B4: The Lost City by Tom Moldvay

Game Master Branding Opportunity

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Scarab Sages

This is eventually where OOC questions and comments will go.


signing in..thanks for adding me to the game!!


Male Half-Orc | Barbarian 1 | Init: +2 | Perception: +4, Darkvision 60' | HP: 12/15 | Rage Used: 4/6 | Orc Ferocity Used: 0/1 | AC: 15, Touch: 12, FF: 13 | CMD: 16 | Fort: +4, Ref: +2, Will: +0 | Speed: 40’ | STR -2 [15] due to poison

Thanks for the invite, I'm looking forward to this one!


Male Human Wizard [Diviner] 1 Initiative +6 (always acts in surprise round) AC 11 Hp 7/7 Fort +0 Ref +1 Will +3 Perception +6

Thank you for inviting me. I am really looking forward to this one!

Hello all! I shall be your Wizard...lol.


Male Human Wizard [Diviner] 1 Initiative +6 (always acts in surprise round) AC 11 Hp 7/7 Fort +0 Ref +1 Will +3 Perception +6

Jinx Horek...lol.


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);

Dot, and thanks.

Who would like a dumb and ugly bodyguard? Tollo or Loges are the obvious choices for Timbur to have met on the road and attached himself to.

Scarab Sages

I'm on the road in Michigan until next Wednesday, so my posting will be a bit sporadic until then. I might post the first IC thread before then, but it may not be until the end of next week.

In the meantime, you can work on a few things here in this thread.

Relationships

When the adventure begins, you will already have been traveling together for a few weeks, so figure out how you feel about each other. Have you made friends? Does anyone piss you off? Are there people you hang around/avoid when you have downtime?

Passions

This is something I'm stealing from the Runequest RPG, but I want all of you to come up with 3-5 personal attributes called passions. The basic passions include:

• Devotion: A personal and emotional dedication to a specific deity. One can be a good cult member and not be very devoted, but devotion gives an advantage.
• Loyalty: The cornerstone of society, including loyalty to one’s clan or tribe, or to an individual or temple
• Love: An emotional bonding or attraction felt for another individual or for a small group, such as your immediate family.
• Hate: Hatred of a clan, tribe, individual, city, nation, or a species.
• Honor: Adherence to the martial code of dignity, integrity,
and pride. It encompasses correct behavior in warfare and combat, respect of one’s peers, and demands respect by others.

These are not abstract concept, but apply to specific individuals, groups, religions, etc. They will eventually be used to provide mechanical bonuses for you. Feel free to help each other come up with ideas.


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);

Devotion: Erastil. He only paid lip service to the god while growing up, but after traveling for awhile, he has seen how lack of strong family units leads people into lives of insecurity and violence. He's met many merchant guards, and all the ones who seem to have it together, having chosen the life for themselves, came from strong loving families, while others with rough childhoods, like himself, did not. He struggles with the specifics of Erastil doctrine. He thinks he remembers broad concepts: strong family ties and respect for nature, who in reality is the parent of us all.

Hate: bullies, which as an adult merchant guard, he has transferred into a hatred of bandits, brigands, and thieves...basically anyone who uses force to take from other people instead of working hard to earn for themselves.

Love: children, of all species. Timbur feels that if all children were taught love, nobody would grow up to be bad.

Loyalty: to his fellow party members, but specifically whichever party member wishes to claim him as his personal bodyguard. I'm not talking about an official paid position, but Timbur latched onto one party member and followed him to the Casmaron desert.


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

Tollo's alias is together, thanks for the selection. I'll think about the passions he might have.


Male Half-Orc | Barbarian 1 | Init: +2 | Perception: +4, Darkvision 60' | HP: 12/15 | Rage Used: 4/6 | Orc Ferocity Used: 0/1 | AC: 15, Touch: 12, FF: 13 | CMD: 16 | Fort: +4, Ref: +2, Will: +0 | Speed: 40’ | STR -2 [15] due to poison

Though not exactly sociable, Horek has a desire to 'belong' and will not turn aside those who speak with him - though he is leery of starting conversations himself due to how he's been treated among humans because of his obvious orcish heritage. Of limited intellect, the barbarian can speak of surviving on the wilderness and weapons of course, willing to spar with those who are agreeable during the long, boring days of caravan guard duty. He is also willing to speak of his past, to those that show an interest.

Horek's History:
Like many half-orcs, Horek was born into violence, anger and tragedy. His mother was human, his conception a terrible act of violence when orcs raided several farmsteads northeast of Demgazi, on the southern-most border of Taldor. Though in many similar situations the half-orc might never have been delivered into the world, in this particular case the couple had been unable to conceive a child of their own. And so despite the horrible circumstances of his conception, Horek's birth was considered a bittersweet miracle, though the reclusive couple kept his presence in the small community a closely guarded secret. He grew up loved by his parents, but always with a degree of uneasiness that he never understood until he was old enough to notice how different he was from them in his appearance. Though his parents sheltered him from the horrific details of how he was conceived, still the young half-orc was able to make a few connections that disturbed him greatly.

As Horek grew older, he became strong and healthy, doing chores around the farm, but never within sight of the neighbors, and Horek was lonely for the companionship of others his age. When orcs raided again when he was fifteen years of age, the entire community was destroyed by their predations and his parents were both killed. Horek was captured by his violent half-kin and taken along with the livestock and other valuables obtained in the raid. Over the next two years he was treated brutally by his captors, and he was often used as 'practice' to provide combat testing for the young orc warriors of the Bloody Ear tribe. The only bright spot of these years was the fact that Horek learned how to use weapons, and how to tap the rage that lurked inside of him - though he never lost the spark of goodness that his human parents had instilled in him. Eventually, he was able to overcome the guards that kept him locked him up one fateful night when they had drunk themselves into a near-stupor, fleeing his captors and heading south.

Over the course of the following year, Horek drifted from town to town, avoiding large cities and sticking to the smaller communities in the hopes that he might be able to find a place to settle down somehow. But it was not meant to be, for when he was not actively driven away with bared weapons and murderous cries, the muttered harsh words and angry remarks upon his mixed heritage that followed him would always cause him to seek his destiny elsewhere, moving ever southward in his wandering. In the kingdom of Qadira, Horek has not exactly found acceptance, but he has at least experienced a vague sense of tolerance that he never did in the communities of southern Taldor. Perhaps his crude features are not seen as loathsome by the desert dwellers, who often have dealings with many demi-humans of evil bent when the value of one's coin or service will often overcome any hesitation in doing so. And Horek found that his fighting prowess was valuable indeed, especially among the caravan masters forced to deal with desert brigands and other creatures that crawled beneath or on the surface of the hot, rocky badlands and the sandy dunes of Qadira. The barbarian has also developed an ability to survive in harsh environments and is ever watchful of his surroundings, both qualities that are highly prized among hired guards.

And so it was that eventually, the half-orc barbarian found himself in the capital city of Katheer, hiring on as a guard for a Keleshite caravan headed east toward the central satrapies of the Empire of Kelesh...

As to his passions, his backstory has provided him with these:

• Loyalty: To those that accept him for who and what he is. His deceased parents are the last ones who attracted this loyalty, and he has not yet found others to fill that void.

• Hate: Orcs, in a general sort of way for what they inflicted upon his mother and for cursing him with a heritage that has given him nothing but grief since childhood, and specifically against the Bloody-Ear tribe that killed his parents and took him captive, torturing him for nearly two years.

• Honor: Though certainly not a paladin-code of behavior, Horek will not engage in wanton slaughter of innocents, nor will he kill those that are defenseless. His is a strong and able warrior, and those that are able to meet him in combat deserve his respect and admiration, even if he would see them dead by his hand.


Male Human Wizard [Diviner] 1 Initiative +6 (always acts in surprise round) AC 11 Hp 7/7 Fort +0 Ref +1 Will +3 Perception +6

Hey, I live in Michigan. You picked a good time of year to visit.


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

-Loyalty: Tollo is loyal to family first and employers second. When hired in good faith, he will never turn on a client regardless of whether a better price comes along. While his family hasn't always treated him well (and vice versa) he would never harm the family enterprise and would drop everything to aid even a third-cousin twice removed.

-Honor: As a mercenary and sometime spy, Tollo's sense of honor isn't terribly complicated nor does it extend far. Once he's bought he stays bought and he does the best job he can do in the circumstances- he looks down on lazy mercenaries that look for an easy payday. He will never betray or steal from an ally, as such would violate his sense of loyalty. Noncombatants should never be targeted or harmed, but he would attack a sleeping soldier to gain an advantage.

Thinking about what I could do for a third one that isn't reiterating something covered by Loyalty or Honor.


Male Human Wizard [Diviner] 1 Initiative +6 (always acts in surprise round) AC 11 Hp 7/7 Fort +0 Ref +1 Will +3 Perception +6

Passions:
1.Driven: Loges has a passion for puzzles. He will exhibit happiness (along with a bit of blinders-on) during a mystery.
2. Innocence: Loges has been sheltered. He comes from a well-to-do family in Absalom. He is also a only child...
3. Loyalty: Loges is fiercely loyal to a fault. He is a bit trusting, this being his first time away from home.
4. Studious: Loges views everything as from a classroom point of view.

Loges may have met up with someone to whom would watch his back. His parents could even had hired someone for that purpose. He is a pampered and only child.


Passions
1. Devotion: To Torag. Coming from a clan dedicated to the pantheon of Dwarven gods, Drimm revers all of them, but Torag holds a special place in his heart.
2. Honor: As a follower of the gods, Drimm has a personal code of honor that directs him in his dealings with not only other dwarves, but all people and creatures.
3. Loyalty: Part of his code of honor, is a loyalty to the people he is working with. Again this is tied up in his religious devotion
4. Love: Drimm has a deep love for his family. He also has a love for his deity and a love for his people.


Drimm is a merchant and smith from the Sky Citadel of Janderhoff in Varisia. Hearing the rumor that there are no dwarves on this side of the world, Drimm has come to teach about his god, as well as sho the greatness of his race to those who do not know them...and maybe discover a lost clan...


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);
Loges the Wise wrote:

** spoiler omitted **

Loges may have met up with someone to whom would watch his back. His parents could even had hired someone for that purpose. He is a pampered and only child.

Consider himself protected.


Male Human Wizard [Diviner] 1 Initiative +6 (always acts in surprise round) AC 11 Hp 7/7 Fort +0 Ref +1 Will +3 Perception +6

Being a 1st level wizard, i am sure to appreciate that!

Scarab Sages

Loges the Wise wrote:
Hey, I live in Michigan. You picked a good time of year to visit.

I did. It was gorgeous out today.


Male Human Wizard [Diviner] 1 Initiative +6 (always acts in surprise round) AC 11 Hp 7/7 Fort +0 Ref +1 Will +3 Perception +6

Yes, it was. Too bad i am working all weekend.


sooo...now what??

Scarab Sages

Drimm Stonehammer wrote:
sooo...now what??

I'm still out of town and won't be able to put up a post until after I get home tomorrow evening. Sorry for the delay.


No problem...just wanted to make sure you were not waiting on something from us..lol

Scarab Sages

Sorry for the delay. The first post in the IC thread is HERE!.

Scarab Sages

Just noticed that one of the players (Kevin O'Rourke) never checked in here or in the IC threat. I've sent him a PM; perhaps he didn't see that he was chosen.


Male Human Wizard [Diviner] 1 Initiative +6 (always acts in surprise round) AC 11 Hp 7/7 Fort +0 Ref +1 Will +3 Perception +6

Our fighter i believe.


Male Human Level 3 Investigator

Sorry, I've been quite busy at work and didn't realise I was chosen. Huzzah!


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

Ok alias made, now to play catch up.


Male Half-Orc | Barbarian 1 | Init: +2 | Perception: +4, Darkvision 60' | HP: 12/15 | Rage Used: 4/6 | Orc Ferocity Used: 0/1 | AC: 15, Touch: 12, FF: 13 | CMD: 16 | Fort: +4, Ref: +2, Will: +0 | Speed: 40’ | STR -2 [15] due to poison

Hmm... Looking at my character sheet, I'm not sure why I put that 11 into CHA and not to INT - which is what I recall I'd originally intended.

DM, is it ok with you if I make that switch now? I don't believe any of his previous actions will have been impacted by the change - and it's not a big deal if you want me to keep as-is. I just remember I'd intended to make CHA is lowest stat, not INT. Thanks!


Discord Chat, Map
Horek Varshot wrote:

Hmm... Looking at my character sheet, I'm not sure why I put that 11 into CHA and not to INT - which is what I recall I'd originally intended.

DM, is it ok with you if I make that switch now? I don't believe any of his previous actions will have been impacted by the change - and it's not a big deal if you want me to keep as-is. I just remember I'd intended to make CHA is lowest stat, not INT. Thanks!

Yup, no problem.


Male Half-Orc | Barbarian 1 | Init: +2 | Perception: +4, Darkvision 60' | HP: 12/15 | Rage Used: 4/6 | Orc Ferocity Used: 0/1 | AC: 15, Touch: 12, FF: 13 | CMD: 16 | Fort: +4, Ref: +2, Will: +0 | Speed: 40’ | STR -2 [15] due to poison

Thanks! Changes made.


Discord Chat, Map

Chaperoning an elementary school field trip to the pumpkin patch today. Will post a bit later than usual.

-Posted with Wayfinder


Male Human Wizard [Diviner] 1 Initiative +6 (always acts in surprise round) AC 11 Hp 7/7 Fort +0 Ref +1 Will +3 Perception +6

I was under the impression that Core only was allowed; excepting traits and drawbacks?


Male Half-Orc | Barbarian 1 | Init: +2 | Perception: +4, Darkvision 60' | HP: 12/15 | Rage Used: 4/6 | Orc Ferocity Used: 0/1 | AC: 15, Touch: 12, FF: 13 | CMD: 16 | Fort: +4, Ref: +2, Will: +0 | Speed: 40’ | STR -2 [15] due to poison

A good point! Looks like that spell is from the Inner Sea Gods Campaign Setting resource book.


Discord Chat, Map
Loges the Wise wrote:
I was under the impression that Core only was allowed; excepting traits and drawbacks?

Correct, in order to provide the "Old School Feel".


whoops...will remove it..sorry, thought I had checked off only core sources..


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

Weather is getting bad here. If I haven't responded just bot me.


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

Its alright now. I got off lightly.


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Glad to hear it!


Discord Chat, Map

We should probably make a guard/sleeping schedule for the group. The non-spellcasters who can participate are Zuberi, Tollo, Horek, and Timbur. With a ten-hour resting schedule that means that a spellcaster can take first shift and then everyone gets the full 8 hours. Do you have preference in order?


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

Zuberi would have a preference to go first but could be convinced otherwise.


Male Human Wizard [Diviner] 1 Initiative +6 (always acts in surprise round) AC 11 Hp 7/7 Fort +0 Ref +1 Will +3 Perception +6

Loges can take last watch.


Male Half-Orc | Barbarian 1 | Init: +2 | Perception: +4, Darkvision 60' | HP: 12/15 | Rage Used: 4/6 | Orc Ferocity Used: 0/1 | AC: 15, Touch: 12, FF: 13 | CMD: 16 | Fort: +4, Ref: +2, Will: +0 | Speed: 40’ | STR -2 [15] due to poison

Horek is probably going to be passing out for a short time after dinner, and with his darkvision he's a good candidate for a watch sometime after midnight anyway. Figure he can take second to the last watch and wake up Loges when he turns in for his last bit of sleep trying to shake off the effects of that mushroom. :)


Init +4; Perception +5; AC 16; HP 7/8 ; Fort 0 Ref +5 Will 0

Tollo will grouchily take whichever watch isn't claimed.


Max HP: 12; Current HP: 12; AC: 15 (touch 9, ff 15); CMD: 14; F/R/W: +3/+1/+1 (+2 vs charms, compulsions, and emotion effects);
Ten-Foot Tollo wrote:

You don't see Tollo grab the dagger from his boot- it's just in his hand. There's a murderous gleam in his eye as he points it at Timbur.

"Uh wuhll cut yuh uhf yuh truh.", he says, backing away.

He gestures to poor Abdul lying on his back.
"Guht huhm uh! Luhz guh!", he says, gesturing toward the mountains.

I just read this and laugh, then read it again and laugh.

Timbur also takes whichever middle watch is needed, probably right before Loges.


Discord Chat, Map

I've added a "loot sheet" to the campaign header that it editable. If you want to carry any of the items listed on it, you may add yourself below Horek.


Discord Chat, Map

You should also decide if you want to bring Abdul and Saiid along or leave them to guard the camel and campsite.


Male Human Wizard [Diviner] 1 Initiative +6 (always acts in surprise round) AC 11 Hp 7/7 Fort +0 Ref +1 Will +3 Perception +6

Someone give them a sharp stick...good luck...lol.


Discord Chat, Map

If you're going into the pyramid, I need a marching order.

Also, there are steps leading up to the top of the pyramid with the three statues that you haven't checked out. I'm not saying there's anything there, just that you haven't explored the area.

There might be other areas around the ruins of interest, but I haven't created them yet, so we'll save them for the next time you return to your camp.


Male Human Wizard [Diviner] 1 Initiative +6 (always acts in surprise round) AC 11 Hp 7/7 Fort +0 Ref +1 Will +3 Perception +6

Loges would be willing to go 2nd, 3rd or 4th.


Male Human (Mwangi-Mauxi) Fighter, HP: 16/16, Non Lethal: 0, AC: 20(18+2), FF: 18(16+2), Touch: 14(12+2), Fort +4, Ref +2, Will +3

How about for Tollo, Zuberri, Loges, Drimm, Timbur, Horek.

Tollo can do trapfinding with Zuberri ready to help him beat enemies to death, and help set up flanks. Loges isn't so close as to be in immediate danger but close enough to be able to pull off short range spells. Drimm is positioned to catch the group in channel positive energies if needed and isn't too far from the front for his speed to be too frustrating for him. Timbur seems like a heavy hitter but his AC is less than sterling. Horek's AC isn't any better but with his increased barbarian base land speed he can get to the front quicker if needed. Just an idea, ye all know your character's far better than me.

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