Cole. |
Cole looks at the ruined campsite, then at the group investigating the notable items, then at the forest beyond. "I'm useless here. I'll go walk the perimeter to check for threats. Anyone want to come with me?"
Then Cole walks slowly for a ten minute scouting trip, eyes and ears peeled for not only traps or threats, but the telltale signs of local animals.
Ideally, someone would come with him to at least escape and report his death should something bad happen. :)
Perception: 1d20 + 12 ⇒ (19) + 12 = 31
Stealth: 1d20 - 4 ⇒ (7) - 4 = 3; boom. ninja Cole.
Survival: 1d20 + 6 ⇒ (17) + 6 = 23
Wultram Denka |
Wultram walks over to William who is looking at the items casting detect magic as he walks. The man then starts examining the items.
Spellcraft(Headband): 1d20 + 7 ⇒ (18) + 7 = 25
Spellcraft(Scroll): 1d20 + 7 ⇒ (6) + 7 = 13
Spellcraft(Ring): 1d20 + 7 ⇒ (11) + 7 = 18
K Arcana(Ring): 1d20 + 7 ⇒ (9) + 7 = 16
K Relegion(Ring): 1d20 + 7 ⇒ (15) + 7 = 22
I got the impression that there was a magical ring and a non magical ring, if I misunderstood just ignore the spellcraft roll on the ring.. Those are the knowledges I have and I can see few possibilities where it could fall under either so why not.
Nalverren |
Nalverren walks over and takes a peek at the items, passing them back and forth to Wultram and anyone else who might have an arcane eye.
spellcraft ring: 1d20 + 9 + 1d6 ⇒ (20) + 9 + (4) = 33
spellcraft headband: 1d20 + 9 + 1d6 ⇒ (2) + 9 + (6) = 17
spellcraft scroll: 1d20 + 9 + 1d6 ⇒ (1) + 9 + (2) = 12
Aubrey the Demented/Malformed |
Between them, Nalverren and Wultram determine that the ring increases the wearer's defensive properties, whereas the headband increases the wearer's presence.
They are a Ring of Protection +1 and a Headband of Alluring Charisma +2.
The scroll defies their initial attempts but with a quick cantrip Wultram is able to discern its purpose.
Since casting Read Magic isn't too much or a chore... The scroll has two castings of Cure Serious Wounds, CL 5.
The non-magical ring defies analysis. There is some sort of crest on it, but it is not clear what it is.
Unless someone has Knowledge (Nobility & Royalty), it'll remain a mystery.
Nalverren |
decent INT, but untrained in the skill.
Wultram Denka |
"Scroll has pretty powerful healing magic, William you can use that? The magical ring helps protect the wearer against attacks, perhaps to someone who is at the front lines? The headband in turn enhances the force one's personality haves, as I use that in my magic I would be rather interested in it. On the signet on the rign I have no idea, I am fairly sure it isn't a religious order or some organization of mages mark. Could just be personal for all I know." Wultram explains his findings on the matter.
Rehil Ecraish |
Rehil looks up from the fish carcass. "Healing magic? Why didn't he use that to heal his leg?"
Wultram Denka |
"Either the leg was mangled beyond mere positive energy or more likely whoever from the initial group actually could use the scroll died. If you are not one of those who can cast the spell or at least learned in the magic that when powerful enough could cast a spell you would need to be pretty skilled in tinkering with magical items for it to be even possible to activate the scroll and this is assuming you have the raw talent to control such magic in the first place. To use it reliably you would have to be master of the subject." Wultram replies.
In short UMD check of 25 and possibly 28 if you need to emulate the ability score. I assumed with Wultrams knowledge scores that he would have an idea on the ballpark how hard it is to do.
Rehil Ecraish |
"..Who among us can use this scroll? We should make sure he doesn't die first..."
Nalverren |
damnit i am super behind
Aubrey the Demented/Malformed |
Now Nalverren's levelled, he can try that Knowledge (Nobility & Royalty) check, DC 15:
Nalverren |
nobility: 1d20 + 4 ⇒ (13) + 4 = 17
"hmm. The Gorstark family in Newthrone might reward us for proof of their scion's fate. That ring bears their mark."
Rehil Ecraish |
"We should bury him then. In case they ask." Rehil goes back to slicing strips of flesh from the fish. It is apparent that he's not going to bury the body."
Wultram Denka |
Wultram raises his head. "If you can tell me what customs they follow I might be able to do the burial in their ways, if not we can do simple on the field burial rites. In case of the latter I suggest burning the remains we are anyways going to be smoking the fish so we are building a fire regardles." The man comments on the issue.
Nalverren |
Nalverren thinks to himself. "They are Cyrans, what would they likely follow?"
Wultram Denka |
"Vassal then most likely." Wultram notes before starting to do the last rites to the best of his ability. While it does not hold any real signifigance to him personally, he does so out of common courtesy.
Nalverren |
"Indeed, the Host. Would anyone object to my use of the ring?"
William Kazzar |
"Not at all Nalvarren, but i will object to a bonfire for a very specific reason. Burning a body will required a bigger fire and the one used for smocking of fish. Such a big fire will send lots of smoke and that can be seen by our would be pursuers if there are still after us. So the only thing left is to bury him, and do a smokeless fire for our cooking don't you all agree?"
Rehil Ecraish |
"Will is right. A fire that will burn a human body will be much more noticeable. The smoking fire is risky enough, but with the fish we will be able to travel longer and without fire on the other nights."
Rehil draws his knife across a stone, then returns to the butchery.
So when we've got what we want from the carcass do we drop it in the river or drag it inland?
Aubrey the Demented/Malformed |
It's a skeleton so you wouldn't need much of a funeral pyre. Or you can just dig a hole and tip what's left of him in. Either way it won't be a big job.
On the treasure front, this won't be all you get so a reasonable compromise is fine and the relative levels between PC's will be monitored to make sure everyone has roughly equal and appropriate loot. It's just that we are early on so not everyone has something cool yet. (If you survive, you might even get a trip to Ye Olde Magicke Shoppe.)
Ready to move on?
Rehil Ecraish |
Rehil looks up from the fish. "I'd like that, but I should finish here. Take Will."
TOmorrow. Rehil will patrol tomorrow.
Nalverren |
Nalverren is ready to continue
Aubrey the Demented/Malformed |
Cole and the others patrol the island. Most of it is fairly boggy underfoot and tangled with bushes, making it tricky to get about. But the adventurers find no obvious dangers.
They follow the usual routine for the night, with Cole and Portforged maintaining quiet watch for the night with Rehil trancing and the others waking through the night to share guard duty. In the morning, the lizardman guides gather up the dried, smoked fish and wrap it in leaves for transport. The canoes are repacked and the group continues its quest upriver.
It begins to rain and continues persistently, drenching the travellers and requiring the occasional bout of bailing. The river here has broken its banks and invaded the forest, making it more of a lake with trees than a defined water course. The larger specimens emerge from the water like leave-clad bastions but smaller shrubs and saplings are a few leaves poking up or completely submerged and just evidenced by swirls and eddies in the muddy flow. At one point, a herd of duck-billed dinosaurs crash across the path of the adventurers, swimming across the river with much splashing and trumpeting, but they show no interest in the canoes. The dragonflies are particularly abundant here, watching the group with bulging alien eyes from the banks where they perch, sheltering from the rain.
You are fine for food for the rest of the journey, barring accidents.
Perception checks, please.
Cole. |
Other than paddling and watching, Cole spends much of the time pointing out different things and asking their guide what the draconic word for it is ... muttering each word a few times to fix it in his mind.
ACTIVATING LONG-RANGE SENSORS
Perception: 1d20 + 12 ⇒ (17) + 12 = 29
Rehil Ecraish |
As he paddles, Rehil watches the banks and listens to the back and forth between Cole and Ashshar. The sibilant sounds of the lizard-speak slide smoothly over his mind without leaving a furrow, nor even a mark. Didn't have Cole figured for a genius, but he's doing better with that gobbledygook than me.
Elvish eyes, they're watching you: 1d20 + 9 ⇒ (20) + 9 = 29
I'll take Carstan ir'Gorstark's signet ring and book for safekeeping, unless one of you wants it.
Edit: And there it is, my first natural 20!
Nalverren |
perception: 1d20 + 6 ⇒ (5) + 6 = 11 +1 vs traps
Rehil Ecraish |
Initiative: 1d20 + 4 ⇒ (6) + 4 = 10
"Up there!" Rehil points at the swooping bright hunter with his left hand while he reaches for his bow.
Pretty sure PF has this one in hand.
Rehil Ecraish |
It's a giant bug. How high could it's charisma be?
Read, "What could possibly go wrong?"
Nalverren |
giant bug WARLOCK
init: 1d20 + 3 ⇒ (6) + 3 = 9