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Aubrey's Eberron campaign.

Game Master Aubrey the Malformed


20,251 to 20,278 of 20,278 << first < prev | 396 | 397 | 398 | 399 | 400 | 401 | 402 | 403 | 404 | 405 | 406 | next > last >>

HPs: 96 / 96, APs: 11/9 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

I must not be seeing all of the map. My number coordinates stop at 25.


HPs: 96 / 96, APs: 11/9 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

M41 +5' elevation


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

I'm in N38.


Map updated. I took the liberty of placing Kaz and Gil.

Arcane ballista 1d20 + 1 ⇒ (9) + 1 = 10

Init:
Gil 23
Rodergo 19
Janosz 16
Haladon 14
Kazadar 10+
Arcane Ballista 10-
Ez 5+
Lightbringer 5

Gil.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Cassandra Thurandon

Finally on a computer so I can see the entire map, sorry. Placement for Gil is fine.

What sort of ballista is it? My default image is an enormous spear-throwing crossbow, but in checking my mental definition, I see the definition is broader than that. I'm picturing this being a device that throws its missiles long and flat rather than high arcs. Does it have a clear shot at the rest of the party - that will alter my plan below.

Team Telepathic:
"Circling around to the right side of the ballista in hopes that I move faster than it can alter its aim. I will attempt to spoil its attempts to target any of us, but I must be closer."

I picture the standard pose for someone using a flight spell is upright, essentially standing or walking, rather than prone like Superman or most other superheroes. She's going to do it a bit differently now.

To those that can see her invisible form, Gil appears to dive from her 30' height down and to her right, skimming the surface of the ground as she continues. Half-speed to descend the first 30'? Then finish out her double-move of 90' per move? That should allow her to easily reach AS21, hovering prone just behind the glass about 6 inches off the ground.


Fire Shield, Haste, Righteous Might Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 116/116

for the Fly spell, descent is at double speed and ascent is at half speed. also when going diagonally in that way you don't count every other square as double when going diagonally relative to the Y axis.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Cassandra Thurandon

That's what I thought. I ended up moving less than my available movement, anyway, because I wanted to use the glass for cover.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Cassandra Thurandon

Upon further review, I would like to modify her move. Can someone place her on the near side of the glass a square or two left of directly between the party and the ballista? Same position - prone behind the glass for cover. When I get back to a computer, I'll call it if no one else does.


The ballista is effectively a giant crossbow.

Map updated.

Rod, then Janosz.


As the invisibility sphere is centered on LB and everyone probably wants to stay within its area at this point, do we all need to delay / sync our initiatives to Lightbringer?


HPs: 96 / 96, APs: 11/9 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Yes. Good point. So the ballista is up, then LB, then the rest of us in whatever order we are able to post as we come out of delay.


The ballista tracks Gil as she flies but she drops down into cover before it can fire. The guards begin to stir, clearly noting the ballista's movements but unable to see what it was targeting. The ballista then shifts targets, lifting up and firing across no-man's land. The nearby troops immediately begin to raise the alarm.

Ballista shoots at Janosz.
1d20 + 8 ⇒ (14) + 8 = 22 to hit, damage 4d6 + 3 ⇒ (4, 5, 6, 6) + 3 = 24 plus 1d6 ⇒ 6 fire damage


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Cassandra Thurandon

Rats, I was afraid of that.


Updated initiative
Gil 23
Arcane Ballista 20+
Lightbringer 20-
Rodergo 19
Janosz 16
Haladon 14
Kazadar 10+
Ez 5+

Map updated.

Given the above conversation I've amended the initiative order. So it's LB, then everyone else next.


Everyone in this group is on foot (except Ez who is flying) but hasted, is that correct? The plan changed a couple of times, so just want to make sure we are on the same page. This puts the group’s speed at double that of the slowest members (LB and Kaz at 20), making it 40 (although some can move faster). LB will double move directly forward if that suits everyone? This presumably puts Lightbringer at N24, with Rod staying just behind him at N25. If anyone wants a slower advance (to cast spells, make ranged attacks or what have-you), let me know, or if I have the speed situation incorrect adjust the end point accordingly.


Map updated.

I've moved everyone up as directed above in a double-ish move - please let me know if characters want to deviate from that. Otherwise, it's Gil.


OK, I've assumed that everyone is doing a double move with LB, but if not please let me know. Assuming that everyone is happy, since no one has said otherwise, it is Gil's turn.


HPs: 96 / 96, APs: 11/9 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

On the next round I'll cast my own invisibility and split off.


Fire Shield, Haste, Righteous Might Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 116/116

happy here


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Cassandra Thurandon

I misjudged Gil's position when I requested her placement. If I can retcon, please place her in AF15 effective last round and I will take my turn.

If I cannot retcon, I will put it down to a poor choice and my action will change somewhat. Rather than confuse, I will wait to see which decision branch to follow.


Map updated.

Gil's turn.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Cassandra Thurandon

Gil casts obscuring mist, causing a mist to seemingly rise out of the ground and create a small ground-bound cloud between the ballista and the rest of the party.

You probably already know, but it is 20' radius, 20' high and, if left alone, will last 12 minutes.

Staying low to the ground (and invisible), she flies out of the cloud to X13.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Just to clarify, are we all airwalking (the exceptions being Gil and Ezreal, who are under the effect of proper flight spells)?


HPs: 96 / 96, APs: 11/9 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

That's right. No one is on foot at ground level or you wouldn't be invisible. Also if you break away from LB you will become visible.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Cassandra Thurandon

Alas, I failed to remember that when I tried to provide that visual screen. I hope you are low enough that the ballista has lost line of sight.


Fire Shield, Haste, Righteous Might Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 116/116

Kaz provided Airwalk if needed


HPs: 96 / 96, APs: 11/9 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Haha. Yes, you cast it. It is the only reason I didn't teleport us in. Airwalk was preferred in order to reserve teleport for a possible escape.


HPs: 96 / 96, APs: 11/9 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

If Gil has cast obscuring mists, it is the arcane ballista and then then rest of us.

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