B4: The Lost City by Tom Moldvay (Inactive)

Game Master Branding Opportunity

Loot Sheet


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Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

"Just what we need, some enormous monster living in another even bigger monster's skull... Calistria certainly has a sense of humor..."
Tollo creeps back to the rest of the party.
Stealth: 1d20 + 9 ⇒ (4) + 9 = 13


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

knowledge arcana: 1d20 + 8 ⇒ (9) + 8 = 17

Whistling a quick chirp, the wizards shakes his head.

An ancient blue dragon; how humbling.


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);

”Looks white to me,” Timbur opines.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges smiles at the gentle giant.

Yes. Yes, it does, my friend.


Discord Chat, Map

Tollo carefully creeps back to the party on his tiptoes, trying to tread as likely as possible. Just as he arrives back with the rest of the group, a clacking sound like two wooden planks being smacked together can be heard coming from behind or inside the dragon skull. Within seconds, a giant black scorpion easily standing 12 feet in height unfolds itself from behind the skull, shaking its massive claws the size of a farmer's scythe. It midnight black carapace shimmers with an almost iridescent glow as it unfolds its stinger tail, and turns towards you and crouches as if to pounce!

Picture of giant black scorption

Soundtrack

Knowledge (nature) DC 13:
This is a giant night scorpion, virtually unknown in the Inner Sea region. It is poisonous, but unlike the Avistani giant scorpions you might have heard about, the night scorpion's poison causes temporary blindness.

Initiative!
Tollo Init: 1d20 + 4 ⇒ (19) + 4 = 23
Loges Init (always acts in surprise round): 1d20 + 6 ⇒ (17) + 6 = 23
Timbur Init: 1d20 ⇒ 10
Drimm Init: 1d20 + 1 ⇒ (3) + 1 = 4
Horek Init: 1d20 + 2 ⇒ (7) + 2 = 9
Zuberi Init: 1d20 + 2 ⇒ (12) + 2 = 14
Scorpion: 1d20 + 0 ⇒ (6) + 0 = 6

The way I handle initiative in PbP is as follows. Combat with a single opponents in the first round generally breaks down into three groups: PCs with initiative before the creature, the creature, and PCs with initiative after the creature. Those in the first group act in posting order (not in initiative order), then the creature acts, after which ALL THE PCS can act again in posting order. After the first round, the rest of combat resolves as: PCs act in posting (not initiative) order, the creature acts, the PCs act in posting order, etc. This helps speed up combat, as you do not have to wait for your initiative point to come up, and also cuts down on the confusion caused by folks posting actions later made nonsensical by those who post later but who act before them in initiative. Make sense?

As we are out in the open, and I am trying to keep the "old school feel", I won't be using a combat map for this fight. The scorpion currently has cover from all the PCs due to being behind the dragon skull. Let us say that it is 70' from all of the PCs, that all the terrain is normal, and that none of you currently has a charge lane toward it. The scorpion is a large creature with reach.


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);

Timbur readies his shield, then moves forward 20 feet whilst drawing his sword.

Looks like I had his initiative wrong on his sheet. It should actually be -1 due to his low Dex. He still goes before the creature.


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

Tollo loads and fires his crossbow at the giant scorpion!
Light crossbow: 1d20 + 2 ⇒ (2) + 2 = 41d6 ⇒ 2

Even if he knew something was in the skull, the sight of the giant insect fills him with dread and he fires too soon.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

*clapping* *clapping* Bravo! Pic plus sound track. Good thing I am playing a wizard with Prestigitation! Very dramatic and scary!

Round 1

Loges looks on as the giant scorpion? Skipped that class because of chess club... emerges from the dragon skull. He fumbles in his robes, pulling out a scroll.
The young wizard then places a hand on Timbur's shoulder.

Diviner's Fortune for you.

Diviner's Fortune(sp):
Diviner's Fortune (Sp)

When you activate this school power, you can touch any creature as a standard action to give it an insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws equal to 1/2 your wizard level (minimum +1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

Zuberi draws a javelin as he advances to stand beside Timbur and releases the projectile as he comes to a stop.

Javelin: 1d20 + 3 - 2 ⇒ (12) + 3 - 2 = 13
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The javelin glances the dragons skull a d deflects away harmlessly.

Move forward 20ft to stand beside Timbur, drawing javelin as part of action and throwing as a standard action


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Horek eyes the giant scorpion warily, moving away from Timbur and Zuberi to circle around it. "Spread out. When it comes at one of us, move to flank and surround it." As the half-orc moves with deceptive speed, angling around the desert creature, he draws his throwing axe, intending to throw it when it draws close.

Move 40' away from Zuberi and Timbur, in the direction of the giant scorpion and draw his throwing axe. If it moves toward him, he throws it at the monster as it comes within range (trigger action, scorpion moves to within 10').

Readied Attack:
Throwing Axe Attack: 1d20 + 3 ⇒ (16) + 3 = 191d6 + 3 ⇒ (4) + 3 = 7 If 'readied' attack goes off

If the scorpion doesn't come within 10' of Horek, then this attack won't go off.


Discord Chat, Map

GM stuff:
5d8 + 15 ⇒ (6, 6, 1, 8, 7) + 15 = 43, Scorpion attack on Horek: 1d20 + 6 ⇒ (9) + 6 = 15, hit! Scorpion damage: 1d6 + 4 ⇒ (4) + 4 = 8; grab attempt: 1d20 + 12 ⇒ (13) + 12 = 25, success! Constrict damage: 1d6 + 4 ⇒ (6) + 4 = 10

Timbur moves up, drawing his sword, while Tollo's crossbow bolt goes wide and flies off into the gathering darkness. Loges moves up behind his bodyguard and imparts a bit of magical insight on him. Zuberi's javelin bounces harmlessly off the scorpion's chitinous carapace, causing it to momentarily recoil before it rushes at the advancing Horek. Just as it approaches the half-orc, Horek throws an axe at it, hitting it in the abdomen and causing sluggish, dark-brown blood to ooze out. Without missing a beat, the scorpion reaches out towards Horek, grabbing him in its massive claws and lifting him off the ground. The claw squeezes him, and you hear the sound of several ribs popping, as Horek goes limp (he may not be unconscious if he uses his orc ferocity ability).

The party is up. Everyone except Tollo and Drimm may flank the creature using a single move action, Tollo and Drimm would have to take a double move to flank.

Damage taken:
Horek: 18 (not-stabilized)
Scorpion: 7


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

Tollo drops his crossbow and runs around the scorpion's back side. He wants to shout, but he tamps it down- far better to let the bug forget about him until he's rammed a short sword up its underbelly.
Double move to flank.


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);

Timbur moves up, waits for somebody to move opposite him, and slashes with his sword.

Attack; flank: 1d20 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17
Damage: 1d8 + 5 ⇒ (4) + 5 = 9


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Ouch! Yes, please use Orc Ferocity if I can actually grab my greataxe and plant it in this creature's head before I die. If this is the case, also Rage - which won't bring me above 0, but will let me do some extra damage if I can hit it, and Power Attack. If I'm grappled and can't draw my greataxe, then don't bother with Orc Ferocity, I'll just go unconscious. Maybe it'll drop me when the others attack it. :)

Rage/Orc Ferocity Option:
Horek's orcish heritage surfaces to the fore, his eyes bulging with battle lust as he reaches back and draws the tremendous axe strapped to his back, trying to bring it down upon the scorpion's head!
Rage/Greataxe+Power Attack: 1d20 + 5 ⇒ (8) + 5 = 13 vs AC [Darn! That'll miss unless I can pick up a flanking bonus?]
Damage: 1d12 + 9 ⇒ (1) + 9 = 10, after which the half-orc goes limp, the greataxe tumbling from his two-handed grip.

Unconscious/Dying Option:
Gripped in the massive pincers of the giant desert scorpion, the half-orc goes limp and is either dead or getting there quickly...


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm moves towards Horek and places his hands on the half-orc.

"I canna believe that I am doing this but here goes. Blessing of Moridan heal this warrior so he may fight in your name ."

Cure wounds: 1d8 + 1 ⇒ (5) + 1 = 6


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges begins reading from his scroll.

Full round casting of Mount.


Discord Chat, Map

Round 1-2

Tollo zips behind the giant scorpion while he is distracted with the half-orc,
(Since the scorpion is grappling, he cannot make AoOs) giving Timbur the opening he needs. He drives his sword into the creatures softer underbelly, inflicting a nasty gash.

Horek's greataxe comes crashing down on the scorpion's head, but the creature reflexively jerks him to the side at the last minute, and the deadly blow turns into a mere glancing attack that bounces off its armor. He then goes limp in the creature's claw. (Horek, you DO get the +2 for flanking, but also the -2 for being grappled. A 13 sadly does hit his grappling AC.)

Drimm moves up next to Horek and imparts a bit of healing to him, reviving him from unconsciousness, while Loges prepares a more arcane solution far from the fray.

Botting Zuberi per his request:
Zuberi moves up to give the giant scorpion another target if nothing else. He hefts the two-hander, aiming it at the weak joint in the nearest leg, but his angle is off, and his misses. (Greatsword attack+flanking: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 13)

The midnight black scorpion, unaware that Horek has been revived, drops the half-orc and focuses on Timbur and Zuberi. He claws at the fighter, nearly taking his arm off with one of his giant claws. The other claw and the stinger go for the Mauxi, and he barely sidesteps them. (Claw attack on Timbur: 1d20 + 6 ⇒ (20) + 6 = 26, Confirmation: 1d20 + 6 ⇒ (16) + 6 = 22, confirms! Damage: 2d6 + 8 ⇒ (1, 5) + 8 = 14; Claw attack on Zuberi: 1d20 + 6 ⇒ (8) + 6 = 14, miss! Stinger attack on Zuberi: 1d20 + 6 ⇒ (6) + 6 = 12, miss!)

Damage taken:
Horek: 12
Timbur: 14
Scorpion: 16

The party is up in posting order! Everyone in melee with the scorpion is considered to be flanking it.


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

Tollo stabs at the scorpion under the tail, trying to get the soft bits under the carapace with his small blade.
Short sword w/flanking: 1d20 + 2 ⇒ (13) + 2 = 151d4 ⇒ 2
Sneak Attack: 1d6 ⇒ 3


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

I'm very happy the scorpion didn't decide to turn me into paste after that very fine healing spell revived me. Hooray for non-intelligent foes!

Still fueled by the power of his orcish rage, barely aware of the blood that runs from his wounds, Horek slashes again at the monstrous scorpion!

Greataxe Attack: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23 vs AC (includes flanking bonus)
Damage: 1d12 + 9 ⇒ (8) + 9 = 17 slashing


Discord Chat, Map

Tollo stabs up at the scorpion, inflicting another nasty wound. Then Horek, barely standing from blood loss, drives his greataxe into the monster's head, opening a gushing wound that spatters him with gore. The scorpion screeches horribly then slumps to the ground and stops moving.

Combat over!

Damage taken:
Horek: 12
Timbur: 14 (not stabilized)


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Round 3

Finishing his scroll, Loges points at the scorpion's face. Suddenly a horse appears neighing furiously with hoofs flailing.

[b]Attack, Zed![b]


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);

Timbur topples over and bleeds into the sand.


Male Dwarf Fighter/Cleric HP: 10 AC: 3

"Hold on, lad...I'm on my way!"

Drimm rushes over to the bleeding Timbur and, with a quick prayer, heals the worst of his wounds.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

Tollo cleans his blade in the sand and reclaims his crossbow.

"Well that escalated quickly. How are you two holding up?"

He gives the scorpion a good kick to make sure it's dead.


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);

Timbur comes to.

”Ow.”


Discord Chat, Map
Ten-Foot Tollo wrote:

Tollo cleans his blade in the sand and reclaims his crossbow.

"Well that escalated quickly. How are you two holding up?"

He gives the scorpion a good kick to make sure it's dead.

It seems to be dying, but not dead.


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

The ugly halfling stabs it a few more times for good measure.
"Sprung your last surprise, bugger!"


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Apologies; lost the site.

Loges (still pointing) looks at the summoned mount.

Hey, we have a horse....for an hour.


Discord Chat, Map

The horse turns to Loges, looking him in the eye and snorts, seeming to say: "You brought me here for this?"


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

It's actually 2 hours per level, so there...lol.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Horek takes several deep breaths, seeming to calm himself almost immediately. He tiredly slings the greataxe over his shoulder, wincing with the effort due to his wounds. He looks at the horse, then back at the young wizard and chuckles. "My parents had a saying on the farm. Better late than never. I think they were talking about the crops, but I suppose it might fit in this instance. At least one of us can ride for a bit." The half-orc looks at the animal again, then asks curiously. "Is it... real? Not an illusion? And it only lasts for an hour? Magic is truly a strange thing." He reaches out tentatively to touch it, running his hand along its flank.

After petting the horse briefly, he moves to investigate the nest of the scorpion, still in awe of the giant, dragon-like skeleton in which it had been hiding. He is wary of other surprises though, and is ready to draw his axe again at a moment's notice.

Any more healing available? :)


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);

”Any others of those inside the skull?” Timbur asks.


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

"If there are they can keep the skull. But if not it might have something of use in its lair from previous dinners. We're not in a position to turn our noses up at it."


Discord Chat, Map

GM Stuff:
1d20 + 4 ⇒ (15) + 4 = 19

Horek carefully inspects the dragon's skull, and happily does not find any more scorpions, large or small. The monster looks like it made itself a nest in the creature's skull, with the bones of countless lizards, birds, and other desert-dwelling animals found within.

He pokes about a bit, and notices the glint of metal coming from far inside the skull. It's beyond the half-orc's reach, however, so he'd have to crawl in to reach it.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

Loges grins, shrugging his shoulders.

Admittedly, I do study illusion magic (which not much use against vermin), but I do know a few other spells. Well, mostly, magic that assists in exploration, but I am working on some others..., the young wizard finishes lamely.

Loges peeks his head inside the lair, casting detect magic.


Discord Chat, Map
Loges the Wise wrote:
Loges peeks his head inside the lair, casting detect magic.

Nope, no magic.


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

"Hmm... There is something back here. Metal. I don't see any other bugs, though." The big half-orc stands up and stretches, then turns to Tollo and grins. "You could fit in there more easily than me."

If Tollo hesitates, Horek will shrug and crawl inside to retrieve the item he glimpsed.


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

Tollo shrugs.
"I'll earn my keep, since I escaped a fatal pinching...", he says before getting into the skull.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Discord Chat, Map

Tollo:
You climb into the skull, which is litter with small bones and other detritus of the desert. Horek had spotted correctly. There is something wedged way in the back of the skull, something metal; a box or chest by the look of it. You'll probably have to dig or chisel it out, as it looks pretty stuck.


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

GM:
Is there a handle or anything visible? I have rope and a grappling hook, so maybe I could tie it off to the chest and have the others drag it free. Or Tollo could be a normal person and get one of the shovels.


Discord Chat, Map

Tollo:
There does indeed seem to be a handle on it.

Tollo reemerges from the dragon's skull holding a long rope that trails back inside.


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

"Alright, gents. We got a chest mostly buried in that skull and it's in an awkward position. So what I done- no need to thank me- is tie off this here rope to the handle. We all give it a good pull, communally see, and we can drag it right outta there.", he says, holding out the length of rope.


Discord Chat, Map

With a little bit of effort, a few of you grab hold of the rope and manage to free the metal box where it has been wedged at the back of the dragon skull for years, if not decades. It lands on the ground with a dull clang, and turns over, revealing a large padlock.


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

The halfling gives it a thorough examination before taking out his tools and picking the lock.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Disable Device: 1d20 + 6 ⇒ (10) + 6 = 16


Discord Chat, Map

To Tollo, the lock and the box do not seem to be trapped. The box is rusted in many places, but not enough to cause any one section to be weak enough to easily break. Tollo spends a few moments fiddling with the lock with his lock picks, but is not able to open it.


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Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

"Hrmph."
Tollo makes a show of blowing sand out of the lock and then tries again.
Disable Device: 1d20 + 6 ⇒ (8) + 6 = 14

And one more time:
Disable Device: 1d20 + 6 ⇒ (6) + 6 = 12

"LOUSY F%!&ING LOCK!", he fumes. "Any of you boys want to break this damn padlock off?"


Male Dwarf Fighter/Cleric HP: 10 AC: 3

Drimm looks over his companions and once again calls upon his heavenly powers to heal the group

Channel positive energy: 1d6 ⇒ 3

Anyone wounded (excluding the dead beastie) can heal 3 points...I have only 1 more and no spells at the moment


Discord Chat, Map
Drimm Stonehammer wrote:
Anyone wounded (excluding the dead beastie) can heal 3 points...I have only 1 more and no spells at the moment

Horek and Timbur are still in pretty bad shape.


Male Human Cleric 1 Initiative +8 AC 12 Hp 12/12 Fort +3 Ref +2 Will +5 Perception +3

take 20 Tollo...lol.

Perhaps if you took your time, Tollo?


Human Ranger (Skirmisher) 7 | Init: +2 | Per: +11 | Fort: +9, Reflex: +8, Will: +6 | HP: 74 (of 74) | AC: 21, FF AC: 19, Touch AC: 12 | CMD: 23 | Special Notes: None | Animal Companion: 'Whisper' - Large Wolf (6 HD) | Init: +2 | Per: +6 | Fort: +10, Reflex: +7 (Evasion), Will: +5 | HP: 63 (of 63) | AC: 19, FF AC: 17, Touch AC: 11 | CMD: 23 (27 vs Trip) | Special Notes: None

Horek looks over the chest even as he feels some of his worst injuries magically heal and the half-orc shrugs. "I could smash it with my axe, but if there's anything breakable in there..."

Yep, suggest a 'Take 20' instead of resorting to violence. :) And thanks, Drimm!

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