Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

You're completely right - only one ray until level 7.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Your reading of the spell is correct. I’m not familiar with all Vethran’s feats and class features, so I can’t say whether or not that +2 to CL is correct. Maybe he gets a higher CL when using evocations with the fire descriptor? I don’t really know what Focused Specialist, Energy Affinity and a couple of his feats give him.


Janosz Frogshanks wrote:
You're completely right - only one ray until level 7.

Wow! A planar visitor!


His character sheet says he gets a +2 CL in fire spells, which is a help, and accords with what I remember when he created the character and asked about that specific issue.

OK, Vethran needs to choose which target he fires his one Scorching Ray at.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Since Fate is likely to be busy for a little while, can I suggest that we assume for now one ray fired at Ripnugget?
If Fate later posts and confirms that two rays are ok, the second ray can be fired at gruesome as he originally suggested (whose init is much later in the sequence, so it shouldn’t require a significant retcon as long as Fate confirms before then). Despite the pillar at J9, Gruesome should still be a valid target, although she would get a +4 AC bonus from cover from the pillar (unless the pillar is actually greater than 5 foot in diameter and literally occupies the entire square). The cover bonus may make the second ray a miss anyway.


Male Human (Varisian) Wizard (Evoker) 9

My sincerest apologies. I thought that scorching ray was one ray per 3 levels, meaning I would get a second ray at CL 6th. Double checking it now, I see I was incorrect. I will not get a second ray until CL 7th. For the record, though, I am casting them at CL 6th now. I am 3rd level, Varisian Tattoo increases my CL for ALL Evocations by 1, and Energy Affinity and Fiery Burst combine for +2 CL to all Fire spells. Therefore, scorching ray (which is both an Evocation AND a Fire spell) is at +3 CL or CL 6th in my case. I apologize for my error. Yes, I will fire my one ray at Ripnugget. Next level, however, I will have the second ray. :D


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:
Janosz Frogshanks wrote:
You're completely right - only one ray until level 7.
Wow! A planar visitor!

Ooops. Didn't mean to kill the ambience or anything... Stupid multiple personalities.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Heh. Busy indeed! ;-)


Male Human (Varisian) Wizard (Evoker) 9
Elisile Starbrow wrote:
Heh. Busy indeed! ;-)

Absurdly busy at work, but not so much at home. :D

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Vethran Tallomane wrote:
For the record, though, I am casting them at CL 6th now. I am 3rd level, Varisian Tattoo increases my CL for ALL Evocations by 1, and Energy Affinity and Fiery Burst combine for +2 CL to all Fire spells. Therefore, scorching ray (which is both an Evocation AND a Fire spell) is at +3 CL or CL 6th in my case. I apologize for my error. Yes, I will fire my one ray at Ripnugget. Next level, however, I will have the second ray. :D

F#$~ing demented! :-))


Initiative reprised:
Vethran: 20
Squat: 19
Manic: 18++
Ripnugget: 18+
Davos:18-
Larken: 17
Elisile: 15
L'oj: 12
Dravite: 10
Alwyn: 10
Illes: 9+
Ripnugget's dog: 9-
Hudak: 8
Goblin mooks: 8
Gruesome: 7
Weasly: 4

Vethran's ray hits Ripnugget in the chest, leaving his armour scorched and eliciting a howl of pain. His clerical underling casts a spell, and Vethran feels his muscles freezing. DC 14 Will save, or be Held. Squat stays where he is for now.

His froth-mouthed sidekick storms over to where Larken and Elisile are fighting, and he hits Larken with his axe. The blow is astoundingly hard. 12 points of damage. Manic moves to L11.

Ripnugget moves to engage Hudak and Alwyn. The giant sword in his hands would look absurd except for the clear assurance with which he wields it and the grim purpose in his eyes. He pulls out a throwing axe as he goes, and hurls it at Alwyn as he gets close. Alwyn feels the breeze of it as he just manages to duck in time. Ripnugget moves to J10, throws and misses.

Davos.


Male Human (Varisian) Wizard (Evoker) 9

Will save: 19 + 4 = 23.

The Varisian's arcane will shrugs off the spell with little difficulty.


Davos appraises the newcomers to the battle and gives a quick nod in their direction, then he slides between the goblin and the dog-thing. Thrusting his hands forward, he channels the power of his goddess into a burst of fire.

5-foot-step to G10 and casts burning hands defensively.
Concentration check (1d20+7=25)
Burning Hands damage (3d4=8)
It should hit the dog, Ripnugget, and the mook at I11. It would also set the pillar at J9 on fire. DC 14 Reflex save for half.

Next round I will dole out some healing. Let me know who needs it most.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Larken is probably in pretty poor shape after that hit.


male Human Shoanti Fighter 10 xp 80962
Aubrey the Demented/Malformed wrote:


Ripnugget moves to engage Hudak and Alwyn. The giant sword in his hands would look absurd except for the clear assurance with which he wields it and the grim purpose in his eyes. He pulls out a throwing axe as he goes, and hurls it at Alwyn as he gets close. Alwyn feels the breeze of it as he just manages to duck in time. Ripnugget moves to J10, throws and misses.

Hudak points at Ripnugget and laughs long and mirthful.

"You throw like a little kobold!!!"


Davos Quaith wrote:
Davos appraises the newcomers to the battle and gives a quick nod in their direction, then he slides between the goblin and the dog-thing. Thrusting his hands forward, he channels the power of his goddess into a burst of fire.

The goblin drops to the ground, its clothes blazing. The dog, however, avoids most of the worst of the gouting flame.

Now Larken.


Male Human (Shoanti) Cleric 11

How's ol' Ripnugget doing?


Fine, thanks for asking. :-)


Male Human (Shoanti) Cleric 11

He's not curled up, begging for mercy after absorbing those two fiery blasts? Hey, a man must dream...


male Human Rogue 3 / Fighter 1

Okay... I think I have my map correct, but just to be sure, could someone check me?

I have:
Squat at H7
Horsechopper mooks at E8, H8, J7, E11, and L10
Goblin Bard at K7
Ripnugget at J10
Goblin Dog at I10
Manic at L11
Davos at G10
Illes at G13
Alwyn at I12
Elisile at M11
Larken at L12
L'oj and Dravite are still outside
Weasel goblin is invisible

I think there's still at least one dogslicer mook still standing, but I'm unclear as to where he's standing (somewhere around H-J11, I think)
Anyway... I'll run my turn as if this is correct. I don't think it'll matter in the long run.


Per my map, I have:
Squat at H7
Horsechopper mooks at E8, H8, J7, and L10. I presume E11 died or moved.
Dogslicer mook at I11.
Goblin Bard at K7
Ripnugget at J10
Goblin Dog at H10, not I10
Manic at L11
Davos at G10
Illes at G13 (on the roof). Vethran hasn't specified, but he is next to Illes up there somewhere.
Hudak at I12
Alwyn is a J12
Elisile at M11
Larken at L12
L'oj and Dravite are still outside
Weasel goblin is invisible


male Human Rogue 3 / Fighter 1

Larken gasps as the goblin's axe bites through his armor and deep into his side. As the weapon pulls free, pink bubbles form at the wound, eerily growing and popping in time to the boy's labored breathing.
A quick glance tells him that Elisile will be in truly dire straits if he disengages, so he drops into a more defensive stance and tries to keep the rabid creature's attention on himself. To help the creature in that, Larken actually works up an attack as well.
"Alwyn," he gasps, his free hand clasped over the gaping wound in his side, "We need some help over here. Elisile is pinned."

Fighting defensively (ac increases to 18)
Attack: 16r +7 +1(bardic) -4(defensive) = 20
Damage:5r +2 +1(bardic) = 8

FYI: down to 2 hp


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

For what its worth, my map matches Aubreys ... except I have an additional horse chopper too, but not in the position Larken's got him (G11 for me) ... lets just call him dead.


male Human Rogue 3 / Fighter 1

I was close


Larken slides his rapier into the raging goblin's thigh. Disconcertingly, it doesn't seem to particularly notice even as the blood wells up.

Elisile.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile attempts with limited success to stifle a scream through tightly clenched teeth as the goblin’s horse-chopper slashes through two layers of abjurations and into her unarmoured midriff. Her bow drops from her fingers, as one hand gropes for her abdomen, trying to help her damaged stomach muscles keep her guts within, whilst the other instinctively goes for her rapier.

Through the red haze she dimly notices Larken take a devastating hit from the manic looking bodyguard, but the boy fights desperately on, his eyes locking with the elf’s for a moment, as if affirming that he’s not leaving.

As Larken yells for Alwyn, Elisile stabs desperately at the manic goblin who just chopped at the young rogue. “Larken, withdraw,” she hisses in Varisian. Then, in common to the manic goblin: “Over here. Think you can kill an elf?” trying to keep the pain out of her voice as she stabs her rapier into his flank.

Attack Manic: 17+5+1 (bardic) = 23
Damage: 4+1 +1(bardic) = 6


Male Dwarf Ranger/7 XP- 35674

Dravite screams, "Larken, Elisile!! No!!" and moves forward, whipping out his hook as he moves toward the Manic goblin with murderous intent. His vicious hook whistles through the air toward his crazed foe.
1d20 8=15 to hit, 1d12 4=12 damage.

Dravite moves to K12, drawing his weapon as he goes and attacks the Manic guy in L11. If for some reason the manic one is killed, adjust my action to move 5' further and attack the dude in L10. I am gonna crash for the night so I posted before Lo'j, hope noone minds.


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:

Per my map, I have:

...
Dogslicer mook at I11.
...

He got crisped by Davos and his divine Burning hands spell.


Alwyn Agnarrson wrote:
Aubrey the Demented/Malformed wrote:

Per my map, I have:

...
Dogslicer mook at I11.
...
He got crisped by Davos and his divine Burning hands spell.

Noted, thanks.


Dravite swings wildly, but the goblin fends of his hook with a sweep if its shield.

Lo'j - and Gurney.


Male Human (Shoanti) Cleric 11

Here's my action before I turn in. If Lo'j moves to K11, I move to J11 and attack Ripnugget with the same dice rolls instead.

The screams from his right snaps Alwyn out of his rage. With newfound clarity of purpose, he throws himself at the raging goblin.

5' step to K11, attacking Manic. Attack roll 14+5+1(bard)+2(flank)-2(power attack)=AC 20, damage 11+3+1(bard)+3(power attack)+3(Lo'j's Master of tactics aura)=21 points of damage.

The otherworldly blade follows the goblin bard as she scuttles for safety before striking her with shocking speed and accuracy.

Round 2 of 3 for the Spiritual weapon. Attack roll 19+4=AC 23, crit confirm 13+4=17. Damage 5+1x2=12.


Lo'j (finally) marches into the hut. "Form up, men! Skirmish line! One, two! One two!" He sweeps in, taking in the situation at a glance. "Right, pincer movement - jump to it!" He and Gurney manoeuvre round the melee to attack the goblin dog currently molesting Davos.

Lo'j moves to H11, Gurney to G11, and attack Ripnugget's dog. Gurney misses, Lo'j hits for 5 points of damage.


Alwyn Agnarrson wrote:

The screams from his right snaps Alwyn out of his rage. With newfound clarity of purpose, he throws himself at the raging goblin.

5' step to K11, attacking Manic. Attack roll 14+5+1(bard)+2(flank)-2(power attack)=AC 20, damage 11+3+1(bard)+3(power attack)+3(Lo'j's Master of tactics aura)=21 points of damage.

The otherworldly blade follows the goblin bard as she scuttles for safety before striking her with shocking speed and accuracy.

Round 2 of 3 for the Spiritual weapon. Attack roll 19+4=AC 23, crit confirm 13+4=17. Damage 5+1x2=12.

Alwyn delivers a massive blow to the side of the frothing goblin's head, strong enough to kill an ox. Blood, teeth, an ear and bits of scalp and tongue spray across the hut floor. But the goblin grins through a mask of his own gore, flaps of detached skin hanging horribly from its face, and turns to face the Shoanti cleric.

Meanwhile, the shimmering greatsword bonks the skanky goblin bard on the head, and she flops down, her skull fractured.

As a point to note, Spiritual Weapon crits like a spell (i.e. on a 20) not like the weapon it resembles. But it is still enough to take down our singing friend.

Illes.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

From the hole Illes surveys the flow of the fight looking for a target, but instead he sees Larken terribly injured, but cornered and still fighting. "Fry em Veth! I'm going in." He jumps through the hole, draws his wand and hustles over to the younger Varisian. "Over here Larken!" he gestures waving the boy over.

MA: Jump down to G13, Move to J13
Tumble vs DC 15 to land softly: 9+6 = 15
MA: Draw wand clw
I left a 5' gap so Larken could step out of threatened squares by stepping to meet me.
Bardic Music 3/5 rounds


The rat-dog chomps down on Lo'j's arm and growls. 8 points of damage.

Hudak.


male Human Shoanti Fighter 10 xp 80962

Hudak steps to J11, hewing at the mighty Ripnugget.
r8+7+1=16; damage r8 +4+1=13.
He has no confidence in the swing.

"Magic axe, my left buttcheek," is all he says...
what a waste of an 8 in damage...


Hudak's axe narrowly misses the goblin lord. "You fight like a little girl, Shoanti. Maybe I make you my woman before I kill you," he grates.


male Human Shoanti Fighter 10 xp 80962

`...mother...`


Male Dwarf Ranger/7 XP- 35674

Hee-Heh! Ya be right dere Chief! Oy! 'Fight like a girl' he said...Hudak's gonna be a gobbo's bit@h! Hee-hhaa!


male Human Shoanti Fighter 10 xp 80962

"Laugh it up, fuzzball!!!"


male Human Shoanti Fighter 10 xp 80962

can you tell I've watched 4 of the six Star Wars movies in the last week and a half?


The goblin footsoldiers move up to defend their leaders. One hits Gurney a glancing blow - 1 point of damage - and another hits Alwyn only slightly harder - 2 points of damage. The mook in E8 moves to F10, H8 to I10 and J7 to K10. However, Davos gets an AoO on the one moving to I10 - if he kills him it will have no difference on the damage outcome above.

The priest of Norgorber steps behind Ripnugget and casts a spell on the goblin warlord. Meanwhile, the weasly-looking goblin is still nowhere to be seen.

Squat moves to J9. Spellcraft, DC 16:

Spoiler:
Squat cast Shield of Faith on Ripnugget.

Listen check, DC 26:

Spoiler:
You hear a rustling of an invisible, but not totally silent, adversary near Hudak.

Back to the top, and Vethran.


Male Dwarf Ranger/7 XP- 35674
Hudak wrote:
can you tell I've watched 4 of the six Star Wars movies in the last week and a half?

SpikeTV? Yeah, me too. Still working on the last 2 on the DVR. The gobbo chief says "Hudak, I am your father."

Failed the listen.


male Human Shoanti Fighter 10 xp 80962

listen; r6
"Dravite, clam up your snitchy piehole so's I can hear!!!"

My boy is all about the dom choopas and the CLOM choopas.


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:
As a point to note, Spiritual Weapon crits like a spell (i.e. on a 20) not like the weapon it resembles. But it is still enough to take down our singing friend.

The SRD sez: "The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you and has the same threat range and critical multipliers as a real weapon of its form" - which is why a spiritual sword is so great. Not that it made a difference here.

Aubrey the Demented/Malformed wrote:
Squat moves to J9.

That's the pillar. Did you mean I9?


Male Human (Shoanti) Cleric 11

Missed both the Spellcraft and the Listen check. Blah!


I'm pretty sure it doesn't say that in the PHB, unless it was a 3.5 change. Whatever, it seems to penalise or advantage those with specific deities and therefore weapons.


Male Human (Shoanti) Cleric 11

I agree about the penalise/advantage point. If you want to rule that Spiritual weapon only crits on a 20, that's fine - also, I'll be casting it a lot, so it's good to know. SRD link is here.


Male Dwarf Ranger/7 XP- 35674

My 3.5 PHB(which I bought right after 3.5 came out) says the same as the SRD.
Just thought I would put that out there as I had it in hand for my game tonight.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Spellcraft: 20+10 = 30
Listen: 1+5 = 6

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