Amal Tabloorasa |
Amal wanders up to the door, lightly brushing his hand over the stone with a large smile under his mask so it wasn't apparent to the others. Amal seemed almost too impatient as excitement filled his body and was clearly seen through his body language and movement. Finally.. This is going to be so much fun! Agh.. Calm down Amal.. This isn't the reason why you're here.. Heh, it's just a really good bonus. Amal then begins a thorough check for traps on the door.
Perception: 1d20 + 6 ⇒ (9) + 6 = 15
Malik Adraza |
Malik nearly buzzes in anticipation. This is it, everything begins here for real. He watches Saedue and Amal inspect the doors, while he finds it likely that they are more skilled in such endeavours he finds himself joining them in inspection.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
And finds himself stumped. He backs away from the door with a frown.
bwatford |
Saedue and Amal looked at the thing from every angle they could, searched every square inch of the door for any locking or opening mechanism. No signs of any traps, handles or hinges on the two stone goliaths. Indeed all the two could find was what looked to be dried and flaking mortar that had once been set into the crevices between the door and the frame it was built into. Whoever had constructed the place had sealed it, intent on its contents never being opened again. Yet the chipped and missing mortar pointed to just how lofty a goal that was, the open lip between the door and frame large enough that one could easily fit the tip of a crowbar. It also looked as if someone had done this before.
It is a DC 25 strength check to open the doors, or DC 20 if you have a crowbar. If you have a crowbar up to four people can attempt to assist.
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Current Location: Tomb of Akhentepi, Date: Wealday, Pharast 26th, 4714 Time: 7:25 am, Temparture: 87 degrees
Dumah |
When Saedue and Amal confirm they don't see any mechanisms, Dumah steps up with his crowbar. He confirms with Saedue "Doing this won't disqualify us, right" Then he sets his crowbar in a good shoulder-height position before deferring to Bjoern. He lets the burly northman step in the main position. Once he's done that, Dumah will join in to try and help him.
Aid another strength check 1d20 + 3 ⇒ (8) + 3 = 11
Edit: Crap, barely made an aid check, much less an opening check. :p
Saedue Menura |
All frail as she is, Saedue joins Dumah and Bjoern, eager to open the door.
Aid another: 1d20 ⇒ 6
But her efforts are for naught.
Use your brain Saedue, everytime your muscles won't be enough
Panting, she says
We need a little bit more force there. Or I'll put some acid on the mortar, so it could dissolve, now that we have an slight opening.
Could it work?
Bjoern Ghostbear |
Well as you mix chemicals in earthenware or glass, I would say this is not something that works well. You can get some heavy hitters, but you would need so much, it wouldn´t be practical. Sledgehammer works way better. And Acid is usually not easy to use, on metal in drops yes but it is still dangerous.
bwatford |
Finished with the digging, Bjoern wrapped his well muscled arms around the crow bar that had been provided by Dumah and set the steel tip into the crevice. Positioning himself and the tool so that the others might find some purchase, Saedue even pulling on the man himself with the space on the crowbar so limited, the stone goliaths let out a echoing sound as they began to budge. Rock ground on sand and rock, like the sound of a giant waking up from a long slumber.
Inside, they found a rectangular room empty save for some engravings and fixtures upon the walls. To the south in the room was an immense stone wheel set against the wall, set on some kind of track. Immediately Dumah recognized the device. Such stone slabs were used as doors of a sort in ages past, opened by slaves in a show of strength and obedience. The air in the tomb entrance was stale but free of the stench of rot or death. A thick layer of dust and sand covered the floor, growing in thickness in the south of the room near the stone door. Though the great stone doors had been cracked before, the air and dust made it clear the tomb had not been entered for decades since then, meaning whomever had entered the tomb before was likely long since gone or dead.
All four walls bore elaborate carvings and reliefs along the wall, elaborate hieroglyphs seeming to tell some kind of a story. It was difficult to tell what it may be without looking closer. Small stone faces were affixed to the walls on each corner of the room, staring down with lifeless expression at all those who would enter. Engraved on the large stone wheel was a massive spiral. Having seen the stone wheel on multiple occasions in Wati the party immediately recongnized it as the symbol of Pharasma.
The light level in the room is normal light since all the bright sunlight is now spilling in from outside.
Please put the grid location where you will be at the end of each post. If you are not going inside then just state outside as the location,
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Current Location: Tomb of Akhentepi: Tomb Antechamber, Date: Wealday, Pharast 26th, 4714 Time: 7:30 am, Temparture: 87 degrees
Dumah |
Once the door is open, Dumah will tap two iron spikes into the space by where the door hinges to the wall. His intent is to keep the door from closing behind them. He uses his mallet to gently tap the spikes into place so that they need to be deliberately moved.
Taking two iron spikes off of his gear since we are leaving them behind here.
Looking around at the composition of the group, he says "I've got a lantern and a couple of sunrods, if anyone needs them during this."
bwatford |
Since it was not stated, I am moving Bjoern into the room to D3
Bjoern spends the next 10 minutes quickly scanning the room. He finds no signs of any traps or devices.
Closer examination of the faces in the corners reveals them to be decorative torch holders, such that when torches are placed within them, a corona of flame surrounds the heads. He does not recognize who the faces are meant to represent. Only that two of them seem to be of the same female and two of them seem to be of the same male.
The stone wheel against the south wall is 10 feet in diameter and 6 inches wide, and weighs almost 5,700 pounds.The large stone wheel seemed to be placed in a track in the floor. Moving closer he felt around the smooth stone slab, and found a few notches and marks that would act as handholds for those wishing to try and force the door open by rolling it along its track.
Bjoern did not understand any of the hieroglyphs on either wall. They just looked like strange symbols and markings to him.
Moving the wheel requires a total strength score of 28; up to four characters can add their strength scores together to move the wheel. This is not a strength check, it is a strength total. Must be 28 or above with the maximum of 4 people helping.
Please put the grid location where you will be at the end of each post. If you are not going inside then just state outside as the location,
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Current Location: Tomb of Akhentepi: Tomb Antechamber, Date: Wealday, Pharast 26th, 4714 Time: 7:40 am, Temperature: 87 degrees outside the tomb, 82 degrees inside the tomb.
Dumah |
Dumah joins Bjoern in the room after he signals it is clear.
When the smarty-folk have had their chance to look around and indicate they are ready to move on, Dumah will meet Bjoern at the wheel and have him pull out some gear. He hands Amal his mallet and lays out his eight remaining spikes near where the stone wheel will end up after it is moved.
"Amal, I suspect Bjoern and I can move the wheel, but we need to make sure it stays in place. If it seems like it is going to roll back when we let it go, can you put a spike under it? It may take more than one, so I laid out what I have left so you can get to them easily. Doesn't that sound like a plan?"
Assuming Amal and Bjoern are good with that plan, Bjoern (strength 17) and Dumah (strength 16) can move the wheel with just the two of them (33 strength total).
Dumah is at D4 as they plan and ready to move it.
Amal Tabloorasa |
Amal only glimpses quickly around the room, not really checking it over as Bjoern has confirmed it was cleared. His attention then turns to Dumah as he over hears his plan and nods in agreement. "... Got it."
Heh heh heh... it's almost begun. PEOPLE OF THE DEAD, THOSE LONG FORGOTTEN! HEAR ME-! Well... I guess they can't exactly hear me, but none the less.. SHOW ME WHAT YOU'RE CAPABLE OF AND LET THE GAMES BEGIN!!
A massive grin of excitement appears behind Amal's mask as he takes the mallet handed to him and walks over to the spikes. He then squats down and readies them.
Current position is D2.
Saedue Menura |
Saedue enters the room and takes the time to read the hyeroglyphes on all four walls, loosing herself in their historical importance, and trying to find any warning or curse against grave robbers.
in the room, reading from A4 to F4, then from F1 to A1-supposing the hyeroglyphs are in Ancient Osiriani. If she cannot read them, she won't waste time.^^
bwatford |
Saedue lightly traced a few of the symbols with her fingers, awed by their fine detail and state. They were thousands of years old but seemed to show none of the passing of years, one of the benefits of recording history in stone over the less permanent forms of parchment and paper. Even with preservation spells there was something colossal and striking about seeing a story laid out in the hieroglyphs, a visceral and primal emotion that the Alchemist rarely felt. Here, in a very physical and reachable representation, was knowledge. Knowledge that had existed for thousands of years and, if the gods saw fit, stand for thousands more. Eyes flicking to the statues in the corners and the large stone wheel as the others began to crow around it. The statued faces you could not tell who they were meant to represent either, probably something to do with religion which you have never really studied in that area beyong Nethys.
The hieroglyphs depicted the like of Akhentepi. He had been a celebrated military commander who had been stationed in Wati at the time of his death, presiding over all the forces there. The story made no mention of the horrible plague that was to come, further affirming the man's death before the Plague of Madness. However they also reference the tomb itself.
"The tomb of Akhentepi is well defended, and those who defile it tempt the wrath of the gods." One warning said.
"The only thing the Lady of Graves despises more than the grave robber is the unsuccessful grave robber, turn back while you can." Another warning intoned.
Equally awed by the door as Saedue was by the history of the tomb, Dumah had heard of such things but never actually seen one. Further, he knew the wheel could be knocked off the track if need be, but doing so didn't seem necessary if they could open the door normally, though there were certainly negatives and positives to each.
The two warriors Dumah and Bjoern grabbed where they could and set about moving the stone slab. Faces reddened and squinting in effort, it seemed like they might have to call it quits, only for the stone to suddenly give way and roll slowly towards the east, lining against the wall where Amal stood and exposing the room beyond. Inside of the square room was a square shaft that sunk into the floor, dipping into darkness. The rays of sunlight filtering in from the doorway they had opened failed to reach into the depths of the shaft. From it a faint and musty odor came up, mingling the more natural one they had originally encountered. Near the northeast corner of the shaft a single steel piton had been hammered into the stone, a length of rope still dangling from it into the darkness below. Unlike the ante-chamber, this room lacked any decoration.
The room ahead is considered low light since it benefits from just the rays of sun that pierce through the 5 foot opening left by the stone.
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Current Location: Tomb of Akhentepi: Tomb Antechamber, Date: Wealday, Pharast 26th, 4714 Time: 7:42 am, Temperature: 87 degrees outside the tomb, 82 degrees inside the tomb.
Malik Adraza |
Malik's disappointment over being defeated by a door causes him to hesitate before entering the tomb, upon hearing the grinding of the wheel he steps inside. He notices Saedue inspecting the hieroglyphics and decides to see what they say for himself. Can't say I am surprised.
Turning to Saedue he says "It seems visitors are unwanted, while I am sure they are prepared for it perhaps we should warn the others before they enter that room over there?"
Standing beside Saedue at B1
Anset Ossari |
I'm back, minus a tooth. Sorry for being away so long.
Anset had been a silent bastion of tranquility amid the hubbub leading up to their entry into the necropolis. He had said little, did not partake of the pre-excursion festivities, disappeared nightly to pray at whatever temple in the city he had come from, but returned at dawn every day to rejoin his companions. Not that his presence mattered much. His habit of quiet stillness made it easy to forget he was there at all.
Now though, once within the necropolis itself, everything was a source of wonder. His eyes were bright and his smile earnest as he took in the details of every decrepit engraving.
He took careful steps disturbing as little as possible and taking care not to accidentally strike his spear on anything. He took up position next to Saedue as they entered the tomb letting the others perform the tasks suited to their expertise.
As they made their way past the stone wheel into the darkened ruin he whispered a word in a very old tongue and the ankh around his neck began to glow with soft firelight.
Casting Light
His companions were quite competent so far. The gods were good. He was ready.
bwatford |
Malik comes inside the first room and looks over and reads the hieroglyphs and then takes up a position beside Saedue.
Bjoern moves into the low lit chamber next to the pit in the floor G3 and takes out and then strikes a sunrod as it blazes to life in a flurry of sparks. He then tosses the sunrod down into the darkness. The sunrod bangs and clatters around about sixty feet below onto the lower chamber floor. From the area he could see from the top of the pit the floor is bare of any markings. The rope that dangled from the piton into the shaft only extended for five feet before ending, a sharp and clean cut signifying it had been cut. Though looking at the rope, Bjoern could tell it was quite old, the hemp that bound it having long since rotted, it looked as if the barest touch might send it crumbling to the bottom of the poorly lit shaft.
Anset also now moved into the first chamber taking in the markings and engravings on the wall. The stone faces looking to be some semblance of gods maybe. He wasn't sure he would have to take a closer look and call on his knowledge of religious affiliations if he was going to determine just who they might represent. As he called upon his deity to grant him light, his ankh begin to glow that in wore around his neck, he then took up position with Malik and Saedue in the corner of the room B2
Amal hesitated not yet sure if a spike would be needed to hold the wheel as it did not yet roll back into place.
So absorbed in studying the history and warnings of the tomb, almost everyone failed to notice the light clacking of claws coming from the doorway just behind Anset, until they seemed to be all but next to him. Spinning, Anset's eyes went wide, a light yelp drawing attention from the others back into the room, surprised at what they saw.
A scorpion nearly three feet in length and with a tail just as big as the entirety of its body, the creatures carapace was entirely translucent, allowing those who gazed upon its visage to see all of its internal organs and the blood bumping through it. The creature snapped its claws territorially at, tail dancing back and forth. The knowledge of of such creatures were common in Osirion, though not evil they were very aggressive when threatened, this one likely seeking some place to cool off from the heart of the sun.
Everyone is surprised except for Malik and Anset.
Surprise Round Initiative
Malik
Scorpion
Anset
Only the scorpion, Anset and Malik get to act.
Remember only a single move action or standard action can be taken. Or you may charge. A +1 BAB is needed to draw your weapon as part of a move.
I will resolve the surprise round as soon as Malik and Anset both post an action. They do not have to be in order as I will resolve the round in the proper sequence once both Malik and Anset have posted.
Everyone else please wait to post until the surprise round is over and round 1 initiative has been posted. You are all welcome to use the discussion thread for tactics and planning.
Malik and Anset you are up. Good luck to both of you.
Surprise Round Perception Checks
Saedue Perception Check: 1d20 + 6 ⇒ (4) + 6 = 10
Anset Perception Check: 1d20 + 4 ⇒ (14) + 4 = 18
Amal Perception Check: 1d20 + 5 ⇒ (2) + 5 = 7
Dumah Perception Check: 1d20 + 0 ⇒ (11) + 0 = 11
Malik Perception Check: 1d20 + 5 ⇒ (16) + 5 = 21
Bjoern doesn't get a perception because of being in the other room looking down a hole.
Scorpion Stealth Check: 1d20 + 8 ⇒ (7) + 8 = 15
Suprise Round Initiative.
Scorpion Initiative: 1d20 + 0 ⇒ (16) + 0 = 16
Anset Initiative: 1d20 - 1 ⇒ (7) - 1 = 6
Malik Initiative: 1d20 + 4 ⇒ (12) + 4 = 16
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Current Location: Tomb of Akhentepi: Tomb Antechamber, Date: Wealday, Pharast 26th, 4714 Time: 7:43 am, Temperature: 87 degrees outside the tomb, 82 degrees inside the tomb.
Anset Ossari |
Anset whirled, quickstepping away from the creature and thrusting forth with his spear!
5' adjust to C3
Attack: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d8 + 1 ⇒ (4) + 1 = 5
bwatford |
Surprise Round Results
Malik draws his crossbow as he spots the little creature. But the scorpion catches Anset off guard as his stinger strikes, catching Anset in the ankle. Tearing it away a few droplets of blood came with it, though the wound wasn't too serious. Feeling the sting it seems that Anset got lucky as he feels no poison coursing through him from the blow.
Now stepping back Anset lowered his spear rays of bright sunlight darting through the doorway and glinting off the spears tip as he jabbed at the scorpion. The creature didn't expect the blow as the spear tip found a weakness in its hard carapace and the spear found it's mark, the scorpion flinched in pain as Anset pulled the spear free drawing a spray of blood with it, claws ever clicking dangerously.
Anset -2 hitpoints.
Scorpion - 5 hitpoints.
Round 1 Initiative
Group 1
Bjoern
Dumah
Saedue
Malik
Scorpion
Group 2
Anset
Group 1 you are up first. Anset please hold until your group is called.
Scorpion Sting Attack: 1d20 + 2 ⇒ (12) + 2 = 14 versus Anset's Flat Footed AC of 12. HIT
Scorpion Sting Damage: 1d3 ⇒ 2 plus poison.
Scorpion poison FORT DC 13
Anset Fort Save Versus Poison: 1d20 + 2 ⇒ (20) + 2 = 22
Aced it.... No Poison Effect
Round 1 Initiative
Scorpion Initiative: 1d20 + 0 ⇒ (11) + 0 = 11
Anset Initiative: 1d20 - 1 ⇒ (8) - 1 = 7
Malik Initiative: 1d20 + 4 ⇒ (11) + 4 = 15
Amal Initiative: 1d20 + 5 ⇒ (7) + 5 = 12
Bjoern Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Dumah Initiative: 1d20 + 0 ⇒ (17) + 0 = 17
Sadue Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
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Current Location: Tomb of Akhentepi: Tomb Antechamber, Date: Wealday, Pharast 26th, 4714 Time: 7:43 am, Temperature: 87 degrees outside the tomb, 82 degrees inside the tomb.
Dumah |
Round 1
Dumah curses when he hears his comrades reacting to the scorpion. He closes the distance, drawing his axe as he goes. Raising it high with both hands, he hopes to end the creature quickly so that it doesn't get another chance to deploy its venom.
Move: move to B4, ready axe as part of the action.
Standard: attack with axe two handed, power attack.
To hit 1d20 + 3 - 1 ⇒ (6) + 3 - 1 = 8
Damage 1d10 + 4 + 3 ⇒ (8) + 4 + 3 = 15
Malik Adraza |
Malik hastily loads a bolt before taking aim and firing at the creature.
Move: load light crossbow
Standard: attack scorpion with light crossbow
to hit: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
to confirm critical if hit: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
damage: 1d8 ⇒ 4
Definitely not a crit
Bjoern Ghostbear |
Hearing the noice Bjoern turns around and sees the scorpion. Grabbing his shield he charges and bashes the scorpion with a vengeance.
shield bash
attack: 1d20 + 5 ⇒ (13) + 5 = 181d8 + 6 ⇒ (3) + 6 = 9
bwatford |
Hearing the noice Bjoern turns around and sees the scorpion. Grabbing his shield he charges and bashes the scorpion with a vengeance.
shield bash
Please rephrase your action. Anset is blocking the line of charge. Please refer to the current map. Your movement speed is currently at 20. Also please tell us the grid location that you end up at.
Rules Quote Link
You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge.
Saedue Menura |
Saedue unsheats her sword, unsure if her little talent at fencing will be of any use.
As eveyone rushed to the attack, it's too late to throw a bomb on the scorpion
Keeping close to Malik, she doesn't dare to strike, in fear of the scorpion's tail and pincers
Fight defensively,+2 AC, -4 to hit; stays in A1
I don't want to die NOW. It's only the beginning of my old life...Somewhere in theses sands, I am already dead. If only I wasn't so caught up reading the hyeroglyphs, I could have dropped a bomb on the scorpion!But the informations I got are valuable.
Then she frowns
I wonder if I kept some anti poison in my vials before coming here. How could I have overlooked that? Well, i'm sure I could do some, as I have my small kit of alchemy, but would I have the time? Saedue, you're not thinking right: first, you have to know if this scorpion is venomous.
Know Nature, untrained: 1d20 + 3 ⇒ (13) + 3 = 16
bwatford |
As Amal has not posted in over 36 hours I am holding his action until after Anset, which now puts him in group #2.
Hearing the commotion now from the antechamber Bjoern now leaps back though the opening of the wheel stepping around Anset to face the creature head on with his shield at the ready, making sure that the poisonous vermin can not strike again at Anset.
Dumah closes the distance with the beast as he prepares his Dwarven Warxe for a lethal strike, upon reaching the creature he brings down the waraxe toward the creature in a powerful swing. The creatures quickly jumps out of the way of the incoming blow. Dumah's axe crashing into the sandstone floor kicking up a flurry of dust where the small scorpion was just moments before.
Meanwhile Saedue draws her sword but keeps her distance from the creature, studying it trying to grasp any knowledge in her memory on what such a creature is or what its weaknesses might be. She just wasn't trained in that area of natural creatures well enough and she came up blank.
Untrained knowledge checks can only get DC10 and below.
Malik on the other hand loads a bolt into his crossbow, aims steadily to avoid the incoming combatants. Aiming for the spot on the creature where Anset wounded on the creature and fires. The bolt tearing through the air with an angry hiss and sinking deep into the creature when it finds its mark. The creature winces as a new spray of blood erupts from the wound.
Scorpion -4 hitpoints
The scorpion now shifting toward his atacker, wobbling as he goes from the severity of its wounds and brings all his weapons to bare, first striking out with a claw at Malik. Malik timing the attack perfectly kicking the creature against the adjourning wall dazing it.
Scorpion gains the dazed condition for 3 rounds due to the initial critical fumble.
The dazed condition ends the creatures turn prematurely so he can not benefit from anymore attacks this round.
Group 2 and Group 1 may go at your leisure.
Scorpion First Claw Attack On Malik: 1d20 + 2 ⇒ (1) + 2 = 3
Scorpion Second Claw Attack On Malik: 1d20 + 2 ⇒ (3) + 2 = 5
Scorpion Stinger Attack On Saedue: 1d20 + 2 ⇒ (1) + 2 = 3
Scorpion Fumble, Natural 1 on first attack.
Head, Meet Wall (You are dazed for 1d3 ⇒ 3 rounds.)
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Current Location: Tomb of Akhentepi: Tomb Antechamber, Date: Wealday, Pharast 26th, 4714 Time: 7:43 am, Temperature: 87 degrees outside the tomb, 82 degrees inside the tomb.
Anset Ossari |
Anset moves to flank and stabs again!
Move to A3
Attack, flanking: 1d20 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
bwatford |
I am DMPCing Amal to finish off the combat..
Anset moves to now flank the injured and disoriented creature, stabbing once again with his long spear. This time the blow doesn't penetrate and ricochets off the creatures hard outer carapace.
Moved you to A4 instead of A3 since you are using a reach weapon and can't attack with it that close.
Amal draws both his shortswords Move Action and then moves to close with the creature B2
END OF ROUND 1
ROUND 2
Bjoern now seeing that the creature is dazed and injured raises his shield over his head and brings it down hard on the creatures head area flattening it against the floor as he pulls his shield away the creature doesn't move but he can still see the blood pumping through its semi-transparent shell.
Scorpion - 9 hitpoints.
Seeing the motionless creature now laying on the floor Dumah raises his waraxe once again, bringing it down with its full force upon the creatures back. The blow cracking through the tough carapace and splitting the creature completely in two. A pool of blood pools where the two halves meet as its heart pumps one final time before stopping. The scorpion stood little chance against the ferocious onslaught unleashed upon it. It now lay in two parts silently on the blood stained sandy floor.
Scorpion - 13 hitpoints.
END OF COMBAT
Everyone is free to act at will. We are out of initiative.
GOOD JOB
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Current Location: Tomb of Akhentepi: Tomb Antechamber, Date: Wealday, Pharast 26th, 4714 Time: 7:43 am, Temperature: 87 degrees outside the tomb, 82 degrees inside the tomb.
Malik Adraza |
"Good job everyone!" Malik turns over a piece of the scorpions corpse with his foot, "Not very tough of a foe, but I am sure we will face greater dangers as we go further, these hieroglyphs warn us as such," he says as he motions to the glyphs around them. Stopping to think for a moment he turns to Anset, "Are you alright?"
Amal Tabloorasa |
Amal looks at the others."Right then.. lets move on." He then turns and makes his way towards the pit in the other room and peering down, his eye's filled with curiosity.Deep enough pit? Amal once again peers back at the others. "How do we plan to get down? I doubt that rope over there is too old to do us any good."
Position: G3
bwatford |
You can determine the following about the creature with a 17:
Ghost Scorpion CR 1/2
XP 200
N Small vermin
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +4
Defense
AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 13 (2d8+4)
Fort +5, Ref +0, Will +0
Immune mind-affecting effects
So named for their eerie, translucent carapaces, ghost scorpions are nocturnal desert hunters. A ghost scorpion's body is 3 feet long with a 3-foot long tail, and it weighs 45 pounds.
Dumah |
Dumah drops the heavy coil of rope to the ground near the pit. "We should be able to set a piton and lower a rope. Can everyone climb? Do we need to knot the rope? I'd like to lower my pack first so I don't strain the rope with my weight."
If no one objects or has an alternative plan, Dumah will use his mallet to set a piton in G2.
If anyone asks for it, he'll tie periodic knots in the length to be lower to aid in climbing.
If anyone indicates they are scared of the climb (can't do it with taking 10), he'll offer to set up the block and tackle he has an lower them down.
Position G2.