BWatford's Mummy's Mask Table #2 (Inactive)

Game Master bwatford

Second table for my Mummy's Mask PbP AP


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Lets move this to the OOC thread..


Round 4 Results (Final)
I am going to assume that Anset is continuing to try and do the same thing..

Saedue swings down once again but the blow just glances off the hard stone coffin once again.

Bjoern once again hammers down at the coffin with his flail and again knocking away chunks of stone but it is still not enough to free Dumah.

Starting to feel the familiar burning in his lunges, Dumah knows he must be freed or die here. Not knowing if the thumps and crashes of the coffin are the objects attacks or his allies attempts to free him, Dumah takes action. He tries to brace himself against the sides of the coffin with his knees and one hand to get a decent strike in against the trap. His blow lands solid against the inside of the lid but the blow is just not strong enough to do any damage to the stone as it again resist the damage and the force of the blow.

Anset again aids Bjoern with his attack, flailing his spear around wildly to get the creatures attention.

The coffin raises up once again this time not with a fancy spin or twil but with a wobbly uncertain motion and slams back down toward Bjoern and again misses the ranger.

ROUND 5 START (Everyone is up)

DUMAH IS OUT OF AIR AND HOLDING HIS BREATH!!

Initiative Order
Amal
Malik
Saedue
Bjoern
Dumah
Anset
Coffin

OOC:

Sarcophagus minus 4 hitpoints from Bjoern
Bjoern +2 to your next attack roll Aid Another from Anset

Mechanis:

Anset Aid Another to Bjoern: 1d20 + 2 ⇒ (16) + 2 = 18

Attack against Bjoern AC 18 no shield in use
Slam: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Conditions & Effects:
[ooc]
Dumah has the Grappled Condition:
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
Dumah is holding his breath
30 rounds remaining. Any standard action or full round action takes 1 round off the total for a total of 2 rounds removed for each round. Doing nothing will only remove 1 round per round.
Bless on everyone
Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.
:42 seconds remaining
Saedue Strength Mutagen
+2 Strength, -2 Int, +2 Nat Armor (Strength 15, Intellegence 14, AC 17)
:588 seconds remaining

Updated Map

---------------------
Current Location: Tomb of Akhentepi: False Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:19 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Malik reconsiders his options, and finding none begins to question if he is cut out for the life of an adventurer. He yells to the group, "we have to get him out of there."


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

dont you have a spell to open things, Malik?


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"Gorum, lend my arms strength!
attack: 1d20 + 5 ⇒ (17) + 5 = 221d8 + 7 ⇒ (8) + 7 = 15
And again, with a mighty swing he hammers at the coffin!


"No, I don't."


Male Human Rogue (Trapsmith 1)

" Let's give it the ol' In and out "

This time Amal attempts to open air holes in a different area.

Flanking Blessed TWF Main Hand: 1d20 + 4 ⇒ (14) + 4 = 181d6 + 1d6 ⇒ (6) + (2) = 8
Flanking Blessed TWF Off Hand: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 1d6 ⇒ (5) + (1) = 6


Round 5
The burn in his lunges growing, Dumah continues to pummel at the inside of the coffin. Adding power attack.

To hit 1d20 + 4 - 2 + 1 - 1 ⇒ (1) + 4 - 2 + 1 - 1 = 3
Damage 1d4 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Rounds remaining: 28


Round 5 Results (Final)

This time Amal attempts to open air holes in a different area as he swings with his swords again. The first strike knocking away chunks of stone now that the coffin was already crumbling. His second strike just glancing off what was left of the sarcophagus.

Malik reconsiders his options, and finding none begins to question if he is cut out for the life of an adventurer.

Saedue again strikes down with her weapon but once again her weapon just glances off the stonework.

But then the unimaginable happens, with a call out to Gorum and with a final mighty swing of his flail, Bjoern hammers down once again at the coffin! The coffin shatters under the blow, sending dust and stone in all directions. But the blow had also took its toll on Dumah who was trapped inside when the blow struck.

Dumah coughed and gagged for air, his face covered in his own blood from Bjoern's blow. He bled heavily from his face and chest but he was free. He could breath again.

COMBAT IS NOW OVER

OOC:

Sarcophagus minus 3 hitpoints from Bjoern
Dumah minus 7 hitpoints 2 of 14 remaining.

Mechanics:

Saedue Attack: 1d20 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
Saedue Damage: 1d8 + 3 ⇒ (5) + 3 = 8

Conditions & Effects:

Saedue Strength Mutagen
+2 Strength, -2 Int, +2 Nat Armor (Strength 15, Intelligence 14, AC 17)
9 minutes remaining

Updated Map

---------------------
Current Location: Tomb of Akhentepi: False Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:20 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Male Human Rogue (Trapsmith 1)

Amal moves over and looks at Dumah, making sure his condition was mostly well before patting the debris from his body. " Phew, seems we made it on time.. though Bjoern became a little... too enthusiastic with that last swing. Are you well? "


For a few moments, Dumah can only cough and gasp for air, the redness of his face gradually fading back to normal. When Amal asks after him, he nods that he is indeed well. "No lasting harm, thanks to all of you. I cannot thank you enough."


Male Human Rogue (Trapsmith 1)

Amal nods curtly, motioning to Anset to help Dumah if possible. He waves off Dumah's thanks " We are comrades and fellow adventurers. There is no way I wouldn't have helped you, besides I did not do much more than create a distraction so that our Gorumite landed the deciding blow. It was a rare case in which speed did not eclipse power. "


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

With a chuckle Bjoern helps Dumah to his feet."Tell that to a storm! Can someone take a look at his wounds?"


Male Human Rogue (Trapsmith 1)

Amal made a happy expression with his eyes, " A storm has high winds and fast strikes, it's surely a mixture of power and speed! But one cannot fully label nature Bjoern. Either way I think that will fall to Anset, I have no capability to close wounds. "


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"I would advocat to spend our first share of plunder on buying a means to heal our wounds. What do you think?"
When we find anything at all. So far just pain no gain!


Male Human Rogue (Trapsmith 1)

" An excellent idea Bjoern, taking the burden of such tasks from one person would be most beneficial. Perhaps I might dabble in ways to do so. That of course requires plunder to be had first. Which I hope to find soon. " Amal responds placing an inquisitive hand under his chin. After which he spins the twin swords in his hands and sheathe them. he began to wonder if the coffin might be worth ANYTHING after their treatment of it.

Appraise: 1d20 + 2 ⇒ (11) + 2 = 13

in the back of his mind however he could not help but thinking ' An animated coffin as a trap!? What a wondrous design, it would surely be a great deterrent to those such as I. The lone adventurer would be killed if he wasnt too careful. Surely tombs have the finest of traps. '


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Given the time and the money, I can work on some healing droughts, which can be useful.That would cost us less than buying potions, but would be a little more time consuming. I'm sure we will find valuables in that tomb. We haven't explored it entirely, and maybe there are things we overlooked in rooms we passed through. We should double check on our way back, Amal.

As an Alchemist, I have the "Brew potions" Feat, and I have CLW, so I guess I can do CLW potions.^^


Amal studies what is left of the broken sarcophagus and determines that if the group spent about thirty minutes scrapping the gold leaf off the pieces that remained they could gather about fifty gold pieces worth of the stuff.

Conditions & Effects:

Saedue Strength Mutagen
+2 Strength, -2 Int, +2 Nat Armor (Strength 15, Intellegence 14, AC 17)
9 minutes remaining

Updated Map

---------------------
Current Location: Tomb of Akhentepi: False Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:20 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"Let us continue. You do not make such an effort to guard worthless things" Taking 20 perc for the next door to check for more traps.


Male Human Rogue (Trapsmith 1)

" A comforting thought Saedue, all else we shall have a consolation prize with the filigree from this coffin at least on the way out, enough for a months rent or so. Bjoern, by all means proceed, just let me check if this door has any other surprises " Amal comments before giving the door north a look over.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Moving to the northern set of double doors Bjoern begins to look them over for traps and tripwires or anything out of the ordinary. The doors appear to be readily stuck closed and it looks like they will either have to be broken open (DC 28) or they are going to have to be busted down (Hardness: 8 Hitpoints: 60)

Amal moves up beside Bjoern and gives the doors a look over and comes to the same conclusion. Doors completely jammed, no lock to pick it is either force or nothing at this point.

Conditions & Effects:

Saedue Strength Mutagen
+2 Strength, -2 Int, +2 Nat Armor (Strength 15, Intellegence 14, AC 17)
7 minutes remaining

Updated Map

---------------------
Current Location: Tomb of Akhentepi: False Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:22 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Did we check the room, apart from the scarphagus for hidden doors?
Remembering the other door, Bjoern uses 2 more pitons and scrap from the scarphagus to jam the other two doors open.
"I am getting sick of it. Dumah help me make a door, dwarfen style!"
Using his flail he starts hammering the door.


Male Human Rogue (Trapsmith 1)

Most likely not, But it'll give Amal something to do

While the two, beefier men try and solve the problem with brawn, Amal searched for another means of exiting this room, particularly, secret doors. Take 20 (around the time he pitons the doors and starts smacking away)


Amal, give me the grid pattern you are searching... starting square and direction around the room.


Male Human Rogue (Trapsmith 1)

Starting from H8 and going clockwise along the wall


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Meanwhile, Saedue collects little pieces of rock from the once animated sarcophagus for future experiences, before studying the sarcophagus itself for its historical value or any traces of Ancient Osiriani.

She will then look around the room, unconsciously following Amal, searching for any clue or warning written in the old langage, or any piece of historical information

Takes 20 for Know history, total 27


Dumah slings his shield and readies his war pick. He ties his blows so they alternate with Bjoern's so they can take advantage of concentrating on a single point. He'll do this under the door gives or someone else asks him to relent.

After the frist couple of blows, he'll pause and say to the others "Help keep watch. If there are any guardians or predators still down here, this noise will probably draw them."

Two handed with power attack, Dumah would be doing 1d6+8 damage.


Male Human Rogue (Trapsmith 1)

Amal seemed engrossed in other such activities but nodded to Dumah all the same, clearly attentive but only the barest level. " Please have faith in my abilities, we ARE tomb raiding. Now let me concentrate.... " ' There might be another trap Y'know '

It'd be 1d6+7 unless you have something special that gives that extra +1 (Str*1-1/2 4 + Power Attack Two handed 3 = 7)


Using his last iron spike from his pack Bjoern uses it to spike one of the southern doors open while using scraps of the sarcophagus to jam under the other door as best he could in case they decided to close. He then heads for the northern doors and begins hammering away at the stone doors with his flail as if possessed by a madman. Taking out his frustrations with each blow as stone is knocked away. Dumah joins Bjoern swinging his pick.

Meanwhile Amal begins a methodical search around the walls for any hidden doors while Saedue examines what is left of the sarcophagus. The sarcophagus built as an obvious trap for those seeking riches from the tomb, with the gold leaf added as a signature that it was real. Why didn't she see this coming, a lot of tombs had false burial chambers before the real one. This one being the most deadly she had heard about since it almost consumed Dumah. With absent thought she began to follow Amal around the room almost as if in a trance looking at everything. Looking for any hidden words or meanings that she might recognize.

Amal began his search but did not get very far as the constant sound of Bjoern and Dumah hitting the door with the flail and pick echoed through the room. However Amal did notice that the southwest torch holder that he was now standing in front of looked to act as some kind of lever if he pulled it.

After only two minutes Bjoern and Dumah broke through the doors to reveal what was on the other side.

A ten foot by 10 foot alcove sat on the other side of the now broken doors with a giant culvert type pipe set into the wall directly in the wall in front of the doors.

What happened next almost happened instantaneous and in three fold before anyone in the room could react.

First the entire room shook as if in a earthquake. As the doors back in the middle of the stairwell fought against their spikes to slam close. The right door kicked its spike out of the ground and slammed closed just behind Malik the other one still struggling to close but the spike was holding for the moment.

Second the platform in the middle of the room sunk down as if the pressure plate had given way and at the same time, bolts of electricity arc between the pillars on the central platform striking at Anset. The bolts graze Anset and then the electrical arcs subside.

Third a torrent of water rushes out of the huge pipe in front of Dumah and Bjoern. Both Dumah and Bjoern are knocked prone as the torrent of water rushes into the room.

The room is covered by 6 inches of water and still filling. Act quickly.

I am not going to roll initiative at this point but please post one round worth of actions only as if you were in combat as other things happen each round and as always good luck!

OOC:

Anset minus 2 hitpoints Electrical Damage. 6 of 8 hitpoints remaining.
Dumah and Bjoern are Prone
The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity.

Mechanics:

Doors against spike DC 10
Left Door: 1d20 ⇒ 8
Right Door: 1d20 ⇒ 11

Electrical damage to Anset
Electrical Damage: 2d6 ⇒ (2, 1) = 3

Reflex saves against the elctrical bolts DC15 for half damage
Anset reflex: 1d20 + 5 ⇒ (20) + 5 = 25

Dumah and Bjoern reflex save to stay on their feet. DC 15
Dumah Reflex: 1d20 - 2 ⇒ (6) - 2 = 4
Bjoern reflex: 1d20 + 4 ⇒ (8) + 4 = 12

Conditions & Effects:

Dumah and Bjoern are Prone
The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks. Standing up is a move-equivalent action that provokes an attack of opportunity.
Saedue Strength Mutagen
+2 Strength, -2 Int, +2 Nat Armor (Strength 15, Intellegence 14, AC 17)
5 minutes remaining

Updated Map

---------------------
Current Location: Tomb of Akhentepi: False Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:24 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

LET'S GET OUT OF HERE, QUICK!

screams Saedue, dashing towards the southern doors, grabbing Dumah's gear on her way if she can

Double move to the still half open door. Remember Saedue's strenght is now temporary 15 due to her Mutagen, and so she isn't encumbered anymore by her gear


Saedue, you can pick up the gear (Standard action) and then do a single move toward the door at your best speed with the new weight of the gear added, or you can leave the gear and double move out. Please clarify. The pack weighs ~76 pounds.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Double move.


Malik moves out of the room and waits for the others.


Dumah will stand and grab his pick.


Male Human Rogue (Trapsmith 1)

Amal shook his head almost as if he knew such a thing might happen, both astounded at the intricate design this tomb exhibited. Acting on instinct, Amal pulled down the torch-lever then moved outside the doors. Maybe it would stop whatever was happening as the room could not fill with water as long as the doors were open.

Pull Lever, move to I11


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

Bjoern rolls with the water and stands up and moves as fast as possible around the statues, not in the middle to the doorsDouble move, stand up and move once.


Saedue, dashes out the southern doors and up the flight of steps back into the room with the spiral pattern on the floors.

Malik moves out of the room and joins Saedue in the upper room to wait for the others.

Dumah stands up and grabs his pick out of the rushing water.

Amal shook his head almost as if he knew such a thing might happen, both astounded at the intricate design this tomb exhibited. Acting on instinct, Amal pulled down the torch-lever then moved outside the doors. Maybe it would stop whatever was happening as the room could not fill with water as long as the doors were open.

Bjoern rolls with the water and stands up and moves as fast as possible around the statues, not in the middle to the doors.

The flooding suddenly stops and the water stops coming from the pipe, the door opens back up and the dais raises back up and snaps into place. A grinding sound can be heard and then the water seems to drain away from the room through a crack around the dais, leaving the room wet along with both Dumah and Bjoern. The torch lever seems to have deactivated the trap.

Conditions & Effects:

Saedue Strength Mutagen
+2 Strength, -2 Int, +2 Nat Armor (Strength 15, Intellegence 14, AC 17)
5 minutes remaining

Updated Map

---------------------
Current Location: Tomb of Akhentepi: False Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:24 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Male Human Rogue (Trapsmith 1)

Amal chuckled to himself at the predicament and smiled under his mask. He re-entered the previously trapped room to check on his comrades and stated simply, " Oh... it seemed to have worked... Well then, back to business I suppose? " As he made eye contact with Bjoern and Dumah who were soaked to the bone to be sure.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"Feels like my old work. That was too dangerous for me after a while"With a roaring laughter Bjoern helps Amal with the task to find anything hidden.


The group gathers back into the room once the waters have abated and Bjoern and Amal begin the task to check for secret doors around the room again. The duo spends the next fifteen minutes going over the walls of the room. During their searches they not only locate one secret door but two. Apparently there is one on both the east and west sides of the room directly behind each statue of Anubis.

Now they had to make a decision on which way to proceede.

OOC:

During this time the mutagen effect fades from Saedue.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: False Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:39 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"Ha... good work." Clapping Amal on the shoulder Bjoern points to the east door. Let´s try that door!


Male Human Rogue (Trapsmith 1)

Going with the 'clockwise-first/right-first' ideology Amal motions to the west door " We should go this way first, it most likely leads further into the tomb as opposed to the eastern door which goes back where we came from. We can search that one on the way out once again. That's my opinion at least. Either choice will likely be trapped however "


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"I know what you mean. But my gut tells me that behind that door could be just a small room. Just a hope, but who knows."


Male Human Rogue (Trapsmith 1)

" And if it is a small room what could await could be quite deadly and if not, can wait until we return. The probability of either is moderate, but the probability of the west leading further in is high, considering we have not found the true tomb which I believe is our target yes? Oh and for Anset's sake we not break anymore doors.. " Amal reasons as he places his arms folded across his chest musing over something else.


Male Human (Tharag Thulan)
Stats:
hp 74/74 AC 21|T 14 |FF 18, F +7|R +2|W +4, Init +2, Per +10
Gladiator 6

"Ha... we will see!"Then open the door!"


Male Human Rogue (Trapsmith 1)

Amal nods " It is a group decision however, I must be aware of the rest of our band being prepared for whatever may happen. I wish not to be... pleasantly surprised like before. "


The group stops to discuss the current options for a moment.

Anset turns to the others "Well first off if everyone will gather round that is injured I shall see if I can remedy some of the wounds."

He huddles everyone together and calls upon Ra to grant healing to the injured as a pulse of energy goes forth from his holy symbol.

Malik takes a swig from his waterskin and points to the east "Can't go to far that way, may be worth checking out before we go further in. We have already missed that other door off of the room with the mummified cats. Not to fond of leaving unexplored areas behind us." with that said he loads a crossbow bolt "Try to give me something I can actually hurt next time will you."

OOC:

Anset minus 1 positive channel 2 of 5 remaining.
Anset plus 2 hitpoints 8 of 8 remaining.
Dumah plus 5 hitpoints 7 of 14 remaining.

Mechanic:

Anset Channel: 1d6 ⇒ 5

Updated Map

---------------------
Current Location: Tomb of Akhentepi: False Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:39 am, Temperature: 101 degrees outside the tomb, 66 degrees in current room.


F Elf Alch(1)-Init +2- Ac 15 T 12 FF15- Hp 9/9-Fort+3 Ref+4 Will+0 - Perc +6- Move 20

Hearing Malik's proposition of going back to explore some leftover rooms

Well, why not? Maybe there will be something worth a few gold pieces more...


Male Human Rogue (Trapsmith 1)

Amal shrugs, not too bothered by the general decision. " Well then lets hope its worth the effort, Lets open this door in the room first and backtrack if need be. " pointing to the east secret door.


Anset says "Well lets all get prepared this time, this room seems to have more up its sleeve every minute. Obviously not the real burial chamber. Let's see what the room is hiding."
Anset moves into position at M6 to provide good lighting on the area to be opened.

Malik says "That statue is going to cause some issues with ranged weapons if something pours out of that door. Be ready everyone"
Malik moves into position at L3 to provide cover fire if needed. Bracing his back against the column and readying to fire at anything that comes out once the door is opened.

Updated Map

---------------------
Current Location: Tomb of Akhentepi: False Burial Chamber, Date: Wealday, Pharast 26th, 4714 Time: 10:39 am, Temperature: 101 degrees outside the tomb,66 degrees in current room.

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