BPChocobo's PbP Gamethread for Cool and Attractive PCs

Game Master Black Powder Chocobo

Thornkeep Map
Sanctum map


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Sanctum Map

Sorry, family headed back home, caught up on things, and resisting Mass Effect Andromeda enough to post :P

@Kylar: Unfortunately, you know not of how to disable this device (the DC would be ridiculously high if it were allowed)

Sindar surmises with Varian, but suggests that they have the undead ally do, being the expendable one and all.

Who is going to smash the box? If so, give me some damage rolls!


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

Slash!: 2d6 + 11 ⇒ (2, 5) + 11 = 18
Slash!: 2d6 + 11 ⇒ (3, 4) + 11 = 18
Slash!: 2d6 + 11 ⇒ (6, 1) + 11 = 18
Slash!: 2d6 + 11 ⇒ (2, 4) + 11 = 17
Slash!: 2d6 + 11 ⇒ (6, 3) + 11 = 20


Sanctum Map

The unliving flesh of the deadite ages with each hit...

Deadite:

With every hit, you are shunted a separate warp in time, wandering the halls on your own, alone, for over a decade each time, until you come back to the "present", aged over the experience.

After several smashes, the party gets a quick headache and the machine stops, the crystals falling to the ground harmlessly.

The deadite then falls part... unmoving.

And thus ends our adventures with a temp undead ally!


Quonx, Skittermander Mechanic 2 | | SP 8/12 HP 14/14 | RP 3/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5

"THE END IS NIGH!" he manages to shout before he falls apart.

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

awww...

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

As the deadite ages and crumbles Kylar rushes over. "What happened?" Did thisss machine do thisss?

Kylar takes a few steps back. "Let'ssss report back to that maniac before we lossse any more of usss."

Grand Lodge

HP 80/80; AC 17 (T 12, FF 15)]; saves* fort 12, refl 11, will 17; bab 9/4 melee 12, ranged 12; CMB 12, CMD 24, init +2, wand clw 45, wcmw 29, weapon 7/7, loh (2d6) 5/5, folio reroll 1/1 | Aasimar Oracle (Metal)/8 Paladin/3 | -02 *
skills:
bluff 10, craft: weapons 10, diplomacy 22, disable 15, fly 10, handle animal 8,heal 4, know religion 11, know planes 10, linguistics 12, perception 15, sense motive 6, spellcraft 6

Varian sighs and sweeps up some of the dust of the deadite into a pouch, putting the pouch in his satchel. He scowls slightly at the suggestion of returning to the crazed man. "We haven't done what we set out to do... have we? If not, he won't help us yet."


Sanctum Map

Update later today... and it will be a bit of a doozy :)

-Posted with Wayfinder


Sanctum Map

So sinus allergies killed me over the weekend, but I'm back!

The party returns back to Togarin's chamber... and finds it empty, the wood of the table rotted, the books crumbled to dust. However, in arcane mark writing on the wall, a message is left to you.

To my intrepid 'heroes', you have finally freed me from this mortal form, but now I have attained immortality through undeath. As a parting gift, you will be spared as I plan to continue my research and begin my reign over this land in the name of Gluttony. -Togarin

In the corner, is Deaglan's body, just as it was left before you made your final foray.

Taking the corpse, the party returns to town, glad to be free but sorrowed at the loss of one of their own. Going to the Shrine of Battle, the Gorumite priest Brother Eldrast is more than willing to prepare his magics to return a fellow dwarf to the life of the living.

Leaving the body in good hands, the others return to the Greenforest Inn, seeing a small crowd around a familiar face that lays on the floor.

"Damn this head of mine hurts... like empty, something just left it...", Rozimus complains.

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

Kylar gasps as he sees Rozimus. Kneeling down he helps the man up witha clawed hand. "Are....are you okay? Doing better?"


Sanctum Map

"Ugh, yeah, just... feeling weird... I talked to you guys right? Ya look familiar but... I dunno."


Sanctum Map

"Ugh, yeah, just... feeling weird... I talked to you guys right? Ya look familiar but... I dunno.", Rozimus stammers.

Scarab Sages

Male Nagaji (6.0A) Sorc 4/ Ninja 3 | HP 47/47; AC 19;TCH 14; FF 15; F +6; R +10; W+5; CMB +3; CMD 17; INIT +10;
Consumables:
Spells: 1st 8/8 2nd 0/4 ; Acidic Ray 3/8; Ki 0/8 | Wands: CLW 42/50; MM 43/50; Mage Armor 45/50; Shield 48/50; Less Rest 50/50 | Rods: Less Pierce 3/3

"Yessss. You came looking for aid. Ssseemssss we somehow ended up in a temporal loop. Our ally Deaglan dessstroyed the device, at the cossst of hisss life, which sseemed to free you."

Kylar smiles rows of razor sharp teeth.

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