Baldur's Gate Finest (Inactive)

Game Master Keddah


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I'm opening this thread to check for interest on a urban based, low level, small group, roleplay heavy campaign.

Currently I'm thinking of a 3 member party, all of them able to be useful outside combat. The setting would probably be Forgotten Realms, a Sword Coast city most probable since it's the one I'm more familiar with.

I'd want players interested in a game with a lot of social interaction and able to take the lead instead of needing to be prodded forward, the nature of the campaign would be heavily sandbox while not leaving the City Walls for long.

Classes and archetypes that shine in urban adventures would be preferred but if you think your Cave Druid concept can work... you can try and convince me.


Seems interesting. I don't know much about the forgotten realms setting, is there a primer for it anywhere online? This is also using pathfinder rules, right? What would your character build rules be?


Dotting for interest. What time period in Forgotten Realms?


alexgndl wrote:
Seems interesting. I don't know much about the forgotten realms setting, is there a primer for it anywhere online? This is also using pathfinder rules, right? What would your character build rules be?

It would be Pathfinder rules yes. Character build rules aren't yet defined since this thread is only to gauge interest. Point-buy is sure but the total points may change.

Forgotten Realms is a classic DnD setting, an increase depth knowledge wouldn't be necessary but will be a benefit.


The Tick in the Barrel wrote:
Dotting for interest. What time period in Forgotten Realms?

Shortly after the Time of Troubles,


Sounds cool. Color me interested.


1 person marked this as a favorite.

alexgndl, I believe this book is the best reference for the Forgotten Realms setting for time period DM_Keddah describes. Disclaimer that I've had little experience with the website providing the linked pdf - I haven't had any problems with this or the other pdf I've perused, but download at your own discretion.


Color me interested. What's the starting level?


Very much interested.


Iadrius wrote:
Color me interested. What's the starting level?

It would start at level 1 and end by level 5 or 6.


DM_Keddah wrote:

It would start at level 1 and end by level 5 or 6.

Then I'm definitely interested. I'm a Pathfinder newbie with a lot of D&D experience (especially 3.5). Been waiting to bust out my tiefling cleric of the trickery domain.


Iadrius wrote:
DM_Keddah wrote:

It would start at level 1 and end by level 5 or 6.

Then I'm definitely interested. I'm a Pathfinder newbie with a lot of D&D experience (especially 3.5). Been waiting to bust out my tiefling cleric of the trickery domain.

I was thinking about an aasimar cleric... so-long to that idea! Also, you stole my color me interested line :D - not that I care.

Looks like a great opportunity to play a vigilante (if the GM will allow it). Or a fighter of some flavor if GM doesn't allow vigilantes.


This sounds quite interesting. I made up a kitsune razmiran priest a little while ago for an Absalom game that I wasn't picked for. He's about as tricksy as they come, though I'd need to drop him to 1st level.

Are Background Skills being used?


In my experience, the Forgotten Realms has always been the more "cinematic" setting from 1st edition (as opposed to my experience with Greyhawk, which for all it's high magic and outrageousness, has always been for me the mean and gritty setting.) Maybe it was just the adventures we played, but FR seemed more about ideals and purpose while Greyhawk was more about punching people in the face and taking their stuff.

If your concept of FR is similar to my own then I'm definitely interested.


The Tick in the Barrel wrote:

In my experience, the Forgotten Realms has always been the more "cinematic" setting from 1st edition (as opposed to my experience with Greyhawk, which for all it's high magic and outrageousness, has always been for me the mean and gritty setting.) Maybe it was just the adventures we played, but FR seemed more about ideals and purpose while Greyhawk was more about punching people in the face and taking their stuff.

If your concept of FR is similar to my own then I'm definitely interested.

I agree with your concept about FR, this campaign would be low scale compared to the "everyone is an archmage" that sometimes comes with FR, if you're interested I'd love to have someone with a great knowledge of the setting.

Daedalus the Dungeon Builder wrote:

This sounds quite interesting. I made up a kitsune razmiran priest a little while ago for an Absalom game that I wasn't picked for. He's about as tricksy as they come, though I'd need to drop him to 1st level.

Are Background Skills being used?

Background skills are used.

LegitName wrote:
Iadrius wrote:
DM_Keddah wrote:

It would start at level 1 and end by level 5 or 6.

Then I'm definitely interested. I'm a Pathfinder newbie with a lot of D&D experience (especially 3.5). Been waiting to bust out my tiefling cleric of the trickery domain.

I was thinking about an aasimar cleric... so-long to that idea! Also, you stole my color me interested line :D - not that I care.

Looks like a great opportunity to play a vigilante (if the GM will allow it). Or a fighter of some flavor if GM doesn't allow vigilantes.

Well, if you can't play a vigilante in an urban campaign... every Paizo class is allowed, archetypes that don't depend on the Golarion setting too.


DM_Keddah wrote:
LegitName wrote:
Iadrius wrote:
DM_Keddah wrote:
It would start at level 1 and end by level 5 or 6.
Then I'm definitely interested. I'm a Pathfinder newbie with a lot of D&D experience (especially 3.5). Been waiting to bust out my tiefling cleric of the trickery domain.

I was thinking about an aasimar cleric... so-long to that idea! Also, you stole my color me interested line :D - not that I care.

Looks like a great opportunity to play a vigilante (if the GM will allow it). Or a fighter of some flavor if GM doesn't allow vigilantes.
Well, if you can't play a vigilante in an urban campaign... every Paizo class is allowed, archetypes that don't depend on the Golarion setting too.

So... no Razmiran Priest? It could easily be reflavored as simply being a fake cleric, and I would get very few abilities from the archetype at the low levels we're dealing with.

I just like the complete and total 'you have no idea what you're dealing with' aspect of having a shapeshifter, with the blood of an outsider whose entire subtype revolves around deception and trickery, masquerading as a holy man.


Daedalus the Dungeon Builder wrote:


So... no Razmiran Priest? It could easily be reflavored as simply being a fake cleric, and I would get very few abilities from the archetype at the low levels we're dealing with.
I just like the complete and total 'you have no idea what you're dealing with' aspect of having a shapeshifter, with the blood of an outsider whose entire subtype revolves around deception and trickery, masquerading as a holy man.

If you're talking about this archetype we may be able to work something out. Being a kitsune your character would be a foreigner and his weird divine magic could deceive people. Nonetheless I think that archetype best ability isn't acquired until level 9 and we won't be getting there (are least according to my initial plan)


DM_Keddah wrote:
Daedalus the Dungeon Builder wrote:


So... no Razmiran Priest? It could easily be reflavored as simply being a fake cleric, and I would get very few abilities from the archetype at the low levels we're dealing with.
I just like the complete and total 'you have no idea what you're dealing with' aspect of having a shapeshifter, with the blood of an outsider whose entire subtype revolves around deception and trickery, masquerading as a holy man.
If you're talking about this archetype we may be able to work something out. Being a kitsune your character would be a foreigner and his weird divine magic could deceive people. Nonetheless I think that archetype best ability isn't acquired until level 9 and we won't be getting there (are least according to my initial plan)

That's the one. Combine with Realistic Likeness for extra fun.


Thinking that a mesmerist could be really fun here-urban campaigns seem tailor made for occult classes, and I love versatile builds as well.


Would you allow SoP?
I'm always looking for a chance to play SoP if I can, no idea yet what I would play :)


Why only 3 players?


Definitely interested. I actually tend to prefer low level play, being a big fan of E6 style games. I'll keep an eye on this thread for official recruitment details.


sounds fun. Any thoughts on what socioeconomic class you would like the characters to be from?


Andostre wrote:
Why only 3 players?

Nothing wrong with a small player base. I have seen 1 and 2 player games before and they tend to be quite successful, largely they mitigate some of the weaknesses of PbP. You dont have to wait for other players to post as much, its easier to co-ordinate complex plans and you get more "face time" with the GM then you would if you had 6+ people. They also generally run faster :)


Gobo Horde wrote:

Would you allow SoP?

I'm always looking for a chance to play SoP if I can, no idea yet what I would play :)

I'm sorry but I'm unfamiliar with those rules and I'd like to keep to what I know.


Andostre wrote:
Why only 3 players?

The concept I have for the campaign would have characters going separate ways sometimes and I would be overwhelmed trying to juggle top many different social situations simultaneously so I prefer a small group


evar0 wrote:
sounds fun. Any thoughts on what socioeconomic class you would like the characters to be from?

My current idea takes for granted at least one would be a noble or rich merchant's son. But it's far from closed


Sorry, but I will have to withdraw my (lack of) submission. Have fun!


DM_Keddah wrote:
Andostre wrote:
Why only 3 players?
The concept I have for the campaign would have characters going separate ways sometimes and I would be overwhelmed trying to juggle top many different social situations simultaneously so I prefer a small group

Fair enough. I was asking to try and get more information about your concept.


Pathfinder Adventure Path, Maps Subscriber

interested. Gritty rogue-types have always been my favorite RP characters so I'd submit one of those if this gets to full on recruitment. Not terribly familiar with FR, but can brush up as needed.


Andostre wrote:
DM_Keddah wrote:
Andostre wrote:
Why only 3 players?
The concept I have for the campaign would have characters going separate ways sometimes and I would be overwhelmed trying to juggle top many different social situations simultaneously so I prefer a small group
Fair enough. I was asking to try and get more information about your concept.

No problem, it was a fair question.


Ok, I see we'll probably get our three characters.
I'm opening recruitment and accepting submissions.

Character Rules

  • Starting Level 1
  • Point Buy 25
  • Core Races Allowed, featured and uncommon on a case by case basis.
  • All Paizo Classes Allowed, non-Setting dependant archetypes allowed, setting dependant on a case by case basis.
  • Feats from Core sources are allowed, other sources on a case by case basis.
  • Maximum starting HP and Wealth.
  • Two traits per character (no drawbacks).
  • Background Skills allowed.
  • Good Alignments preferred.

    Concept and Background

  • I need a synopsis of the character personality to see how they'd fit in the campaign.
  • Every character should have at least three NPC contacts in the city or surrounding areas.
  • Character must be willing to work as a team, sometimes they may go solo but I don't want lone wolf characters, please.
  • Every character must have some kind of link to the local church of Chauntea.
  • Once the party is completed we'll work on the discussion thread how you came to know each other

    Setting

  • The game will take place in the Forgotten Realms shortly after the Time of Troubles
  • The game will take place in the city of Baldur's Gate.
  • Every character must take a Patron Deity, only divine casters need to follow the one-step alignment rule.

    Players

  • Knowledge of the setting will be welcomed but is not a must-have requirement.
  • Posting once a day during weekdays is expected, I understand weekends are more difficult (they are for me at least).
  • If a player doesn't post for 24 hours after his turn came during combat I will take control of the character until he is able to do so.
  • If a player doesn't post for a whole week without warning his character will become an NPC.
  • Players are expected to push the game forward, taking the initiative and leading the way. If you want your character to do something long term you can PM me and we'll find the way of working it into the game.

    Other Things

  • No 3pp content
  • Each player may make two different submissions if he wants to.
  • I will look at the post history of players when choosing the characters.
  • Ensure your character is able to be useful outside of combat, there may be long periods without any.
  • Downtime rules will be used.
  • The party will be composed of three characters.

    If you have any questions you may post them here or PM me.
    I expect to start the campaign before the end of the month.

    Thanks everyone who's showed interest so far.


  • Are alternate racial traits allowed for humans and other Core races?


    The Tick in the Barrel wrote:
    Are alternate racial traits allowed for humans and other Core races?

    Yes they are


    How about for Kitsune? There's an alternate racial trait for them that allows me to get the Fox Shape feat at level 1 instead of having to wait until BAB +3.


    Daedalus the Dungeon Builder wrote:
    How about for Kitsune? There's an alternate racial trait for them that allows me to get the Fox Shape feat at level 1 instead of having to wait until BAB +3.

    Which trait would that be?


    Superior Shapeshifter, replacing Kitsune Magic.


    Daedalus the Dungeon Builder wrote:
    Superior Shapeshifter, replacing Kitsune Magic.

    Allowed :)


    Great! I'll hopefully have my submission up this weekend.


    Considering an Inquisitor of Chauntea. An inquisitor of the Earthmother might sound strange at first, but in thinking about the inquisitor's role crossed with Chauntea's doctrines, I would see the character as a defender of the hearth and home, protecting simple folk (farmers and the like) from those who would bring harm to them or their 'world'. He would have a soft hand for nature, and would work to assist such people as much as defend them.

    In preparing the build, I was thinking an Aasimar with Scion of Humanity alternate racial trait. You mentioned featured races on a case by case basis, would this be acceptable?


    wanderer82 wrote:

    Considering an Inquisitor of Chauntea. An inquisitor of the Earthmother might sound strange at first, but in thinking about the inquisitor's role crossed with Chauntea's doctrines, I would see the character as a defender of the hearth and home, protecting simple folk (farmers and the like) from those who would bring harm to them or their 'world'. He would have a soft hand for nature, and would work to assist such people as much as defend them.

    In preparing the build, I was thinking an Aasimar with Scion of Humanity alternate racial trait. You mentioned featured races on a case by case basis, would this be acceptable?

    I like the concept. The aasimar is allowed


    Here is my submission: Calamys, a scribe of Candlekeep who has recently taken up residence in Baldur's Gate - see profile for details. I've left his background brief due to his level and to keep it open for any DM suggestions. I also have yet to purchase equipment, which I shall update sometime this weekend - I would imagine it will be heavy on ink and parchment.

    I have taken the spell karmic blessing, which is denoted as being originally intended as a Samsaran spell, and if it's objectionable I will gladly switch it out for another; I thought its mechanics would flavor nicely as divinely inspired knowledge.


    Calamys wrote:

    Here is my submission: Calamys, a scribe of Candlekeep who has recently taken up residence in Baldur's Gate - see profile for details. I've left his background brief due to his level and to keep it open for any DM suggestions. I also have yet to purchase equipment, which I shall update sometime this weekend - I would imagine it will be heavy on ink and parchment.

    I have taken the spell karmic blessing, which is denoted as being originally intended as a Samsaran spell, and if it's objectionable I will gladly switch it out for another; I thought its mechanics would flavor nicely as divinely inspired knowledge.

    I really like your concept, there's no problem with the spell.

    I hope we get some more submissions.


    I'm working on my character, Hereji, as mentioned, but it doesn't look like I'll be able to get him done today. Hopefully tomorrow.


    I should be able to submit a packlord druid I've been slowly working on tomorrow.


    evar0 wrote:
    I should be able to submit a packlord druid I've been slowly working on tomorrow.

    I have to admit I'm curious to see a packlord adapted for an urban adventure


    evar0 wrote:
    I should be able to submit a packlord druid I've been slowly working on tomorrow.

    I toyed with a packlord concept myself; interested to see if yours is mechanically similar.


    Sorry, crazy busy weekend at work. Hoping to have the finished character finished by tonight.


    Stats are done, still working on backstory.
    Hereji.


    wanderer82 wrote:
    Sorry, crazy busy weekend at work. Hoping to have the finished character finished by tonight.

    No worries, we're still waiting.

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