Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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male Human Shoanti Fighter 10 xp 80962

Z-AA 42-43
if it so happens I had the time to quaff yon potion of enlarge Hudak.

"BIG JOBS!!! GET OUT OF MY TOWN!!!"


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

"HEY! We don't come to your caves and wreck the place! Uh, Maybe that one time, but still... cut it out!!!"

AD46
I rolled the wrong knowledge before. Nature would apply to the bears, but it was only a 14.
Kn Local (The Giants) 1d20 + 10 ⇒ (15) + 10 = 25


They are stone giants. I'm not aware of a Knowledge (Local - Giants) application for that skill, but I salute your creativity.

One of the giants yells something in a voice like falling rubble.

If you speak Giant:

Spoiler:
"Bring us your greedy souls!"

Also, Perception DC 25:

Spoiler:
The giants seem to have Sihedron rune tattoos.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Local covers monster knowledge for humanoids. Giants are humanoids. It does seem a little bizarre though. I figured they would be monstrous humanoids.
No problem if you want to lump them somewhere else. I was just looking back and thought I had made a mistake.


I think it's more for their communities. If you cared, I'd be cool with it telling you their tribal affiliations, but not maybe tactical information like abilities which would fall under Knowledge (Nature) for me.


Still waiting for Alwyn, Vethran and Camlo.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Perception: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17 includes hangover penalty

Knowledge (Nature): 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24 includes hangover penalty

"They are still a little too far away for me to muddle their minds. Perhaps I should start with the fireball. Has Mage Tallomane told you what his opening tactic will be, Master Elandru?"

Spells in effect: Haste, Mage Armor, Shield
Current AC: 22


Male Human (Shoanti) Cleric 11

Put me in AD 44.

Alwyn peers blearily at the big fellas. "Cayden F#*~ing Cailean. That's a lot of beef."

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Camlo in AE45


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Oh- maybe I'm in luck then because I didn't really care about their stat block in this instance. I was wondering if they are normally hostile enough to humans to go village raiding. If this is just what they do or extremely odd.


This is odd - stone giants are normally peaceful, not war-like.


Map updated.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

"I thought you studied us woman? Vethran's opening move is always FIRE!"


Male Halfling Rogue/11 AC:26 HP: 92{92}

"Not to mention his mid-game, and to be fair, it usually ends in fire too...."


Giant 1, Bear 1 and Bear 2: 1d20 + 2 ⇒ (10) + 2 = 12
Giant 2, Giant 3, Bear 3 and Bear 4: 1d20 + 2 ⇒ (16) + 2 = 18

Initiatives:
Giant 2, Giant 3, Bear 3 and Bear 4 18+
Vethran 18-
Hudak 15
Sefayll 9
Giant 1, Bear 1 and Bear 2 12+
Alwyn 12-
Camlo 8
Illes 4

The giants are oddly dextrous, and seem to beat you guys in initiative dead-heats.

Still waiting for Vethran's position.

Map.


Awaiting Vethran.


Male Human (Varisian) Wizard (Evoker) 9

Call it S40 at about 40' elevation. However, my initiative modifier is +3, which is higher than the +2 the giants have... is this related to the "oddly dextrous" comment you made?


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight
Illes Elandru wrote:
"I thought you studied us woman? Vethran's opening move is always FIRE!"

The armored mage gives Illes a level look. "Yes, I studied reports of your tactics. Written by magic-ignorant lackwits that were fortunate to accurately describe fire as hot. That is irrelevant. I expect Mage Vethran to use fire, but on who?"


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo just giggles and keeps up his jog, enjoying not being left behind.


Initiative updated:
Vethran 18+
Giant 2, Giant 3, Bear 3 and Bear 4 18-
Hudak 15
Sefayll 9
Giant 1, Bear 1 and Bear 2 12+
Alwyn 12-
Camlo 8
Illes 4

Vethran. Got a feeling this might smart.

Map updated.


Male Human (Varisian) Wizard (Evoker) 9

Producing a pinch of foul-smelling excrement rolled in sulfur from his pouch, the seasoned evoker grins wickedly as the giants approach. "Let's see how tough these giants are..."

With a forceful pronunciation, Vethran gestures towards the encroaching giants and releases his signature spell, a tiny bead of fire that rockets forth before detonating in the midst of the furthest group.

Empowered fireball centered on AK-AL/5-6, which should hit both giants and both bears. 15d6 + 4 ⇒ (4, 2, 1, 4, 6, 5, 1, 5, 5, 4, 4, 1, 3, 4, 1) + 4 = 54 fire damage, Reflex save DC 21 for half.

Immediately after releasing his payload, the mage dives down behind the relative cover of the Red Dog Smithy and out of sight.

Moving downward to land on the ground in T38.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

"Ah, that's what I wanted to know. Near or far."


Reflex saves:
Giant 2 1d20 + 6 ⇒ (20) + 6 = 26
Giant 3 1d20 + 6 ⇒ (16) + 6 = 22
Bear 3 1d20 + 8 ⇒ (20) + 8 = 28
Bear 4 1d20 + 8 ⇒ (18) + 8 = 26

Whoah! - those are dexterous giants.

Vethran hurls down one of his powerful fireballs before sensibly retreating to cover, but the giants and bears somehow evade the worst of it. The infuriated bears reply by hurtling down Festival Street, fur scorched and jaws frothing. The giants manoeuvre to keep further apart, throwing rocks at their visible enemies.

Giant 2 moves and throws a single rock at Hudak. Giant 3 does a 5' step and throws two rocks at Alwyn and Hudak.
Giant 2 - Hudak: 1d20 + 11 ⇒ (1) + 11 = 12 to hit, damage 1d8 + 12 ⇒ (3) + 12 = 15
Giant 3 - Hudak: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14 to hit, damage 1d8 + 12 ⇒ (3) + 12 = 15
Giant 3 - Alwyn: 1d20 + 11 - 2 ⇒ (7) + 11 - 2 = 16 to hit, damage 1d8 + 12 ⇒ (6) + 12 = 18

The bears move up, but don't attack as they don't have the actions.

Hudak.

Map updated.


Male Human (Varisian) Wizard (Evoker) 9

At least you seemed to exhaust all of the luck out of the dice with those Reflex saves and didn't manage to hit anyone with rocks as a result. Still, holy crap!


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

Ditto that. Wow!


male Human Shoanti Fighter 10 xp 80962

Hudak ducks one rock; leaps over another.

Damn I'm good!

Damn Bear!

Hudak lays into the ursid, still scared of the mauling thing that can swat a man's face off with a claw even though he's the size of a bear at the moment hisself.

Two handed, power attack!!!

1d20 + 18 ⇒ (4) + 18 = 22

damage1d10 + 26 ⇒ (6) + 26 = 32

Haste:
1d20 + 18 ⇒ (11) + 18 = 29

damage1d10 + 26 ⇒ (2) + 26 = 28

1d20 + 13 ⇒ (20) + 13 = 33

damage1d10 + 26 ⇒ (5) + 26 = 31


male Human Shoanti Fighter 10 xp 80962

crit confirm
1d20 + 13 ⇒ (16) + 13 = 29
more damage 1d10 + 26 ⇒ (1) + 26 = 27


male Human Shoanti Fighter 10 xp 80962

fighters suck, right?


Hudak hacks the nearest bear to bits with his giant-sized sword. His face is safe for the moment.

Bear 3 down. Meh - wizards. Got a 5' step if you want it. Otherwise, Sefayll.

Map updated.


Enchantress 8/Oracle (flame) 1/Hellknight Signifier 2; AC 24, FF 21, T 15, CMD 19; F 8, R 9, W 14; hp 72/72; Init +4; Perc +6; Irresistible Demand 7/8; Effects: Flying disk, Overland Flight

A confusion spell centered on Ursine Número Uno will catch his neighbors, so I will go for that. I believe she's in range without moving, but it's hard to be sure on this little screen. Let me know if she needs to move first and I'll figure out where she goes.

The normally-armored mage notes the reduced effectiveness of the fireball and decides to go with her strengths instead of the fireball she'd prepared. Will save 21 negates

Dark Archive RPG Superstar 2013 Top 32

Not that he needs the help, but don't forget, Heathy, when Hudak is enlarged the base damage of his bastard sword goes up from 1d10 to 2d8 since it grows with him!


Will saves:
Giant 1 1d20 + 7 ⇒ (6) + 7 = 13 - confused
Bear 1 1d20 + 4 ⇒ (18) + 4 = 22
Bear 2 1d20 + 4 ⇒ (13) + 4 = 17 - confused

Giant 1 1d100 ⇒ 30
Bear 2 1d100 ⇒ 24

The giant affected by Sefayll's begins yelling, though not in any recognisable language. The bears seem unaffected, and follow their fellows into the fight down the road, though more warily.

Map updated.

Alwyn.


male Human Shoanti Fighter 10 xp 80962

Shift to AA BB 41 and 42.

That much closer to unleashing the Hudak attack.

Dark Archive RPG Superstar 2013 Top 32

Vatters said he was on vacation in the discussion thread and likely wouldn't be around for a bit. As it's been two days, should I go ahead and take a turn for him?


I think he's about, as he's posted on the other thread.


Male Human (Shoanti) Cleric 11

Alwyn lays into the bear towering over him.

No move. Full attack on bear 4.
Attack 1: 11+10+1(haste)-2(hangover)=AC 20, damage 2d6+5+8(Destructive smite special ability)=23
Attack 2: 13+5+1(haste)-2(hangover)=AC 17, damage 2d6+5=12
Attack 3 (bonus from haste): 10+10+1(haste)-2(hangover)=AC 19, damage 2d6+5=16


Alwyn gets some good blows in but he's still woozy from the night before and his attack is less puissant than it might have been.

Camlo.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Move Action: Acrobatics: 1d20 + 20 ⇒ (3) + 20 = 23 vs it's CMD to move to AG44 to flank with Alwyn.

Standard Action: Rapier: 1d20 + 13 + 1 - 2 ⇒ (3) + 13 + 1 - 2 = 15 Punching Dagger: 1d20 + 12 + 1 - 2 ⇒ (10) + 12 + 1 - 2 = 21

Damage for punching dagger: 1d3 + 5d6 + 5 ⇒ (2) + (3, 6, 1, 5, 4) + 5 = 26 last 5 is bleed damage

Waht crap rolls, I'm guessing the rapier wont hit the bear, hoping the punching dagger will


OK, a bit confused here - if it's standard action you can only make a single attack (with the rapier, presumably, which misses) you can't do two-weapon fighting as that requires a full-attack action. Unless I'm missing something concerning your build.

And, I'm afraid, it's CMD is 26 so it gets to swat you.
Claw: 1d20 + 13 ⇒ (3) + 13 = 16 to hit, damage 1d6 + 7 ⇒ (6) + 7 = 13.
Fortunately you aren't the only one with crap rolls.

Map updated.

Camlo weaves round the furry behemoth in front of him to try and stab it in its rump, but his usual economy of movement is hampered by alcoholic poisoning and he narrowly avoids a paw bearing long sharp claws.

Illes.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Fair enough. I wasn't sure about the TWF an a standard attack. It doesn't seem to say anywhere around the TWF if it's limited to a full round action, like other stuff does. Next time!


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

"What was that northman? I thought Shoanti kept bears like this for guard dogs! Show it who's boss!" Illes tries to dart, but more stumbles in with his rapier, gritting his teeth against the pounding headache. His thin little blade looks like a toothpick compared to the bear.

MA: Inspire Courage (with Badge) +4 attack / +4 damage (competence), +4 vs fear/charm (morale)
5' step to AE45
SA: Rapier, hungover, hasted, inspired: 1d20 + 8 - 2 + 1 + 4 ⇒ (10) + 8 - 2 + 1 + 4 = 21
Damage: 1d6 + 2 + 4 ⇒ (5) + 2 + 4 = 11


Illes jabs the bear with his blade, but it doesn't penetrate far.

Map updated.

Vethran.


Male Human (Varisian) Wizard (Evoker) 9

Lifting his feet off the ground once more, the mage abruptly turns around behind the smithy and flies close to the ground.

Move to AA-44, 5' elevation.

From his new vantage behind the party, the mage simply narrows his eyes in the direction of the remaining bears and suddenly brings forth a crackling wall of cohesive lightning between the party and the remaining threats.

Using my school ability to create an elemental wall (as wall of fire, but electric) starting in AA-35 and running all the way to AW-35. The active side of the wall is facing the bears. Bear 1 & 2 are within 10' of the active side of the wall. The wall is opaque and blocks line of sight both ways, 20' high. Both bears take 2d4 ⇒ (3, 4) = 7 electric damage. There is no save against this damage.


The bear is bloodied but still powerful and its launches itself at Alwyn.

Full attack:
Claw 1: 1d20 + 13 ⇒ (2) + 13 = 15 to hit, damage 1d6 + 7 ⇒ (3) + 7 = 10
Claw 2: 1d20 + 13 ⇒ (2) + 13 = 15 to hit, damage 1d6 + 7 ⇒ (1) + 7 = 8
Bite: 1d20 + 13 ⇒ (9) + 13 = 22 to hit, damage 1d8 + 7 ⇒ (1) + 7 = 8
If either of the claws hits it gets a free grapple attempt: 1d20 + 19 ⇒ (13) + 19 = 32 v Alwyn's CMD.

Bear in mind, you can't see anything on the other side of the wall, and the giants are less than 20' tall so they can't see over and you can't see them. You also don't actually know where they are now. I'll update that part of the map when someone can see what's going on on the other side of the wall.

Hudak.

Map updated.


male Human Shoanti Fighter 10 xp 80962

Shifting to AB AC 41-42.

attacking the remaining bear with much fury and furious anger.

two handed power attack;

1d20 + 16 ⇒ (11) + 16 = 27 damage 1d10 + 26 ⇒ (5) + 26 = 31

1d20 + 16 ⇒ (16) + 16 = 32 damage 1d10 + 26 ⇒ (7) + 26 = 33

1d20 + 11 ⇒ (16) + 11 = 27 damage 1d10 + 26 ⇒ (10) + 26 = 36


male Human Shoanti Fighter 10 xp 80962

Bear in mind........heh heh.


Like Fatey said, your weapon damage is now 2d8, not 1d10, due to your large size. But anyway...

Hudak's blade bites deep and the second bear collapses.

Bear 4 down. Sefayll.


male Human Shoanti Fighter 10 xp 80962

Hudak needs him a bear man cloak


male Human Shoanti Fighter 10 xp 80962

oops!

2d8, heathy!!! 2d8!!!!

dumbass....


male Human Shoanti Fighter 10 xp 80962

"Bear left on Festival Street!!!!! GROOOOOOOOOOOOOAH!!!

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