Aubrey the Demented/Malformed |
Jareen |
A second wind is a standard action, so you will need to use an action point to fire that off. Also, a second wind increases your defences by two until your next turn.
By the way, you still have a saving throw against your immobilisation to make.
And they say 4e is easier than 3e!
Sounds like a good plan, AP burnt. 1d20 + 1 ⇒ (5) + 1 = 6 + think? Ohh, fail!
Calla the Quick |
Calla projects her will into the minds of the ragers, demanding that they face her in melee, hoping to free her companions to deal with their ranged opponents.
Minor: augmented battlemind's demand to mark R1 and R3. Standard: attack R2 with whirling defense. 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20; 1d8 + 5 ⇒ (7) + 5 = 12 and R2 is marked.
Aubrey the Demented/Malformed |
Calla hits the siltrunner hard, grabbing the attention of the other two nearest.
Initiative
Gorad 19
Arakan 14 (immobilised s/e)
Darters 10+ (D2 slowed)
Jareen 10- (immobilised s/e)
Calla 8
Ragers 7 (R2 grants combat advantage and is bloodied, R1, R2 and R3 marked by Calla)
Irivis 5 (immobilised s/e, prone)
Barely able to stand after Calla's attack, one of the spear-runners decides discretion is the better part of valour. Two focus their atacks on her, while the last stabs at Jareen.
R2 retreats north off the map. R1 and R3 attack Calla, R4 attacks Arakan. Actually, it just occurs that Jareen couldn't shift to R11, as he is immobilised. For ease, I'll put him back and assume R1's AoO missed.
R1: 1d20 + 6 ⇒ (2) + 6 = 8 v AC, damage 4d6 + 4 ⇒ (6, 5, 4, 1) + 4 = 20
R3: 1d20 + 6 ⇒ (6) + 6 = 12 v AC, damage 4d6 + 4 ⇒ (3, 3, 5, 6) + 4 = 21
R4: 1d20 + 6 ⇒ (6) + 6 = 12 v AC, damage 4d6 + 4 ⇒ (2, 6, 2, 3) + 4 = 17
Irivis.
Irivis |
Rising, Irivis sketches an unpleasant looking sign in the air next to R3 and then touches him with her rod.
"Wither."
Stand
Curse R3
Hand of Blight (Fort) v R3. Invoking Fell Might
1d20 + 5 ⇒ (19) + 5 = 24
1d8 + 4 ⇒ (3) + 4 = 7 - necro and psychic power damage
1d6 + 1d6 ⇒ (4) + (5) = 9 - curse damage
1d8 ⇒ 6 - Fell Might damage
22 damage total
Save v immobilised: 1d20 + 1 ⇒ (4) + 1 = 5. No.
Her ankle turns under her and she gasps slightly.
Gorad Bender |
Gorad shifts to R9 while Sandswimmer moves to Q10. Gorad uses healing spirits on himself healing surge +8 to take me back to full hps and Jareen gains an additional 1d6 + 3 ⇒ (2) + 3 = 5
If R3 is still alive attacking it if not R1
Thunder Bear's Warding Encounter 1d20 + 5 ⇒ (4) + 5 = 9vs Fort
1d6 + 5 ⇒ (3) + 5 = 8 Calla gets the 3 temp hps if hits all party members next to my spirit gains 3 damage resistance until end of next year
Aubrey the Demented/Malformed |
Arakan |
As long as he's unable to move the spearman will pick him apart from a safe distance, so Arakan tries to remove himself from sight. He hopes it works this time, as every other time he's tried it seems to fall short of its goal. As before, he can't seem to conjure the energies to get it to work effectively. He draws his dagger, and tries to prepare himself for the worst, still unable to flush the poison from his system.
Standard, Eyebite vs R4, 1d20 + 4 ⇒ (2) + 4 = 6 vs Will
Minor, draw obsidian dagger
AP, Standard, Second Wind
Save vs Immob 1d20 ⇒ 4
Aubrey the Demented/Malformed |
The bombardment continues.
D1 attacks Calla, D2 Jareen, D3 Gorad, D4 Arakan.
D1: 1d20 + 8 ⇒ (20) + 8 = 28 v AC to hit, damage 1d10 + 4 ⇒ (7) + 4 = 11
D2: 1d20 + 8 ⇒ (16) + 8 = 24 v AC to hit, damage 1d10 + 4 ⇒ (4) + 4 = 8
D3: 1d20 + 8 ⇒ (3) + 8 = 11 v AC to hit, damage 1d10 + 4 ⇒ (9) + 4 = 13
D4: 1d20 + 8 ⇒ (1) + 8 = 9 v AC to hit, damage 1d10 + 4 ⇒ (10) + 4 = 14
Ouch again! Crit on Calla for the full 14 damage.
Jareen.
Jareen |
Save: 1d20 + 1 ⇒ (1) + 1 = 2 This isn't going well.
Cast phantom bolt at R4, slide it to U13 if possible.
1d20 + 4 ⇒ (16) + 4 = 20 vs Will, 1d8 + 4 ⇒ (3) + 4 = 7 psychic damage.
Jareen stay stock still, obviously frustrated, he throws out is hand and a bolt of energy seemingly flies at an attacker.
Aubrey the Demented/Malformed |
That's a miss. Also, I think the temporary hp came before you were attacked, so I think you are actually at plain old 24 hp.
The spear-carriers take a more aloof stance, jabbing with their spears while holding their prey at bay.
R3 heads off the top of the map, R1 attacks Calla, R4 Arakan.
R1: 1d20 + 6 ⇒ (16) + 6 = 22 v AC, damage 2d6 + 5 ⇒ (5, 3) + 5 = 13
R3: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16 v AC, damage 4d6 + 4 ⇒ (3, 2, 3, 4) + 4 = 16 and on a hit the target gains vulnerability 5 to all damage until the end of the rager's next turn
R4: 1d20 + 6 ⇒ (14) + 6 = 20 v AC, damage 4d6 + 4 ⇒ (6, 1, 6, 4) + 4 = 21
Initiative
Gorad 19
Arakan 14 (immobilised s/e)
Darters 10+
Jareen 10- (immobilised s/e)
Calla 8
Ragers 7 (R1 and R3 marked by Calla)
Irivis 5 (immobilised s/e)
Irivis.
Gorad Bender |
Sandswimmer moves to t7 and attacks r3
1d20 + 5 ⇒ (8) + 5 = 13vs will
1d8 + 5 ⇒ (1) + 5 = 6 on hit Irvis gains 3 temp hps
1d20 + 10 ⇒ (17) + 10 = 27 Spend AP Heal on Irvis to get her to spend a heal surge, if I can if not to stabalize her
Arakin you get 3 extra hps for using your second wind next to Sandswimmer
Arakan |
Whew, that means I'm at 2 instead of -1.
Arakan is gouged by the latest strike, had it not been for the invigorating presence of the spirit when he caught his breath, he is certain he would be a goner. With as much as he can muster, all he has left is a weak attempt to throw the creature off its game. "Have you worried don't we, wait until you see what comes next." He sounds convincing, but he does't believe a single word of it, and it may show. Finally, though, he can feel the numbness begin to make its way from his limbs.
Standard, Vicious Mockery at R4 1d20 + 4 ⇒ (8) + 4 = 12 vs Will, damage *crosses fingers* 1d6 + 4 ⇒ (5) + 4 = 9.
Minor, draw thorn dagger in other hand
Save attempt on Immob 1d20 ⇒ 18
Aubrey the Demented/Malformed |
Initiative
Gorad 19
Arakan 14 (slowed s/e)
Darters 10+
Jareen 10- (immobilised s/e)
Calla 8
Ragers 7 (R1 and R3 marked by Calla)
Irivis 5 (prone, immobilised s/e)
Sandswimmer interposes itself between the siltrunner and Irivis as Gorad tend to her wounds. Arakan's comment just makes the siltrunner look confused - though not enough to affect its attack - but at least he has some sensation returning to his legs. More darts hiss through the air.
D1 and D2 attack Calla, D3 attacks Gorad, D4 attacks Jareen:
D1: 1d20 + 8 ⇒ (19) + 8 = 27 v AC, damage 1d10 + 4 ⇒ (3) + 4 = 7
D2: 1d20 + 8 ⇒ (19) + 8 = 27 v AC, damage 1d10 + 4 ⇒ (1) + 4 = 5
D3: 1d20 + 8 ⇒ (1) + 8 = 9 v AC, damage 1d10 + 4 ⇒ (3) + 4 = 7
D4: 1d20 + 8 ⇒ (8) + 8 = 16 v AC, damage 1d10 + 4 ⇒ (7) + 4 = 11
Jareen.
Aubrey the Demented/Malformed |
Another of the spear-carriers decides to retreat. The other two move in closer, perhaps scenting victory as Calla falls with Irivis.
R3 retreats. R1 attacks Gorad, R4 attacks Arakan.
R1: 1d20 + 6 ⇒ (15) + 6 = 21 v AC, damage 2d6 + 5 ⇒ (5, 6) + 5 = 16
R1: 1d20 + 6 ⇒ (5) + 6 = 11 v AC, damage 2d6 + 5 ⇒ (5, 1) + 5 = 11
Initiative
Gorad 19
Arakan 14 (slowed s/e)
Darters 10+
Jareen 10- (immobilised s/e)
Calla 8 (prone, unconscious)
Ragers 7 (R1 and R3 marked by Calla)
Irivis 5 (prone, immobilised s/e)
Irivis.
Arakan |
Arakan, trying to get a combination of distance from his attacker and the same for the others from theirs, steps slowly toward the other spearman. He tries to evoke an angered shout at the creature, but it comes out as nothing more than a cough. It is enough, though to allow the others to sidle closer together, which also just so happens to give him a little cover. He continues to push out the toxic effect, and get his legs moving. The way things are going, he will need them for his fevered run.
Move, shift to Q10.
Standard, Shout of Triumph at R1 (from R9 to P7), 1d20 + 4 ⇒ (2) + 4 = 6 vs Fort. Miss.
Effect: Slide each ally in the area 1 square (SS to P10, Calla to Q9, Gorad unmoved).
Save vs Slow 1d20 ⇒ 15
Aubrey the Demented/Malformed |
Initiative
Gorad 19
Arakan 14
Darters 10+
Jareen 10- (immobilised s/e)
Calla 8 (prone)
Ragers 7 (R1 marked by Calla)
Irivis 5 (prone, immobilised s/e)
More darts: D1 on Sandswimmer, D2 on Jareen, D3 on Gorad, D4 on Arakan.
D1: 1d20 + 8 ⇒ (4) + 8 = 12 to hit, damage 1d10 + 4 ⇒ (4) + 4 = 8
D2: 1d20 + 8 ⇒ (4) + 8 = 12 to hit, damage 1d10 + 4 ⇒ (7) + 4 = 11
D3: 1d20 + 8 ⇒ (7) + 8 = 15 to hit, damage 1d10 + 4 ⇒ (8) + 4 = 12
D4: 1d20 + 8 ⇒ (16) + 8 = 24 to hit, damage 1d10 + 4 ⇒ (3) + 4 = 7
Jareen.
Aubrey the Demented/Malformed |