Nalverren |
sorry for the delay, things got updated after i checked yesterday, then i got in a full sleep and a full day of work before seeing it again
Nalverren moves to F14, sheathing his sword as he moves and drawing his bow once he reaches the edge.
Aubrey the Demented/Malformed |
The poisondusks continue shooting.
P1 shoots at PT, P2 shoots at Will, P3 shoots at James, P4 shoots at Cole.
P1 1d20 + 5 ⇒ (14) + 5 = 19 to hit, damage 1d6 ⇒ 3
P2 1d20 + 5 ⇒ (16) + 5 = 21 to hit, damage 1d6 ⇒ 4
P3 1d20 + 5 ⇒ (9) + 5 = 14 to hit, damage 1d6 ⇒ 3
P4 1d20 + 5 ⇒ (1) + 5 = 6 to hit, damage 1d6 ⇒ 5
As the enemies draw close, the shaman hisses in frustration.
Draconic:
He and the crocodile back up and disappear into the water.
Withdrawal action back into the river and submerge - sorry Cole, no AoO.
Vaard gets to bleed a little more. Next action - Will.
Rehil Ecraish |
Rehil hisses with frustration. Slippery little snake.
Meanwhile his fingers seek a feathered arrow which he nocks, draws and looses at the Poisondusks across the river.
Shortbow v P1, fav enemy, range: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 ... damage: 1d6 + 2 ⇒ (6) + 2 = 8
Portforged |
P1 shoots at PT
Assuming that was a typo and you meant PF, that's a hit.
Portforged ceases moving as it shuts down.-2 hp...automatically stabilized
When his hit points
are less than 0 and greater than –10, a warforged is
inert. He is unconscious and helpless, and he cannot
perform any actions. However, an inert warforged
does not lose additional hit points unless more
damage is dealt to him, as with a living creature that
is stable.
Cole. |
Cole’s power churns down to a more steady rhythm when the croc-rider flees, but he raises his voice, booming his broken draconic over the waters.
As the words thunder across the waters, he moves to stand over the unconscious Vaard as he looks over at the archers … hoping they’ll back off. He switches back to the Galifaran tongue without looking at the group.
"Everyone still functioning?"
Nalverren |
Nalverren slowly climbs down to assist the others, that is, if the enemy still flees.
Rehil Ecraish |
Ashshar gets to his feet and stumbles toward the cliff. Move to E13.
"Stay down," Rehil hisses.
Not sure an amphibious assault is a good plan with croc and shaman in the river somewhere. If we're going to try then we should top off the assault party's HP. Vaard and Ashshar are both packing CLW potions. Rehil's got one too and dried fruit of CLW.
Wultram Denka |
If you are gona pursuit, you will have to drag wultram around. Due to Deaths embrace(within) his negative/positive energy is reversed( or close enough)so if you got spellcraft most likely aware of this as he has healed himself with ILW spell.
Cole. |
Well, let's see if the archers withdraw ... I think it unlikely we could heal up, paddle across, and then get on their trail quickly enough to really keep up with them if they are leaving. If they stick around ... yah, not sure. Climb the incline while using the canoes as cover? Best I got, but I have no idea what that would do to the DC of the climb.
Aubrey the Demented/Malformed |
The archers pick targets and continue to shoot.
P1 picks Nalverren, P2 picks Rehil, P3 picks Cole, P4 picks James.
P1 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 to hit, damage 1d6 + 2 ⇒ (6) + 2 = 8
P2 1d20 + 5 ⇒ (7) + 5 = 12 to hit, damage 1d6 ⇒ 6
P3 1d20 + 5 ⇒ (8) + 5 = 13 to hit, damage 1d6 ⇒ 1
P4 1d20 + 5 ⇒ (16) + 5 = 21 to hit, damage 1d6 ⇒ 6
Vaard isn't doing much, so Will's turn.
William Kazzar |
"Every one ? no Wultram is still out bleeding to death but i will get to him in a few seconds, but i won't have the spells today to do more for those that i have already helped. our only solution is to grab the canoes and run inside the jungle for the moment. they have to come to us if the want to pursue" he says casting a CLW: 1d8 + 2 ⇒ (4) + 2 = 6 on james after the last arrow fell him
Rehil Ecraish |
Aubrey, are you giving the P-dusks their range penalty?
Rehil draws another arrow, intended for P1.
Shortbow, fav enemy, range: 1d20 + 5 + 2 - 2 ⇒ (18) + 5 + 2 - 2 = 23 ... Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Nalverren |
If they're there pointing bows at us, Nalverren isn't climbing down. I was under the impression that they were all leaving.
Cole. |
Does the dark green section on the map actually provide cover? Will's idea has merit if it buys us a defensive advantage. If not, quickly getting the canoes into a defensive position may be better as we figure out how to get them up the incline.
Cole. |
Excellent.
Cole wastes no time, stooping to grab the Karn by his collar and dragging him back into the dense jungle. “Agreed! Get the fallen into the trees, then we’ll deal with the canoes!”
As he lets Wultram slump back onto the ground, he looks up at his squad-mates on the bluff, “Provide what cover fire you can, but stay alive!”
Standard to pick up Wultram, move to D.24, depositing Wultram in D.23.
Rehil Ecraish |
Excellent.
Cole wastes no time, stooping to grab the Karn by his collar and dragging him back into the dense jungle. “Agreed! Get the fallen into the trees, then we’ll deal with the canoes!”
As he lets Wultram slump back onto the ground, he looks up at his squad-mates on the bluff, “Provide what cover fire you can, but stay alive!”
...
Good plan.
"Ashshar, get into the trees. Meet the others below."
"Nalverren, let's concentrate on the closest in turn."
Tenro, I think Nalverren ended up with the masterwork shortbow in late March, RL. I also think you've shorted your ranged attack bonus. (I peeked at your sheet 'cause I couldn't remember if it was a longbow or shortbow. I was hoping you had a range advantage on them. Didn't mean to pry.)
Cole. |
If dropping him as a free action is likely to actually deal Wultram more damage, Cole will hold onto him for the time being. If it's a matter of being nice ... well, Wultram may just have to deal with the hurt feelings. :)
Wultram Denka |
Well he got hit by 6 arrows and is living so I am notsure IRL is solid foundation. :P
I am not 100% but I think when you go uunconncious you drop what you are holding so Wultrams longbow would be on the ground for peeps in need of ranged weapon. Though you would have get to him to get arrows of coarse.
Nalverren |
Tenro, I think Nalverren ended up with the masterwork shortbow in late March, RL. I also think you've shorted your ranged attack bonus. (I peeked at your sheet 'cause I couldn't remember if it was a longbow or shortbow. I was hoping you had a range advantage on them. Didn't mean to pry.)
that's fine, thanks for the catch. i have had an issue in the past with asking for loot and not putting it on my sheet because it wasnt clearly agreed upon as having ended up in my possession.
William Kazzar |
"i'll deal with him" says william to as as he use the last of his remaining spells and cast a CLW: 1d8 + 2 ⇒ (7) + 2 = 9 on wultram.
"Now he should be able to take care of his on hide. Etherway my powers are spent" he concludes moving away on james inside the jungle in order to get away from the next hail of arrows
Cole. |
If you are gona pursuit, you will have to drag wultram around. Due to Deaths embrace(within) his negative/positive energy is reversed( or close enough)so if you got spellcraft most likely aware of this as he has healed himself with ILW spell.
WILL: CLW actually hurts Wultram (I believe). Let's not kill him.
Aubrey the Demented/Malformed |
Rehil Ecraish |
Oooo. WHat's the something on initiative count 19? I bet it's not a giant catfish come to eat the shaman.
Nalverren |
Nalverren shoots at P1
shortbow: 1d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20 (-2 is for second range increment)
1d6 ⇒ 4
Wultram Denka |
I am totally cool with that(Wultram on the other hand will most likely rant about it for ages "What kind of half assed spellcaster does not know theory of magic" :P), it makes sense. Besides not like it is going to kill me I will take half damage before even the save.