons and have history even on some of the more common items.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Sounds good to me.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Same here. Flavor is cool. It is indeed more interesting to have more details.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Lol. The perils of being 1st level.

Edit: *Double face palm*


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

So many skill checks! This is why I picked a ranger in the first place! Argh....the dice are trying to kill me.


Evil GM

You are basically underground in a dark maze where the markings are often difficult to see. Skill checks to find your way, hear what is around, see the treasure, cross the trench, get out of the muck and so forth.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

Okay! I have climbed out of the trench! How much XP? That stupid swamp was like a CR 3 encounter, right? All those Fort saves I had to make? (Kidding)


Evil GM
Shinon wrote:
Okay! I have climbed out of the trench! How much XP? That stupid swamp was like a CR 3 encounter, right? All those Fort saves I had to make? (Kidding)

I thoroughly enjoyed that.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
baldwin the merciful wrote:

I thoroughly enjoyed that.

I'm just glad I made every Fort save! Otherwise you would have said "Okay, now you're sickened, so now you take a -2 penalty on all those Climb checks you can't seem to pass trolololol!"


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Next door we open leads right to the end part of Tomb of Horrors!


Evil GM

Oh...the evil wheels are turning.


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2

You know, this game is fun, but I've also got this other character concept I've discovered that I really want to test out, but all the current Recruitment threads are either full or not really PF...it's kind of disappointing. I was just fooling around on the PRD earlier and I saw the Bladebound archetype for the Magus and thought "I must play this!"

Well, I guess I'll just sit on that until an appropriate Recruitment thread shows up.

Until then, Shinon and the kid need a bath.


Female Human Cleric/Holy Vindicator 7/6 Init +4 HP 93/93 AC 25 (touch 12 FF25) F14,R7,W18Per+19

Have our monk and fighter logged off for the night?


Male Half-Elf Urban Ranger 3 HP 25/29, Initiative +5, AC 16, Touch 13, FF 13 CMD 16 Fort +4 Ref +6 Will +2
Andrea1 wrote:
Have our monk and fighter logged off for the night?

I'd imagine so. It's been a while since it was their turn.


Male Human Fighter(Tower Shield Specialist) 6/ Hellknight 2 +5 int, AC 26, Touch 12, FF 25, Fort +8, Ref +4, Will +5 HP66/82, Perception +12

I'm currently rejoicing that rank I put into climb.

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