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Aubrey's Rise of the Runelords campaign

Game Master Aubrey the Malformed


13,351 to 13,387 of 13,387 << first < prev | 258 | 259 | 260 | 261 | 262 | 263 | 264 | 265 | 266 | 267 | 268 | next > last >>

Will save 1d20 + 7 ⇒ (9) + 7 = 16

The redcap drops his weapon.

If you want useful intelligence, you are not going to get anything in the next six seconds. You might need to cast a spell.


hp 54/65; Effects: Mage Armor

I assume she would recognize that Charm Person is not going to work on the redcap.

Sefayll debates the situation, then decides to cast a charm on the diminutive fellow.

Charm Monster, Will DC 21


Will save 1d20 + 7 ⇒ (15) + 7 = 22

"Fock yoo!" yells the redcap and it scampers off down the tunnel.

Ah well, he might have been a useful Charmed cohort. Nevermind.

End of combat. 2,400xp each.


What next?


Male Halfling Rogue/10 AC:23 HP:62{83} Dravite

"Do we carry on down the caverns?


Male Human (Shoanti) Cleric 10

"I have exhausted most of my strength and could use a rest. Having said that, I think it would be a good idea to try to figure out where these caves go and if they lead into the giant fortress. Once we determine this, we can return to the cave and prepare for the next step."


Male Halfling Rogue/10 AC:23 HP:62{83} Dravite

Camilo nods agreement, then assuming no one else speaks up, moves forward again..

perception: 1d20 + 14 ⇒ (7) + 14 = 21


OK, if you are heading forward... Survival checks, please.


Male Human (Shoanti) Cleric 10

Survival Alwyn 14+7=21.

Survival Aid Another from Hudak 11+0=11.

Thus, the result so far is 23.


Male Halfling Rogue/10 AC:23 HP:62{83} Dravite

Survival: 1d20 - 1 ⇒ (9) - 1 = 8


hp 54/65; Effects: Mage Armor

Sefayll's idea of making a survival check is to follow the big Shoanti brothers. :P

Survival (untrained) aid another: 1d20 + 1 ⇒ (19) + 1 = 20


The adventurers continue to wind through the low, narrow tunnels.

Perception checks, DC 20:

Spoiler:
There's light up ahead, and the tunnels seem to be getting bigger.


Male Halfling Rogue/10 AC:23 HP:62{83} Dravite

Perception: 1d20 + 14 ⇒ (9) + 14 = 23

"Looks like we are on our way out, there's light ahead. May want to be quiet." Camlo whispers before continuing to move forward.

Stealth: 1d20 + 28 ⇒ (4) + 28 = 32


Camlo moves ahead to scout.

Camlo:

Spoiler:
The narrow tunnel opens out into a much larger chamber, perhaps forty feet across and twenty feet high. There are tall, wide exits to the north and east, as well as the small tunnel he has approached from entering to the south-west.

The cave is cluttered by tiny mounds of carefully sorted junk—bones, scraps of armor, broken weapons, stones, dead rats, and chitin harvested from large vermin. Close by, a net hammock hangs from a pair of stalagmites. In it lounges a small reptilian humanoid with red skin, idly sharpening the head of its spear to a fine point.

Perception 1d20 + 16 ⇒ (6) + 16 = 22

It doesn't seem to notice Camlo.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 6/Physicist 3/Cartographer 1/Runner 1

Camlo will sneak back and then relay that information to the others...

Stealth: 1d20 + 28 ⇒ (7) + 28 = 35

"The narrow tunnel opens out into a much larger chamber, perhaps forty feet across and twenty feet high. There are tall, wide exits to the north and east, as well as the small tunnel he has approached from entering to the south-west.

"The cave is cluttered by tiny mounds of carefully sorted junk—bones, scraps of armor, broken weapons, stones, dead rats, and chitin harvested from large vermin.

"There's a reptilian thing in there too, lounging in a hammock with a spear. I don't think it saw me."


hp 54/65; Effects: Mage Armor

"Describe the reptilian to me. How large was it? Bipedal? Two arms, two legs, tail?"

Musing, "Maybe we have found an alternate entrance - those sound like doors sized for giants. Is this creature a pet, a guard, a prisoner?"


Male Human (Shoanti) Cleric 10

"Either way it might possess some valuable information. Perhaps this is a worthwhile target for your mind magicks, Hellknight?"


Male Halfling Rogue/10 AC:23 HP:62{83} Dravite

"It was human-ish shaped (humanoid) and sharpening it's claws on it's spear, so intelligent enough to use weapons... It didn't look liek a pet, or prisoner. But if it's a guard, it's a lazy one."


I probably ought to clarify, since Camlo would probably know this - it's a kobold.

OK, what's the plan?


hp 54/65; Effects: Mage Armor
Alwyn Agnarrson wrote:
"Either way it might possess some valuable information. Perhaps this is a worthwhile target for your mind magicks, Hellknight?"

"Possibly. Camlo, do you think you can lure him to us or would it be better to go to him? It will be difficult for me to not be detected if he's paying any attention at all."


Male Halfling Rogue/10 AC:23 HP:62{83} Dravite

"I can give it a try, trow some stones, make some noise, draw him through the caves a bit? Something like that?"


OK, let me know what the plan is.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 6/Physicist 3/Cartographer 1/Runner 1

Camlo's plan would be to get back to where he can see him. Then catch his attention by throwing a stone near him, then move back, making some lose stones make a noise as he goes, so the thing follows. I'm guessing there'd be a few stealth checks in there to not be seen despite being heard.


hp 54/65; Effects: Mage Armor

Clarification question: Would Charm Person and Hold Person work on a kobold based on creature type?


Male Human (Shoanti) Fighter 10

They do - they work on any Humanoid creature (now including giants!).


OK, please execute the plan. Stealth check from Camlo, please.


hp 54/65; Effects: Mage Armor

Sefayll prepares to cast charm person on the kobold after Camlo baits it into the tunnel.


Male Halfling Rogue/10 AC:23 HP:62{83} Dravite

Stealth: 1d20 + 28 ⇒ (8) + 28 = 36


Camlo creeps back up the tunnel until the kobold comes into view. It is still sharpening its spear while humming to itself.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 6/Physicist 3/Cartographer 1/Runner 1

Camlo sets himself up out of sight but off to one side, then throws a small stone so it makes a clatter towards the other side, to get it's attention, but have that attention aimed away from Camlo.

Of course, if it's a narrow tunnel, he'll stay back and throw forward sort of thing....


The kobold sits up in its hammock and peers down the tunnel.

Perception 1d20 + 16 ⇒ (3) + 16 = 19

Seemingly not having spotted Camlo, it climbs nimbly down and begins trotting up the tunnel to investigate, spear in hand.


Male Halfling Rogue/10 AC:23 HP:62{83} Dravite

Camlo will follow behind it in that case, keeping quiet and hanging back a bit so that when it gets to the others he can rush it from behind.

Stealth just in case: 1d20 + 28 ⇒ (16) + 28 = 44


hp 54/65; Effects: Mage Armor

Sefayll awaits the creature around a blind corner, ready to cast when it comes into view. She's pushed and cajoled the others into remaining farther back down the tunnel to avoid scaring it. She makes no attempt to hide herself and simply sits cross-legged on the floor while she waits hoping that she seems less of a threat.

Seeing it before Camlo is a bit disconcerting, however, which might affect her reaction time as she casts the spell.

Initiative: 1d20 + 3 ⇒ (4) + 3 = 7


The kobold trots round the corner and finds Sefayll.

1d20 + 2 ⇒ (19) + 2 = 21

It barely misses a beat as it howls a war cry and charges straight at the seated wizard.

1d20 + 22 + 2 ⇒ (2) + 22 + 2 = 26 to hit, damage 1d4 + 8 ⇒ (3) + 8 = 11

Sefayll can cast her spell now, though she'll need a Concentration check as she has a raging kobold right next to her now.


hp 54/65; Effects: Mage Armor

Sefayll narrows her eyes, but stays with the original plan. Without standing, she expertly runs through the motions of a charm against her small adversary.

Concentration check, DC 17: 1d20 + 17 ⇒ (5) + 17 = 22

Charm Person, Will DC 18 to negate


Male Halfling Rogue/10 AC:23 HP:62{83} Dravite

Init: 1d20 + 7 ⇒ (8) + 7 = 15


Male Human (Shoanti) Fighter 10

Initiative Hudak 12+2=14.

Initiative Alwyn 10+1=11.

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