
|
|
|
Summon Monster Bomb,
by
Ashes
Paizo Blog: Register Now for Pathfinder Society Events at Gen Con Indy!,
by
Victor Zajic
Primary stat used as combat bonus,
by
Shain Edge
Corrupt the Wish,
by
Uncle Teddy
Question on Hexcrafter: Evil Eye+Ill omen Familiar= MASSIVE DEBUFF?,
by
Rerednaw
Snake Style + Disarm,
by
Claxon
Why Pathfinder 2.0 should never happen,
by
DigitalMage
Good Magus, Evil Spell. This might be a silly question.,
by
Patricius
Making combat exciting,
by
Mathius
Alignment, a tool of segregation missing its intended purpose,
by
Being
Enlarge Person + Expeditious Escape + Greatsword = lawnmower?,
by
Avianfoo
Pollitical correctness goes too far....all the time,
by
Kirth Gersen
Pathfinder Adventure Path #70: The Frozen Stars (Reign of Winter 4 of 6) (PFRPG),
by
Bellona
Is there any way to get greater trip...,
by
Mechanical Pear
Pathfinder E6, any special considerations,
by
Ascalaphus
|
|
|
|
|
|
|
|
Tales of Agartha: the Avalon Chronicles,
by
Vare, the Summoner
Shackled City (Pathfinder) - GM_Chris,
by
Dyrant Maynor, the Pre-Sainted
Survive or Die - A Return to Epiphany - Gameplay,
by
Blink Vala
Up from Darkness,
by
baldwin the merciful
GM Dak - RotRL AE (Group 4) Gameplay,
by
Ursion Ratarion
The Heghland 1st [Only War - PbP - OOC],
by
PhilOfCalth
looking for a GM!!,
by
Billybrainpan
Age of Worms - Recruitment (Filling 4 Slots) "Whispering Cairn",
by
DM Yodler
Rappan Athuk set in Nirmathas,
by
Vatilda Lateef
The Haunting of Harrowstone,
by
Kimberly Snow
JCServant's Council of Thieves,
by
GM-JCServant
Post-Apocthulhu Pathfinder RAW,
by
Nessie, The Loch Ness Monster
Kingmaker: The Stolen Lands,
by
Kevros Droverson
First Steps, Parts I, II, and III Discussion,
by
Malik Van'Hilth
Meanwhile... Discussion,
by
DM_Degwyn
|
|
|
|
|
|
|
Azure_Zero's Dark Moon Vale Campaign
Game Master
Azure_Zero
"I hate skeletons."
|
Male Halfling Detective (Bard) 2
|
|
Dennvyn sighs and draws his light mace.
Those going in roll init.
|
Male Halfling Detective (Bard) 2
|
|
Don't forget the +1 from Careful Teamwork, which should still be working...
Init: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Initiative
1d20 + 5 ⇒ (11) + 5 = 16
|
Male Aasimar Monk 2 (HP:16/16; 15 strength)
|
|
Initiative: 1d20 + 6 ⇒ (18) + 6 = 24
1d20 + 2 ⇒ (10) + 2 = 12
You all notice the skeletons getting up in the room,
and from the Anvil you hear in a child's voice
"Oh crap they are waking up again"
Players win Init
6 skeletons are about the room.
Barnabus seeing the skeletons rise....targets one near him with a touch attack....
Healing hex 1d20 + 2 ⇒ (13) + 2 = 15
Damage 1d8 + 2 ⇒ (7) + 2 = 9
Will: 1d20 ⇒ 4
One goes explodes into a small dust cloud
|
Male Aasimar Monk 2 (HP:16/16; 15 strength)
|
|
Jund attacks the nearest skeleton with Flurry of Blows
Flurry of blows: 1d20 + 3 ⇒ (8) + 3 = 111d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d6 + 3 ⇒ (2) + 3 = 51d6 + 3 ⇒ (4) + 3 = 7
|
Male Halfling Detective (Bard) 2
|
|
Dennvyn swings at one with his mace.
Mace: 1d20 + 5 ⇒ (16) + 5 = 21 for 1d4 + 1 ⇒ (3) + 1 = 4
The Skeleton Jund attacks crumbles to dust.
@Barnabus
Atk:B1: 1d20 + 2 ⇒ (7) + 2 = 9
@Jund
Atk:B2: 1d20 + 2 ⇒ (1) + 2 = 3
@Dennvyn
Atk:B3: 1d20 + 2 ⇒ (3) + 2 = 5
Atk:B4: 1d20 + 2 ⇒ (8) + 2 = 10
Dam:B1: 1d4 + 1 ⇒ (4) + 1 = 5
Dam:B2: 1d4 + 1 ⇒ (3) + 1 = 4
Dam:B3: 1d4 + 1 ⇒ (4) + 1 = 5
Dam:B4: 1d4 + 1 ⇒ (4) + 1 = 5
And they all miss in hitting you
Barnabus tries to tag another skeleton with a healing hex
1d20 + 2 ⇒ (14) + 2 = 16
1d8 + 2 ⇒ (5) + 2 = 7
I am at a conference til thursday
Recent threads in Play-by-Post
|
|