Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Male Halfling Rogue/11 AC:26 HP: 92{92}

Keep to the boat until a couple of hours walk outside Magnimar, then get off, and wander into town Slowly.

Possibly split those who aren't going to Magnimar at that point....


Male Human (Shoanti) Cleric 11

More or less. Still, isn't it a bit risky for just Vethran and Illes to stay behind in Magnimar by themselves?


My understanding was that, with Camlo heading north to see the Shoanti, Elisile was going to be with Veth and Illes. So a 50-50 split in the party. That would leave the northern party a bit light on arcane power, but the southern party would be reasonably powerful is possibly a bit on the brittle side.


Male Human (Varisian) Wizard (Evoker) 9

The original plan was to have Alwyn keep a sending prepared and keep Vethran up to date on the other group's progress and position. In a pinch, between sending and Vethran's soon-to-be-acquired teleport, Vethran can come to the Shoanti group's aid in the blink of an eye so long as they aren't more than 900 miles away.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes has been slouching in a corner half asleep throughout most of the planning with a broad brimmed hat over his eyes. He rouses enough to mumble, "Pointy ears can just reshape her face once we get to Magnimar right? I can make me and Vethran whoever we want to be for a good hour and a half at a time. The polearm is trickier though. I could make it something else, but it will still be a long pole type thing and the first thing to distract me will reveal it."


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Camlo Zenovia wrote:

Keep to the boat until a couple of hours walk outside Magnimar, then get off, and wander into town Slowly.

Possibly split those who aren't going to Magnimar at that point....

Let's do it. Murchins shouldn't put up too much of an argument after we saved his ship.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Aubrey the Demented/Malformed wrote:
My understanding was that, with Camlo heading north to see the Shoanti, Elisile was going to be with Veth and Illes. So a 50-50 split in the party. That would leave the northern party a bit light on arcane power, but the southern party would be reasonably powerful is possibly a bit on the brittle side.

Let's stick to that unless anyone has had a change of mind.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

“Pointy ears?” Elisile arches a delicate eyebrow and looks sidelong at the Varisian. “You are correct about my spell though … although it will only last a little over five minutes, twice that if I prepare an extended version, which I will go and do now. Enough to see us un-noticed through the gates. I suggest that when we land, we purchase a cart or wagon from an outlying farm or hamlet, and lay the polearm within amongst lengths of firewood. That way it should not attract attention – either from the authorities or the Sczarni, as we pass through the gates.”

If there are no objections lets make that the plan.


male Human Shoanti Fighter 10 xp 80962

"Let's go see some Shoanti...."


The next day, the Otter sets off for the final leg of the trip to Magnimar. The river meanders in a long loop south, then west, and then north-west towards the sea. Unwilling to dawdle long, Captain Murchins hails a fishing boat out of a village ten miles from the city to take the travellers to shore. After a brief negotiation, a deal is struck and the group clamber from the deck of the golem boat and into the single-masted dinghy. With typical sentimentality, Murchins calls for power and the paddle boat churns away before farewells can be made.

So the party find themselves crowded with their gear in a small boat with a grizzled, taciturn old man, his slack-jawed grandson and a catch of silvery fish sloshing in the bottom of the open hull. The men row with practiced ease back towards the shore and the hamlet in which they live.

Back on dry land, the party are directed along the road west. Coming to a rise, the way splits. A lane heads north through farmland to meet the main road to Sandpoint. The other way heads west down to Magnimar, which can be seen in the distance: the walls, towers and harbours, smothered in a haze of woodsmoke, and with the ruins of the Irespan marching out into the ocean beyond.

And here is where you part.


male Human Shoanti Fighter 10 xp 80962

"I'm guessing.....little stopoff in Sandpoint is warranted before we go hunting after Shoanti."


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

“Farewell and good luck Alwyn Agnarrson, Hudak of the Shoanti and Camlo Zonovia,” speaks Elisile formally. “May you stand strong against the wind. Keep in touch until we meet again.”

The farewells complete, the elven woman turns to Illes and Vethran. “To Magnimar?”

If possible, we buy a mule and cart and some firewood in the hamlet. I’d imagine 30-35gp should cover all of that plus bridling etc and small town markup. As we near the gates, Elisile will cast an extended alter self spell (when no one is watching them) to appear as a male human ranger-type (her gear should be pretty compatible with that).


male Human Shoanti Fighter 10 xp 80962

Hudak's voice cracks a little;
"B.....bye, Ellie,...."


Male Human (Varisian) Wizard (Evoker) 9

Vethran bids the departing party members a fond farewell, complete with well-spirited hugs. "Keep in touch, Alwyn, and don't hesitate to call for help. By this time tomorrow, I should be in possession of magics that will permit me to come to your aid from hundreds of miles away... provided you can send me a detailed description of your location. Hmmm... perhaps I should look into a scrying device of some kind. Just in case, would you mind leaving me with a lock of your hair? It would enable me to keep tabs on you more accurately if needed."

The Varisian, despite his best attempts, cannot manage to avoid sounding really creepy with this request.

Who wants to be in charge of tracking our gold/expenses and whatnot while we're here? 1-2-3-not it!


Don't worry - I'll handwave most stuff.

Psyching myself up for double the descriptive workload now...


Male Human (Shoanti) Cleric 11

Alwyn shakes the hands of the Varisian cousins and gives Elisile a hug. "Take care, friends. Keep in mind that you are among diabolists and Chelish scum here; trust nobody and stay safe. We'll be in touch daily through our spells." He also gives Vethran a good-sized chunk of hair.

Once their companions are gone, he turns to Camlo. "Say, Camlo, you aren't wanted by the Magnimar authorities, are you? That could make landfall awkward."


Male Halfling Rogue/11 AC:26 HP: 92{92}
Alwyn Agnarrson wrote:
Once their companions are gone, he turns to Camlo. "Say, Camlo, you aren't wanted by the Magnimar authorities, are you? That could make landfall awkward."

"Not, the ah, authorities. Just certain, shall we say, Underground Persons, of some Authority." Camlo stresses some words to impart their importance. "It would take them a day or so to catch me up, even in Magnimar, so out here I should be safe enough. Thank you for your concern though. Sandpoint is said to be a pretty little town. An odd haunted house there isn't there?"


male Human Shoanti Fighter 10 xp 80962

"Not anymore. We killed it."


Male Human (Shoanti) Cleric 11

"I couldn't care less if the militiamen wanted you - the laws of this place are corrupt and dishonourable. But it makes things a lot easier that we don't really need to hide you. You might want to dress inconspicuously, though, while we're here. No need to attract the attention of the local thugs."


The companions part on the road to Magnimar.

Alwyn, Hudak and Camlo:

Spoiler:
The three stalwarts begin hiking through the fields and villages, skirting around Magnimar to head north. It is relatively late, and while the days are getting longer as spring heads into summer the night still draw in, chilly and dark. After a few hours, the first stars begin to twinkle and the landscape begins to merge with the sky in the growing dark.

OK - two things: what's the immediate plan for tonight? And what is the broader plan; where are you trying to get to, and how are you planning on getting there?

Elisile, Illes and Vethran:

Spoiler:
The three adventurers head down to the gates of Magnimar. Elisile drives the car with Vethran beside her, while Illes sprawls in the back with the firewood. But his inattention is feigned, very aware of the ancient weapon concealed under the brushwood for which four men have already died. The lttle cart and its cargo attract no attention from the gurads, especially with Elisile disguised as a human peasant and the others concealing their more war-like or arcane accoutrements.

Beyond the gate, the streets of Magnimar beckon. Night is drawing in, and already the lamp-lighters are at work. With lit wicks on the end of long poles, they are seting the street lanterns in the main streets aglow as the sky darkens.

OK, I need you to think of two things: first off, what are your immediate plans for tonight? Where are you going to stay? Secondly, what are your longer term plans?


Male Halfling Rogue/11 AC:26 HP: 92{92}

Spoiler:
Camlo is just tagging along, but I thought the plan was Sandpoint, then off into Shoanti land..... Sandpoint is a day or two away??


Male Human (Varisian) Wizard (Evoker) 9

Magnimar Group:
Vethran would like to find an inn somewhere near a marketplace, particularly one that deals in arcane paraphernalia. We will get two rooms, one for the cousins and one for Elisile. However, Vethran intends to use the extra space in Eli's room for a workshop during the day while she and Illes are (presumably) out shopping and whatnot. (He still has the alchemy lab in the bag of holding.) Once people respond in the discussion thread as to what items they want, Vethran will set about crafting whatever items he is capable of (in the interest of saving money). Other items (weapons, armor, rings, etc.) can be purchased when Eli and Illes go shopping together. Hopefully we can negotiate some kind of long-term discount with the inn, since I suspect we're going to be shacking up here for at least a few weeks, if not a month or more. Eli can assist Vethran with his crafting (she has Spellcraft) during the days when shopping is not on the agenda as well as perhaps scribe some spells/scrolls into her book. Illes might be able to "earn our keep" and work evenings as an entertainer for the inn, possibly waiving the cost of room and board entirely! :D


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Magnimar:

Spoiler:
Veth’s plan seems sound. We’ll want an inn where we can unload the weapon and other expensive gear in relative privacy (ie, within an internal courtyard, stable with direct inside access to the inn or a secluded back door) – and one that is not associated with the Sczarni. Probably in a moderately wealthy region of town. Would Knowledge, local and/or Diplomacy (Gather information) checks be appropriate? Knowledge: 1d20 + 12 ⇒ (17) + 12 = 29 if so.

And Elisile got to drive a car? Awesome.


male Human Shoanti Fighter 10 xp 80962

Spoiler:
I'm for Sandpoint; getting an inn, then plot our move from there.


Alwyn, Hudak and Camlo:

Spoiler:
OK, that deals with part of it. I'll check on the map the most likely sea route from Sandpoint to Shoantiville - maybe Riddleport or Rodericks's Cove, it depends which is closer. In the meantime, what are your plans for tonight (sleep under a bush, find an inn) and how are you planning on getting to Sandpoint (walking, buying a horse)?


Male Human (Varisian) Wizard (Evoker) 9

Magnimar:
Assuming it's not too bulky to be carried by one person (i.e. less than Vethran's max load), Vethran could just pick up the polearm and dimension door directly into the room if either Illes or Elisile comes to the window so Vethran can "aim" his spell to put him in the right place. At my current level, it's got a range of 760 feet. Obviously we'll want to do this from an alleyway or back road rather than the main thoroughfare since secrecy is the order of the day.


Male Human (Shoanti) Cleric 11

Shoantis:

Spoiler:
"Let's walk for a bit - you know, get the legs working, enjoy the cool night breeze. We'll stop at the first good roadhouse we see. While I don't mind walking to Sandpoint, I don't see much of a point in sleeping in a ditch on our way there."


male Human Shoanti Fighter 10 xp 80962

Magnificent Seven Shoanti and a hobbit:

Spoiler:
"Yeah; that sounds good....get the legs pumping. Live the good life.
This is gonna be fun."


Two men and a halfling (Two-and-a-half men?):

Spoiler:
After declaiming the joys of the rugged outdoors, the companions trudge on. However, it begins to cloud over and soon a damp drizzle is falling. The cloud also blocks out any remaining light from the setting sun, and quickly it is pitch dark.

So, what are you doing - looking for a place to stay or going to make camp?

Two men and an elf:

Spoiler:
Magnimar is divided broadly into two three main areas: the Summit, generally where the well-to-do live, and divided from the lower area known locally as the Shore, whch is more rough and ready. The third area, called the Shadow, is particularly squalid, and sits directly under the Irespan, the massive ancient "bridge to knowhere" built in ancient times that terminates at Maginar.

The companions find an inn in Dockway, in the lower part of Magnimar. As they arrive, the sky has darkened and a light but persistent rain is falling, causing them to reflect upon their friends out in the countryside.

Knowledge (Local).


male Human Shoanti Fighter 10 xp 80962

Camlo and Co:

Spoiler:
Look around for a cave ideally; or somewhere to shelter from the rain I guess.
(lol) I sorta know how to do this IRL;....hasty ranger shelter and whatnot. Hudak's a dumbf+%$ though, so here goes.....maybe he'll critical.

survival untrained
1d20 ⇒ 18


Hudak / Camlo / Alwyn:

Spoiler:
Hudak spots an abandoned sheepfold - a neat circle of drystone wall. While it is open to the elements, a tough, gnarly hawthorn leans over it, providing some shelter from the rain.


male Human Shoanti Fighter 10 xp 80962

Camlo's droogies:

Spoiler:
and then, Mighty Mighty Hudak looked on his character sheet and spied two tents.
"Let's set up tent and camp in that sheep thing over there," Hudak says, pointing at the 'circle. "betwixt that tree and wall, we should have a goodly fortification against the rain I sniff in my nose." Start looking around for hawthorn branches to gather up for a fire if we like to go that route.
"This is going to be fun, guys!" He's all smiling as a big globber of rain spaks loudly on his shiny bald head.


Male Human (Shoanti) Cleric 11

Camlovians:

Spoiler:
"Looks good. Let's get this thing up quickly so we can build a fire and boil up some stew and tea." Alwyn drops his huge backpack with a metallic crash and gets to work.

I actually have a rank in Survival... Aid Another for Hudak 12+6=18.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Magnimarans:

Spoiler:
Got a 29 on Local Knowledge.


Elisile:

Spoiler:
There are two basic markets for the sale of the Thassilonian fork, not necessarily mutually exclusive. One is the antiquarian market, to whom such an item may be of considerable interest given its antiquity and unusual nature (i.e. its size, and the implications thereof). These might include individual wealthy collectors, the governments of kingdoms with particlarly historically-minded rulers, and even museums (where such things exist, in the largest cities).

The second market would be those keen to study the polearm for its magical and material properties - it is, after all, a massive piece of enchanted adamantine. Such purchasers might include high-level spell-casters, or organisations that are renowned for their magical or crafting prowess, or potentially less-high-minded governments interested in the item for its insights into weapon-manufacture.

Magnimar is a large international port, with links across the whole of Avistan and beyond. While maybe not as central as Absalom, it should be possible to tap the international market in addition to the locals. There are a number of places in the city which could serve usefully, either as possible purchasers or ways to contact them:

- the Bazaar of Sails - a huge market for international wares
- the Golemworks - a large workshop district where magical materials from the Irespan are worked
- the Pathfinder Society lodge, a group of explorers of mixed reputation
- The Stone of Seers, Magnimar's main school of wizardry
- Underbridge - the main haunt of Magnimar's underworld

This list is not exhaustive and further research may reveal additional ways to make the best sale.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Magnimarans:

Spoiler:
Elisile shares her knowledge of the city’s markets, gleaned in her previous visit and from overhearing discussions amongst the sailors on the riverboat, with the others. See spoiler for Elisile above.

“I see little reason for trying to sell the weapon on the black market,” she adds.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Magnimar:

Spoiler:
"How about the Pathfinders? Seems like a decent place to start."


Male Human (Varisian) Wizard (Evoker) 9

Magnimar:
Vethran nods at Illes' suggestion. "The Pathfinders might be interested in it, certainly, and the Bazaar of Sails is potentially an excellent place for a high-rolling bidder. Speaking of bidders, however, perhaps we should look for some kind of local auction house or brokerage that caters to big spenders in this market. We're apt to be in town for quite some time, I see no reason to act too hastily... though the sooner we are rid of it, the sooner I can begin fulfilling the group's requests."


Hudakites:

Spoiler:
The travellers spend a reasonably snug night, their tents protected from the elements by the walls of the sheepfold and the overhanging tree. The following morning dawns bright. Packing away, from their promontory on top of the hill they can see the city in the distance to the west and the long curve of the bay to the north. To the south and east the Yondabakari snakes above the grey-green smudge of the Mushfens.

What now, chums?

Vethranees:

Spoiler:
After the rain of the previous night, the morning dawns brightly. It's nice to be sleeping in a bed which does gently sway with the tide, but after being in the wilds for several months the renewed press of humanity in the city is a little overwhelming.

Whither now?


Male Halfling Rogue/11 AC:26 HP: 92{92}
Aubrey the Demented/Malformed wrote:

Hudakites:

** spoiler omitted **

Spoiler:
On! To Sandpoint!

Male Human (Shoanti) Cleric 11

Hudakites:

Spoiler:
To Sandpoint! We'll just follow the road we marched down on when we brought the cultists to Magnimar for "trial".


Alweenies:

Spoiler:
The stalwarts march on. Based on Hudak's and Alwyn's previous, less cheerful trip accompanying the condemned from Sandpoint to the mockery of justice in Magnimar, the walk should take about three days. The breeze is fresh and and surf pounds at the base of the cliffs along the road. This is a fairly desolate region, with little settlement until Sandpoint itself is reached.

As evening begins to draw in, a rider approaches from behind, travelling in the same direction as the adventurers. As he comes closer he slows his mount and hails. He is a dark-skinned, dark-haired Varisian man, dressed in travel-stained leathers. He smiles, though he cautiously eyes the accoutrements of war carried by the trio.

"Well met on the road, strangers. Are you headed to Sandpoint?"

Elisilies:

Spoiler:
Need a decision.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Magnimar:

Spoiler:
Elisile meets the others for breakfast in the morning, looking clean, relaxed and rested.

“I am going to visit the Bazaar of Sails,” she says. “Either of you are welcome to come with me. I need to buy some clothes not encrusted with weeks worth of grime … while I am there I shall investigate the possibility of selling the polearm.”

After breakfast, the elven woman heads over to the Bazaar (with or without her companions), and after spending some time browsing the wares of several clothing merchants, starts looking around for signs of weapons and / or ancient relics being sold, as well as keeping her ears open for any relevant talk of such things. Perception: 1d20 + 15 ⇒ (18) + 15 = 33 … Illes doing the Gather Information thing might be a good idea too.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Aubrey:

Spoiler:
During the couple of free days we had on the boat, I said Elisile was going to learn some spells, but didn’t specify which ones. She will attempt to add grease and dimension door from Mammy Graul’s spellbook to her own: Spellcraft checks: 1d20 + 17 ⇒ (12) + 17 = 29, 1d20 + 17 ⇒ (10) + 17 = 27


Elisites:

Spoiler:
Elisile manages to pick up some new clothes, including both a new set of weatherproof togs for the wilderness and a some more casual garb for the city. She sees a few stalls selling magical trinkets, and a shop or two selling magical items, but nothing that might be able to easily handle the disposal at a decent price of as rare and unusual an article as an ancient adamantine polearm of massive size.

This will require a Gather Information check or two.

By the way, isn't the new avatar a bit Hollywood / Playboy? I never really saw Elisile as coiffed in quite that way.


male Human Shoanti Fighter 10 xp 80962

Hudak and crew:

Spoiler:
"Aye! Well met. Just out for a jaunt, heading back there to see if that mansion we cleared of spooks is still no longer haunted. Trying to see if the degoblining job we did on the place is still keeping clean and free of the little firebugs.
I'm called Hudak. This is Alwyn, and our friend....Bilbrodo...."


Male Halfling Rogue/11 AC:26 HP: 92{92}
Hudak wrote:

Hudak and crew:

** spoiler omitted **

Spoiler:
Camlo gives a Hudak a "where the hell did you come up with that name???" look, but generally keeps quiet and out of the way. He makes sure he has a knife or two to hand though.

Sleight of hand: 1d20 + 17 ⇒ (14) + 17 = 31


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Aubrey the Demented/Malformed wrote:

Elisites:

** spoiler omitted **

By the way, isn't the new avatar a bit Hollywood / Playboy? I never really saw Elisile as coiffed in quite that way.

Yeah, I was after a new look for her now that she’s cleaned up and bought herself some new clothes etc … but I don’t think this is quite it, your description is quite apt. Looks like I’ll be scrolling through the 35 pages of avatars again … or just going back to the old one.


That avatar is actually Desna, so maybe it's a bit of overreach...?


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Magnimar:

Spoiler:

Over breakfast Illes nods, "I'm heading out too, but the shopping? Not so much. Sorry woman, you are on your own. Vethran- stay out of trouble, right? Keep your head down. I'm going to poke around a little and see what I can learn about the Pathfinders here- whether they are generally trustworthy or dangerous. If you want to meet up in a few hours Elisile, I might finish out the Bazaar with you." He finishes off his biscuits and gravy then adds, "Not good to go out looking like myself I guess though with our friends around any corner." He frowns and thinks about it, "Remember the kid that used to run with us? Larken? I think I'll be him today."

Diplomacy (Gather Info): 1d20 + 17 ⇒ (17) + 17 = 34 (Identity and more importantly character of the local Pathfinders and their lodge)
Illes has enough castings of Disguise Other (which also works on yourself if you like) to last 9 hours if need be.

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