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Pathfinder Roleplaying Game


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Pathfinder Adventure Card Game


PaizoCon 2016

Aubrey's Rise of the Runelords campaign

Game Master Aubrey the Malformed


14,051 to 14,073 of 14,073 << first < prev | 272 | 273 | 274 | 275 | 276 | 277 | 278 | 279 | 280 | 281 | 282 | next > last >>

Need a few more initiative rolls.


HP 77/78, AC 21, T 13, FF 19, CMD 19(20) Performance 37/32

Init: 1d20 + 2 ⇒ (12) + 2 = 14


hp 87 of 87; effects active: mage armour (AC 20); gravity bow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

init: 1d20 + 4 ⇒ (15) + 4 = 19


Hp max: 107 (143 rage); Damage taken: 18; Rage remaining: 17 rounds

1d20 + 2 ⇒ (17) + 2 = 19


Male Human (Shoanti) Cleric 11

Initiative Alwyn: 1d20 + 1 ⇒ (13) + 1 = 14
Initiative Hudak: 1d20 + 2 ⇒ (7) + 2 = 9
Initiative Demiarchos: 1d20 + 2 ⇒ (11) + 2 = 13


OK, guess I need to draw a map. I'll do that tonight.


hp 87 of 87; effects active: mage armour (AC 20); gravity bow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile tries to identify what this thing is – presumably some type of construct – and what its strengths and weaknesses are.

Knowledge Arcana: 1d20 + 17 ⇒ (7) + 17 = 24


hp 87 of 87; effects active: mage armour (AC 20); gravity bow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Initiative list

Camlo: 22
Elisile: 19 +
Enga: 19
Sefayll: 17
Illes: 14 +
Alwyn: 14
Demiarchos: 13
Hudak: 9


It's a stone golem.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 20, FF 18, T 13, CMD 18; F 8, R 8, W 13; hp 72/72; Init +3; Perc +5; Effects: Mage Armor, Cold Resistance 10

Derp! I should have made the same check.

Knowledge (arcana): 1d20 + 19 ⇒ (16) + 19 = 35

OK, so she should know a thing or two about them. I didn't want to metagame just because I saw the answer to Elisile.

"Ack, these things are nigh impervious to magic. And the magic that might work if it uses standard design, I lack. It will shrug off a significant amount of damage unless you have an ultrahard weapon."


hp 87 of 87; effects active: mage armour (AC 20); gravity bow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

"Yes, stone golem," agrees Elisile. "None of my magic will impact it either. We just need to hit it as hard as possible ... and try not to be hit by it."


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 20, FF 18, T 13, CMD 18; F 8, R 8, W 13; hp 72/72; Init +3; Perc +5; Effects: Mage Armor, Cold Resistance 10

"Or outsmart it. If we could lead it off somewhere to it did not impede us, that would work as well as destroying it. Unfortunately, I cannot think of a way to do that."

All I can offer to do is shield myself and use my halberd to threaten and provide a flank for someone. Any missile fire I generate won't get past DR.


hp 87 of 87; effects active: mage armour (AC 20); gravity bow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

With gravity bow still running and deadly aim I can probably hurt it – just – but it won’t be much. Alwyn, Hudak and Enga should be able to do a reasonable bit of damage in melee even without adamantium weapons, especially if Illes can boost our damage output with inspire courage.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 20, FF 18, T 13, CMD 18; F 8, R 8, W 13; hp 72/72; Init +3; Perc +5; Effects: Mage Armor, Cold Resistance 10

We are losing our abilities in a war of attrition. We won't have anything left when we find Mokmurian at this rate...


Male Human (Shoanti) Cleric 11

Demiarchos' breath weapon is unimpeded by SR and will harm a golem. Hudak and Enga should carve huge chunks out of it too.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 6/Physicist 3/Cartographer 1/Runner 1

Sneak attack should hurt it too, if you can set up the flank...The Bleed damage bypasses damage reduction too, which seems odd against a stone golem, but hey ho...


A golem would be immune to bleed damage.

Golem init 1d20 - 1 ⇒ (11) - 1 = 10

Camlo: 22
Elisile: 19 +
Enga: 19
Sefayll: 17
Illes: 14 +
Alwyn: 14
Demiarchos: 13
Golem: 10
Hudak: 9

Always have nice punctuation, Mothy's initiative charts.

Map.

As you can see, this is an extension of the previous map. You are coming down the corridor C13-D21, so please place yourselves in those squares.

Camlo.


Male Halfling Rogue/11 AC:23 HP: 92{92} Dravite

Awww, you're so, like, sensible ;)

Starting from D19, double move to H26, using the Couldren as cover to hide.

Camlo moves forward drawing rapier as he goes.

Stealth: 1d20 + 29 ⇒ (18) + 29 = 47


hp 87 of 87; effects active: mage armour (AC 20); gravity bow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile will begin in C19. Enga will begin in D20.

Elisile casts haste on the group. It won’t affect Camlo unless he wants to delay until after she has cast, but should get everyone else depending on placement. IF Camlo does not appear to have suffered any ill effects by entering the room or moving near the caldron, she will then move to G20, stringing a masterwork adamantite arrow to her bow as she moves (I realised I have 10 of these on my character sheet).


Hp max: 107 (143 rage); Damage taken: 18; Rage remaining: 17 rounds

Enga rages and charges to L22, making a two handed power attack with her spear, with the benefit of haste and charge. She will also use her powerful blow rage power.

charge attack: 1d20 + 21 ⇒ (3) + 21 = 24 damage: 1d4 + 26 ⇒ (4) + 26 = 30


Hp max: 107 (143 rage); Damage taken: 18; Rage remaining: 17 rounds

ugh, rolled a 3. That's not going to cut it, is it?


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 20, FF 18, T 13, CMD 18; F 8, R 8, W 13; hp 72/72; Init +3; Perc +5; Effects: Mage Armor, Cold Resistance 10
Enga the Ratcatcher wrote:
ugh, rolled a 3. That's not going to cut it, is it?

Not with a longspear, no. That's a piercing weapon. j/k

Using a swift action to reduce arcane spell failure using arcane armor mastery feat.

Sefayll concentrates for a moment and casts shield before moving into the room. (She will end up in D21.)


Male Halfling Rogue/11 AC:23 HP: 92{92} Dravite

Camlo will delay for the haste if possible... That would be useful.

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