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Aubrey's Rise of the Runelords campaign

Game Master Aubrey the Malformed


12,601 to 12,618 of 12,618 << first < prev | 243 | 244 | 245 | 246 | 247 | 248 | 249 | 250 | 251 | 252 | 253 | next > last >>

male Human Shoanti Fighter 10 xp 80962

fort saves

1d20 + 10 ⇒ (4) + 10 = 14

1d20 + 10 ⇒ (8) + 10 = 18


male Human Shoanti Fighter 10 xp 80962

note to self: two levels drained.


Alwyn blasts a large sizzling chunk off the side of the wight's face. The result is even less pretty than it was before, but the undead guardian battles on.

Initiatives
Camlo 23
Hudak 15
Alwyn 12
Wight 11
Sefayll 9
Illes 6

I'll wait to see if Camlo comes in here, otherwise it's the wight.

Map updated.


Male Halfling Rogue/10 AC:23 HP:80{83} Dravite

atk: 1d20 + 17 ⇒ (19) + 17 = 36DMG: 1d3 + 2 ⇒ (3) + 2 = 5
crit? atk: 1d20 + 17 ⇒ (11) + 17 = 28DMG: 1d3 + 2 ⇒ (3) + 2 = 5

Sneak Attack: 5d6 ⇒ (4, 3, 6, 6, 2) = 21

Blead damage wont work, so no +5 this time...

Camlo shoots from the shadows.


Initiatives
Hudak 15
Alwyn 12+
Camlo 12-
Wight 11
Sefayll 9
Illes 6

Camlo can try to make another Stealth check, with a -20 penalty, to try and stay hidden follow his sniping attack.


The wight swings at Hudak with all its might.

Full attack and power attack
Attack 1 1d20 + 21 - 4 ⇒ (6) + 21 - 4 = 23 to hit, damage 3d6 + 9 + 12 ⇒ (5, 6, 1) + 9 + 12 = 33 plus level drain
Attack 2 1d20 + 21 - 4 ⇒ (19) + 21 - 4 = 36 to hit, damage 3d6 + 9 + 12 ⇒ (4, 3, 3) + 9 + 12 = 31 plus level drain
Attack 3 1d20 + 21 - 4 ⇒ (8) + 21 - 4 = 25 to hit, damage 3d6 + 9 + 12 ⇒ (6, 3, 2) + 9 + 12 = 32 plus level drain

Attack 2 is a critical threat: 1d20 + 21 - 4 ⇒ (11) + 21 - 4 = 28 to hit, damage 3d6 + 9 + 12 ⇒ (4, 4, 5) + 9 + 12 = 34

Sefayll.


Male Halfling Rogue/10 AC:23 HP:80{83} Dravite

Ok, why not.

Stealth: 1d20 + 28 - 20 ⇒ (13) + 28 - 20 = 21


hp 64/65; Effects:

Sefayll moves to get cover behind a tree. S10, please

She casts scorching ray against the undead creature.

Touch attack #1: 1d20 + 6 ⇒ (14) + 6 = 20
Fire damage: 4d6 ⇒ (6, 3, 3, 4) = 16 and burn for 2 points of damage for 1d4 ⇒ 2 rounds if he fails a DC 18 Reflex save.

Touch attack #2: 1d20 + 6 ⇒ (4) + 6 = 10
Fire damage: 4d6 ⇒ (5, 2, 6, 1) = 14 and burn for 2 points of damage for 1d4 ⇒ 3 rounds if he fails a DC 18 Reflex save.

I don't know if the burning damage would stack if he failed both - I assume not.


male Human Shoanti Fighter 10 xp 80962

Hudak's at -46 hp.

time of death: 10:21 pm central.


The wight hacks down Hudak.

MEDIC!

Illes.


Male Human (Shoanti) Cleric 10

Difficult tactical situation, this - I need to get to Hudak within one round, but I have to enter the wight's AoO zone... And after it AoO's me, it will certainly cut me down on its turn. Also, Hudak's so f~%@ed up that Breath of life has a very real chance of not being sufficient to return him to life.


For Breath of Life to work you'd need to cure 31 points of damage - that's a slightly above average roll. Might be a Raise Dead job. We've not had one of those before... On the other hand, I'd be surprised to see Alwyn hesitate too much for his brother. Also, remember - moving into a threatened space doesn't provoke an AoO, it's moving out of it, so if you make a defensive casting check you should be OK.


HP 68/53, AC 21, T 12, FF 19, CMD 19 Performance 30/23

"What the-" Illes mutters when the wight drops Hudak in the span of a few seconds. He shouts, "Hey! Put that down! It's dangerous!"

Grease on the wight's sword. Reflex DC 17 to avoid effect. Fail = drop it. If greased and dropped, save to retrieve/use every round for 10 minutes.


Actually, looking at the damage the wight did, it would have knocked Hudak out with the second attack (the one that critted). Since I don't normally have monsters follow up and kick someone who is down except in very unusual cases - and this isn't one of those - the wight wouldn't have made the last attack that actually killed Hudak. So subtract 34 damage from Hudak, which makes him alive but unconscious and bleeding out on -12 hit points.

The wight will move forward 5'.

Reflex save 1d20 + 6 ⇒ (6) + 6 = 12

The wight's sword drops from its grasp, and a look of surprise crosses what's left of its ruined face.

Hudak may bleed on his turn - which is better than the alternative. Alwyn.

Map updated.


male Human Shoanti Fighter 10 xp 80962

"I can still bleed, you bastard!!!"

hudak says to nobody.


Male Human (Shoanti) Cleric 10

No move. I'll do a quick positive energy channel. Hudak recovers 5d6=19 hit points, getting him back to 7 hp.


Camlo. For reference, the wight knows exactly where you are.


male Human Shoanti Fighter 10 xp 80962

Look around. Stay down.

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