Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Male Human (Shoanti) Cleric 11

Well, that's one way to use a 19...

"Lemme see." Alwyn leans over the crouching wizard and mutters his own cantrip. "That looks like a Gebbite skull mask, a powerful and rather sinister magical item."

It's a Mask of the skull. I'll wear it if nobody else wants it.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

"Yes, yes, of course." She turns it over as she examines it, new respect evident. "I have never seen one of Gebbite make before, but I have heard of them. The illustrations I have seen were all from more northerly tribes and had a ... primitive cast to them. Per their reputation, sinister is an apt description. I don't think I'd care to try it on, myself."

And I'm pretty sure my helm uses the head magic item slot, anyway.


The adventurers make their way through the air towards the river. A brisk airwalk of about fifteen minutes leaves them over the river.

Perception checks, DC 15:

Spoiler:
You spot two cave mouths on the cliff beneath the fortress.


Male Human (Shoanti) Cleric 11

Perception 6+14=20.

"Caves - two of them, actually. Let's try the top one - it is easier to climb down than up if we need to do that, after all."

As we march, I've healed up myself, Camlo and Hudak. I've scratched 34 charges of my CLW wands (the storm giant got some big hits in).


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Geography: 1d20 + 13 ⇒ (15) + 13 = 28

"I wonder how likely it would be that either cave provides another way into the fortress..."


Sef: you think I'm going to answer that one?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Alwyn Agnarrson wrote:
As we march, I've healed up myself, Camlo and Hudak. I've scratched 34 charges of my CLW wands (the storm giant got some big hits in).

Thank You!


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5
Aubrey the Demented/Malformed wrote:
Sef: you think I'm going to answer that one?

According to my loremaster ability it leads directly to Mokmurian's bedchambers. ;)


Damn you!


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Male Human (Shoanti) Cleric 11

Was Logue involved in writing this adventure? If so, I don't know if I want to find Mokmurian's bedroom... :§


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight
Aubrey the Demented/Malformed wrote:
Sef: you think I'm going to answer that one?

It was of more general intent - whether caves in this area were more or less likely to extend back into the solid rock or if they would be shallow depressions. I wasn't expecting a discourse of the extent of the tunnel, if tunnel there be, without having explored it first.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

So we have a plan. Head to the caves and follow the tunnel to Mokmurian's totrure-bedroom. Let's go!


Sefayll Valerian wrote:
Aubrey the Demented/Malformed wrote:
Sef: you think I'm going to answer that one?
It was of more general intent - whether caves in this area were more or less likely to extend back into the solid rock or if they would be shallow depressions. I wasn't expecting a discourse of the extent of the tunnel, if tunnel there be, without having explored it first.

It is geologically possible.


Alwyn Agnarrson wrote:
Was Logue involved in writing this adventure? If so, I don't know if I want to find Mokmurian's bedroom... :§

It's a Wolfgang Baur adventure, so the sexual perversion qotient is quite low.

Another Perception check, please.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Perception: 1d20 + 14 ⇒ (14) + 14 = 28+5 vs traps


Male Human (Shoanti) Cleric 11

Perception Alwyn 11+14=25.

Perception Hudak 9+0=9.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

"You know, it is possible one of those caves will provide a less-guarded entry to the fortress."


Male Human (Shoanti) Cleric 11

"Well, that would be very convenient. Let's go find out, shall we?"

Aubrey the Demented/Malformed wrote:
Alwyn Agnarrson wrote:
Was Logue involved in writing this adventure? If so, I don't know if I want to find Mokmurian's bedroom... :§
It's a Wolfgang Baur adventure, so the sexual perversion qotient is quite low.

Sure, but his name sounds suspiciously German...


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

"Huh, well it seems like an awfully obvious security problem that whoever built this fortress would have noticed if it led inside. Imagine if we can see those caves from here..." Illes shrugs, "but anything beats those front gates. I'm all for checking it out."


Alwyn and Camlo:

Spoiler:
There are two cave mouths in the cliff below the fortress, and there is a nearrow shingle strand at the base of the drop. The first cave is about 250' above the river. The second is about fifty feet above the river. However, you spot the familiar bat-winged shape of an yrthak emerge from it and take to the wing along the gorge.


Male Human (Shoanti) Cleric 11

"There." Alwyn points down into the gorge. "One of those damnable dragon-things, coming out of the lower cave. Let's make for the top cave; there might be more of them in the lower one."


Male Halfling Rogue/11 AC:26 HP: 92{92}

"Yep, I agree."

stealth: 1d20 + 28 ⇒ (18) + 28 = 46


Out of curiosity, is Camlo hiding behind individual air molecules as there isn't much cover up here? I mean, it's a good roll, but not that good.

The group Air Walk towards the higher cave. The sun is a glow behind the eastern peaks and the aerial view over the valley of Jorgenfist and the gorge beneath it is impressive. The details of the fortress gradually reveal themselves as the light improves. The tower has many intricate details, the whole in a slick black stone, giving it a sinister appearance. It is presumably ancient, built on an epic scale and not resembling anything built by the more recent civilisations in the area, but shows little sign of wear. The other towers are much more utilitarian, with big slots for rock-throwing.

Perception checks, please.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Not all stealth is about sight ;) If you don't need it, don't use it shheesh ;)

Perception: 1d20 + 14 ⇒ (7) + 14 = 21


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Well, you don't make much noise walking in the air unless you are Aled Jones.


Male Human (Shoanti) Cleric 11

Perception Alwyn 10+14=24.

Perception Hudak 11+0=11.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

"They are only a security concern if your enemies can reach them. Perhaps they are confident that those they fear cannot fly. Or they are arrogant enough to not realize they actually need to consider guarding every route. Or if they are not truly unguarded. The yrthak is a formidable guard..."


Sefayll's words are unfortunately prophetic as, with a rustle of wings, another yrthak swoops from behind to attack.

Yrthaks are big and not exactly stealthy, so the DC was only 10. Unfortunately, Sefayll's helmet seems to interfere with her vision... Surprise round, though only Sef is actually surprised. I'll set out a map, though it's not like it'll have much on it since you are in midair sort-of over the gorge. In the meantime - please roll initiative.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Init: 1d20 + 7 ⇒ (20) + 7 = 27

Camlo will move out to the side, if possible, to try to get somewhere to flank.

Because Init is a useful use of a natural 20.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Init: 1d20 + 2 ⇒ (14) + 2 = 16

Cam- you almost definitely beat it in Init. You could get in a ranged sneak before it becomes not flat footed on its turn if it is within 30'


Male Halfling Rogue/11 AC:26 HP: 92{92}

For some reason I always assume that things are not-flatfooted if they know I'm there... but yeah, you are right. Let's see where it comes up and do that.


Oops, forgot Illes. But he's not surprised. And good advice, although getting close enough might be a problem as yrthaks are primarily ranged combatants.


Male Human (Shoanti) Cleric 11

Initiative Alwyn 11+1=12.

Initiative Hudak 12+2=14.


Male Human (Shoanti) Cleric 11

Initiatives:
Camlo 27!
Illes 16
Hudak 14
Alwyn 12
Sefayll surprised
Yrthak


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Initiative: 1d20 + 3 ⇒ (11) + 3 = 14


Map updated.

Not exactly the trickiest map ever. You are all Air Walking somewhere O-Z/15-25. Assume you and the yrthak are all at the same altitude, although that can obviously change as the battle commences. You are about three hundred feet in the air over the gorge.

Please place yourselves, and also don't forget that you are subject to the restrictions of the Air Walk spell and don't have full manoeuvrability like with a Fly spell. And this is a surprise round, so single actions only.

1d20 + 6 ⇒ (12) + 6 = 18

Initiatives:
Camlo 27
Yrthak 18
Illes 16
Sefayll 14+ (surprised)
Hudak 14-
Alwyn 12


Male Human (Shoanti) Cleric 11

No access to the map.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Same


Try it now.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll is going to be somewhere in the middle to back of the group, so I will need to see where the rest are first. I assume we are traveling right-to-left prior to the yrthak's arrival? Or are we traveling top-to-bottom and he's coming from the side?


It's swooping in behind you, so assume right-to-left as the general direction of travel.


Male Human (Shoanti) Cleric 11

I'm in U20. Hudak starts in R16.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

R19


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

U15


Male Halfling Rogue/11 AC:26 HP: 92{92}

Put Camlo in W17, he was up front with Alwyn.I make that also just at the 30ft range for sneak attack/point blank shot :)

Atk: 1d20 + 17 ⇒ (4) + 17 = 21 dmg: 1d3 + 2 ⇒ (3) + 2 = 5 Sneak Atk: 5d6 + 5 ⇒ (5, 2, 3, 2, 1) + 5 = 18The last 5 of those being bleed damage


Camlo's shot is wide. It replies with a sonic burst that cracks the air around the halfling. It then swoops lazily to one side, preparing for another attack.

Sonic lance, range 60', on Camlo
1d20 + 12 ⇒ (5) + 12 = 17 to hit v Touch AC, damage 8d6 ⇒ (4, 6, 3, 4, 3, 1, 1, 4) = 26

Illes.

Map updated.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Camlo dodges below the blast unharmed...


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

"Ack! Where did that come from! End this quick! Nothing flashy! No firework shows for the army below!"

Haste: (all of us)
+1 attack
+1 AC (dodge)
+1 Reflex (dodge)
+speed & extra attack


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Hudak


Male Human (Shoanti) Cleric 11

"Wo-hoooo!" Hudak, exulting in his ability to run mid-air, sprints after the yrthak.

Airwalking = walking on land. So, off he goes! Charge to X12 before pounding the thing using 3-point Power Attack. Attack roll 11+21+2(charge)+1(haste)-3(Power Attack)=AC 32, damage 1d10+19+9(PA)=35.

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