Aubrey's Rise of the Runelords campaign (Inactive)

Game Master Aubrey the Malformed


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Male Human (Varisian) Wizard (Evoker) 9

Init: 1d20 + 3 ⇒ (17) + 3 = 20. Give me a sec to map it up in Excel and I'll post position shortly. EDIT: I'll take K2.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Init: 1d20 + 5 ⇒ (13) + 5 = 18 Camlo is behind the door as it opens :)


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo is at G4


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

H3


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile at H5, bow ready. Init: 1d20 + 5 ⇒ (10) + 5 = 15


Male Human (Shoanti) Cleric 11

After being enlarged by Illes, Alwyn is in GH 6-7, ready to charge into the room. Initiative 11+1=12.

Grand Lodge

UMD 1d20 + 14 ⇒ (2) + 14 = 16
1d20 + 14 ⇒ (11) + 14 = 25
I have phenomenally bad luck with UMD. I only fail on 5 or lower for a wand yet have managed to fail the last 4 times or so. In fact this is the first time I've managed to UMD activate a wand and it took two tries. So that was two rounds before we went up the stairs, or one round and the second being my first action of this fight if we had already dropped into init.


male Human Shoanti Fighter 10 xp 80962

I'll take g5.

1d20 + 2 ⇒ (13) + 2 = 15 initiative.


male Human Shoanti Fighter 10 xp 80962

Init:
Veth 20
Camlo 18
Elisile 15+
Hudak 15-
Alwyn 12

I don't think Illes rolled initiative, did he?


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Init 1d20 + 2 ⇒ (2) + 2 = 4


The walls within this enormous chamber are mounted with dozens of trophy antlers, some taken from stags that must have stood as tall as dire bears. Most of the antlers are draped with bits of rotten flesh, strips of skin, or coils of viscera. To the west, a marble altar has been heaped with the mangled remains of at least a half-dozen dead men and women. A crude image of what might be a three-eyed jackal has been painted in blood on the wall above the altar’s alcove.

A huge ogre sits calmly amidst the carnage, sewing together a hideous taxidermist's nightmare of the remains of men, woman, horses, giant eagles and gods know what else. More of these hang from bloody hooks from the celing: men with eagles heads, a horse with a woman’s face where its own face once drooped, dead men with huge sets of antlers jutting from their bodies, and men with stags’ heads and hooves. The ogre turns its head as Camlo opens the door, then reaches in fairly unperturbed fashion for its ogrehook.

Coordinates of the room: D-E/2-6, C/3-6 and B/4-5. The altar sits in the alcove at B/4-5. The ogre is at D-E/3-4.

Ogre's inititative: 1d20 + 1 ⇒ (10) + 1 = 11. However, you get an action in the surprise round as he is surprised.


Initiative:
Veth 20
Camlo 18
Elisile 15+
Hudak 15-
Alwyn 12
Ogre 11
Illes 4


Male Human (Varisian) Wizard (Evoker) 9

Hearing the battle about to begin, Vethran quickly intones another spell upon himself.

Casting true strike.


Male Human (Shoanti) Cleric 11

Since I'm Large and have 10' reach, can I reach him through the door from my GH 6-7 position? I think I should, but maybe the door opening complicates things?


Male Halfling Rogue/11 AC:26 HP: 92{92}

This is how I make the map. Aubrey, you have the corridor at G-H, and the room at B-E....What takes up column F? I have assumed the columns were typoed, and made the map as such.

Before I decide what to do, Is the statue in the alcove going to hinder me standing there to attack (assuming I can pull a couple of m4d l33t acrobatics checks?


Alwyn Agnarrson wrote:
Since I'm Large and have 10' reach, can I reach him through the door from my GH 6-7 position? I think I should, but maybe the door opening complicates things?

Yes you can, but it has cover: -2 to hit.


Camlo Zenovia wrote:

This is how I make the map. Aubrey, you have the corridor at G-H, and the room at B-E....What takes up column F? I have assumed the columns were typoed, and made the map as such.

Before I decide what to do, Is the statue in the alcove going to hinder me standing there to attack (assuming I can pull a couple of m4d l33t acrobatics checks?

Good spot, it was typoed, but not in the way you assumed, as below:

Coordinates of the room: D-F/2-6, C/3-6 and B/4-5. The altar sits in the alcove at B/4-5. The ogre is at D-E/3-4.

Also, it's not a statue in the alcove but an altar to Erastil (desecrated with the image of Lamashtu). So you can stand on it to your heart's content, and get a +1 to hit for standing on higher ground (assuming you still get that in PF). Also, the ogre is flatfooted in the surprise round so you can just walk over to it if you desire.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile makes a hissing sound behind her mask as she draws air rapidly inwards between clenched teeth, momentarily taken aback by the sick carnage in the room.


Male Halfling Rogue/11 AC:26 HP: 92{92}
Aubrey the Demented/Malformed wrote:


Good spot, it was typoed, but not in the way you assumed, as below:

Coordinates of the room: D-F/2-6, C/3-6 and B/4-5. The altar sits in the alcove at B/4-5. The ogre is at D-E/3-4.

I'll fix the map in a while then.

Aubrey the Demented/Malformed wrote:


Also, it's not a statue in the alcove but an altar to Erastil (desecrated with the image of Lamashtu). So you can stand on it to your heart's content, and get a +1 to hit for standing on higher ground (assuming you still get that in PF). Also, the ogre is flatfooted in the surprise round so you can just walk over to it if you desire.

I would have expected it to get an AoO when I move through/past it, I'll stick an acrobatics check in there JIC...

Camlo takes a couple of running steps towards the Ogre, and throws himself towards the alter, sliding along the floor, and scrambling up the other side in a stunning display of halfling agility...(Put Camlo in B5)

Acrobatics:1d20 + 18 ⇒ (12) + 18 = 30


Elisile Starbrow wrote:
Elisile makes a hissing sound behind her mask as she draws air rapidly inwards between clenched teeth, momentarily taken aback by the sick carnage in the room.

Hey, don't blame me, I'm quoting Logue.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

I won’t shoot the messenger. I’ll shoot the ogre.

Recovering from her momentary shock and disgust, Elisile raises her bow and fires at the ogre. Shock bow: 18 + 9 + 2 (ranger) + 1 (PBS) = 30. Damage: 7 + 1 + 2 (ranger) + 1 (PBS) + 6 (electrical) = 17


Camlo trips casually past the ogre to take up position on the altar. Elisile's arrow hits home, hitting the ogres tree trunk of an arm. The arrow sizzles with static but the ogre seems only mildly bothered.

Hudak.


male Human Shoanti Fighter 10 xp 80962

Hudak Lunges with his Bastard sword.

1d20 ⇒ 7+14-2=19+2=21

damage
1d10 ⇒ 9+9=18


Male Human (Shoanti) Cleric 11

"Hah! Here, come pick on someone your own size!" Alwyn jams his greatsword into the ogre's face.

No move, obviously. I'm using Power Attack and Destructive Smite (3 more uses left today). Attack roll 14+9-2(door cover)-2(Power Attack)+1(higher ground, as I'm Large and he's sitting down)=AC 20, damage 3d6+6(STR)+1(weapon)+6(Power Attack)+3(Destructive Smite)=29.

Hudak wrote:

Hudak moves to f3. that's my surprise round move.

Reckon we're waiting for round one actions, right?

You're not going to use your Lunge feat this round and then step 5' into him next turn?


male Human Shoanti Fighter 10 xp 80962

"take that!!!"

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Updated Map


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Remember to apply all the buffs I laid out guys.
Hudak and Alwyn both have +2 to hit from Heroism. Hudak might have applied it, not sure.

Hudak and Alwyn>> Heroism (scroll) +2 morale attacks, saves, skill checks, 30 minutes.
Illes>> Alter Self (scroll) +2 size bonus to Str, 3 minutes.
Illes>> Eagle's Splendor (scroll) +4 Cha, 3 minutes.
Camlo and Vethran>> Cat's Grace (scroll) +4 Dex, 3 minutes.
Alwyn>> Enlarge Person +2 Str, -2 Dex, -1AC, Increased weapon size.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Illes Elandru wrote:

Remember to apply all the buffs I laid out guys.

Camlo and Vethran>> Cat's Grace (scroll) +4 Dex, 3 minutes.

Hmmm, +2 to attack. Please, no one kill the ogre before I get to see what +12/+10 1d4+4d6+4(bleed)/1d3+4d6+4(bleed) looks like, vs a flanked ogre.....


Male Human (Shoanti) Cleric 11
Illes Elandru wrote:

Remember to apply all the buffs I laid out guys.

Hudak and Alwyn both have +2 to hit from Heroism. Hudak might have applied it, not sure.

Oooops - I forgot that, so I hit AC 22 instead. I remembered everything else, though.


Male Human (Varisian) Wizard (Evoker) 9
Nevynxxx wrote:
Hmmm, +2 to attack. Please, no one kill the ogre before I get to see what +12/+10 1d4+4d6+4(bleed)/1d3+4d6+4(bleed) looks like, vs a flanked ogre.....

I cannot be held responsible for the fact that I just cast true strike and have two empowered scorching rays prepared. I'm sorry.


Male Human (Shoanti) Cleric 11

Once again, now with magical effects. Turns out there's a bunch of 'em.
Initiative:
Veth 20 : Cat's grace, Protection from arrows - +4 DEX, DR 10 vs missiles
Camlo 18 : Cat's grace - +4 DEX
Elisile 15+ : Cat's grace, Shield - +4 DEX, +4 AC
Hudak 15- : Bull's strength, Protection from evil, Heroism - +4 STR, +2 AC, +2 attack bonus
Alwyn 12 : Enlarge person, Heroism, Shield of faith - +2 atk, +3 AC, Large size
Ogre 11
Illes 4 : Alter self, Eagle's splendor - +2 STR, +4 CHA


Vethran Tallomane wrote:
I cannot be held responsible for the fact that I just cast true strike and have two empowered scorching rays prepared. I'm sorry.

That is why you are an addict.


All of the party's attacks strike the vile ogre.

Illes.


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

"Only one? Hah! Show him whose fort this is boys!"

MA: Inspire Courage +3 att/dam +3 fear/charm


Male Human (Varisian) Wizard (Evoker) 9

Vethran ascends the remaining stairs with conviction, passing Illes in the hallway and beginning an incantation as he steps into position. Move to H4.

Drawing upon the power of his magics, the Varisian unleashes white-hot beams of blinding fire from across the hallway, each one lancing into the ogre's ample form.

Empowered scorching ray. Ray #1 (benefitting from true strike): 1d20 + 10 + 20 ⇒ (12) + 10 + 20 = 42 to hit, dealing 6d6 + 3 ⇒ (6, 6, 3, 3, 6, 5) + 3 = 32 fire damage. Ray #2: 1d20 + 10 ⇒ (19) + 10 = 29 to hit, dealing 6d6 ⇒ (3, 1, 1, 3, 6, 4) = 18 fire damage.


The two rays hit and sear away skin, raising blisters and cooking muscle underneath.

Camlo. After Camlo, something happens on initiative 17


Male Human (Shoanti) Cleric 11

Hmmm... Just in case this 'something' involves more ogres pouring out of the doors next to me, my net AC after including all the magical goings-on is 24 (touch AC 12).


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4
Alwyn Agnarrson wrote:
Hmmm... Just in case this 'something' involves more ogres pouring out of the doors next to me, my net AC after including all the magical goings-on is 24 (touch AC 12).

If for the same reason you need Elisile's AC it is also 24 at the moment.


Ah, sweet paranoia...


male Human Shoanti Fighter 10 xp 80962

aint skeert.


Male Halfling Rogue/11 AC:26 HP: 92{92}

Camlo takes a step forward and then attacks with rapier and punching dagger,

Rapier Atk: 1d20 + 12 + 3 ⇒ (14) + 12 + 3 = 29 Damage: 1d4 + 4d6 + 4d6 ⇒ (3) + (1, 5, 5, 4) + (4, 6, 2, 1) = 31
Dagger Atk: 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 20 Damage: 1d3 + 4d6 + 4d6 ⇒ (2) + (3, 1, 2, 4) + (2, 6, 6, 3) = 29

SURPRISE TIME!!!

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Oh, got the +3to atk from the inspire courage, but missed it off dmg...


Male Human (Shoanti) Cleric 11

Just out of morbid curiosity - where does the second 4d6 of damage for each attack come from?


HP 78/67, AC 26, T 14, FF 23, CMD 21 Performance 37/37 CHA DAMAGE: 5

Hahah! Good point. He snuck in 16d6 worth of sneak attack there and I didn't even notice ;)


Male Human (Shoanti) Cleric 11

The correct amount is 8d6. Thus, damage should be 21 for the first attack and 15 for the second - this includes the bardic bonus on damage. That's still pretty good!


Camlo stabs twice and blood spurts.

By the way, need a square from Camlo.

Revised initiative:
Veth 20
Camlo 18
Masked ogre 17
Elisile 15+
Hudak 15-
Female ogre 14
Alwyn 12
Ogre 11
More ogres 10
Illes 4

The door at the end of the corridor opens (at G8) and an ogrish face peers out. Strapped to the lower half of it is a ghastly metal contraption, a metal set of jaws seemingly replacing its natural teeth. The creature gives a muffled grunt and and ogrehook reaches for Alwyn. Behind lurks another ogre, this one seemingly a female judging by its sagging dugs and the incongruous pink dress it wears.

Yes, ogres in pink dresses. Will the horror never end?

Masked ogre is at F-G/9-10. Female ogre is at F-G/12-13

Masked ogre's attack on Alwyn: 1d20 + 13 ⇒ (9) + 13 = 22, damage 3d6 + 24 ⇒ (5, 3, 5) + 24 = 37

Elisile and then Hudak.


hp 87 of 87; effects active: mage armour (AC 22); gravity bow, flame arrow Female Elf Wizard (Transmuter) 6 / Ranger 1 / Eldritch Knight 4

Elisile glances past Alwyn’s enlarged form at the new arrivals, but keeps her main focus on their original opponent, hoping to take it out of the fight.

Using rapid shot with bow. Should first shot take this guy down, she will switch targets, firing through Alwyn’s space at Jaws for the second shot, though he will get at least a +4 AC bonus due to cover from Alwyn against that attack. If the first ogre goes down from either Elisile’s first or second attacks, she will take a 5 foot step to G4.
Attack 1: 1d20 + 7 + 1 + 1 + 2 + 3 ⇒ (7) + 7 + 1 + 1 + 2 + 3 = 21, Damage: 1d8 + 2 + 1 + 2 + 3 + 1d6 ⇒ (2) + 2 + 1 + 2 + 3 + (2) = 12
Attack 2: 1d20 + 7 + 1 + 1 + 2 + 3 ⇒ (20) + 7 + 1 + 1 + 2 + 3 = 34, Damage: 1d8 + 2 + 1 + 2 + 3 + 1d6 ⇒ (1) + 2 + 1 + 2 + 3 + (1) = 10

Second attack looks like a possible crit, if so: crit confirm roll: 1d20 + 7 + 1 + 1 + 2 + 3 ⇒ (6) + 7 + 1 + 1 + 2 + 3 = 20, Damage: 2d8 + 4 + 2 + 4 + 6 ⇒ (1, 3) + 4 + 2 + 4 + 6 = 20 (I don’t think I triple the electrical damage from shocking quality, right?)


Elisile's final shots down the ogre taxidermist before he can even grab his ogrehook.


Male Human (Shoanti) Cleric 11

Huzzah! And thanks to my Shield of faith, Jaws juuuuust missed me!

Alwyn turns towards the new arrivals as Jaws' ogrehook narrowly whistles past his ear. "You've got to do better than that if you hope to survive, freak."


"HMMMMGH!"

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