Bad to the Bones (A Rappan Athuk campaign) (Inactive)

Game Master Eric Swanson

Campaign Maps

Loot List

Brok: 58/58 HP, 1 Hero Point.
Grezzor: 54/54 HP, 2 Hero Points.
Keil: 40/40 HP, 3 Hero Points.
Praetor Grey: 47/47 HP, 1 Hero Points.
Vargrenz: 56/56 HP, 2 Hero Points.
Ranulfus 30/30 hp, 1 Hero Point

Current Date: Freyrmond 26 of 3517 (I.R.).
T plus 26 days.
Time: Around 3:00 am
Weather: ??


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Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

fort: 1d20 + 5 ⇒ (2) + 5 = 7

"Cough ... cough ... cough"


While Vargrenz manages to resist the effects of the Pestilence, Brok is not so lucky as his body spasms painfully while the disease wracks his body. Brok loses 1 hp.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"Brok requires assistance Malzii" - Grezzor points out, while keeping watch for any incoming threats.


Inactive

"Ugh...more disease and more noise!" Malzii grumbles. "Now half group sick! Malzii thinks group should hurry up and finish nosing around so can use scrolls to make disease go away," she states. "Dumb to use scrolls now and then maybe get sick again."

"But...Malzii try and see how long Brok-goblin has," she adds as she gives her companion a once-over.

Heal (Brok's Condition): 1d20 + 8 ⇒ (2) + 8 = 10

So far I think we've found exactly 4 scrolls of Remove Disease. Are we still wanting to stick with the original plan of trying to clear this level (or as much as we can) before we fall back and use them?


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Cough .... cough ... cough"


As Raaz watches silently the godling continue to pound away at the statue and Keil examining his grisly trophy, a thought occurs to him. Clutching his symbol to his dar lord he mutters a few words in the Infernal tongue and closes his eyes briefly. After a brief moment his eyes blink open. Hurrying over to Arlok he stays the godling's blow. "Stay your hand here! I have communed with my Lord on the best course of action. His rely made little sense as all auguries do, but I believe the key is not the statue but the necklace!"

Just for the record here Raaz used his Fiendish Augury ability here.


Inactive

"Okay, so what do with necklace? Burn it? Give hands back to owners? What do?" Malzii asks after a brief moment of silence.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

Arlok stops as Raaz come up.

"So what do?"


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Burn with fire!" Brok says.

"Cough ... cough ... cough"


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor smiles at the idea, but waits for the input from Raaz.


Raaz takes the grisly necklace from Keil and looks it over closely, noting the freshly decomposing nature of the hands. "Yeah, we can try burning it. I see no harm in taking that course of action."


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Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Fire Good!" Brok exclaims as he nods along with Grezzor.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"Very well - place it in the corner" - Grezzor instructs, then unleashes several fiery spells upon the necklace.

Gonna start up with Spark - if it does not work, will use Burning Hands :D


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

At first, the fetchling looks at Raaz and the others with a glazed look, Throwing sparks won't be enough, then shrugs, The goblins will figure it out. "I am not hungry. Perhaps later." Keeping his sword drawn, Keil returns to the pool to stand watch should it begin to belch more demons.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Need alchemist fire to make dirty poo hands go boom!"

"Cough ... cough .... cough"


Grezzor sends a fiery spark of flame at the hand-necklace, which briefly catches fire before guttering out harmlessly. A quick examination shows the scorch marks quickly fading from the glistening flesh of the hands.

Undeterred, the goblin wizard sends several fingers of white hot flame into it. The hands are engulfed in a smoky haze of heat and flame, but once the magic spell ends, he sees once again the charred and burnt skin already starting to regrow. Soon the hands retain their glistening appearance, with nary a mark on them.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"Hmmmm, this is MOST interesting" - Grezzor smiles, then turns to the others - "Should I... turn up the heat, so to speak?"

Assuming I haven't used Burning Hands yet then?


Grezzor: Actually you used both Spark and Burning Hands here.


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HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

"Flesh grow back, What if Arlok eat. Destroy charm, maybe keep Arlok full with flesh that grow back."

He ponders a moment on his belly always being full and thinks this to be a really good idea.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Brok think that good way for Arlok to have eternal runs ..." the goblin says as he gestures to the putrescence flowing from the fountain.

"That could be what flows out of your poop hole for eternity. Better to have stomach grumbles than that."


Inactive

"Uh...maybe throw hand necklace into magical fire we found earlier?" Malzii suggests, trying to think back to where they'd found the room with the magical braziers. "Think was one level up though, right?"


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"One of the scrolls? If the necklace is a foci for a disease curse, perhaps curative magic would break the spell." Grey mused.


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"This time I don't think eating it is a good option" - Grezzor stifles a laugh, after he frowned at the inefficiency of his spells.

"I think we should try the spell first, and the flames second" - he ponders, while trying to recollect anything about the image they found, or any disease related lore he may have read that could help them understand this further.

History?: 1d20 + 8 ⇒ (11) + 8 = 19


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

I need one of those scrolls!
Keil shoots Grey a look to say he did not see the amusement, "If it is a foci, shouldn't they be diseased? Cut a finger off."


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

"Arlok find eating solve many problem, but room of fire good idea. We take there?"


Grezzor recalls reading in one of the human tomes a tale back a number of years after the battles between the Priests of Orcus and the Army of Light, a religious order of healers entered the Mouth of Doom to establish a hermitage in the catacombs below. Healers from the shrine would travel throughout the lands, offering cures and medicines to the peasantry ... or such was the plan. The mission of this small community worked well for many years, and the healers were welcome guests in the hamlets and villages for a hundred miles around. The healers kept the location of their shrine a secret, and accepted no payment for their services other than freely-granted contributions to their cause of eliminating disease from the world.

During this time, the underground sanctuary of the healers grew considerably, as new novices were admitted into training by the original healers. At the same time, the religious aspect of the hermitage increased. The hermitage became less focused upon service to the outlying communities, and more focused upon its status and responsibilities as a temple to the healing god they worshiped. They developed a plan for striking their own blow against the greater servants of pestilence and plague. By mystical auguries and arcane research, they eventually pieced together enough clues to learn the truename of one of the greater demons of pestilence.

Here the tale ended, as the goblin wizard could not discover the end of the tale.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Knowledge History, Aid Another: 1d20 + 9 ⇒ (8) + 9 = 17

"I know this story, Grezzor..." Grey said, adding what he knew to the Goblin's tale.

+2 to the result. That gets us past 20. Maybe it will help.


Praetor remembers a few additional details, though the exact details remain lost in time. The witchdoctor knows the summoning ritual was indeed successful, but the healers were either unable to control the demon or the demon managed to escape its bindings. At that point the records were lost, though an uncontrolled demon is generally considered a disaster...


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"So, they conjured a greater demon of pestilence, perhaps Nurgal, or one of his servants, but were unable to bind it. The botched ritual has created this... fountain of disease. The necklace of hands is somehow connected."


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Grezzor ponders what details he remembers, and listens to Praetor's additional information also - "So, the priests tried to establish a bastion for Good, under the patronage of a Healing God - they went too far in their endeavors, and perished under the forces of Disease and Pestilence" - he reasons - "Thus they are antithetic, and we should find a strong force of Disease to destroy the necklace, or the other way around?" - he looks around at the others.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg looks at the others:
Perhaps we need to heal the necklace? Remove the disease from it, and likewise the pool. Would one of the scrolls work?

Have we done detect magic/spellcraft/knowleage (religion or arcane) on the pool or the necklace?


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

Brok gives Grezzor the suspicious goblin side-eye when he starts using words like "antithetic" .....


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"A strong force of disease to destroy the necklace..." Grey repeated, turning to face the fountain of pestilence. "Could it be that simple?"


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Liking the idea of not using a scroll on the necklace, the shadowy man points his sword tip at the grey witch in an enthusiastic nod of agreement adding a small note of caution, "As long as it doesn't summon anything else." Then, with little concern for the rudeness of his gestures, Keil waves his sword towards the pool as encouragement for Grezzor (or whoever is holding the necklace) to throw the necklace into the pool adding with a casual shrug, "I can always fish it out if it doesn't work."


Inactive

"Malzii think both ideas worth trying; try pool first and then if pool not work we use scroll on necklace instead," the kobold nods in agreement.


As Grezzor lofts the 'necklace' into the massive fountain, it lands near the center of the bubbling putrescence with a dull *plop*. As you all watch in anticipation as to what will happen to the fountain, you see the necklace of hands sink under the surface of the vile goo.

For a brief moment, the fountain continues to burble and fountain upwards, then the whole fountain shudders as wave after wave undulates throughout the entirety of the fountain, all the way down to where the large rivulets of the fluid trickle away from it, and then it finally falls still and quiet.

Of the necklace there is no sign.


Inactive

"Wow...that worked? Malzii really thought Keil would have to go for swim," Malzii breathes, sounding caught between triumph and disappointment.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

Grey chuckled with pride and roughly clapped Grezzor on the shoulder, a somewhat uncharacteristic display of boisterous orcish triumph from the stoic witchdoctor. "Well done."


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

"Hmmmm" - Grezzor observes the effects, then flashes his usual toothy grin - "Sometimes a pause for deductive reasoning can be useful"

That was cool - some effort on the brain cells :D


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

"Arlok, think Arlok belly do same. Glad now, no more poo zombie."


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Was really hoping for a big fire...." Brok says dejectedly.

Dark Archive

Male Duegar Monk(Gray Disciple)/5-Kineticist(Aether)(Kinetic Blade)/1 - [HP 56/56); AC19,T19,FF17; F+8,R+8,W+9; Per+12; Init +2]

Varg simply shrugs:
I don't really care. But, not fighting poo zombies is preferable.


After the destruction of the hand-necklace in the fountain you all decide to retreat out of the Fountain room to plan your next move. Clearly resting in this place next to any of the pools of pestilence is not possible, but there were several rooms back from where you explored earlier that would work nicely.

Not long afterwards, you all see Shade fly back into the room where you have regrouped. The undead shadow seems somewhat sated as it reports, "I have slain many of the...rats that ran from me. Most got away as they ran down the stairs. Still I feasted on...several."


Fort save DC 16: 1d20 + 5 ⇒ (3) + 5 = 8 fail.

Raaz, listening to the shade's report, suddenly spasms in pain as you see the telltale signs of the disease continuing to spread. Gasping in pain he asks, "Stairs? Leading down?" The shadow turns to face the priest and nods affirmatively.

Keil, please give me a Fort save.


Kayal Rogue (6th): HP 40/40 | AC18/20* v Traps T16 FlF13 | BAB +4 , M+9 R+9 | | CMB +3, CMD +18 |Fort +3 Ref +10/+12*Traps Will +3 | Perc +16 (Traps +18) | Init +6 | Stealth +19/+22 dim light | Disable Dev. +21 | Villainous Points: 3 ... Watch Rotation - 1st: Brok/Ranalfus. 2nd: Vargrenz/Keil. Last: Grezzor/Praetor
Stats & Tactics:
Tactics: Flank + sneak (3d6) | Acrob. +14/+18 TS | Climb +8 | Escape +13 | Know (Planes) +11 (Dungeon) +12 (Local) +10 (His) +8 | Sense Mo. +6 | Slight of Hand +16/+19* | Flees @ 4/40 HP

Feeling a slight tickle in his throat Keil forces out a cough before shoving a bony finger up his left nostril. Finding nothing of interest, the fetchling wipes his hand up and down his cloak then looks around his eyes falling on Raaz and his spasms, "Agreed. We should press on."

Fort: 1d20 + 1 ⇒ (19) + 1 = 20

It doesn't feel like we were on this level for a day, how long have it been? I vote we press on some more before resting.


Inactive

"You sure you good to keep going?" Malzii asks, sounding dubious. "Raaz don't look so good. Can't tell with Keil."

I'm actually good to keep going a bit more if everyone else is.


Berserk HP: 4/4, Temp HP: 0, HP 19/19, DHP: 24 | AC 21 | Fort +6, Ref +2, Will +9 | Channel 4/4, Rebuke 4/6, Fervor 5/5, Drain Strike 4/4, M.Focus: Y

"We are in no hurry. We can rest if we need to. Those of you who are ill need not suffer longer than you wish to." Grey said, genuinely concerned for his fellows.

"I would prefer us to be at strength the next time we must be ready to face Shade."


Goblin Wizard 6 || hp 50/54|| AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size) || Fort +6, Ref +7, Will +7

Ok, so I double checked and since the last time we rested Grezzor has spent 2xFlaming Spheres and 1xBurning Hands. This means he has left:


2nd — mirror image
1st — color spray (DC 15), grease, Enlarge Person
0 — detect magic, mage hand, message, ray of frost

So from my part we can press on for a tad more, but I am not against resting.


HP: 32/64 ][ AC 20(24)/FF13(17)/T17 ]] F:+13 R:+13 W:+13 ][ Perception +7 Darkvision || Hero Points: 3/3

"Arlok fine."

I'm good with whatever the group decides.


Goblin Ranger HP:54/58 | AC 19 T15 FF15 | BAB 6 CMB +6 CMD 20 | Fort +7 Ref +9 Will +3 | Init:+4 (+6 underground) | Perc +14 (+4 underground,+3 for traps)+ 10' Trapfinding | Stealth +18 (+2 underground) | Traps: 4/4 (DC14)

"Cough .... cough ... cough"

"Whatever everyone else wants..."

"I'll check poo river to the east..."

Brok scampers down the hall to the east, staying out of the remnants of the filth stream by climbing down the wall if he has to.

He'll go far enough to look south where the passage/stream turns.

perception: 1d20 + 13 ⇒ (10) + 13 = 23 (+2 for traps)

stealth: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17

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