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Aubrey's Eberron campaign.

Game Master Aubrey the Malformed

18,951 to 18,985 of 18,985 << first < prev | 370 | 371 | 372 | 373 | 374 | 375 | 376 | 377 | 378 | 379 | 380 | next > last >>

Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 104/116

Once through the doorway, Kazadar looks around.

am i able to see? or was it more than a flat plane of darkness?

No, it's sort of dimly lit. The way I'm seeing it everyone is with you. You are looking at a door.

Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 104/116

"Ah, a door. Though I don't imagine it is trapped, I also didn't imagine I'd be answering the questions of centuries-old ghosts. Anyone care to check it?"

62/70 hp; Effects: ; 120915 xp after Manfred

"Gelb didn't contribute much with the ghosts. Let him check the door."

Gelb rolls his eyes at the other changeling's comment.

"You guys won't be satisfied until I'm dying from a trap."

Perception (vs traps): 1d20 + 17 ⇒ (17) + 17 = 34.

62/70 hp; Effects: ; 120915 xp after Manfred

"Not true. I'd rather you found and disarmed every trap you encounter while we are traveling together. After our working relationship is over, that's up to you."

Nice roll. Gil's going to be annoyingly close and provide an aid for an automatic +2 just because she can.

Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

"Meh. You don't have to die from a trap. I'm not picky that way."

Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 104/116

"I'd bring you back."

HPs: 89 / 83, APs: 11/9 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12

Ezreal laughs coldly, "I too would bring you back. No reason you should stop checking for traps just because you are dead. The squid promised your assistance after all."

Gelb notices no traps on the door.

Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

"Any, you know, magical traps?" Janosz looks meaningfully at Gil and Ezreal. "The door traps have rarely been mundane, remember."

62/70 hp; Effects: ; 120915 xp after Manfred

"His technique is sound, I think, but let's look."

She casts detect magic.

Gil detects no magic either.

The portal awaits. I'm amazed how a door can really freak you guys out. Must be PTSD.

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Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 104/116

ah, good ol' Portal Trap Stress Disorder.

"Well, now that that's sorted, let's go."

Kazadar opens the door.

The door opens smoothly. Beyond lies the inner sanctum of the temple.

The initial impression is somewhat underwhelming. The chamber beyond is shadowy, lit by a single flickering brazier with an eerie green glow. Above it looms a statue of a skeletal dragon, and before it a figure in plate armour stands unmoving, sword in hand. Two archways on either side are cloaked in darkness.

Perception, DC 20:

The figure's armour is somewhat rusted, but you can make out a depiction of the Silver Flame on the breastplate.

Perception, DC 25 (automatic success if you have Darkvision or Low-Light Vision):

Something large is lurking in the right-hand archway - some sort of deformed skeletal giant about ten feet tall.

Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

Perception 7+26=33. I also have Darkvision.

"We might have found Gaia Sotharr's buddy - the skeleton wears Silver Flame heraldry. Also, there's a bigger skeleton over there in the archway."

"I don't see Gath anywhere, though. At least not yet."

There is the sound of footsteps approaching - a single person, unhurried, the thud of metal on stone making a dull echo on the dank walls. The knight beneath the statue remains motionless, waiting for the newcomer.

Anyone with Darkvision or Low-Light Vision:

Neither does the creature in the right-hand alcove.

Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 104/116

perception: 1d20 + 7 ⇒ (3) + 7 = 10

With a clank and scrape of metal, someone clumps through the archway on the left.

The armour of the knight keeping sentinel by the statue, though battered, was clearly once polished and decorative. This second person's plate mail is heavy, grey and ugly - utilitarian slabs of metal streaked with rust and adorned with spikes, some broken and bent. A gauntlet-clad fist grips a dull black morningstar. The figure halts and turns its head to look silently at the adventurers. Through the eye-slits of the simple pot helm glimmer red pinpoints of light.

You have seen this person before in the nightmare realm of the Reaper. Gath has come to view the supplicants.

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Dude ain't gonna wait forever for a hello.

1 person marked this as a favorite.
Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 104/116


but in all seriousness, Kazadar isn't the leader of this group and actually isn't sure why you are here, and to a certain extent wasn't sure Gath was real (having also not been privy to the dream sequence). So he isn't speaking at the moment.

Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

"Pardon me, but do you have any Grey Poupon?"

"This is the real Gath", Janosz mutters unnecessarily as the lich enters the room.

"Uh, so, your Excellency... We are here on behalf of doctor Ranticar. He needs the Khyber shards he deposited here back."

1 person marked this as a favorite.

Guys, come on - the only Hello worth mentioning. Frankly, if I was Gath and I was being greeted by Adele, I'd be halfway through casting Destruction right now.

The silence stretches uncomfortably as the lich stares motionlessly at Janosz. Then Gath replies in a hollow, muffled voice. "You speak lightly of these shards being the property of Ranticar. They are not. They are relics of the Church of the Keeper. I have no obligation to you, or to Ranticar, to return that which does not belong to him."

Since you are currently talking to him, you might want to consider Diplomatising him. But unless you can think of a reply, there probably is only one way this can go...

Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

"I had forgotten about the origins of the shards. The church of the Keeper is certainly under no obligation to share them, no. However, perhaps we can make it worth your while to let us borrow the shards for a short period of time - a day or, at most, two? The implications of Ranticar's actions - imprinting the warforged souls on the Khyber shards - are of tremendous interest to scholars and philosophers of all stripes, and we would be delighted to share their findings."

Untrained Diplomacy 14-1=13. That could have been a lot worse, I guess.

"Is that what he was doing?" Gath pauses again, the silence stretching. The knight remains motionless but the giant thing in the shadows of the archway shifts slightly. "Such a thing... would be blasphemy." He turns to fully look at the group before him. "You must be destroyed."

There is a rasp as the knight draws his sword.

Ah well, talking him into it was always a long shot. Roll initiative. Map (and lots else besides) incoming.

HPs: 89 / 83, APs: 11/9 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12

Slight back post

"To be fair, we are not interested in your khyber shard at all, but rather the Kalashtar soul trapped inside. But then I have been assuming that the trapped soul was the whole reason you took an interest in the shard to begin with."

I had some trouble getting access over the last few days but had checked in on my phone and I have to say I was shocked that it was actually Gath!

Init: 1d20 + 3 ⇒ (19) + 3 = 22

Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

Hmmm. I guess that what you'll get for letting poor Janosz be the party faceman. Initiative 14+7=21.

"Wait!...wait...wait," Gelb pleads quickly.

"Hold on!"

"Surely there must be something we can do to satisfy your Keeper in borrowing your relics. After all, didn't we pass all your tests to make it here."

62/70 hp; Effects: ; 120915 xp after Manfred

"Yes, please. You will no doubt have little trouble destroying us if it comes to that, but if you would indulge us, I fear we have been sold a bill of goods. I for one was not aware these were relics. It stands to reason that those that sent us on this errand did so in an effort to have us fight in hopes that only one of would survive."

"In short, it appears that we may have a common enemy we were not aware of."

Diplomacy: 1d20 + 18 ⇒ (14) + 18 = 32

Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 104/116

init: 1d20 + 1 ⇒ (18) + 1 = 19 since you asked for it, but hopefully this diplomatic gambit works.

Gil, that's probably more of a Bluff than a Diplomacy attempt, given you know that's probably not true and you have little time to make the attempt (Diplomacy normally take a minute or more). But, on the plus side, that means you got 35...

The knight unlimbers its shield and the giant steps out from its alcove. It is a hideous thing, glistening skin stretched over bones, its deformed face grinning. Inside its ragged, open chest chest cavity a tiny humanoid figure is captive, eyes pleading.

They halt as Gath grunts, "Wait." He turns to Gil. "Explain."

62/70 hp; Effects: ; 120915 xp after Manfred

This will take some time to compose because I want to do some fact-checking in the thread.

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