Bad to the Bones (A Rappan Athuk campaign) (Inactive)

Game Master Eric Swanson

Campaign Maps

Loot List

Brok: 58/58 HP, 1 Hero Point.
Grezzor: 54/54 HP, 2 Hero Points.
Keil: 40/40 HP, 3 Hero Points.
Praetor Grey: 47/47 HP, 1 Hero Points.
Vargrenz: 56/56 HP, 2 Hero Points.
Ranulfus 30/30 hp, 1 Hero Point

Current Date: Freyrmond 26 of 3517 (I.R.).
T plus 26 days.
Time: Around 3:00 am
Weather: ??


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Keil does not find any traps upon the door and as the secret door opens, the scouts smell a horrible stench of decaying flesh. Faint chattering can be heard from down the corridor and see bits of bone and flesh litter the way as it heads into the darkness, opening up into a larger chamber.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Keil has seen enough of this ruinous flesh in these dungeons to know he should call in an expert. Quietly closing the door, the fetchling signals for Grey, "This may be your domain."

Steps back to let the professionals do their job.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok slips over to Grezzor and whispers "Smells like not-deads, kill them with fire!"


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Grey took a moment to smell the fetid air.

Knowledge Religion (is that ghoul or ghast stench?): 1d20 + 9 ⇒ (15) + 9 = 24


It doesn't take the witchdoctor long to determine there is a mix of ghouls and ghasts smells up ahead.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Kill them with fire!"


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"Perhaps." Grey replied to Brok. "If they cannot be reasoned with, then yes."

"Ranulfus, do you know others of your kind in this area?" Grey asked the Ghast at the rear of the group.


Ranulfus shakes its head in response, "I have been trapped in that room for many years, yet I do know ghouls and ghasts are a common foot soldier for the priests of Orcus."


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

"How many?" The shadowy man directs his question to Ranulfus fully expecting the ghast to have no clue. Upon confirmation of his suspicion, Keil points a thumb in the direction of the door, "Let me know. Should you make friends, so much the better."


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"I will return in a few minutes."

Grey and his skeletons walked back to the room they fought the ogres and filled two large sacks with the fresh meat left behind when the skeletons ripped themselves free. The skeletal ogres hefted the heavy sacks of meat, Then Grey and his retinue returned to the rest of the party.

"I am going to attempt negotiations. Ranulfus, with me please."

"If this does not work, we will resort to Brok's suggestion."

"Open the door."

When the door opens the skeletons are going in first, then Grey behind them. I'm going to try to offer them the sacks of meat and use Diplomacy.


As the door is opened the stench is nearly overpowering to even the witchdoctor's practiced nostrils. The door opens to a star-shaped room (#22 on map), with a pentagram inscribed within a hexagon in the center of the room. In each of the points of the star there are numerous wooden coffins, some broken. Dozens of hunched humanoids move about in the dark shadows.

As you enter deeper into the room, the skeletons fanning out in a protective circle, the shambling forms move to surround you...

Map updated. Actions? You have enough time to withdraw here if you wish, as the skeletons can keep the ghouls at bay long enough.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

With a gesture Grey instructs the Skeletons to toss out their bags of meat. Then Grey and his guardians backed up to the door.

"There's too many, it's too dangerous. Brok's plan. Grezzor, when they gather on the bags, light them up."

Dropping the bags and withdrawing.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Arlok prepares to kill more dead things.

"Fire goblin Grezzor burn, Arlok wait."


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok readies an arrow to shoot any hostiles that emerge from the passage.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Drawing his swords, Keil positions himself behind the muscle, "How many Grey?"


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"Dozens," Grey answered.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg moves up next Arlok prepared to defend against any of the undead that might attempt to escape the room.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

The shadowy man sneers and spits, "Keep them choked at the entrance. Cut them down one at a time."

Keil is not exactly 100%, try to understand if he later decides to make a tactical retreat. :)


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor nods, and an unusual gleam seems to find its way to his eyes - "They shall burn" - he replies, moving forward and pointing his finger at the undead amalgam.

A glowing, pea-sized bead streaks from his pointing digit - when it impacts the first of the creatures, a fireball blossoms, encompassing all the undead in a low roar detonation that seems to suck away all the air in the room.

The flaming inferno sets fire to the ghouls shredded tatters of clothing and to the monstrosities themselves in an instant.

Fireball Reflex DC19: 5d6 + 2 ⇒ (3, 6, 5, 2, 4) + 2 = 22

The goblin only chuckles in face of the inferno.

Targetting the fireball in a way as not to catch any of us - I believe we are at the door still, and it can be placed to catch all the ghouls.


GM rolls:

17/15 Saves: 21d20 + 6d20 ⇒ (15, 7, 19, 19, 2, 16, 8, 14, 4, 13, 7, 2, 16, 14, 18, 19, 9, 1, 2, 14, 4) + (17, 3, 3, 18, 18, 20) = 302 4 Ghouls and 4 Ghasts save.

The fireball loosed by the goblin wizard explodes in a flash of bright light and a *whoosh* of flame, incinerating many of the ghouls. Yet as your eyes re-adjust to the darkness again, your darkvision reveals there are still some ghouls that are unscorched...and moving towards you...

Actions for the rest of you? Once you have declared your actions we will move into Initiative.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

I'm going to channel energy to take control over as many of them as I can. I'm already controlling Ranulfus, so I have 3 HD remaining in my Control pool.

A burst of necromancy energy rolled forward from Grey. DC 16 Will save. If I end up with more than I can control, I'll decide which ones to release at the end of the round.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Is it still within the first hour since the ogres? If not I will turn my Armor back on.

Arlok stands at the ready shielding off his friends with his Glaive ready with reach.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok is readying an action to shoot any undead that come out of the tunnel, just in case Grezzor's magic doesn't take care of them


Will save DC 16: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Praetor fails to ensnare any of the remaining ghouls, and of more consternation is the realization there are more powerful ghasts among the remaining undead...

Arlok: it has been about an hour so you will need to reactivate your armor.

Still awaiting actions from Keil.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

There was only 1 within range?


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Alright sounds good. Thanks.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Keil had posted he would be at the back, behind everyone else, but just to be sure...

The sound emanating from the room does not quite sit well with the fetchling. Inching his way to the back of the group the shadowy man keeps his swords at the ready yet prepares to bolt should the muscle be overrun.

Readied Single Attack: 1d20 + 10 ⇒ (19) + 10 = 29


Praetor Grey wrote:
There was only 1 within range?

Correct. Due to the room dimensions you were only able to target one of the ghouls, and you know there were also ghasts inside that were able to shrug off your channel.


The ghouls and ghasts immediately swarm the entrance trying to reach the witchdoctor who dared to invade their domain...only to find they are not able to breach the wall of defenders Praetor created just prior to entering here. While several of the ghouls (or ghasts?) are able to land solid blows upon the ogre skeletons, their skeletal forms are able to shrug off most of the damage.

Soon the pentagram chamber is littered with scorched and crushed remnants of the undead creatures...

COMBAT OVER. I decided to handwave this fight as I reviewed the stats of both ghouls and the burning skeletons, and determining there would be no way for the ghouls to harm the skeletons. I will reduce the amount of XP gained from this fight however.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Grey sighed at the waste. "Ghouls are remarkable creatures, but their hunger left uncontrolled makes them self-destructive. It is a shame. I did try to offer them an alternative to destruction." For a moment, Grey seemed to be expressing genuine regret, but it passed quickly.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok enters the chamber with his sword drawn, leaving nothing to chance.

He stabs any undead bodies in the head, making sure to get the brain.

"Got to be sure with not-deads...." he mumbles as he searches the room.

perception: 1d20 + 17 ⇒ (8) + 17 = 25 (+2 for traps)


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

A relief, yet a little anti-climatic :|

The shadowy man tenses at the noise as the battle inside begins yet as the melee progresses, Keil realizes these sounds are not growing, but steadily dying. Relaxing his stance the fetchling waits with mixed trepidation for things to quiet down. When they do, and he sees all is well with the party, he sheaths his swords and turns to inspect the doorway to the north.

Perception: 1d20 + 15 ⇒ (20) + 15 = 35 (+2vs.Traps)


The scouts enter the pentagram room making sure no further threats are lurking inside. They see this star-shaped room does indeed have a pentagram inscribed within a hexagon in the center of the room. In each of the points of the star there are numerous wooden coffins, some of them broken.

There is also a sizeable amount of coinage here scattered about the opened crypts totalling 2,301 gp, 4,204 sp, 2,910 cp, along with all manner of common weapons and armor, including several suits of chainmail, a breastplate, a full suit of dwarf-sized half-plate of an ancient vintage, yet all still useable.

Loot List Updated.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok looks to see if any of the weapons are sized for a halfling, gnome, or goblin.....

"Surely someone small died here at some point..."


Unfortunately for the goblin, all of the weapons are sized for humans.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Disgusted by the overall lack of goblin sized loot in this place, Brok slinks off to join Keil at the door to the room marked #1 and checks it for danger.

perception: 1d20 + 17 ⇒ (12) + 17 = 29 (+2 for traps)


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

"Where go next?"


Brok can tell the locked, untrapped door leads back to the entrance hall where the party first entered this level.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok motions the herd forward, into the entry hall.

Then he checks first door in the west wall.

perception: 1d20 + 17 ⇒ (5) + 17 = 22 (+2 for traps)


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP
Komm the "Grandfather" wrote:
Brok can tell the locked, untrapped door leads back to the entrance hall where the party first entered this level.

The fetchling rolls his eyes as Brok attempts to pass through the locked door without first unlocking it. Fortunately the door is opened in no time* and now the shadowy man quietly stands behind the limber ranger checking the goblin's work. "Check the mortar."

Stealth: 1d20 + 20 ⇒ (7) + 20 = 27
Perception: 1d20 + 15 ⇒ (15) + 15 = 30 (+2vs.Traps)

*As the party had been moved on the map I pressume some hand waving was done :)


Brok opens the door easily and sees an empty corridor that winds its way southeast for a ways, before ending at yet another door.

Map updated.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok listens at this door and checks it for traps while waiting for the rest to catch up.

perception: 1d20 + 17 ⇒ (18) + 17 = 35 (+2 for traps)


Brok finds no threats upon the other side of the door, which reveals this room (#4 on map) contains a huge stone coffin and the moldering corpse of a small humanoid next to it. The stone coffin itself contains the skeletal remains of a human female clad in rusty chainmail. A sword lies over her in a rusted scabbard, as does a rotted wooden shield.

A passageway heads north for around 50 feet before ending at another room, the goblin noticing the temperature drop as he approaches the corridor, which is littered with smashed bits of armor, bones, etc.

Map updated.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok examines the coffin and corpse for danger.

perception: 1d20 + 17 ⇒ (7) + 17 = 24 (+2 for traps)


Brok easily sees both the corpse in the coffin and the one on the floor are infested with a nasty parasite know as rot grubs, which have the terrifying habit of burrowing into a living body until they reach the heart or other vital organs, causing a painful agonizing death.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Brok thinks we should leave these bugs alone." Brok tells the others, pointing out the rot grubs.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Oh man rot grubs, that's an old throw back to Undermountain :)

Arlok follows along


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok approaches the cold corridor to the north, looking for the source of the smashed armor and bones.

perception: 1d20 + 17 ⇒ (7) + 17 = 24 (+2 for traps)


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor steers clear from the grubs, and waits for the report from Brok.

Never played Undermountain... Lately I have been aching to compile a 'best adventures ever' list (from both Pathfinder and D&D (any version)), and run it for my tabletop players. Anyone ever tried that?


As Brok creeps closer to the corridor entrance the temperature does indeed drop further...scanning the corridor does not immediately reveal any source of the cold, or of the source of the cold.

How far into the corridor are you going Brok?

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