Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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male Human Shoanti Fighter 10 xp 80962

"Ogay."

epic. win.


Despite Alwyn somewhat bizarre suggestion, an ogre's club, rather than its body, is available to make a reasonable battering ram.

OK, STR check. Decide who is the main batterer and three others can assist.


male Human Shoanti Fighter 10 xp 80962

MEEEEEE! I STROOOOOONG!!!

1d20 + 8 ⇒ (9) + 8 = 17

Ouch. I shoulda lifted with the legs.


Anyone assisting?


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Alwyn will presumably assist.
Dravite will too: Strength check: 1d20 + 4 ⇒ (16) + 4 = 20

Elisile is far stronger than she looks, and could beat Veth or Illes in an arm-wrestle, especially so in the bugbear form that she now shifts into, having quietly cast alter self whilst Alwyn was finding a battering ram. So the now bulky, ugly and hairy woman will assist too: 1d20 + 3 ⇒ (4) + 3 = 7 But she doesn't want to break a nail ...


Male Human (Shoanti) Cleric 11

Aid Another 11+3=14.


The door bows inwards with a crash but holds on this attempt.

Want to try again?


Male Human (Shoanti) Cleric 11

Of course! Aid Another again 10+3=13.

"Bah! I guess whoever's on the inside didn't want the ogres to find a way in. Quite understandable, really."

Liberty's Edge

Male Mothman Expert 5

Hudak (primary): 1d20 + 8 ⇒ (20) + 8 = 28 “Hhhhhnnnaaagh!”

Dravite (assist): 1d20 + 4 ⇒ (15) + 4 = 19 "Gggrrr!"

Bugbear-Elisile (assist): 1d20 + 3 ⇒ (3) + 3 = 6 "Meh."


The door bursts open. Inside, piles of rubble dominate this large room, along with bits of flesh, broken weapons, splashes of blood, and a few dead ogres that have been torn limb from limb. Wind and rain howls through circular openings to the north that look out over the Storval Deep, and puddles of water have collected on the floor. Thick sheets of ropy green fungus grow along the walls here, winding in through both the windows and through numerous cracks in the domed ceiling thirty feet above; behind the fungal vines, the walls are decorated with hundreds of skull-shaped carvings.

Perception check, DC 7:

Spoiler:
A couple of trolls lurk amongst the ropey fungal strands.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Perception: 1d20 + 13 ⇒ (6) + 13 = 19

Aubrey the Demented/Malformed wrote:
Perception check, DC 7:

Camlo floats slowly into the room, looking around as he does. As he moves into the doorway, he suddenly shouts.

"T-t-t-trolls! I-in then, dun... ahem, there!" and he points.

Init: 1d20 + 5 ⇒ (19) + 5 = 24


Hey, no need to roll initiative yet. They might want to talk.

The trolls howl and surge forward.

OK, roll initiative.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Perception +14
Init: 1d20 + 4 ⇒ (16) + 4 = 20


Male Human (Shoanti) Cleric 11

Perception 6+11=17, initiative 11+1=12.


Male Human (Varisian) Wizard (Evoker) 9

Init: 1d20 + 3 ⇒ (4) + 3 = 7. Perception: 1d20 + 1 ⇒ (16) + 1 = 17

"Focus them one at a time! I'll torch the ones you hit to make sure they stay down!"


male Human Shoanti Fighter 10 xp 80962

Init 1d20 + 2 ⇒ (8) + 2 = 10
percep1d20 ⇒ 7


male Human Shoanti Fighter 10 xp 80962

roit roit.
I can count to 1.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Init 1d20 + 2 ⇒ (9) + 2 = 11
Perception 1d20 + 8 ⇒ (5) + 8 = 13
Just realized my wisdom is still down a point from that damned longspear or whatever.


Meh, it came back about a week ago, game time.


Map.

The sludgy-green blobs are the fungus. You can move through them freely but they block line of sight. However, they are destroyed by fire area effect spells. The grey is the exterior surface of the dam walkway. The blue is the lake behind the dam and the darker grey is the side of the dam which descends into the gorge.

There are door at N/6-7 (just bashed in by you), N/14-15, AB/6-7 and AB/14-15 (all three closed and barred). The area T-U/12-15 is a staircase going down.

You are on the grey bit west of the door - I would presume that the ram-holders are first, plus Camlo since he spotted the trolls. Please place yourselves.

Trolls initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Initiative:
Camlo 24
Elisile 20
Alwyn 12
Illes 11
Hudak 10
Vethran 7
Trolls 5
Dravite ?


Male Human (Shoanti) Cleric 11

Is Hudak still enlarged? I'm right behind him in either L6 or M6, depending on how much space he occupies.


Spells denominated in minutes are still going. Those in rounds are not.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo moves into the room, staying high, and for the most part, avoiding the trolls, but hoping to get behind them, about the same time his friends get into combat....

Move tp T3


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:
Spells denominated in minutes are still going. Those in rounds are not.

That means Hudak is still embiggened.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Dravite L7 and Elisile K7


Male Human (Varisian) Wizard (Evoker) 9

Vethran will start in K6.


male Human Shoanti Fighter 10 xp 80962

mn 6-7.
Oh....you want positions, and I'm waiting for my turn to move. Duuuh.


Camlo Zenovia wrote:

Camlo moves into the room, staying high, and for the most part, avoiding the trolls, but hoping to get behind them, about the same time his friends get into combat....

Move tp T3

OK, you can do that on your turn, but we haven't got there just yet. That can be your move action.

Waiting for Illes' (the King-Sized Crooner) position.


Camlo Zenovia wrote:

Camlo moves into the room, staying high, and for the most part, avoiding the trolls, but hoping to get behind them, about the same time his friends get into combat....

Move tp T3

I'm asking for your starting position, not where you move to on your turn. Does O4 suit?

Waiting for Illes' (the King-Sized Crooner) position.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Dravite init: 1d20 + 3 ⇒ (18) + 3 = 21


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

If he's still big he'll need to be in the very back- I/J-6/7. His spell was wand based though so it was only 1 minute. If he's small, put him in the empty spot at L6.


Ah, if it's only a minute he's back to normal size.


Male Halfling Rogue/11 AC:26 HP: 92{92}
Aubrey the Demented/Malformed wrote:


I'm asking for your starting position, not where you move to on your turn. Does O4 suit?

Ah! Figured being top of the init you'd need an action! But yes, where ever to start is fine, Camlo has plenty of movement to get there, and is basically wasting an action to get behind the enemy anyway...


Map updated.

Initiative:
Camlo 24
Dravite 21
Elisile 20
Alwyn 12
Illes 11
Hudak 10
Vethran 7
Trolls 5

Aaaaaaaand... we're off! Camlo.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo moves into the room, staying high, and for the most part, avoiding the trolls, but hoping to get behind them, about the same time his friends get into combat....

Move tp T3

:D


You have a standard action left - anything you want to do with it?


Male Halfling Rogue/11 AC:26 HP: 92{92}
Aubrey the Demented/Malformed wrote:
You have a standard action left - anything you want to do with it?

Can't think of anything worwthhile ;)

Unless of course they are flat footed, and you want to consider that Camlo loaded his hand crossbow before entering....:
Atk: 1d20 + 12 ⇒ (9) + 12 = 21 Dmg: 1d3 + 1 + 4d6 + 4 ⇒ (1) + 1 + (1, 5, 2, 6) + 4 = 20

But that would be quite a big stretch, during what is obviously not a surprise round....It's one of the things I'm finding interestingly difficult about Camlo. His damage is appalling unless he gets sneak attack, but actually getting into a position where he can takes a lot of coordination when there are other such hard hitters that take most critters out before he can get a flank etc etc...It's a conundrum.


They are flat-footed, since you go first in the initiative order. And no, I don't want to consider that Camlo loaded his crossbow if you didn't tell me he did, especially as you were implying you were trying to get behind them to go stabbity - it's sort of up to you to think of these things while going into a potentially dangerous area. You can, however, fly in and stab a troll and get sneak attack if you want it.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Aubrey the Demented/Malformed wrote:
They are flat-footed, since you go first in the initiative order.

Oh, ok, in that case, that bolt hit the Northernmost one ;)

For some reason, I always thought flat-footed only worked in the surprise round. I seem to get something wrong with every single action in this game...Hopefully some of the mistakes are sinking in and I'm getting better ;)


Please see above - it's more complicated than that.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I'm going to stop editing posts....

Ok, that worked out, I'll change my action, then put the computer down, Camlo will fly in, stab the Northern most troll with his rapier, and hope to all hell that someone else intervenes soon enough to stop him getting squished....

Keep the rolls above though, the mods are all the same, I'm not worried about the difference between at d3 and a d4...


Male Halfling Rogue/11 AC:26 HP: 92{92}

Oh, and Put Camlo in V7, if possible, V6 if not. Will tumble past it next turn, and want to leave space for others to attack on this side.


Male Human (Shoanti) Cleric 11

Dravite delays until Hudak and Alwyn get out of his firing lane. So he'll act on initiative 9.

Elisile.


Camlo zips forward, his rapier plunging into the troll's neck.

Initiative:
Camlo 24
Elisile 20
Dravite delaying
Alwyn 12
Illes 11
Hudak 10
Vethran 7
Trolls 5

Elisile.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile leaps into the air and twists, flying past Hudak, nocking an arrow to her bow as she goes.

Flies to S8 to hang just below the ceiling (25 foot elevation?) and fires down at troll 2 with electric, flaming arrows.1d20 + 13 ⇒ (11) + 13 = 24 Damage: 1d8 + 5 ⇒ (2) + 5 = 7 plus 1d6 ⇒ 3 electrical plus 1d6 ⇒ 6 fire.

Alwyn.


Male Human (Shoanti) Cleric 11

Alwyn pushes past Hudak and barges into the room. As he spots the trolls, he tosses a ceramic pot at the closest one, making it burst into flames.

I don't have enough movement to reach either troll, so I'll just move in and throw an alchemist's fire on troll 2. So, move to Q7; attack roll 13+7=touch AC 20, damage 5 fire.

Illes, then Hudak.


OK - Camlo is facing troll 1 by the way, all by himself at the moment.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Illes darts past Hudak, drawing his rapier on the move. The bard stays low in a defensive stance and begins singing a Shoanti song of vengeance...

"I pull the sword from a glowing fire
The hammer rings out on the anvil
Forging it with rage and hate
I will seal my enemy's fate"

Move to R5
Inspire Courage +3 att / weapon damage, +3 vs charm/fear


The other troll flashes and sizzles as both Alwyn and Elisile attack it with fire. However, it looks like the trolls might not be quite as stupid as was thought - two more emerge from concealment, hiding where they could not be seen from the doorway.


Elisile Starbrow wrote:
(25 foot elevation?)

More or less. However, they could conceivably jump up to grab you from there, though it would require an Acrobatics check - not a troll's strong point, although they do have decent DEX and you aren't that far out of reach (maybe 5' clearance).

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