Aubrey the Demented/Malformed |
Aubrey the Demented/Malformed |
Camlo:
1d20 + 10 ⇒ (1) + 10 = 11 to hit, damage 1d8 + 6 ⇒ (2) + 6 = 8 and on a hit it gets to make a trip attack:1d20 + 10 ⇒ (10) + 10 = 20 v CMD.
Vethran Tallomane |
Move to K22. Sending the spectral hand after T2. Touch attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12 vs. touch AC. That's probably not going to do it. :(
Aubrey the Demented/Malformed |
Illes Elandru |
Scryers:
Well hell. I think I have to voluntarily fail casting silence before it completes because despite its super long range I can't see far enough to place it somewhere useful now. I hadn't noticed that those were stairs.
Also it turns out every offensive spell I have is short range (except silence). Hadn't noticed that before either.
Move to I20
Diplomacy 1d20 + 17 ⇒ (15) + 17 = 32
Sense Motive 1d20 + 10 ⇒ (19) + 10 = 29
Aubrey the Demented/Malformed |
Illes Elandru |
Scryers:
Aubrey the Demented/Malformed |
Scryers:
The fleeing thug freezes like a statue, his forward momentum causing him to crash down to the bottom of the flightr of stairs. The other miscreant keeps running, to the top pof the stairs and left into a corridor.
T1 Held.
Initiative:
Vethran 20
Illes 19
Alwyn 17
Thugs 16
Sefayll 13
Hudak 4
Sefayll.
Illes Elandru |
Aubrey:
Sefayll Valerian |
Not terribly good with the flight rules, but it appears that to turn around will cost 10' of speed and a Fly DC 20 check. If the stairs are steeper than 45 degrees, that will require a second DC 20 check.
Turn Around: 1d20 + 15 ⇒ (2) + 15 = 17
Fly Uphill: 1d20 + 15 ⇒ (20) + 15 = 35
Not actually sure what the first failure will mean...
Aubrey the Demented/Malformed |
Scryers:
Sefayll Valerian |
Fly: 1d20 + 15 ⇒ (6) + 15 = 21
Fly: 1d20 + 15 ⇒ (9) + 15 = 24
Sefayll Valerian |
Edit: That's only one move action. 60' more feet after that, so L12, I believe.
Aubrey the Demented/Malformed |
Aubrey the Demented/Malformed |
Camlo:
The shadow mastiff pack-leader growls in irritation at Camlo's seeming imperviousness to its attacks. It snaps at him angrily.
1d20 + 10 ⇒ (3) + 10 = 13 to hit, damage 1d8 + 6 ⇒ (6) + 6 = 12 and on a hot it makes a 1d20 + 10 ⇒ (20) + 10 = 30 attack v CMD to trip.
Alwyn Agnarrson |
Scryers:
Run to K20. Damned heavy armour.
Aubrey the Demented/Malformed |
Scryers:
As Alwyn lumbers up the stairs the thug sprints down the corridor above, yelling to raise the alarm. He halts in a far room from which the howling emanated, the distant torchlight visible, and more voices are raised in reply.
Sefayll.
Initiative:
Vethran 20
Illes 19
Alwyn 17
Thugs 16
Sefayll 13
Hudak 4
Sefayll Valerian |
Delaying. Is there torchlight in the hall we are about to enter? Or only in the room at the end?
Hudak |
Scryers:
I'm going to step betwixt Veth and them, if Veth wants to send a hail mary fireball down the hall; I don't feel like overextending with so many backstabbing types there. Or, I might just stay put if Veth can cast from behind the corner here; I don't feel like being an arrow magnet needlessly. Either way, I don't feel like charging that big a group.
Vethran Tallomane |
Move to AV-14. Casting empowered fireball centered on O-P/13-14. That should hit K, T10, S1, S2, S3, S4, T2, T4, T5, T6, and T7. 15d6 + 4 ⇒ (5, 1, 6, 2, 3, 2, 2, 5, 4, 3, 1, 5, 2, 5, 1) + 4 = 51 fire damage, Reflex DC 21 half.
Sefayll Valerian |
Aubrey the Demented/Malformed |
Scryers:
Vethran Tallomane |
Aubrey the Demented/Malformed |
Vethran:
Vethran Tallomane |
Illes Elandru |
Scryers:
Illes breaks into a run down the corridor and calls out, "Hold back. I'm about to step up the tempo."
Double move to AQ 26
Haste incoming as long as we aren't all too spread out to make it viable.
Illes Elandru |
Scryers:
Initiative:
Vethran 20
Illes 19
Alwyn 17
Thugs 16
Sefayll 13
Camlo 10
Hudak 4
Aubrey the Demented/Malformed |
Right, my old friend procrastination has been by...
Thugs 4 to 9: 1d20 + 4 ⇒ (14) + 4 = 18
Thugs 10 to 13: 1d20 + 4 ⇒ (7) + 4 = 11
Thugs 14 to 18: 1d20 + 4 ⇒ (12) + 4 = 16
The Black Mark: 1d20 + 9 ⇒ (4) + 9 = 13
Karlissa: 1d20 + 6 ⇒ (19) + 6 = 25
Marl: 1d20 + 4 ⇒ (1) + 4 = 5
Grugnar: 1d20 + 1 ⇒ (10) + 1 = 11
Initiative:
Karlissa: 25
Vethran: 20
Illes: 19
Thugs 4 to 9: 18
Alwyn: 17
Thugs 1 to 3: 16+
Thugs 14 to 18: 16-
The Black Mark 13+
Sefayll: 13-
Thugs 10 to 13: 11+
The hounds: 11
Grugnar 11-
Camlo: 10
Marl 5
Hudak: 4