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Azure_Zero's Dark Moon Vale Campaign
Game Master Azure_Zero

A pathfinder Game



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1,101 to 1,113 of 1,113 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>

Male Human Witch 2

"I hate skeletons."


Male Halfling Detective (Bard) 2

Dennvyn sighs and draws his light mace.


Those going in roll init.


Male Halfling Detective (Bard) 2

Don't forget the +1 from Careful Teamwork, which should still be working...

Init: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20


Male Human Witch 2

Initiative
1d20 + 5 ⇒ (11) + 5 = 16


Male Aasimar Monk 2 (HP:16/16; 15 strength)

Initiative: 1d20 + 6 ⇒ (18) + 6 = 24


1d20 + 2 ⇒ (10) + 2 = 12

You all notice the skeletons getting up in the room,

and from the Anvil you hear in a child's voice
"Oh crap they are waking up again"

Players win Init
6 skeletons are about the room.


Male Human Witch 2

Barnabus seeing the skeletons rise....targets one near him with a touch attack....

Healing hex 1d20 + 2 ⇒ (13) + 2 = 15
Damage 1d8 + 2 ⇒ (7) + 2 = 9


Will: 1d20 ⇒ 4

One goes explodes into a small dust cloud


Male Aasimar Monk 2 (HP:16/16; 15 strength)

Jund attacks the nearest skeleton with Flurry of Blows

Flurry of blows: 1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (4) + 3 = 7


Male Halfling Detective (Bard) 2

Dennvyn swings at one with his mace.

Mace: 1d20 + 5 ⇒ (16) + 5 = 21 for 1d4 + 1 ⇒ (3) + 1 = 4


The Skeleton Jund attacks crumbles to dust.

@Barnabus
Atk:B1: 1d20 + 2 ⇒ (7) + 2 = 9

@Jund
Atk:B2: 1d20 + 2 ⇒ (1) + 2 = 3

@Dennvyn
Atk:B3: 1d20 + 2 ⇒ (3) + 2 = 5
Atk:B4: 1d20 + 2 ⇒ (8) + 2 = 10

Dam:B1: 1d4 + 1 ⇒ (4) + 1 = 5
Dam:B2: 1d4 + 1 ⇒ (3) + 1 = 4
Dam:B3: 1d4 + 1 ⇒ (4) + 1 = 5
Dam:B4: 1d4 + 1 ⇒ (4) + 1 = 5

And they all miss in hitting you


Male Human Witch 2

Barnabus tries to tag another skeleton with a healing hex
1d20 + 2 ⇒ (14) + 2 = 16
1d8 + 2 ⇒ (5) + 2 = 7

I am at a conference til thursday

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