Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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male Human Shoanti Fighter 10 xp 80962

Perception 1d20 ⇒ 12


Alwyn can hear the shouts of more ogres, alerted by their now-deceased fellows.


Male Human (Shoanti) Cleric 11

"There are more coming. Let's find a spot where we won't get surrounded."

Are we still on rounds? If so, Sefayll is up.


male Human Shoanti Fighter 10 xp 80962

I was thinking Dravvy at I 17, me stay put, Alwin at L17, and the other two in back?


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

Sefayll steps closer to the statue (L13) and concentrates on detecting thoughts from the tunnel ahead, hoping to get an idea of how many creatures are within.


We are still on rounds.

Initiatives
Camlo 21
Dravite 16+
Sefayll 13
Alwyn 12
Hudak 5

Sefayll:

Spoiler:
Ogre thoughts incoming.

There is more muffled yelling but no ogres show themselves yet.

Alwyn, then Hudak.


For the DM's eyes only:

Spoiler:
Ogre 1 1d20 - 1 ⇒ (19) - 1 = 18
Ogre 2 1d20 - 1 ⇒ (1) - 1 = 0
Ogre 3 1d20 - 1 ⇒ (2) - 1 = 1
Ogre 4 1d20 - 1 ⇒ (3) - 1 = 2
Ogre 5 1d20 - 1 ⇒ (1) - 1 = 0
Ogre 6 1d20 - 1 ⇒ (13) - 1 = 12
Ogre 7 1d20 - 1 ⇒ (6) - 1 = 5
Ogre 8 1d20 - 1 ⇒ (3) - 1 = 2
Ogre overseer 1 1d20 ⇒ 8
Ogre overseer 2 1d20 ⇒ 7


Male Human (Shoanti) Cleric 11

New page, new map.


Male Human (Shoanti) Cleric 11

Triple move to P23.

'udak!


male Human Shoanti Fighter 10 xp 80962

O 23 for Hudak I reckon.


There is the rumble of ogre voices as a mob of them tumble into view.

Initiatives
Camlo 21
Ogre 1 18
Dravite 16+
Sefayll 13
Alwyn 12+
Ogre 8 12-
Ogre overseer 1 8
Ogre overseer 2 7
Hudak 5+
Ogre 7 5-
Ogre 4 and Ogre 8 2
Ogre 3 1
Ogre 2 and Ogre 5 0

Camlo.

Map updated.


male Human Shoanti Fighter 10 xp 80962

"Only 8? I HAVE BEEN CHEATED!!!"


Male Human (Shoanti) Cleric 11

"And here they come! TASTE THE STEEL OF GORUM, degenerates!"

Again, don't forget your boosts. I have +3 AC and Bull's Strength, and Hudak and Dravite have +2 ACs.


male Human Shoanti Fighter 10 xp 80962

right on


Male Human (Shoanti) Cleric 11

So - Dravite, Camlo and Sefayll hang back and use their missille weapons, while Hudak and I anchor the front?

Aubrey - can Dravite see the ogres from his current position? They are big fellas, so I assume they get no cover from me or Hudak?


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Good grief, fellas! I positioned myself here because you were going to put the front line back about 25'! I can't see them from here! Aubrey's right - I'm going to need to start reading YOUR thoughts!


Male Human (Shoanti) Cleric 11

To be like a Shoanti, you must think like a Shoanti. Or just read their thoughts, I guess.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight
Alwyn Agnarrson wrote:
To be like a Shoanti, you must think like a Shoanti. Or just read their thoughts, I guess.

That presupposes that the Shoanti in question is thinking... ;-)


Camlo.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo is *only* going to be effective at range if you can someone keep them without their Dex modifiers..... I need to sneak attack or I'm basically a level 1 archer.

Camlo edges forward, reloading his crossbow as he goes.

Move to Q21, reload


To answer Alwyn's question, you don't provide cover to the ogres. However, his field of fire is a bit restricted due to the cavern walls at the moment.


The nearest ogre charges at Alwyn.

1d20 + 7 + 2 - 1 ⇒ (20) + 7 + 2 - 1 = 28 to hit, damage 2d8 + 7 + 3 ⇒ (5, 8) + 7 + 3 = 23
EDIT: Crit confirmation: 1d20 + 7 + 2 - 1 ⇒ (1) + 7 + 2 - 1 = 9 to confirm, extra damage 2d8 + 7 + 3 ⇒ (4, 7) + 7 + 3 = 21

Map updated.

Dravite, then Sefayll.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

5ft Step to M19

Dravite, moves and fires at the Ogre with his bow.

+1 Composite Longbow of Giant Bane(+3str)-+9/+4atk,1d8+8 dmg,X3,ranged 110',Piercing(Manyshot-+9{2arrows}/+4 ) (+2 vs Giants +2d6 bane)(Deadly Aim= -2 to hit, +4 damage) +11/+6 atk, 1d8+4 dmg w/o Deadly aim

[ooc]Attacks-NOTE +2 damage vs. humans, +4 dmg vs. giants, +1atk & +2dmg vs. large or bigger creatures,+1 atk vs. orcs/goblinoids, +2d6 on charge [/'ooc]

Atk1: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 DMG: 1d8 + 4 + 4 ⇒ (1) + 4 + 4 = 9
Atk1: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19 DMG: 1d8 + 4 + 4 ⇒ (6) + 4 + 4 = 14


OK, Fakey's character sheet is quite a personal thing and I've had problems deciphering it myself. However, while your attacks are correct as far as they go, some things to consider are:
- Manyshot. He can get an extra attack at his highest bonus. There are no penalties associated with this, so he might as well have it.
- Deadly Aim. I get the impression you simply decided to dispense with this this round for greater accuracy, but otherwise he takes a -2 penalty to hit for an extra 4 damage per attack.
- Bane weapon. His bow is a Giant Bane one, so each attack against a giant (like an ogre) gets an extra +2 to hit and does 2d6 extra damage. You can either add the +2 to each attack, or we can assume you were using Deadly Aim, in which case the -2 from Deadly Aim cancels out the +2 from the Bane effect (leaving you with the attack bonus you have there) and an extra 4 damage per hit.

You can apply this this round if you like assuming Sefayll doesn't act first. Dravite is a giant-killing machine so we should let him do his thing.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I thought that *was* manyshot! Extra roll below. Deadly aim I ignored, and I wasn't sure Ogres were giants, so I ignored that. So:

Atk1 Extra Damage from bane/deadly aim: 2d6 + 4 ⇒ (4, 6) + 4 = 14
Atk2 Extra Damage from bane/deadly aim: 2d6 + 4 ⇒ (2, 6) + 4 = 12

Atk3: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32 DMG: 1d8 + 4 + 4 + 4 + 2d6 ⇒ (6) + 4 + 4 + 4 + (6, 1) = 25
Atk3crit confirm: 1d20 + 11 + 1 ⇒ (8) + 11 + 1 = 20 DMG: 1d8 + 4 + 4 + 4 + 2d6 ⇒ (5) + 4 + 4 + 4 + (6, 4) = 27

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

The first two shots kill the ogre, can you target any others from where you are as the last shot would kill another?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I can see Ogre 2, but it's past 3 corners, so it would have a reasonable amount of cover.


Ah, but you rolled a 20.... And anyway, he has Greater Precise Shot so cover means nothing.

I can't see the map, so I'll have to trust you if he's really managing to shoot round a corner.

Two arrows finish off the first ogre. The second doesn't even get to see Dravite before the third arrow plunges into its eye socket.

Ogres 1 and 2 down.

Sefayll.

Map updated in due course.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

It took a ruler pressed against my screen to be sure, but hey, Ogres are big right? ;)


If needs must, we can rely on a ricochet.


Map updated.

Sefayll.


Male Human (Shoanti) Cleric 11

"Huh. He got lucky." Alwyn glances down on the big dent the ogre's blow left in his shoulder guard; the massive humanoid then topples backwards with Dravite's arrows sticking out of its face. "Not for long, though."

Did we agree on whether bane weapon damage doubles with Manyshot?


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:
OK, Fakey's character sheet is quite a personal thing and I've had problems deciphering it myself.

Me too. I think I covered most of the moving parts here:

Vattmona wrote:

"Hae some bolts, ye mawkit heidthebaws!" Dravite steps a little closer to the onrushing ogres and lets his arrows fly.

5' step to J31 before firing on O1. He's using Deadly Aim and Multishot (Dravite doesn't have Rapid Shot, and O1 is too far away for Point Blank Shot).
Attack 1 (w/Multishot): 11+9+4(favoured enemy)+1(Big Game Hunter feat)+2(Giant Bane bow)-2(Deadly Aim)=AC 25, damage 2d8+6+8(Favoured enemy)+4(Big Game Hunter)+8(Deadly Aim)+4d6(Giant Bane bow)=11+6+8+4+8+15=52.
Atttack 2: 13+4+4+1+2-2=AC 22, damage 1d8+3+4+2+4+2d6=5+3+4+2+4+8=26.


I think Bane doubles - it isn't precision damage and pretty much everything except sneak attack is doubled.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Sefayll moves forward (N18) and continues concentrating on the ogres' thoughts - and 'listening' for any others that might be yet unseen.

I need one in closer range to try what I have in mind. If one survives, I'll try it out. And nice shootin', Dravite. Wow!


Alwyn.


Male Human (Shoanti) Cleric 11

I'm casting Cure moderate wounds on myself. Damage recovered 2d8+10=20.


There are shouts and yells from the back of the ogre pack. One of the ogres moves forward gingerly.

Map updated.

Hudak.

Initiative, updated for fatalities
Camlo 21
Dravite 16+
Sefayll 13
Alwyn 12+
Ogre 6 12-
Ogre overseer 1 8
Ogre overseer 2 7
Hudak 5+
Ogre 7 5-
Ogre 4 and Ogre 8 2
Ogre 3 1
Ogre 5 0


Male Human (Shoanti) Cleric 11

"Come on, you goblin-loving weaklings! There are just a couple of us - what are you afraid of?"

This is why I learned Giant - so I could yell crude insults to ogres.


male Human Shoanti Fighter 10 xp 80962

Gingerly charge to R 27 and stab his ogre ass.

Lunge+Pow Atk
1d20 + 18 ⇒ (5) + 18 = 23

damage
1d10 + 28 ⇒ (1) + 28 = 29


Hudak runs forward and gingerly disembowels the ogre. Unfortunately, it's too stupid to realise that is it dead yet.

Map updated.

Ogre mob incoming. I'm thinking of making this corridor difficult terrain as the corpses pile up.


The ogres bunch up as they try to reach the Shoanti warrior.

Ogres 7 and 8 can't really get to Hudak. Ogre 4 will move through them, provoking an AoO from Hudak in the process. What happens next will depend on whether Hudak downs Ogre 4 or not.

Hudak's AoO.

Map updated.


male Human Shoanti Fighter 10 xp 80962

AOO

1d20 + 18 ⇒ (20) + 18 = 38

damage
1d10 + 28 ⇒ (10) + 28 = 38


male Human Shoanti Fighter 10 xp 80962

crit confirm

1d20 + 22 ⇒ (6) + 22 = 28

more damage
1d10 + 28 ⇒ (8) + 28 = 36

Hudak cuts the ogre in half at the midsection. Unless it's so fat that it's physically impossible. Then he just does him like that guy who ate the mint in The Meaning of Life and his guts blow all over the place.


It's a mess when Hudak finishes with the ogre. There are bits all over the place, more dripping off the ceiling, and the Shoanti is painted head to foot in gore. But the other ogres take the chance to surround him.

Not enough actions left to attack.

Camlo.

Map updated.


male Human Shoanti Fighter 10 xp 80962

stuffem in there!


male Human Shoanti Fighter 10 xp 80962

Ogre O'seer,......gingerly stepping,......are these Irish ogres?


Male Human (Shoanti) Cleric 11

W00t! BTW, Dravite should delay until after me this turn.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Do you want Sefayll to wait for whatever you have planned, also?


male Human Shoanti Fighter 10 xp 80962

I think that Cam should flank and spank 3, then Al should whack 5 and then Dravite can mow 6 down, which I'd appreciate because he attacks before me. Then Sefayll can take out any of them that doesn't get taken out, or move up and spank 7 and/or 8.....

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