Arakan |
Arakan will pick up a hand crossbow and bolts, an adventurer's kit (if possible), and I'm guessing thieves tools aren't just laying about/readily available/up for grabs.
Calla the Quick |
Calla is not happy with Arakan's outright lie, but can see no realistic way to take it back. So she smiles and holds her peace, and collects new weapons from the store. She picks out a sturdy looking althulak, the three-pronged flail she favors. Following Irivis, she looks for some basic survival gear also.
She binds the worst of her wounds, asking Gorad's help with the bandages.
2 surges spent to get to full. 5 spent in total since last rest.
Aubrey the Demented/Malformed |
Although the adventurer's kits aren't immediately available (or useful in this context) pick them up anyway as they will be grateful enough to give you them afterwards - assuming you survive. Also, bear in mind that I don't think sunrods are available in Athas - choose torches instead. Thieves' tools aren't lying around, no, but you might get the chance to buy some later.
Trivial point, but most of you haven't updated your character level in your profiles.
Arakan |
Arakan is good to go.
Arakan, a little rested from the breather, and feeling more comfortable now that he has a weapon he can use at a distance, takes in the little outpost as he moves around the place. He keeps an eye open for those that look to have all that he is in the market for, money, power, and influence. He takes mental notes of anything he finds, and ends his rounds near the one who identified himself as Grak. "We appreciate your hospitality, in this dangerous situation most of all. Any idea what has caused them to gather like this?" He presses how informed the man is by adding, "You think it has anything to do with that big flash and boom to the south a few nights ago?"
Are the Silt Runners coming from the direction that the meteor/comet/big falling ball of fire hit?
Perception to see what he's looking for 1d20 + 6 ⇒ (5) + 6 = 11 (passive 16)
Insight to read the people he sees 1d20 + 7 ⇒ (17) + 7 = 24 (passive 17)
Diplomacy to make nice with Grak 1d20 + 11 ⇒ (4) + 11 = 15
Bluff (if necessary) to hide that he knows about the event 1d20 + 12 ⇒ (4) + 12 = 16
Aubrey the Demented/Malformed |
Grak's a bit busy to chat right now, what with his castle being beseiged and all. But you can ask "generic people" around and about. Everyone noticed the meteor strike and some are connecting the siltrunner attack, and some aren't, but all they have anyway is speculation. The Siltrunners seem to be coming from the south, which is the direction you came from.
Aubrey the Demented/Malformed |
Rosey, could I ask you to check over Jareen's character sheet? I can't access the link to the interactive character sheet at work one here but the version here on the Paizo website doesn't look up to date as there is no 2nd level utility power mentioned. Nevyn, could you add the details on to your profile? I know you are a bit reluctant because of the faff, but it makes my life a lot easier and allows us to NPC you when necessary. Cheers, all.
Aubrey the Demented/Malformed |
A fairly bog-standard little castle. The orange is the road. The land behind the fort slopes down, which is represented by the yellow, providing a bit of extra protection that side. Grey is stone-built, brown is wooden. In case you are wondering why they have a dung store, it's for fuel. The two entrances inside are at the barracks tower and the keep, being exposed exterior stairs up to doors at the first floor (second floor for any Yanks). The way up to the walls, the two lesser towers and the gatehouse is through the barracks tower or the keep. The walls have walkways and battlements at the top, and you recall that the gatehouse, which extends across the gateway (not shown) has murder holes into the entrance passage. The animals in the pens are livestock, the Athasian equivalent of pigs and chickens, for fresh meat for the fort. The stables have a few kanks and crodlu.
Merchants are milling about in the bailey, as are a few guards. There are more guards on the walls, repelling the attack. What are you doing?
Arakan |
Arakan heads to the gatehouse, trying to look as if he is in a place to make decisions, but nothing suits an Athasian Bard better than having murder holes available. It's like they were made just for him.
Arakan |
Athletics 1d20 + 4 ⇒ (1) + 4 = 5
Stealth 1d20 + 9 ⇒ (13) + 9 = 22
Arakans path up the stairs is hindered by his determination to remain completely unseen.
Aubrey the Demented/Malformed |
The group arrive at the top of the wall, though a couple of them slightly out of breath, and manage to dodge the incoming darts from the siltrunners outside as they make for the gatehouse. Once there they can assess the scene. The main body of the siltrunners are massed by the gate, hacking away at it somewhat impotently, while a smaller group look on from a distance out of bow range. In the gatehouse, most of the guards snipe through arrow slits, while a pair are heating clay jars filled with sand to pour over the attackers.
What do you want to do now you are here?
Aubrey the Demented/Malformed |
Jareen, the siltrunner leaders are out of spell range too. Also, bear in mind that casting arcane spells is “socially unacceptable”, irrespective of what the party may think, so displays of arcane power could cause trouble for you unless you attempt to disguise it with a Bluff check. You can consider attacking those near the gate, in which case you can make an attack roll.
Arakan, please make an attack roll. Irivis too, if you are planning on having a go at the bunch on the gate as well. Calla, an Endurance check please to shift jars of burning-hot sand about the place. Gorad, still need a view on what you are doing.
The sergeant looks at Jareen calculatingly. “So, you got a plan for cutting off this z’tal’s head, then?” (Z’tal – very good, had to look it up (having only played DS in 4e).)
Jareen |
Jareen, the siltrunner leaders are out of spell range too. Also, bear in mind that casting arcane spells is “socially unacceptable”, irrespective of what the party may think, so displays of arcane power could cause trouble for you unless you attempt to disguise it with a Bluff check. You can consider attacking those near the gate, in which case you can make an attack roll.
Ah, yes, I forget that part, but no, not wasting spells on the grunts below if I'm safe :)
(Z’tal – very good, had to look it up (having only played DS in 4e).)
Google rocks.
Jareen looks around at the others concentrating on the immediate and taking not an ounce of notice of his wise words. He slowly becomes furious. Turning to the sergeant he says "You have no weapons with a decent range? No way we can get around this main body and attack their commanders? Then no, I am as impotent as you are."
Aubrey the Demented/Malformed |
"I don't have a heavy catapult, no, now you come to mention it," he replies sarcastically, "Since that's the only thing that will hit them from here. But if you've got a plan, maybe you can run it past the boss. Then with any luck you'll f!#$ off and maybe get killed. Now, if you aren't going to help here, maybe you can muck out the crodlus or something?"
Jareen |
Jareen mutters something under his breath about "low born" and and lack of manners, and then replies "As should be quite obvious, even to your lack of vision, I am completely unarmed! Rectify that situation, and I will endeavour to help defend this crodlus pen."
Jareen really should be bound and gagged in polite company.
Irivis |
Irivis jabs Jareen in the ribs.
"Shut up."
Curse nearest dude in range.
1d20 + 7 ⇒ (11) + 7 = 18 - Hand of Blight v Fort against nearest foe in range, using Fell Might
1d20 + 10 ⇒ (16) + 10 = 26 - Bluff to mask.
1d8 + 5 ⇒ (1) + 5 = 6
1d6 + 1d6 + 1d8 ⇒ (5) + (4) + (6) = 15 - curse plus Fell Might damage.
"We may be able to deal with that problem over there."
She casts around to see where Arakan is lurking, knowing he must be within earshot.
Jareen |
Jareen gives Irvis a slightly hurt looks, and begins "But!" before obviously thinking better of it. To the sergeant he says "Forgive me, tempers are frayed, do you have a sling or some such I could use to do some little help?" hoping his distraction will help cover Irvis' magic use.