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| Dennvyn Fealthan |
| Male Halfling Detective (Bard) 2 |
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Dennvyn offers, "If that's not the children, maybe they have the children. We should investigate either way.. but first...."
He starts whispering an inspiring speech to his companions, describing the benefits of well-prepared teamwork in attacking and ambushing foes.
Using 3 rounds of performance to activate Careful Teamwork, granting +1 bonus on initiative, perception and disable device for 1 hour -- and a +1 bonus on reflex saves and AC when flatfooted for the same duration
Luminiere Solas
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| Female Chelexian Aasimaar Oracle (Life Mystery) |
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Lumi will follow the group as well. staying relatively silent, dusting off her robes and adjusting the fit of her ribbons as she reaches into her right sleeve and pulls out a batonlike weapon of decent quality in preparation for the potential oncoming attack.
stealth, draw hanbo as i sneak 1d20 ⇒ 20
Carnider "Stinky" Dravonic
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| Male Gnome Alchemist/2 HP:13/13 bombs used: 0 |
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Stinky realising his friends could be walking into a trap shouts as loud as he can in goblin, jumps up and down making as much noise as he can. He starts to run away from the hobgoblins, crashing though the undergrowth with loud cracking and yells.
Initiative 1d20 + 2 ⇒ (8) + 2 = 10
| Jund |
| Male Aasimar Monk 2 (HP:16/16; 15 strength) |
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Seeing the little gnome yell in a strange language and start to run away Jund stops his advance and tries to hide behind a tree/shrub while he waits to see what the bomb-thrower is up to.
Stealth:1d20 + 7 ⇒ (3) + 7 = 10
Initiative(if needed):1d20 + 6 ⇒ (9) + 6 = 15
I always get a kick when my characters try to be stealthy and think they are hidden but the dice don't agree.
Carnider "Stinky" Dravonic
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| Male Gnome Alchemist/2 HP:13/13 bombs used: 0 |
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Stinky does his best to climb up a nearby tree, as he says "They're coming this way with their big brother!!!"
He continues in Goblin
Climb 1d20 - 2 ⇒ (18) - 2 = 16 to get above the bugbears, so he can throw bombs down on top of them, also he might be able to hide in the foliage.
Carnider "Stinky" Dravonic
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| Male Gnome Alchemist/2 HP:13/13 bombs used: 0 |
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Stinky drops a frost bomb on the bugbears, from his position up the tree.
Frost bomb attack 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 Damage 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10 includes point blank shot, DC14 Fort save or be staggered for 1 round. Splash damage 3HPs, DC14 for reflex save for half. I assume they are flatfooted this surprise round. Aims at the bugbear under influence of evil eye.
| Jund |
| Male Aasimar Monk 2 (HP:16/16; 15 strength) |
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Seeing the others attack Jund throws his shurikens at the same bugbear.
Flurry of Blows (Shuriken):
1st Attack 1d20 + 2 ⇒ (4) + 2 = 6 Damage 1d2 + 1 ⇒ (1) + 1 = 2
2nd Attack 1d20 + 2 ⇒ (10) + 2 = 12 Damage 1d2 + 1 ⇒ (1) + 1 = 2
add any bonuses from surprise/hide
Luminiere Solas
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| Female Chelexian Aasimaar Oracle (Life Mystery) |
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Lumi will throw her voice and bluff the hexed bugbear in common. hey, look behind you! i think i saw a grizzly bear and it looks hungry
Perform (Ventriloquism) to throw off her voice and make it sound like it's coming from elsewhere
1d20 + 3 ⇒ (17) + 3 = 20
bluff (a form of ranged feint)
1d20 + 3 ⇒ (14) + 3 = 17
basically, improvised ranged feint or something Vs the hexed bugbear. the intent is to make the bugbear flatfooted during the next round.
| Jund |
| Male Aasimar Monk 2 (HP:16/16; 15 strength) |
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Seeing the little gnome yell in a strange language and start to run away Jund stops his advance and tries to hide behind a tree/shrub while he waits to see what the bomb-thrower is up to.
Stealth:1d20+7
Initiative(if needed):1d20+6
I always get a kick when my characters try to be stealthy and think they are hidden but the dice don't agree.
If the 15 i rolled earlier doesn't count then use this one:1d20 + 6 ⇒ (11) + 6 = 17
Carnider "Stinky" Dravonic
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| Male Gnome Alchemist/2 HP:13/13 bombs used: 0 |
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Stinky drops another bomb on the bugbears.
Frost bomb attack 1d20 + 5 ⇒ (2) + 5 = 7 Damage 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 includes point blank shot, DC14 Fort save or be staggered for 1 round. Splash damage 3HPs, DC14 for reflex save for half. I assume they are flatfooted this surprise round. Aims at the bugbear under influence of evil eye.
| Dennvyn Fealthan |
| Male Halfling Detective (Bard) 2 |
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Everyone should get a +1 to initiative for the next hour (also: Perception and Disable Device) as a result of the little bard's Careful Teamwork performance as we approached. Not that it seems to matter since we won init..
Composite Shortbow: 1d20 + 5 ⇒ (14) + 5 = 19 for 1d6 ⇒ 3
| Jund |
| Male Aasimar Monk 2 (HP:16/16; 15 strength) |
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Jund readies himself for the retaliation he knows will come from thier swift attack.
Ready action: attack as soon as one of the bugbears approaches the group
Flurry of blows: 1st attack 1d20 + 1 ⇒ (18) + 1 = 19 damage 1d6 + 1 ⇒ (6) + 1 = 7
2nd attack 1d20 + 1 ⇒ (11) + 1 = 12 damage 1d6 + 1 ⇒ (6) + 1 = 7
Carnider "Stinky" Dravonic
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| Male Gnome Alchemist/2 HP:13/13 bombs used: 0 |
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Stinky hides behind of the trunk of the tree, keeping away from the direction the arrow came from. He calls out, "Oooh dear, it seems theres another one coming ... ooh help! its coming for me!!!" He gets brave and sticks his head round the trunk, "YO YO, CAN'T HIT ME!" he shouts at the bugbear.
Fully defensive +4 to AC, no attacks this round, so be AC20.
| Jund |
| Male Aasimar Monk 2 (HP:16/16; 15 strength) |
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Seeing his opportunity while the bugbear is contending with the arrow sticking out of its collar bone, Jund runs towards the bug bear and leaps into the air, delivering a flying kick.
Charge-Unarmed strike: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14 damage 1d6 + 2 ⇒ (4) + 2 = 6
Having my str down to 14 stinks....lol
Luminiere Solas
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| Female Chelexian Aasimaar Oracle (Life Mystery) |
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Lumi attempt to throw her voice to make it appear she was 10 feet away from where she really was and demoralize the newly arrived bugbear. appearantly, her innocent demeanor greatly hindered her attempt to demoralize it. hey, Giant! your buddy was slain by a great titan slayer, you better run.
perform ventriloquism 1d20 + 3 ⇒ (6) + 3 = 9
intimidate 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5
stealth check ((hiding behind some bushes or brush or something.)) 1d20 + 1 ⇒ (13) + 1 = 14
| 551 to 600 of 1,113 |
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