Illes Elandru |
Kn Religion: 1d20 + 15 ⇒ (13) + 15 = 28
"I'm gonna go out on a limb here and say that a stone giant wizard trying to revive the tradition of the Runelords and organize a regimented army of giantkind might pique your interest? It certainly has ours. We aim to kill that Rune Lord loving wizard and put an end to his plans."
Diplomacy Aid: 1d20 + 18 ⇒ (9) + 18 = 27
Alwyn Agnarrson |
"Onward indeed!" Alwyn slams his skull mask back in place; he then reaches out and tears his hand open on the great beast's spiked armour. Bleeding freely, he draws Gorum's sword-and-stone symbol on his breastplate before smearing a huge, bloody handprint on the faceplate of his sinister-looking helmet. "To slaughter!"
Sefayll Valerian |
Sefayll spares a glance at Elisile and Camlo indicating much the same sentiment before she slips her eyeless mask into place once more.
Aubrey the Demented/Malformed |
Sorry, I've had a bit of a beast of a cold, which while not preventing my fingers from working a keyboard didn't exactly help with my powers of inspiration. Managed to avoid a cold all winter, get one just as the weather turns better.
Just a note: Demiarchos' plate mail isn't just for show. His barding is +1 plate mail, and the armour spikes are also +1 weapons (in which he has proficiency). This gives him he gets a +10 armour bonus for his barding, giving him an overall AC of 27 (overall +9 since the maximum DEX bonus for full plate is +1 v his DEX bonus of +2). However, his movement is reduced to 30'. He's +19 to hit with his armour spikes and they do 1d6+8 damage, but he can attack with his spikes OR his bite, not both in a round, since he doesn't have hands to wield them as an off-hand weapon (so he is usually best off biting, but there might be exceptions).
Aubrey the Demented/Malformed |
Demiarchos steps out of the troll cave in which he was summoned and sniffs the air. "Alwyn Agnarsson, I smell blood and chaos. Ha! I'm beginning to like you!" He then howls, the sound echoing off the cavern walls, before turning and padding towards the spiral ramp.
With the demented hound in front, the group descend the twisting tunnel. The walls begin to show evidence of having been worked and shaped by hand, until after several hundred feet the workmanship becomes obvious.
Knowledge (Architecture & Engineering), DC 15:
The gradual change from natural cavern to worked stone is finally complete after the long spiraling descent into the depths. The walls here are regular but strangely rounded—hard angles have been polished away to smooth corners, rendering the entire area somewhat disorienting to look upon. With no hard lines defining edges of rooms, the place seems subtly alien.
The path splits. In one direction, the entire corridor appears to be blocked by an ancient collapse, but the other way is clear.
Elisile Starbrow |
“Well – stealth and subtlety are not options going forward,” Elisile whispers to Camlo as they follow the others forward.
At the junction, the clear passage looks like the obvious way forward (and presumably the way that Enga will lead?), but as the group passes the blocked passage, Elisile calls for a brief halt while she quickly searches the ancient cave-in for any hidden ways forward or things of interest, asking Camlo to keep an eye out for traps.
Perception: 1d20 + 18 ⇒ (3) + 18 = 21
Camlo Zenovia |
Perception: 1d20 + 15 ⇒ (18) + 15 = 33
Stealth: 1d20 + 29 ⇒ (1) + 29 = 30
"Oh no, this lot making racket just make it easier for little old me to go unnoticed until I get a good position."
Camlo grins, keeping quiet as much as he can, but looking out for traps.
Aubrey the Demented/Malformed |
Camlo detects no traps. The cave-in looks impassable, so they turn the other way. They can see a pair of double doors stands in the opposite wall of a larger room as they approach along the corridor. The floor is made of glossy, polished black and gray marble. To the left, what might have once been another exit has long since caved in. Yet nothing in the room compares to the curious effect that its walls have — looking into the room, it’s bizarrely impossible to judge the chamber’s exact dimensions. Any wall looked at directly remains stable, but everywhere else through peripheral vision the walls seem to stretch away into impossibly infinite gulfs, as if the room itself were somehow “unhooked” from its own physicality.
However, most pertinent is the obese giant, its skin carved with sihedron runes, which jerks into life when it catches sight of the adventurers and approaches, club raised.
Sefayll Valerian |
Knowledge (Engineering): 1d20 + 13 ⇒ (15) + 13 = 28
Sefayll pauses to examine the stonework. "Ancient, indeed. This is the style of Ancient Thassilonian work. Amazing that it has survived so long, to an extent. Our foe did not choose this location on accident, I'm sure."
Aubrey the Demented/Malformed |
Giant 1d20 ⇒ 11
Initiative
Elisile, 24
Enga, 20+
Alwyn, 20-
Demiarchos, 15
Camlo, 12
Giant, 11
Illes, 9
Sefayll, 6
Hudak, 5
Map. Basically, you are approaching down the corridor into the room. Opposite is a set of closed doors. To the right is a corridor blocked with fallen rubble (the black is the rubble).
Elisile.
Enga the Ratcatcher |
Enga rages (free action), then moves to F9 (a single move with her speed of 35 should get her there), and attacks the giant with her spear.
two handed Power Attack: 1d20 + 18 ⇒ (20) + 18 = 38 ; damage: 1d4 + 22 ⇒ (2) + 22 = 24
EDIT - crit confirm roll:
two handed Power Attack: 1d20 + 18 ⇒ (9) + 18 = 27 ; damage: 1d4 + 22 ⇒ (1) + 22 = 23
Elisile Starbrow |
I hope so! I'm guessing that this guy's rune tattoos offer him some kind of magical protection, so hopefully the crit will confirm. We also completely forgot your earlier idea of not going into this weirdass room, so maybe Enga and Alwyn get shunted to another plane or something before they reach him ...
Aubrey the Demented/Malformed |
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Enga and Alwyn charge into the room. Its space-bending properties don't seem to bother them too much, focussed as they are on the giant. But Demiarchos is very bothered. Rather than vomiting flame, the hound simply vomits and gives a very un-warlike squeak as he shrinks in size from the size of a buffalo to the size of a wolfhound.
Demiarchos is Nauseated and shrunk one step from Large to Medium.
The giant is up next - I'll do that tonight.
Elisile Starbrow |
"Well ... that was unexpected," mutters Elisile. Knowledge Arcana or Spellcraft check to figure out what happened to Demiarchos. Is this a spell, a trap, a planar breach, something else?
1d20 ⇒ 11 + 17 for Knowledge Arcana (result of 28) or +19 for Spellcraft (result of 30), as applicable.
Aubrey the Demented/Malformed |
First, the giant gets an AoO against Alwyn.
Club 1d20 + 16 ⇒ (7) + 16 = 23 to hit, damage 2d8 + 13 ⇒ (6, 4) + 13 = 23
Next it gets its actual turn - full attack against Enga.
Club 1 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31 to hit, damage 2d8 + 13 + 6 ⇒ (6, 8) + 13 + 6 = 33
Club 2 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26 to hit, damage 2d8 + 13 + 6 ⇒ (3, 3) + 13 + 6 = 25
Initiative
Elisile, 24
Enga, 20+
Alwyn, 20-
Demiarchos, 15+ (Nauseated, shrunk to Medium size)
Alwyn 15
Enga 15-
Giant, 11+
Camlo 11
Illes, 9
Sefayll, 6
Hudak, 5
We seem to have missed out Camlo in the excitement - he's up next.
Eilisile:
Camlo Zenovia |
I wondered if you'd notice
Camlo is out of sight at the stat of his movement, so I'd like to move forward and sneak attack from hiding behind the now not so big dog....
Camlo moves forward carefully with his crossbow in hand.
Stealth to remain hidden: 1d20 + 29 ⇒ (19) + 29 = 48
Atk hand crossbow: 1d20 + 18 - 4 ⇒ (15) + 18 - 4 = 29
Dmg: 1d3 + 2 ⇒ (3) + 2 = 5
Sneak Attack: 6d6 + 6 ⇒ (6, 2, 4, 1, 2, 3) + 6 = 24The +6 is bleed damage
Enga the Ratcatcher |
Enga can't take too many more hits like that. It would be good if we have a way to boost Hudak's will save or make him immune to the room's effect so that he can safely get into melee.
Alternatively, everyone could withdraw back to the corridor and try to get the giant to follow.
Elisile Starbrow |
“There’s some sort of extra-planar effect on this room,” says Elisile as she nocks an arrow to her bow, “though I’m uncertain of its exact nature. See how the walls seem to stretch away in the peripheral? It has something to do with what happened to Alwyn’s companion – he has become smaller because he is both close to us and much further away, perhaps. It likely takes a strong will to resist the effect. I would guess that the giant’s runic tattoos protect it.”
Aubrey the Demented/Malformed |
Elisile Starbrow |
ithuriel is busy at the moment (as per his post in the other thread) and it looks as if this giant may be on its last legs; as such, let's have Illes delay for the moment while we wait to see if someone else can finish it off.
Sefayll Valerian |
Sefayll considers her options. "Physical combat seems the best method. I suspect the runes on his skin also protect him from magic. They don't appear to help him from arrows."
As she says this, she readies and loads her crossbow. She doesn't normally have it readied, so I think it is going to take her whole action to get it loaded.