Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Init:
Dravite 19+
Vethran 19
Alwyn 19-
Ogres 17
Elisile 15
Hudak 14
Camlo 11
Illes 7

Dravite.


Male Dwarf Ranger/7 XP- 35674

Luok at dem! Dey be just racin' each udder ta see who be first fer dyin'!!
Step righ' oop, if it be death yer wantin' I be yer dealer!!!
5' step away, shooting the closest ogre. If I draw an AOO, so be it.
manyshot, deadly aim, bane, favored enemy...
1d20 + 10 ⇒ (18) + 10 = 282d8 + 32 ⇒ (6, 4) + 32 = 42 + 4d6 ⇒ (1, 5, 2, 1) = 9 First shot, 2 arrows AC28, 51 damage.
1d20 + 5 ⇒ (10) + 5 = 151d8 + 16 ⇒ (8) + 16 = 24 + 2d6 ⇒ (6, 2) = 8 Second shot AC15, 32 damage.


AoO on Dravite: 1d20 + 7 ⇒ (17) + 7 = 24, damage 2d8 + 7 ⇒ (7, 2) + 7 = 16.

Dravite receives a clubbing as he shoots down his last foe, but the ogre still falls, pierced in its vitals.

Y-Z/7-8 down.

Vethran.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

I think Dravite didn't add in any bardic adjustment. If another 5 for AC 20 would have hit another ogre with that second shot he had that plus another 5 damage.


Good point, I didn't notice. The second shot would be good enough to hit another ogre - Fakey, pick a target.


Male Dwarf Ranger/7 XP- 35674
Aubrey the Demented/Malformed wrote:
Good point, I didn't notice. The second shot would be good enough to hit another ogre - Fakey, pick a target.

Whoever is closest to me, not sure on the map, so just pick one....Oh and I did forget to add the Bard Song bonus.


Davite's second shot plunges through an ogrish eye, and a second brute flops to the floor.

M-N/15-16 down.

Vethran.


Male Human (Varisian) Wizard (Evoker) 9

Seeing the nearest threats wiped away by Hudak's mightly blade, Vethran sets his sights on the ogre currently menacing the halfling. Taking aim with his wand, Vethran utters the command word and sends a searing lance at the creature.

Targeting G-H/15-16 with the wand of scorching ray. 1d20 + 11 ⇒ (18) + 11 = 29 to hit (thanks Illes!) and 4d6 ⇒ (4, 3, 2, 5) = 14 fire damage if it hits.


Male Human (Shoanti) Cleric 11

5' step to K14 before attacking the ogre in KL 15-16. Attack 1: 7+9+1(haste)+2(Heroism)+5(bard)-2(Power attack)=AC 22, damage 7+5+6(PA)+5(bard)=23. Attack 2 (bonus from Haste): 4+9+1+2+5-2=AC 19, damage 4+5+6+5=20.

The spiritual weapon attacks the ogre in GH 15-16. Attack roll 11+6=AC 18, damage 5+2=7. Does bardic music help on this damage, BTW?

The ogres' turn.


No, Bardic Music doesn't help.

Alwyn cuts down another ogre and the other is bombarded with fire and holy force. Barely alive, it turns and runs for the gate.

No one is close enough to get an AoO, so unless you wish to pursue it, G-H/15-16 is off the map and heading for the hills.

Meanwhile, the ogre targeted by Illes' Suggestion reaches the pool and flings itself in, face-down.

Moves to N-O/23-24 and is prone.

Elisile.


Male Human (Shoanti) Cleric 11

"Elisile - put some arrows in the escapee. The rest of you, converge on me for a spot of healing before the swimmer regains his senses."


Male Dwarf Ranger/7 XP- 35674
Aubrey the Demented/Malformed wrote:

Davite's second shot plunges through an ogrish eye, and a second brute flops to the floor.

M-N/15-16 down.

Vethran.

ACH! Ye fooks! I be Dravite Schorl an I be yer damn'd host at dis here Arrow Extravaganza! We be havin' a special 'ere t'day. We'll be keelin' yerself and all yer fookin' giant-blooded buddies fer FREE! No fookin' wait, so ye be steppin' right up! Service wit' a sheit-eatin' smile ye dogs! HA!


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile takes a 5 foot step to H9 and takes aim with her bow. Assuming it is in a straight line from the open gates she should be able to see it clearly. If it is literally running (rather than having made a double move) it will be at one range increment, so I’ll factor in a -2 range penalty to these shots.

Rapid shot, haste, favoured enemy, bardic bonus etc.

Attack 1: 1d20 + 13 ⇒ (4) + 13 = 17 Damage: 1d8 + 8 ⇒ (1) + 8 = 9 + fire 1d6 ⇒ 6 + electricity 1d6 ⇒ 4
Attack 2: 1d20 + 13 ⇒ (4) + 13 = 17 Damage: 1d8 + 8 ⇒ (6) + 8 = 14 + fire 1d6 ⇒ 5 + electricity 1d6 ⇒ 5
Attack 3: 1d20 + 13 ⇒ (1) + 13 = 14 Damage: 1d8 + 8 ⇒ (3) + 8 = 11 + fire 1d6 ⇒ 5 + electricity 1d6 ⇒ 1

Any excess hits go to the ogre in the pond if applicable.

EDIT: Wow those are some truly craptacular to hit rolls. If the ogre didn't make it more than 120 feet away from Elie (ie, he didn't 'run', add 2 to the rolls.


male Human Shoanti Fighter 10 xp 80962

everybody but the bathing beauty and the runner are dead, right?


Male Human (Shoanti) Cleric 11

Until the next batch shows up, yes.


male Human Shoanti Fighter 10 xp 80962

I'll take I 18 to cover the door to that damn barracks.
I don't want to be all the way down there if another wave of these mooks rolls in; I reckon there's enough hardcore bowmen in this group to light that ogre up pretty bad before he can close with us again.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Hudak wrote:
everybody but the bathing beauty and the runner are dead, right?

Actually its possible that Elisile’s first two shots will hit ( Ithink I hit with about a 17 or 18 before), in which case at 43 points of damage she’ll probably finish off a standard ogre.


Elisile shoots the ogre in the back as it flees and it crumples just beyond the gates.

Last standard ogre down.

Hudak moves over to the barracks entrance but, apart from the stink of ogre, the place seems to be empty.

Camlo.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo moves himself over to Alwyn. Panting heavily, and still bleeding, he begins loading his crossbow, just in case.


Illes.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Maintain Inspire Courage
Draw wand
Clw (self) 1d8 + 1 ⇒ (8) + 1 = 9


Male Human (Shoanti) Cleric 11

"Hey Dravite, get over here and help out finishing the last one!"

Dravite, then Vethran.


Male Dwarf Ranger/7 XP- 35674

Ach, Alwyn! Tis good ta be seein' ye! I can be usin' sum healin'.

Dravite moves closer to Alwyn and fires off a shot at the last ogre.
1d20 + 11 ⇒ (6) + 11 = 171d8 + 16 ⇒ (2) + 16 = 18, 2d6 ⇒ (1, 2) = 3.
AC17, damage 21.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Add +5 again


Male Human (Varisian) Wizard (Evoker) 9

Vethran moves up to where Alwyn is and eyes the remaining ogre warily.

Readying an action to Fiery Burst it if it gets up out of the pool.


Alwyn.


Male Human (Shoanti) Cleric 11

Alwyn chuckles bemusedly as the huge ogre splashes into the pool of filthy drinking water. "It's time to end this. Let him come to us, though."

5' step to K15. I'm using my Channel energy class ability - everybody within 30' (i.e. everybody but Dravite) regains 4d6=15 hp.

The spiritual weapon moves over to the prone ogre swimmer and attacks him. Attack roll 13+6+4(prone target)=AC 23, damage 5+2=7.

Being prone in the water, the ogre can't really get to us for a couple of rounds, so this is the time to start softening him up. I'll use another channel next round to restore even more health to everybody.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Careful now. There are like 20 dead ogres laying around and some of them are surely not dead yet. You may revive a ton of ogres.


Alwyn Agnarrson wrote:
Being prone in the water, the ogre can't really get to us for a couple of rounds.

Is that right?

As the blows continue to rain down, the ogre jerks up from the pool, it's pimply face a mask of outrage. It homes in the nearest possible assailant - Hudak - and lumbers frm the water, hook clutched in its meaty fist. Clearly it has water in its eyes as the swing misses by miles.

Stand up from prone, half-charge to K-L/20-21. Attack roll: 1d20 + 16 - 3 + 2 ⇒ (1) + 16 - 3 + 2 = 16, damage 3d6 + 22 ⇒ (5, 4, 6) + 22 = 37.


Illes Elandru wrote:
Careful now. There are like 20 dead ogres laying around and some of them are surely not dead yet. You may revive a ton of ogres.

Good thought but I didn't keep track, so I'll let him off on that one.

Elisile.


Male Human (Varisian) Wizard (Evoker) 9

My readied action would go off before the ogre even got to make his attack. I doubt it changes things, but... 4d6 ⇒ (2, 3, 1, 4) = 10 fire damage, DC 21 Reflex for half.


male Human Shoanti Fighter 10 xp 80962
Aubrey the Demented/Malformed wrote:
Illes Elandru wrote:
Careful now. There are like 20 dead ogres laying around and some of them are surely not dead yet. You may revive a ton of ogres.

Good thought but I didn't keep track, so I'll let him off on that one.

Elisile.

I often let the tie go to the runner on that myself....saves bookkeeping headaches.


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:
Illes Elandru wrote:
Careful now. There are like 20 dead ogres laying around and some of them are surely not dead yet. You may revive a ton of ogres.
Good thought but I didn't keep track, so I'll let him off on that one.

Not so fast! I took the Selective Channeling feat just to avoid embarrassing mishaps like that.


Male Human (Shoanti) Cleric 11
Aubrey the Demented/Malformed wrote:
Alwyn Agnarrson wrote:
Being prone in the water, the ogre can't really get to us for a couple of rounds.

Is that right?

I'd say so. Standing up from prone is a move action, charging is a full-round action - he can't do both. He can move over to Hudak, but he can't attack.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Selective channeling only excludes a number up to your wisdom modifier. For you I think that is only 1 right now.


Male Human (Shoanti) Cleric 11

Gadzooks! I looked it over, and for some reason I never noticed that restriction. It is based on CHA, though, so I can exclude 2 enemies from the healing effects.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile takes a 5 foot step to H9 and looses several more flaming, crackling arrows at the remaining ogre.

Attack 1: 1d20 + 15 ⇒ (2) + 15 = 17, Damage: 1d8 + 8 ⇒ (1) + 8 = 9 + fire: 1d6 ⇒ 2 + electricity: 1d6 ⇒ 1
Attack 2: 1d20 + 15 ⇒ (10) + 15 = 25, Damage: 1d8 + 8 ⇒ (1) + 8 = 9 + fire: 1d6 ⇒ 1 + electricity: 1d6 ⇒ 5
Attack 3: 1d20 + 15 ⇒ (16) + 15 = 31, Damage: 1d8 + 8 ⇒ (4) + 8 = 12 + fire: 1d6 ⇒ 5 + electricity: 1d6 ⇒ 5


Alwyn Agnarrson wrote:
I'd say so. Standing up from prone is a move action, charging is a full-round action - he can't do both. He can move over to Hudak, but he can't attack.

You dare to doubt the All-seing Aub? Unless they changed it for Pathfinder, you can do a half-charge, up to your move, as a standard action. To be fair, that might just be for surprise rounds. I'll just check.

EDIT: Yep, fine, you win - you can only do the half-charge if you have only a single action a round. So he's where he is, but not attacking. Anyway, puts him nicely for Hudak to finish off.


male Human Shoanti Fighter 10 xp 80962

CHAAAAAAAAAAAARGE!!!
2H POW ATK

1d20 ⇒ 11+11+5

1d10 ⇒ 10+17+5


male Human Shoanti Fighter 10 xp 80962

editing won't work out.....
I got "27 to hit, 32 damage."

I guess....I don't have a map; I'll kinda try to align myself to the southernmost square that I can charge to to hit this kid, that way more peeps can feather his ass if he's still in this cockfight.


Actually, a 5' step would do it.

Hudak disembowels the outraged ogre and it collapses to the floor to bleed out. Almost on cue, lightning flashes and spots of rain begin to dapple the stones, quickly turning into a hissing downpour.

End of combat.


male Human Shoanti Fighter 10 xp 80962

I wish it would rain here. 15 days of 100 degree weather and counting.....ugh.


Male Human (Shoanti) Cleric 11

Huzzah! That was a hard, but satisfying battle. There were times when I thought we were done for, but it turned out well at the end.

"And now the hard work begins... Somebody go get the horses; we'll use them to drag the bodies out of here. I'll put their ugly mugs on stakes around the perimeter. The ogres will never dare return here once I'm done."


Male Halfling Rogue/11 AC:26 HP: 92{92}

"That?, errmmm, that's it? Are you sure?" Camlo looks confused, and not entirely sure it's safe yet....


male Human Shoanti Fighter 10 xp 80962

"Do you hear something, Camlo? I don't know much about anything, but I know to trust your ears over my own...."
says Hudak, goresplashed, blooddrunk, spoiling for more ogrecarnaging.


Male Human (Shoanti) Cleric 11

"It's a valid point. Let's search the rest of the premises before we declare victory. We may be lucky and find more combat along the way."

I'll use another channeling to heal up everybody as we look over the rest of the courtyard and the adjoining buildings. Everybody gets 14 hit points back once we get going.


Male Halfling Rogue/11 AC:26 HP: 92{92}
Hudak wrote:

"Do you hear something, Camlo? I don't know much about anything, but I know to trust your ears over my own...."

says Hudak, goresplashed, blooddrunk, spoiling for more ogrecarnaging.

"Ah, ermm, no, I don't ahh, hear anything as yet. I was startled by the sudden end to them. It is certainly interesting being around you big people."

Perception: 1d20 + 12 ⇒ (13) + 12 = 25


male Human Shoanti Fighter 10 xp 80962

"Aye...and now our friend Dravite is back, so your understatement is gonna get even more...undererstatier....
heh heh...don't be afraid; he doesn't bite."


The heroes perform a sweep of the keep, but while there is plenty of evidence of ogrish depravity, it seems they have slain the creatures who carried it out.

2743xp each. Just so you know, you killed 17 normal ogres and three tough ogres in that encounter.

The tough ogres all have the same equipement - so multiply this three times (I'll just let you know rather than make you roll, since you will have time to sit down and study it if you so choose):
- potion of Cure Moderate Wounds
- +1 Large hide shirt
- +1 Large ogre hook
- Large masterwork composite longbow (+7 STR)

The normal ogres have nothing of value.


Male Human (Shoanti) Cleric 11

"There's a lot of work that needs to be done. As we don't know the names of the rangers who died here, we'll build them a proper cairn instead of putting them in individual graves. We need to gather the ogre and lamia bodies and burn them - otherwise the corpses will attract dangerous predators. We need to put up some mementoes of our triump, so that future raiders will stay far away. And, finally, we need to return to Turtleback Ferry and tell them what happened here."

Alwyn scratches his beard. "And that's before we deal with the Mokmurian character behind this. Hell, this installation needs repair as well... But first, we must get our horses and camping gear."

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