Aubrey's Other Eberron Campaign - The Unbinding (Inactive)

Game Master Aubrey the Malformed


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Cole. wrote:
How do we heal up Wultram? We have a few healing potions, and he heals as if he were undead ... with Inflict spells. Do we have another way of getting him back into the action? It'd eat up most (if not all) of our healing resources to get Cole and Vaard into fighting shape) .. unless I'm missing something.

A Heal check might work.


The adventurers spend some time gathering their injured comrades together, mustering their supplies and deciding their next move. They get ready to move on.

Do what you wish to get the people you want back on their feet (obviously within the limits of your current resources). This then happens when you have completed that.

Three lizard-warriors appear at the top of the slope. One of them is the warrior-leader that fled the battle scene, flanked by two others. Then more appear behind them.

The warrior calls out.

Draconic:

Spoiler:
"You are mighty in battle. You slew many of our braves and we could not best you. But my chief says I must bring you to him. We do not wish to fight again - too many have died here today. Will you come, in honour as guests instead of prisoners, under a binding truce?"


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Heal check to bring Wultram around: 1d20 + 2 ⇒ (11) + 2 = 13

Cole steps defensively between his unconscious teammates and the lizard warriors. He points at the speaker.

Draconic:
"One brave comes down to talk alone. Show truth of one brave's words. No blood if true."

Without taking his eyes from the lizards above, he translates for his teammates. "They speak of peace. We're mighty warriors and they're ordered to bring us to their chief. As guests this time, with some kind of peace bond." He pauses, looking at their disadvantage of height and numbers. "If they meant to kill us, they'd just have attacked. Let's rouse Vaard and Ashshar. I want every advantage."

And to get 137ben back in play.

Cole raises his voice again.

Draconic:
"If we agree, no blood on you and yours. But no peace bond for the little killer."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Aubrey, did we get a rest in? It'd be awesome if Will had his spells and Cole had a chance to repair.


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

before: "I agree, chasing him is a bad idea. They can breathe underwater for quite some time, if not indefinitely. We are at half-strength at best, low on supplies, and a long night ahead of us."

heal: 1d20 + 4 + 1d6 ⇒ (10) + 4 + (4) = 18 to tend to wounded

In common, Nalverren states, "This is what I was trying to get them to allow earlier."

draconic:
"Will the shaman be there? Peace bond is good, there is much we should explain of our purpose here. But, that shaman has killed one of ours after I suggested we come with you under our own strength. If we come, it would be best if the shaman were not there."


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Before the lizardfolk arrive

Rehil finally let's the argument go. He begins collecting gear, including searching Portforged's remains and the gear of Wultram, Ashshar and Vaard.

Dose Ashshar and Vaard with their own potions. Ben, why don't you roll for Vaard's. I'm afraid my luck is at an end.

Ashshar, CLW potion: 1d8 + 1 ⇒ (2) + 1 = 3 I was right.

Rehil eats his CLW berries: 1d8 + 1 ⇒ (2) + 1 = 3 I was doubly right.

Forgot that we can't CLW Wultram back to health. That's the last straw for pursuit. BC, does Wultram have any self-help items for healing?

When the lizard folk arrive.

Rehil watches nervously with his bow in hand. His head swivels from side to side as each person speaks in turn. He itches to ask questions, but this is a much-endured state. Be silent and let wiser heads consult.


Wultram heals 5hp from Nalverren's ministrations.


No, no rest.

Ashshar is awake but very weak - 1 hp. Vaard was on -1hp I believe, so any healing will bring him round . I also believe that Wultram is now awake - he was on -1hp or something like that, so the 5hp from the Heal check will bring him round too. Of course, everyone's feeling a bit feeble, to say the least.


The warrior nods and climbs gingerly down the slope alone and then walks half-way towards where Cole is standing ready. She carries a nasty wound, courtesy of Cole, and moves stiffly. The other lizardfolk watch from a distance at the top.

Draconic:

Spoiler:
"I am Irret. You slew Ssendaar, the Great Warrior of our tribe. Now I am the Great Warrior. My chief is allied with the poisondusks, and the blackscales, who come from the Dragon Lord of the north. We wage war on the humans who defile Da'Sheth. But you are mighty, yet you say you come in peace. So I offer you binding truce under the protection of the Finback tribe, not the poisondusks. Then our chief can decide. While you are under our protection and in our lands, to violate the truce would anger the spirits of our tribe.

If you understand Draconic, Sense Motive, DC 15:

Spoiler:
She clearly doesn't like the poisondusks much.

Vaard:

Spoiler:
You have heard of the Dragon Lord. His name is Rhashaak, and he supposedly lives in a great city of Haka'torvhak in the centre of the jungle. The poisondusks and blackscales say they do his bidding in the world, but many Cold Sun lizardfolk wonder if he even exists.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

"Thank you." Wultram notes to his aiders. Once he grasps that the fight is over he starts using negative energy to heal himself his wounds closing. Once he realizes the fate of Portforged he looks both worried and somewhat sad.

The man tries to read up the lizardfolk speaking but while the wounds are healed the pain proves too distracting for him to have any clue on the matter. He first translates for the non draconic speakers. "Well they seem very religious people so I suppose angering their tribes spirits is a big deal to them. I say we agree to the invitation, no matter how backwards the approuch was. We still outnumber the ones present and I doubt they are willing to sacrifice themselves just to walk us into an ambush. And I doubt the meeting itself is a trap as there should be non combatants in their village, they likely would not risk bringing in a force of our size there, too costly casulties."

channel: 2d6 ⇒ (1, 5) = 6
Channel: 2d6 ⇒ (4, 3) = 7
ILW: 1d8 + 4 ⇒ (5) + 4 = 9
Sense motive: 1d20 + 1 ⇒ (1) + 1 = 2


Spells: 1st: 5/day
Channel: 5/day
Action points: 3


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Dragon Lord Rhashaak...does she really believe in him? Is it just to scare us?
1d20 + 5 ⇒ (18) + 5 = 23
Vaard adds to Wultram's explanation
"I get the sense she has a negative opinion of poisondusks, even though her chief is allied with them."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole seems to relax a bit as Wultram, Vaard, and Ashshar come back from unconsciousness. He puts a heavy metal hand on Wultrams shoulder, nodding along with the Karn's grasp on the situation.

Sense Motive: 1d20 + 2 ⇒ (17) + 2 = 19

After watching Irret for a few moments longer, he speaks up for his team's benefit. "She doesn't like the poisondusk. She hasn't said it, but I can tell. I agree we should go talk to their chief. Might at least get the Finbacks to stop attacking us at every step."

He touches his own chest as he responds in his poor Draconic.

Draconic:
"I Cole. We follow you to have peace talk with Chief. Chief Pooma want best for all lizard people. Want attacks to stop. We have time for rest first?"


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole takes a full step back at Vaard's words, surprised at the lizard man's revelation ... but more surprised at the mastery of Common.

"That's good to know."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

draconic:
"so, the shaman from a few minutes ago will not be there? I have negative opinion of people who murder during parley"

Nalverren helps anyone stand up who can, and will do another heal check if it'll restore HP to anyone. It's no good walking in the jungle if a caltrop or a wasp sting could put you down.


Draconic:

Spoiler:
"I do not speak for the poisondusk."


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole nods understanding, and his response carries an underlying resolve.

Draconic:
"Is peace bond of Finback chief extended to poisondusk killer? Understand me. We see him. We kill him."


Draconic:

Spoiler:
"That would be a violation of the binding truce. The poisondusk are our allies, for the moment. You slew many Finbacks, including Ssendaar my clutchmate, yet we do not attack you now."


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Wultram in turn rests hands on the massive warforged's shoulder. "Leave that for now. Make no mistake revenge will be had, to make that easier we are going to have to play by these rules. I guess the ones present are very limited in what concessions they are allowed to give to us without consulting the chief."

He then turns to the warrior, changing to their tongue.

draconic:
"False equilevancy, we were not the ones attacking. That is neither here or there, results are the same people are dead. So lets instead try to resolve without agitating people further to avoid more needless bloodletting."

Diplomancy in case needed: 1d20 + 6 ⇒ (14) + 6 = 20


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole seethes at Irret’s response, but relents under Wultram’s calming touch … letting the Karrnathi mage take point in negotiations.

Half-listening as the conversation continues, Cole kneels down next to Portforged’s still frame. He rests his big hand on the smaller warforged body …. now seeming all the more small and frail. Cole can’t seem to keep from looking at the smashed head. The mangled metal, exposed bits, and thick fluids. His dark gray fingers find their way up to delicately touch one small section of undamaged face-plate … what would have been just below Portforged’s eye. Then the fingers cross over into the ravaged areas, probing softly until he uncovers what looks like the exposed edge of a crystalline shard.

With the care a gardener would show a fragile plant bud, he plucks the strange shard from Portforged’s head, wiping free the thick fluid that’s congealed to its surface. Here he sits for a few seconds—considering the egg-sized shard—before patting Portforged’s inert face one more time, depositing the shard in his own satchel, and standing back up to his full height.

He seems ready to move on.


Draconic:

Spoiler:
"We are at war. Humans and metal men came and attacked us, defiled our holy places. You are humans, metal men. But I offer you binding truce."


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Vaard, finally, grunts in common

"We are in no condition to fight on. I advice accepting their truce."
Lowering his voice, he whispers to Cole
"It may well be a trap, but I see little alternative. "

sense motives: 1d20 + 5 ⇒ (16) + 5 = 21 Is the truce offer for real?


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole nods down at Vaard, "They seem to be the straight-forward types. But traps or no, we'll shield each others' flanks."


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

"Ok, Let's go then."


Vaard:

Spoiler:
Irret seems sincere. The binding truce is also an important sacred custom amongst lizardfolk.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil watches the draconic conversation bounce around, but after Vaard speaks in Common, the elf's eyes remain fixed on the lizardman. So now he talks? What else has he been holding out on?


You probably ought to mention you accept the truce to Irret.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

"She seems honest..."
whispers Vaard in common, before replying to Irret

Draconic:
We accept your...generous offer for a truce.


Irret nods.

Draconic:

Spoiler:
"You may keep your weapons but agree not to draw them in anger. Please, our camp is this way."

She steps back and gestures for the party to head up the slope.


Rehil Ecraish wrote:
So now he talks? What else has he been holding out on?

Know what you mean - guys says nothing, then turns out to be bilingual.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Cole nods, secures his weaponry, retrieves his longspear, and — with one last look at Portforged's body — leads the team up the slope.

"We should be prepared for the little murderer to cause us trouble."


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

"Get two or three of us close to him, and he won't be trouble. He'll be dead." Rehil mutters as he shoulders his pack and passes Cole going up the slope.

At the top the elf pauses to look back over the scene. His eyes drift over the canoes, Portforged's body, and the blood on the gravel at his feet. He turns his gaze upstream upon the lizardfolk bodies littering the beach. We made a good stand. They had us on ground they chose and we turned the attack. Could my old team, my dearthaireacha armais, have done that?

The elf inhales something warm that fills him along with his breath. These are my dearthaireacha armais now. Thuranni severed me from my old -- no, my ex-team. These are my dearthaireacha armais now.

Rehil savors the feeling of the newfound connection replacing one that he hadn't quite admitted was dead.

Then he starts counting lizardfolk. If Irret knew how thinly stretched we are right now, she wouldn't have offered the peace bond.

How many lizardfolk in Irret's troop, Aubrey?


The adventurers climb the slope. There are eight of the lizardfolk. In the ever-pragmatic way of their race, they are busy stripping the corpses of their fellows that fell. Irret says:

Draconic:

Spoiler:
"Our camp is just the the north of here. We will gather our gear and then we will make for our village. It is two days walk."

On hearing this, Ashshar nods. "They took the route over the mountain, the one I told you of, from their valley to this. Because we did not kill them when we came up this river, they knew we would pass this way." He shrugs. "But we still live, and so our journey goes on." He exchanges a look with Vaard.

Vaard:

Spoiler:
A common saying among the lizardfolk.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

"So it was more a questio of where we would end up fighting them, then." Cole says as he marches along, longspear resting actross a shoulder. "Seems us taking the long route to avoid confrontation was wasted time ... though I guess it might be seen as evidence of our peaceful intent."

Cole catches Irret's attention.

Draconic:
"I help in protection while we travels. I not sleep. Take watching times in night."


Irret nods curtly at Cole's offer.

The party make their way to the camp, which is along the river bank, accompanied by the lizardfolk. There they find the poisondusk shaman with his three remaining archers, one of them wounded. His crocodile hisses as they come closer.

The shaman squints at the outsiders curiously.

Draconic:

Spoiler:
"Irret, did you capture the softskins after all? They still bear arms."

Irret replies stiffly.

Draconic:

Spoiler:
"I offered them a binding truce, which they accepted. They may not be harmed."

The shaman blinks in surprise and then replies furiously, the other poisondusks grumbling and muttering.

Draconic:

Spoiler:
"What have you done? These are our enemies! We were supposed to bring them before the chief and learn how to destroy their kind who invade Da'Sheth. And instead they stand here, free and armed! Having slain many of your tribe, even your kin!"

Irret snaps back.

Draconic:

Spoiler:
"They say they are not our enemies, and that they are not with the humans and metal men in Da'Sheth. They shall come before the chief and he shall determine the truth."

The shaman sneers derisively.

Draconic:

Spoiler:
"Your chief finds it difficult to determine if it is raining -"

Irret snarls, and the other Finbacks hiss angrily, hands on weapons, looming over the little poisondusks. The archers begin to look nervous.

Draconic:

Spoiler:
"You go too far, Oula! My tribe is allied with yours, but you do not insult our chief! And you will respect the binding truce while that alliance lasts and you are on Finback lands!"

The shaman replies carefully.

Draconic:

Spoiler:
"Irret, I apologise if I spoke unwisely. I am simply keen to end the defilement of our holy places, as are you. I will, of course, respect the binding truce you have offered to these... creatures."

Irret grunts an acknowledgement. She then jerks her head, and the other Finbacks relax and begin packing up the camp. The shaman sends a baleful look in the direction of the adventurers, then turns to talk quietly with his archers.


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)

Rehil is surprised to see the shaman again so soon. He'd thought that venomous little vermin wouldn't appear until the meeting with the chief. He does take satisfaction in the exchange with Irret. Clearly the two are at odds. If he's going to break the truce, he'll have to kill all Irret's lizardmen too.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

At the appearance of the poisondusks and their murderous leader, Cole takes two aggressive steps before bringing himself under control. He stands next to Rehil and grounds the butt of his longspear in the jungle floor … eyes never leaving the shaman.

He stands—impassive and still—in a way only rocks, statues, and warforged can, his eyes never leaving his hated foe. As Irret and the shaman wind down their tense exchange, Cole mutters out a single, malice-filled word.

“Ouala.”

There is a note of something final to the word resonating from within the metal warrior. And for the rest of the time Irret’s warriors break camp, he stands unmoving except for his head and eyes … which follow Ouala.

After a while—and still without faltering in his watching of the shaman—Cole breaks his silence to address Rehil, standing next to him.

“You fought well to hold the high ground against their numbers. I’ve heard your kind is born with a weakness … a fragility, but I see now there is a power in your speed, Rehil. We will uphold our word with Irret and her Chief,” there is a pause as his inhuman eyes continue to follow the shaman, “but your speed and blade will be put to good use in good time. Maybe not this battle, and maybe not the next, but this war isn’t over yet.”

Someone should take some time during our march to try to chat with Irret and her warriors to see what they know about the defiling of the sacred grounds and the perpetrators. I'd be happy to do it, but we might want someone who has some skill at Diplomacy to make the attempts. :)


Male elf Rogue 3, Ranger 3, Mythic Trickster 1 Init +4 Percept 11+ SenseMotive +1 59 /59 HP; Fort +6 Reflex +11 (+1 v Traps)(no damage on saves?) Will +3 ( immune to magic sleep, +2 v enchantment) ; AC 20, touch 16, flat-footed 14 (+1 v Traps, +10 surgepoint)
Cole. wrote:

At the appearance of the poisondusks and their murderous leader, Cole ... stands next to Rehil and grounds the butt of his longspear in the jungle floor ..., Cole mutters out a single, malice-filled word.

“Ouala.”

"You said it, brother. Owolla" Rehil matches Cole.'s tone, if not perhaps his exact meaning. Owolla. Is that some kind of warforged battle curse?

Cole. wrote:

“You fought well to hold the high ground against their numbers. I’ve heard your kind is born with a weakness … a fragility, but I see now there is a power in your speed, Rehil. We will uphold our word with Irret and her Chief,” there is a pause as his inhuman eyes continue to follow the shaman, “but your speed and blade will be put to good use in good time. Maybe not this battle, and maybe not the next, but this war isn’t over yet.”

"That was desperation. I spent reserves of strength I didn't know I had." Praise of any sort, even when accompanied by an offhand criticism of elves is uncomfortably foreign to Rehil. He tries to deflect it with a joke. "..Next time you hold them, and I'll run around the battlefield."

Feeling that that might not have flown straight, he tries a different tact. "Nalverren fought well also, and Will. "

Unless Irret secretly speaks common too, Rehil can't chat her up.


You aren't her type anyway.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

I don’t know … Rehil is pretty charming, for a long-ear. Plus, opposites attract and all that. :D

Cole CHUFFS out a single, monotone laugh. “Agreed. You run. I’ll stand.”

His eyes swing briefly over to the rest of the team before trailing the shaman once more. “The team did well,” Cole responds, “All of us … in a no-win fight. But, as Ashshar said,” his deep voice takes on a sorrowful tone, “… we still live, and so our journey goes on.


Cole. wrote:
I don’t know … Rehil is pretty charming, for a long-ear. Plus, opposites attract and all that. :D

Like those mildly weird scenes in Jackson's Hobbit with dwarf/elf love. So, for the female demographic, we now introduce a strong female character who inexplicably gets the hots for Rehil, to introduce a little romance to the plot. And pad to story out to twice the length it should be.

Irret sends a long lingering look towards Rehil. Could it be she was admiring his manly frame and chiseled good looks? Or maybe she was just wondering how he would taste roasted with barbeque sauce.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Wultram is no kinder in his response to seeing the poisondusk if somewhat more reserved. Oh how easy it would be to kill all of those small vermin here an now. Must wait, already nearly died today, potential eternity is not worth risking by rash decisions.

"Cole if the little vermin gives an excuse to take it's head make sure that our 'hosts' make note of it too." The Karn notes the tone of his voice making it quite clear that he would very much like things to go in such fashion.

He then makes way towards Irret that at least to him seems to be in charge. The man starts speaking hoping to gather some more information and perhaps improve their chances of getting finbacks off their backs with the talk with their chief.

Draconic:

"I am Wultram." He introduces himself to start of. "We fought your tribe before. We sent a message along with one of the survivors who surrendered, I was wondering if they ever arrived at your village?"


Brelish Human DM plot-hurrying turtle god fight Rogue 1 / Artificer 5 // Mythic Genius 1 ||HP: 52/52; AC 18; F:+3; R:+7; W:+4*; Init +3, Perception +13*

Wultram's comment peaks his interest, as Nalverren recalled nothing of the sort.


Irret looks curiously at Wultram.

Draconic:

Spoiler:
"No, we did not receive a message. Only Oula returned from the River Serpent village with news of your approach."

Not to worry, the DM had forgotten all about it too.


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

Wultram appears something a mixture of sadness and anger.

Draconic:
"A shame, it might have saved a lot of blood. Though it certainly explains some of the choices you made. The brave told me somethings about the group on Da'sheet. Have your people been keeping an eye on them since? Also do you have any idea what is there or could be there that would hold interest to outsiders?"

I think that is how the places name was spelled.


HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

I think there were 2 survivors, I think. A Poisondusk (nabbed by he 'chaser' group) and a Cold Sun (interviewed by the 'non-chaser' group). The medium-sized one we left tied up after telling him to tell his people that we're trying to help (and when we came back through after investigating the drag-marks over the cliff, he was already gone). The little one ... at some point I had him tied up to Cole, then apparently I forgot about him. Does that mean there's a dead poisondusk hanging from Cole's frame?

... cause that ain't gonna go over well in this situation. O.o


Well, I guess it explains the smell...

Lets assume he, I dunno, got eaten by the catfish or something. I'm slightly annoyed we forgot about that poisondusk. He could have been whining and whinging all the way up the river. Would have been fun - for me.


Wultram will need a Diplomacy roll - Irret's not exactly his buddy.


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HP 95/95 Temp 0 :: AC 24 CMD 24 :: Fort +10 Ref +5 Will +8 :: Conditions: none

Rehil, flash her some ear.


Male Cold Sun Lizardfolk HP 75/75, AC 18 Humanoid 2/ Warlord (Steelfist Commando) 4 // Marshal 1

Dang, why do all the interesting posts happen when I am working? I'll have more to say when I get home tonight...

What? What is Irret looking at Rehil for?
Trying to ignore Irret's apparent odd attraction, Vaard chimes in in an effort to aid Wultram's questioning:

Draconic:
"Please, good Irret, if these mamals can prevent their kin from desecrating your land, the constant threat of human invasion could be alleviated. I know you wish that as much as I do."

Diplomacy aid another: 1d20 + 9 ⇒ (1) + 9 = 10


HP 40/40, AC:15, Fort:+3/Ref:+3/Will:+5 +2 on sleep, stun, paralysis, poison, disease, mind-affect, negative energy effects CMD: 14, Init+1, Perc+1

The poisondusk iirc was tied up and left to free themselves with their teeth the same as the cold sun.

Diplomancy+aid another+action point: 1d20 + 6 + 2 + 1d6 ⇒ (1) + 6 + 2 + (6) = 15

Really? The effing d6 got higher than d20? Pants
Action points: 2

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