Ven Lorovox the Seeker |
The Blade of the Union steps up and cuts the last Troglodyte in two with ease, adding another notch to his blade as Silver Warden steps over and finishes up the Shocker Lizard. Oddly, these little creatures are not normally given to speech, much less coherent thought. Someone must have been speaking through it. You vaguely remember some sort of villain back in Absalom City with a penitent for electricity. Rumor on the street was that he was on the lookout for one of these things for a pet, well before The Spider killed him in the streets.
Looking around the room, the final door leads to a staircase. It goes both up and down, though going down doesn't get you very far as the way has been caved in.
In the armory, it seems most of the weaponry has fallen to the sands of time, but you do spot a few items still worthy of use. A masterwork silver dagger, a round masterwork light steel shield emblazoned with a single star in the middle and circled by red and blue rings.
You also have a chance to heal if needed.
Taking the staircase upwards, you find this floor's architecture is much the same as the one below, though the stairwell exits into a single large room that combines the western and southern space from below.
Two stone altars, one black and one white, sit at either end of this large chamber, which takes up two wings of the tower on this level. The crumbling remains of wooden benches sag in front of each altar beneath rotting ceiling tapestries. Carved symbols and writings snake along the walls. The burnt corpses of two troglodytes lie on the floor in the center of the room.
As you step into the room, the burnt corpses begin to twitch, then rise to their feet. As they shamble a bit closer to you with un unnatural moan, they suddenly catch fire once again, though the unholy flame is a sickly blue color.
Giacomo Casanova : 1d20 + 4 ⇒ (2) + 4 = 6
The Lightning Agent: 1d20 + 5 ⇒ (17) + 5 = 22
Orlesk Hrathsyn : 1d20 + 5 ⇒ (15) + 5 = 20
Red Rook: 1d20 + 2 ⇒ (16) + 2 = 18
Silver Warden: 1d20 + 2 ⇒ (8) + 2 = 10
Union's Blade: 1d20 + 1 ⇒ (3) + 1 = 4
The Wasp: 1d20 + 6 ⇒ (12) + 6 = 18
-------------------------------------
Burning Skeletons: 1d20 + 6 ⇒ (3) + 6 = 9
Round 1
Lightning Agent (), Orlesk (), Wasp (),
Red Rook (), and Silver Warden ()
---------------------------------------------
Skeleton 1 () & Skeleton 2 ()
---------------------------------------------
Giacomo () & Union's Blade ()
Silver Warden |
Knowledge, religion, untrained: 1d20 ⇒ 13
"A temple to Nethys. Huh."
going to delay to see if anyone sets up a charge path
-Posted with Wayfinder
The Lightning Agent |
Moving away from the unnatural undead the Lightning Agent fires a ray of frost at the #1 Nearest one hoping the frost will quell the flames.
Ray of Frost: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage: 1d3 + 1 ⇒ (2) + 1 = 3
Precise Shot; PBS
Giacomo Casanova |
ok i still see the same map from the first combat with everyone out side door
-Posted with Wayfinder
Silver Warden |
With a clear shot at the southern skeleton, Silver Warden charges at it and delivers a punch with his cestus.
(None)
Round 1 action:
charge southern skeleton
Rolls:
cestus, attack, power attack, charge: 1d20 + 6 - 1 + 2 ⇒ (9) + 6 - 1 + 2 = 16 for bludgeoning: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Alternate action condition:
(none)
Alternate action:
(None)
Active Status effects:
(None)
Orlesk Hrathsyn |
knowledge religion: 1d20 + 6 ⇒ (10) + 6 = 16
Orlesk cries out at Silver Warden just before he gets in close to the burning skeleton. "Don't get too close! They burn anything close to them!" Upon seeing the Silver Warden hit the thing before he finishes his sentence, Orlesk brings out his shortbow, and fires it at the same skeleton with too much haste to aim well.
Point Blank Attack: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Sorry about the posting, I've been busy with work and entertaining family.
Red Rook |
I'm in Chicago for a couple days. I should be able to check in during the evenings to post though.
"Great. Then this is going to hurt me as much as it hurts them."
Red Rook drops his axe and leaps toward one of the burning skeletons while pulling a wooden club reinforced with iron bands. He swings trying to knock the skeleton backward.
Attack Greatclub - PA: 1d20 + 3 ⇒ (16) + 3 = 19
Damage Greatclub: 1d10 + 4 ⇒ (10) + 4 = 14
Pushing Assault - Trade power attack damage for the ability to knock them back 5'.
Ven Lorovox the Seeker |
Lightning and Orlesk destroy them both with ease before anyone else can even react, clearing the threat before it even has a chance to become one. The altars still contain their silver altar services as well as two silver holy symbols of Nethys. In addition, a divine scroll rests atop each altar: a scroll of shatter on the black altar, and a scroll of shield other on the white altar.
Ascending to the 4th floor you come out into an old barracks, recently reopened for three more Troglodytes resting throughout. Surprised at your presence, they jump to their feet.
Please note that the beds count as obstacles (difficult terrain) and also offer partial cover.
Giacomo Casanova : 1d20 + 4 ⇒ (15) + 4 = 19
The Lightning Agent: 1d20 + 5 ⇒ (19) + 5 = 24
Orlesk Hrathsyn : 1d20 + 5 ⇒ (10) + 5 = 15
Red Rook: 1d20 + 2 ⇒ (12) + 2 = 14
Silver Warden: 1d20 + 2 ⇒ (19) + 2 = 21
Union's Blade: 1d20 + 1 ⇒ (20) + 1 = 21
The Wasp: 1d20 + 6 ⇒ (1) + 6 = 7
-------------------------------------
Trog 1: 1d20 - 1 ⇒ (10) - 1 = 9
Trog 2: 1d20 - 1 ⇒ (5) - 1 = 4
Trog 3: 1d20 - 1 ⇒ (2) - 1 = 1
Round 1
Lightning (), Silver Warden (), Union's Blade (),
Giacomo (), Orlesk (), & Red Rook ()
--------------------------------------------------------
Trog 1 ()
--------------------------------------------------------
Wasp ()
--------------------------------------------------------
Trog 2 () & Trog 3 ()
New Map is up, too.
Silver Warden |
Silver Warden makes a rush at the nearest troglodyte and delivers a solid punch on the jaw.
(None)
Round 1 action:
charge at Northmost troglodyte
Rolls:
cestus, attack, power attack, charge: 1d20 + 6 - 1 + 2 ⇒ (18) + 6 - 1 + 2 = 25 for bludgeoning: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Alternate action condition:
(none)
Alternate action:
(None)
Active Status effects:
(None)
Orlesk Hrathsyn |
Point Blank Shot: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Orlesk shoots at the troglodyte that Silver Warden charges, missing horribly! "I think I need better training!"
Red Rook |
Red rushes for one of the trogs and swings his axe.
Attack Greataxe-PA: 1d20 + 4 - 1 ⇒ (3) + 4 - 1 = 6
Damage Greataxe+PA: 1d12 + 4 + 3 ⇒ (10) + 4 + 3 = 17
Awesome damage rolls... if only they could hit.
The Union's Blade |
Union strides to the trog directly in front of him, taking care to walk around the beds. When he arrives at his foe, he stabs brutally with People's Justice.
Attack, Power Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 2d8 + 8 ⇒ (8, 1) + 8 = 17
The Lightning Agent |
The Lightning Agent concentrates all of the power he has been holding into his right hand. Lightning begins to crackle and arc all about his arm. Quickly moving around the beds he reaches out a grasping hand for the Troglodyte in the back of the room. #2
Shocking Grasp: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d6 ⇒ 2
Giacomo Casanova |
i still cant pull up new map.
Giacomo will move in to the room as far as he can and attack
atk: 1d20 + 4 ⇒ (20) + 4 = 24
dmg: 2d4 ⇒ (1, 4) = 5
-Posted with Wayfinder
Giacomo Casanova |
Silver Warden |
do you have the Google Slides app on your phone? It is better than Drawings because it will let you move your token from a mobile device.
-Posted with Wayfinder
Giacomo Casanova |
i guess i dont i will diwn load it
-Posted with Wayfinder
Silver Warden |
you totally can. I do it every time. You can click the link in the GM's profile or open, close, then open the menu to see it there.
-Posted with Wayfinder
Ven Lorovox the Seeker |
Sorry for the delay, work's been tough these last few days. I also just found out I may be going to the field for a week on the 3rd. Short notice, but it may not happen. If so, I may or may not have internet, even from my phone. I'll let you know if so, but I'm going to try to push this game to be finished by then, and if we are fast, should still be fine for First Steps if you are interested by the deadline. I highly encourage you all to begin/continue to post as much feedback as you can now and as we continue.
Lightning Agent begins chanting the words to a spell as he moves in, placing an electrified hand on the Troglodyte's chest, but it doesn't seem too affected by the magic involved. Just afterwards, Silver Warden deftly moves to the closest Trog, delivering a devastating haymaker to the creature's snouted face and nearly knocking it out cold.
Hoping for better luck, Union's Blade moves in to the last Trog to bring the pain, which he does. Sadly, it isn't against the target he intended, but does manage to cleave the barracks bed in two with a single swing. The Shadow, takes no chances, and steps up to try to cover his friend's backs, cutting deep into the Troglodyte's chest and sending blood spraying half way across the room in an arch from his larger blade.
Finally, last to react of the quickest of the group, the Red Rook moves in to assist, hoping to take out at least one of the threats, but luck is not with him this time.
The Troglodyte nearest the Shadow and Red Rook retaliates, bringing the club around in an odd arch, but effective none the less as it slams into Red Rook's shoulder painfully.
Shadow =1 / 2 = Red Rook
Random target: 1d2 ⇒ 2
Random target: 1d2 ⇒ 2
Random target: 1d2 ⇒ 1
Club vs Red Rook (AC 17): 1d20 + 2 ⇒ (17) + 2 = 19 <HIT>
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Claw vs Red Rook (AC 17): 1d20 - 3 ⇒ (16) - 3 = 13 <miss>
Bite vs Giacomo (AC 19): 1d20 - 3 ⇒ (18) - 3 = 15 <miss>
Round 1
Lightning (), Silver Warden (), Union's Blade (),
Giacomo (), Orlesk (), & Red Rook (-3)
--------------------------------------------------------
Trog 1 ()
--------------------------------------------------------
Wasp ()
--------------------------------------------------------
Trog 2 (-2) & Trog 3 (-8)
The Wasp |
The Wasp, seeing all of the Troglodytes engaged, decides to help Silver Warden. He moves into position and throws his dagger.
Attack: 1d20 + 6 - 4 ⇒ (6) + 6 - 4 = 8
Perhaps I should have said "throws his dagger away"
Ven Lorovox the Seeker |
The other two Troglodytes go all out, slamming their clubs about, scratching with claws, and biting, but not a single one actually connects in any notable fashion.
Random target: 1d2 ⇒ 1
Random target: 1d2 ⇒ 1
Random target: 1d2 ⇒ 2
Club vs Lightning Agent (AC 17): 1d20 + 3 ⇒ (2) + 3 = 5 <miss>
Claw vs Lightning Agent (AC 17): 1d20 - 1 ⇒ (16) - 1 = 15 <miss>
Bite vs Union's Blade (AC 16): 1d20 - 1 ⇒ (15) - 1 = 14 <miss>
Club vs Silver Warden (AC 18): 1d20 + 3 ⇒ (1) + 3 = 4 <miss>
Claw vs Silver Warden (AC 18): 1d20 - 1 ⇒ (4) - 1 = 3 <miss>
Bite vs Silver Warden (AC 18): 1d20 - 1 ⇒ (6) - 1 = 5 <miss>
Round 2
Lightning (), Silver Warden (), Union's Blade (),
Giacomo (), Orlesk (), & Red Rook (-3)
--------------------------------------------------------
Trog 1 ()
--------------------------------------------------------
Wasp ()
--------------------------------------------------------
Trog 2 (-2) & Trog 3 (-8)
Orlesk Hrathsyn |
Point Blank Shot: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Cursing at himself, Orlesk puts away his bow as he sees his arrow fly into the wall.
I think this is the only character I haven't hit over 50% of enemies with..... The dice hate this character!
Giacomo Casanova |
is there a reason my crit didnt do 10 dmg to number 1
-Posted with Wayfinder
Silver Warden |
Silver Warden narrowly misses the wall behind the troglodyte as the full force of his punch goes right by its head.
(None)
Round 2 action:
attack troglodyte
Rolls:
cestus, attack, power attack: 1d20 + 6 - 1 ⇒ (2) + 6 - 1 = 7 for piercing: 1d6 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Alternate action condition:
(none)
Alternate action:
(None)
Active Status effects:
(None)
-Posted with Wayfinder
The Union's Blade |
Union goes after the Trog next to him again.
Attack: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 2d8 + 8 ⇒ (2, 2) + 8 = 12
The Lightning Agent |
The Lightning Agent steps up onto the nearby bed. Provoke AoO for movement.
His fingers move in quick fluid motions as a ray of frost fires at the troglodyte #2
Ray of Frost: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d3 + 1 ⇒ (1) + 1 = 2
Precise Shot; PBS
Red Rook |
Rook brings the axe up executioner style and tries to overpower the trog.
Attack Greataxe-PA: 1d20 + 4 - 1 ⇒ (15) + 4 - 1 = 18
Damage Greataxe+PA: 1d12 + 4 + 3 ⇒ (4) + 4 + 3 = 11
Ven Lorovox the Seeker |
i still cant pull up new map.
Are you able to now? Is anyone having any issues with the maps?
is there a reason my crit didnt do 10 dmg to number 1
Mostly because I forgot to add it. Sorry, will correct that. I had it still in my head, I just forgot to note it here.
Ven Lorovox the Seeker |
Working on update now.
Lightning Agent steps over to the bed for a little more ground, easily avoiding a wide swing from the Trog's club, then blasting it with a small laser of cold energy.
Club vs Lightning (AC 17): 1d20 + 2 ⇒ (3) + 2 = 5 <nope>
The Silver Warden takes another swing at his enemy wit his battle-gloved fist, but it's unsuccessful. The Union's Blade encounters a similar situation from a little further away, as does Orlesk. It seems tat fate and luck may just be taking a turn for our heroes in their time of need. . .
Insert Giacomo's action here.
In a display that seems to counter fate's perceived hand, The Red Rook raises his axe high above his head, tripping the reptilian Trog to land before him on his knees, then brings down the axe hard, cleaving it's head.
Will they find the strength and skill to pull through. Find out next time on The Age of Vigilante. Same Vigil time. Same Vigil channel.
---------------------------------------------------------------------
Last time we saw our heroes, they where have some difficulty in a fight against not one, but three primitive reptilian brutes called Troglodytes. A race perhaps even more ancient than their own, once undisputed rulers of a primitive world, but now thrown down below it. It seems that fate is set against our brave heroes, with few able to land a solid blow, and their enemies now gaining ground. Only one has fallen, and the clock is counting down. . .
Round 2
Lightning (), Silver Warden (), Union's Blade (),
Giacomo (), Orlesk (), & Red Rook (-3)
--------------------------------------------------------
Trog 1 (-10)
--------------------------------------------------------
Wasp ()
--------------------------------------------------------
Trog 2 (-4) & Trog 3 (-8)
Giacomo Casanova |
Shadow moves up to attack and provide flank with whoever takes it.
atk: 1d20 + 4 ⇒ (1) + 4 = 5
dmg: 2d4 ⇒ (2, 1) = 3
-Posted with Wayfinder
Ven Lorovox the Seeker |
Giacomo steps in closer to bring some hurt, but still can't land a blow, comtinuing the streak of poor luck.
Round 2
Lightning (), Silver Warden (), Union's Blade (),
Giacomo (), Orlesk (), Red Rook (-3), &
Wasp ()
--------------------------------------------------------
Trog 2 (-4) & Trog 3 (-8)
The Wasp |
The Wasp loads his crossbow, and gives that a try.
Attack: 1d20 + 6 - 4 ⇒ (5) + 6 - 4 = 7
Damage: 1d6 ⇒ 2
Maybe I will just give 'em the evil eye look... will work just as effectively!
Ven Lorovox the Seeker |
The Wasp lets another stinger fly, but it fails to connect, only distracting the targets just enough that they likewise flail about, failing to strike with any of there blows.
Club vs Union's Blade (AC 16): 1d20 + 2 ⇒ (10) + 2 = 12 <miss>
Claw vs Union's Blade (AC 16): 1d20 - 3 ⇒ (13) - 3 = 10 <miss>
Bite vs Union's Blade (AC 16): 1d20 - 3 ⇒ (5) - 3 = 2 <miss>
Club vs Silver Warden (AC 20): 1d20 + 2 ⇒ (10) + 2 = 12 <miss>
Claw vs Silver Warden (AC 20): 1d20 - 3 ⇒ (13) - 3 = 10 <miss>
Bite vs Silver Warden (AC 20): 1d20 - 3 ⇒ (2) - 3 = -1 <miss>
Round 3
Lightning (), Silver Warden (), Union's Blade (),
Giacomo (), Orlesk (), Red Rook (-3), & Wasp ()
--------------------------------------------------------
Trog 2 (-4) & Trog 3 (-8)
Orlesk Hrathsyn |
Orlsek draws out his tonfa and runs towards a bead, creating a flanking possibility with the Lightning Agent!
"Strike hard, and strike fast, we need to clear the area and move on!"
Draw tonfa as a move action, and another move to get onto the bed. Double move action.
Silver Warden |
Silver Warden follows Orlesk's example by climbing on the nearest bed. Then he tries to give the lizard a good smack across the jaw.
(None)
Round 3 action:
move action to climb on the bed
Standard action to attack
Rolls:
cestus, attack, power attack: 1d20 + 6 - 1 ⇒ (20) + 6 - 1 = 25 for bludgeoning/piecing: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
critical confirmation: 1d20 + 6 - 1 ⇒ (8) + 6 - 1 = 13 for bludgeoning/piecing: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Alternate action condition:
(none)
Alternate action:
(None)
Active Status effects:
(None)
-Posted with Wayfinder
Giacomo Casanova |
Assuming someone move to flank with shadow last turn
Shadow will attack
atk: 1d20 + 6 ⇒ (6) + 6 = 12
dmg: 2d4 + 1d4 ⇒ (2, 3) + (3) = 8
-Posted with Wayfinder
The Lightning Agent |
The Lightning Agent pulls forth a dagger from the fold in his robes. Quickly he stabs it at the Troglodyte.
Dagger: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d4 ⇒ 2
The Union's Blade |
Union takes another swing.
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 2d8 + 8 ⇒ (1, 6) + 8 = 15
Ven Lorovox the Seeker |
At a glance it looks like you have collectively pimp smacked them both. Ill be home tomorrow and we can finish up and I can post regularly.
-Posted with Wayfinder
Ven Lorovox the Seeker |
Finally, after more than a few hard knocks, the two remaining Troglodytes fall to the ground, bleeding some strange, putrid smelling blackish blood. They held little of value, but as you begin to explore the remainder of the floor, you find an enormous frog sitting over a small pile of treasure as it hunkers down in a pool that has collected in the corner.
Various cracks in the wall have allowed some rain in, and it seems to have made a rather nice little pool for the creature. It's little effort to scare it off, but after doing so, you see that all of the valuables have been utterly ruined, no longer of use or worth.
The final room opens to reveal a brazier of glowing coals that sits in the center of this room, its acrid smoke mixing with the ever-present troglodyte stench. A few knives, pokers, and other metal implements lie atop a rusty iron box nearby.
Another single Troglodyte fight I'm going to skip.
It isn't difficult at al to dispatch this one, and doing so does offer a bit of reward. In a small room behind the enemy, you find a prisoner. The Troglodyte carries a key that opens the prisoner’s manacles. The rusty iron chest holds the prisoner’s equipment: a suit of masterwork studded leather armor, a masterwork buckler, a masterwork rapier, a shortbow with 15 arrows, a scroll of cure moderate wounds, a scroll of invisibility, and a climber’s kit. You also find a strange object. One you have only see one of before, and even then, only by accident amongst your own. It's a small metaline compass, a tool for finding magnetic north and used for survival and travel, but this one is different. It seems to offer it's own strange, magical light on command, and has an unknown Glyph engraved upon the lid. Cracking it open, you see what seems to be an etched name, "V. Wing"
Inside the room you also see the body of an elderly Tengu, a strange creature from far off lands. They have become a very uncommon sight since their homeland was devastated in the Gulgatronian Wars. The body appears to have only been dead for minutes, but you wonder just what relation he might have to The Seeker, and you also wonder if Ven Lorovox's mission to come here might have held a secondary agenda. . .
Finally climbing to the 5th and final floor, you come to the final chamber. The four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest.
Sitting atop the chair, a make-shift throne, is another Troglodyte, this one much larger and more feral looking than any you have seen before. He rises as you enter, angrily pointing a taloned finger at you, ordering the large albino crocodile at his feet to attack. "Thisss tower isss mine!"
Giacomo Casanova : 1d20 + 4 ⇒ (16) + 4 = 20
The Lightning Agent: 1d20 + 5 ⇒ (20) + 5 = 25
Orlesk Hrathsyn : 1d20 + 5 ⇒ (16) + 5 = 21
Red Rook: 1d20 + 2 ⇒ (19) + 2 = 21
Silver Warden: 1d20 + 2 ⇒ (3) + 2 = 5
Union's Blade: 1d20 + 1 ⇒ (14) + 1 = 15
The Wasp: 1d20 + 6 ⇒ (14) + 6 = 20
-------------------------------------
Tasskar the Troglodyte: 1d20 + 5 ⇒ (19) + 5 = 24
Snapjaw: 1d20 + 5 ⇒ (11) + 5 = 16
FINAL COMBAT ROUND 1
Lightning Agent ()
----------------------------------------------------
Tasskar the Troglodyte ()
----------------------------------------------------
Orlesk (), Red Rook (), The Wasp (), & Giacomo ()
----------------------------------------------------
Snapjaw ()
----------------------------------------------------
Union's Blade () & Silver Warden ()
The Lightning Agent |
Evil shall be vanquished from this tower and it shall be our new base of operations. VIGILANTE'S ASSEMBLE!
Stepping to the side The Lightning AGent fires a ray of frost at Snapjaw.
Ray of Frost: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
Damage: 1d3 + 1 ⇒ (3) + 1 = 4
PBS
Ven Lorovox the Seeker |
A frozen beam springs from Lightning's pointed finger, smashing into the crocodile with surprising force. Tasskar, the Troglodyte king stands, and begins chanting a spell. Suddenly, at the ground around your feet, you see tiny spiderly legs reach up through the stone. Then another, and another, and a thousand more. Within a few seconds, there are thousands of tiny, venomous arachnids all over the place, biting and crawling all over the Wasp, the Silver Agent, and the Shadow, then retreating to stand behind the throne for cover.
and also a second save
ROUND 1
Lightning Agent ()
----------------------------------------------------
Tasskar the Troglodyte ()
----------------------------------------------------
Orlesk (), Red Rook (), The Wasp (), & Giacomo ()
----------------------------------------------------
Snapjaw (-4)
----------------------------------------------------
Union's Blade () & Silver Warden ()
The Wasp |
Fort Save: 1d20 + 1 ⇒ (2) + 1 = 3
"Ugh..." utters the Wask, as he struggles to even carry his gear. He drops everything and then rummages for an Alchemist's Fire. He holds it, waiting to see if the spiders come back out.
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d6 ⇒ (4, 6) = 10
Giacomo Casanova |