Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion


Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game


Pathfinder Adventure Card Game

Paizo.com Gift Certificates
On Sale and Clearance!

Aubrey's Eberron campaign.

Game Master Aubrey the Malformed


19,901 to 19,925 of 19,925 << first < prev | 389 | 390 | 391 | 392 | 393 | 394 | 395 | 396 | 397 | 398 | 399 | next > last >>

Ez:

Spoiler:
You can't see her - she's gone.

I believe the leather armour is a hair-shirt thing now he's no longer a Bone Knight.


Revised initiative
23 Lieutenant Meira (Hasted)
22 Horned Legion Infiltrators
22- Helkashtai
21 Technician
18 Redcloak Soldiers (Hasted)
16- Kazadar (Fire Shield, Hasted, Righteous Might)
15 Gil (Hasted)
13 Janosz (Hasted)
12+ Prince Kor (Hasted)
12- Lady Desdamora (Charmed)
10 Haladon (Hasted, Divine Favor)
9 Havakhad (Hasted)
4+ Ezreal (Hasted, Greater Invisible)
4- Rodergo (Hasted, Righteous Might)

Map updated.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1
Aubrey the Demented/Malformed wrote:
I believe the leather armour is a hair-shirt thing now he's no longer a Bone Knight.

In that case he has AC 16, meaning that all four attacks hit him. They reduce him to -1 hit points; time for a nap.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

The technician delays for now, as the ogre mage's SR will likely thwart anything he tries.

The remaining redcloaks charge the last giant.

RC2 charges to O5:
Attack roll 12+10+1(haste)+2(charge)=AC 25, damage 1d8+2=10

RC3 charges to O6:
Attack roll 11+10+1(haste)+2(charge)=AC 24, damage 1d8+2=7

That leaves room for the big cat to get in on the ogre-ripping action.

Kazadar, then Gil.


HPs: 96 / 96, APs: 11/11 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

I do have true seeing active, but can't actually see her from where I am.


OK, don't read the spoiler, then.

When you charge you have to go to the closest square, so I'll place the two Redcloaks as such. They both take AoOs.
AoO on RC2 1d20 + 21 - 2 ⇒ (18) + 21 - 2 = 37 to hit, damage 2d6 + 11 ⇒ (6, 6) + 11 = 23
AoO on RC3 1d20 + 21 - 2 ⇒ (6) + 21 - 2 = 25 to hit, damage 2d6 + 11 ⇒ (2, 4) + 11 = 17

Both of the soldiers take a battering as they close on the last giant, but their swords taste blood.

Kaz.

Map updated.


54/79 hp, 0 nonlethal; Effects: haste; Perception +16, vs traps +20

"She told him to keep us busy! I don't think she's leaving - stay alert."


Fire Shield, Haste, Righteous Might Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 116/116

spellcraft: 1d20 + 13 ⇒ (19) + 13 = 32 can i tell what she did to go away?

also, can I go through LM's square as an ally or no? not sure based on their standing in this fight.


Hp 92 of 92 (current includes bonus from spell); Active Effects: Righteous Might, Haste [Str 14 (+2), Dex 12 (+1), Con 14 (+2), +26 hp, AC 29, DR 5/evil, Fort +12, Ref +6, Melee (morning star): +16/+16//+11/+6 (2d6 + 4 + 1d6); Human Male Cleric 7/ Exorcist of the Silver Flame 6

I take it the web is still in place, or has Kaz's fire shield or other effects destroyed it?


The fire shield has destroyed parts of it, but not all.


Kazadar Soranath wrote:

[dice=spellcraft]1d20+13 can i tell what she did to go away?

also, can I go through LM's square as an ally or no? not sure based on their standing in this fight.

You can't tell specifically since there were no V/S/M components, but the pop of air afterwards makes you think she's used some sort of teleportation effect. You can move through Meira's space.


Fire Shield, Haste, Righteous Might Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 116/116

Kazadar moves back into the room to see to the giant about some difference in opinion. (R/S//9/10)

"Your Highness? Lieutenant? Where might that b@#~+ have gotten off to? Does she have any targets here that you can think of?"

single move, vital strike vs H3. attacking with reach so no AoO
atk: 1d20 + 21 ⇒ (15) + 21 = 36
dmg: 4d8 + 14 ⇒ (7, 8, 5, 3) + 14 = 37


HPs: 96 / 96, APs: 11/11 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Though I couldn't see her vanish, if Hel is moving around in the ethereal through his field of vision Ez will see that.


54/79 hp, 0 nonlethal; Effects: haste; Perception +16, vs traps +20

"Haladon 's down! Rod, can you aid him?"

My action will be concerned with getting away from Lady D, but I don't have time to post beyond this, so I will delay so y'all aren't waiting for me.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"If blue-face wants to die for his master, I'll be happy to indulge him. Someone might want to sit on the Karrn officer, though, to keep her from injuring herself."

5' step to H9, all attacks go on the remaining giant. I'm using Rapid Shot, Manyshot, Deadly Aim (-3 penalty to hit included below) and Clustered Shots.
Attack 1: 10+17+1(haste)=AC 28, damage 2d8+22+2d6 fire+2d6 electricity = 31+9 fire +6 electricity.
Attack 2: 12+17+1=AC 30, damage 1d8+11+1d6 fire+1d6 electricity = 16+6 fire + 2 electricity.
Attack 3: 11+12+1=AC 24, damage 1d8+11+1d6 fire+1d6 electricity = 13+2 fire+5 electricity.
Attack 4: 3+7+1=AC 11, damage 1d8+1+11+1d6 fire+1d6 electricity = 16 +4 fire + 2 electricity.
Attack 5 (bonus from Haste: 12+17+1=AC 30, damage 1d8+11+1d6 fire+1d6 electricity = 17 + 5 fire + 4 electricity.

Gil? Then Prince Kor, Desdamora and Havakhad.


Hp 92 of 92 (current includes bonus from spell); Active Effects: Righteous Might, Haste [Str 14 (+2), Dex 12 (+1), Con 14 (+2), +26 hp, AC 29, DR 5/evil, Fort +12, Ref +6, Melee (morning star): +16/+16//+11/+6 (2d6 + 4 + 1d6); Human Male Cleric 7/ Exorcist of the Silver Flame 6
Gil wrote:

"Haladon 's down! Rod, can you aid him?"

My action will be concerned with getting away from Lady D, but I don't have time to post beyond this, so I will delay so y'all aren't waiting for me.

"I'll do what I can. No doubt the Flame will come to the rescue."


Hp 92 of 92 (current includes bonus from spell); Active Effects: Righteous Might, Haste [Str 14 (+2), Dex 12 (+1), Con 14 (+2), +26 hp, AC 29, DR 5/evil, Fort +12, Ref +6, Melee (morning star): +16/+16//+11/+6 (2d6 + 4 + 1d6); Human Male Cleric 7/ Exorcist of the Silver Flame 6
Janosz Frogshanks wrote:

"Someone might want to sit on the Karrn officer, though,"

"Hmmm ... No! Haladon first!"


54/79 hp, 0 nonlethal; Effects: haste; Perception +16, vs traps +20

Gil ducks to her left before rolling away from her antagonist to the right.

Acrobatics: 1d20 + 17 ⇒ (8) + 17 = 25

She moves to H3. "I have a feeling we need to protect our friend here."


1 person marked this as a favorite.

Arrows thump into the last giant standing.

Prince Kor reappears, sword in hand, behind Lady Desdamora. He clubs he on the back of the head with the hilt and she goes down, insensible.

A bit of 'storytelling' rather than strictly within the rules, but we'll go with it. Lady D down.

Hal, then Havakhad, then Ez and Rod.

Map updated.


Stabilize (DC 11): 1d20 + 1 ⇒ (15) + 1 = 16

Havakhad


Havakhad delays. Ez, then Rod.


Ez, then Rod.


HPs: 96 / 96, APs: 11/11 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal draws deep and thrusts out at the remaining giant with jets of intensified flame. The instant that the flames die out, the mage bolts knowing that they have completely given away his position and circles around the web to get a better view of where Helkashtai might have gone.

The alien wildcat leaps in looking for more prey and slashes out with an enormous claw.

Empowered Scorching Ray, PB, Precise: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 Damage: 4d6 + 1 ⇒ (4, 5, 1, 6) + 1 = 17 x1.5 =25
Empowered Scorching Ray, PB, Precise: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 Damage: 4d6 + 1 ⇒ (1, 6, 1, 6) + 1 = 15 x1.5 = 22
Empowered Scorching Ray, PB, Precise: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 Damage: 4d6 + 1 ⇒ (1, 6, 6, 4) + 1 = 18 x1.5 = 27

Greater Spell Penetration: 1d20 + 13 + 4 ⇒ (16) + 13 + 4 = 33

Move to R11 via haste and counting on his invisibility to skirt around the giant. Looking for Helkashtai with true seeing.

Celestial Tiger moves to N-O/4-5. Has only 5' reach so he provokes to get in attack range.Can't charge for pounce, because Prince Kor is in the lane.
Claw: 1d20 + 18 ⇒ (14) + 18 = 32 Damage: 2d4 + 8 ⇒ (2, 4) + 8 = 14
If 32 beat CMD, free grab:
Grapple: 1d20 + 23 ⇒ (18) + 23 = 41


The giant collapses under Ezreal's fiery assault, and the cat finishes it off. Ezreal moves round and peers to where Helkashtai had been, but sees no trace of her.

End of combat. 11,200xp each.


Hp 92 of 92 (current includes bonus from spell); Active Effects: Righteous Might, Haste [Str 14 (+2), Dex 12 (+1), Con 14 (+2), +26 hp, AC 29, DR 5/evil, Fort +12, Ref +6, Melee (morning star): +16/+16//+11/+6 (2d6 + 4 + 1d6); Human Male Cleric 7/ Exorcist of the Silver Flame 6

“Phew!” The giant sized Rodorgo mops his brow. He moves into a central location and calls on the power of the Silver Flame to heal his allies.

Channel Positive Energy: 6d6 ⇒ (4, 1, 5, 1, 6, 2) = 19 Try to get everyone, especially Haladon.

“We need to secure Lady Desdamora before she hurts someone – or herself.”

19,901 to 19,925 of 19,925 << first < prev | 389 | 390 | 391 | 392 | 393 | 394 | 395 | 396 | 397 | 398 | 399 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Aubrey's Eberron campaign. All Messageboards

Want to post a reply? Sign in.

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.