Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
General Discussion Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game


Pathfinder Adventure Card Game

Paizo.com Gift Certificates
On Sale and Clearance!

Aubrey's Eberron campaign.

Game Master Aubrey the Malformed


20,001 to 20,026 of 20,026 << first < prev | 391 | 392 | 393 | 394 | 395 | 396 | 397 | 398 | 399 | 400 | 401 | next > last >>

Hp 92 of 92 (current includes bonus from spell); Active Effects: Righteous Might, Haste [Str 14 (+2), Dex 12 (+1), Con 14 (+2), +26 hp, AC 29, DR 5/evil, Fort +12, Ref +6, Melee (morning star): +16/+16//+11/+6 (2d6 + 4 + 1d6); Human Male Cleric 7/ Exorcist of the Silver Flame 6

“I don’t know the circumstances of Haladon’s mother’s death, or exactly what bearing an aberrant dragonmark might have on a man’s actions or state of mind,” says Rodergo. “I do know that ‘Sir Rolund’ was a complete ass … but Haladon ir’Tarravan, as he stands before you, seems to me to be genuinely pious and genuinely seeking a second chance. I wouldn’t presume to lecture you on the teachings of our church Lady Aris, for you surely know much more than I … but … as much as we do love to put the smack down on evil, and rightly show beings of true evil no mercy … do not we also preach that a man may atone for his sins? Perhaps if I may offer some small council to your grace, we’re looking at more of an atonement situation here than a striking down evil doers one …”

Diplomacy: 1d20 + 19 ⇒ (16) + 19 = 35


Hp 92 of 92 (current includes bonus from spell); Active Effects: Righteous Might, Haste [Str 14 (+2), Dex 12 (+1), Con 14 (+2), +26 hp, AC 29, DR 5/evil, Fort +12, Ref +6, Melee (morning star): +16/+16//+11/+6 (2d6 + 4 + 1d6); Human Male Cleric 7/ Exorcist of the Silver Flame 6

Wow, we've just surpassed 20,000 posts in this thread.


2 people marked this as a favorite.

And it was Mothy wot dun it. Crack open the bubbly! 20,000 posts and (in April) TEN GLORIOUS YEARS! While we've been playing this game, several of us have got married, had children, and gone bald. Here's to another ten years (and more) of gaming together. And hair transplants.


Lady Aris gives Father Rodergo a sideways look. "And what form of atonement would you suggest, Father Xativa?"


Haladon remained silent from Lady Aris' last question. His face revealing a struggle to call forth memories lost to the Master's psychic surgery.


HPs: 96 / 96, APs: 11/11 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Disinterested in Haladon's reconciliation with the faith Ezreal opts to spend his time in study. Spellbooks, scrolls and texts on theory layer the table in the library where he has spent his every waking moment since the drama in the Citadel. The mage runs his fingers through hair that has begun to grey unnaturally through the last months. His brow twists into a scowl as he examines the arcane work of the cultists while frequently consulting The Seven Stations and Analects on Mortality to decipher the religious coding in their formulae. "G#%!+@n zealots. They make everything three times as complicated as it need be."

The raven perched on a nearby chair back takes a break from grooming a wing to grouse, "I think we both know it isn't the necromancer's work that has you all worked up. Don't know what it was and I'm not gonna ask, but that dream... you woke me with the dread and the terror. Try to keep it down with the emotional trauma. Plumage like this doesn't just happen. It takes beauty sleep to maintain this level of gloss."

Ezreal glares at him, but eventually decides it is time for a break. The mage heads off to make tea and consider other matters.

Spells studied before that rest:
(Precursor stage to adding to a spell book, 1 hour each)
Alarm, Animate Dead, Resilient Sphere, Vanish

Spells studied this morning:
Lightning Bolt, Spectral Hand, Solid Fog...

Aubrey

Spoiler:
Where about did we exit the Mournlands and what is the nearest settlement/city?


Ez:

Spoiler:
You were fairly close to Eston, near the Thrane border.


Hp 92 of 92 (current includes bonus from spell); Active Effects: Righteous Might, Haste [Str 14 (+2), Dex 12 (+1), Con 14 (+2), +26 hp, AC 29, DR 5/evil, Fort +12, Ref +6, Melee (morning star): +16/+16//+11/+6 (2d6 + 4 + 1d6); Human Male Cleric 7/ Exorcist of the Silver Flame 6

"Well ... a quest of some sort is traditional I suppose. Something important to the church ..." Rodergo trails off.


"A quest? Perhaps. What sort of quest would be sufficient to atone? Do you have a view, Father Xativa? Or you, Sir Haladon?"


Hp 92 of 92 (current includes bonus from spell); Active Effects: Righteous Might, Haste [Str 14 (+2), Dex 12 (+1), Con 14 (+2), +26 hp, AC 29, DR 5/evil, Fort +12, Ref +6, Melee (morning star): +16/+16//+11/+6 (2d6 + 4 + 1d6); Human Male Cleric 7/ Exorcist of the Silver Flame 6

“Well, we’re on something of a quest at the moment I suppose. Save the world, that type of thing … but, if I were to think of a quest of atonement for Haladon … something that related to him personally, something that benefited the faith, a quest of redemption … to save a life, balanced somewhat against a life lost … Well. Some week back, our companion the stalwart warforged Lightbringer – you remember him of course Lady Aris? – Well, he gave himself up as a captive to the Lord of Blades in the Mournlands, so as to enable the rest of us to escape. Perhaps freeing him from captivity (or at least retrieving his remains if the worst has occurred) would be a suitable quest of atonement?”


Not that Mothy has a personal interest in this...


Ha, no ...


"And what do you say, Sir Haladon?"


"I am sorry, Lady Aris," Haladon apologizes. "I truly cannot remember why I would join with the Order of the Onyx Skull. Those memories have faded from my mind."

"Was it weakness in my faith or madness from my Mark? I do not know."

"However, I would not hesitate to aid one of our Purified in need. If the church deems I help rescue our companion Lightbringer to prove my faith and restore my honor, you need not ask."


Lady Aris looks doubtful. "And why would you deem it a sufficient service to the Church to rescue a rogue warforged? Does Lightbringer even need rescuing - what is the nature of his predicament? This hardly seems adequate atonement for what you have done."


"Lightbringer is one of us," Haladon answers as if that is all the explanation needed.


"That is not a sufficient reason," replies Lady Aris, dashing Haladon's hope that his unspoken explanation sufficed. "And the Keeper informs me that there are bigger issues afoot in any case. Instead, you are to assist the kalashtar in any way possible to ensure that the items which they hold are transported, intact and complete, to Adar. You will then assist them in whatever contingencies arise from this course of action, and will follow them to their ultimate conclusion. This will be performed at any cost. Do you understand. Any cost."

She fixes Rodergo with a look. "These are also your orders, Father Xativa."

She looks at Haladon critically. "Where is your armour and your weapons? You seem particularly ill-equipped."


"Surely, we're not going to leave one of our own to suffer," Haladon says in shock. "We must attempt a rescue. With his aid, we will be the stronger to face the mission ahead of us."

"As for arms and armor, unless the Keeper herself orders me to wear and wield the regalia of the Order of the Onyx Skull, I can provide for myself equipment worthy of a Templar of the Silver Flame."

"I have funds for such. At least, I believe I do..." Haladon says with a troubled brow.


"Lightbringer holds no role within the Church hierarchy. The extent to which he is 'one of our own' is moot. In any case," she growls, "You are seeking to rejoin the Church as a knight. That involves following orders. You are a penitent and a - potentially reformed - sinner, killer and traitor. You are in no position to question those orders. Do I make myself clear?"


Hp 92 of 92 (current includes bonus from spell); Active Effects: Righteous Might, Haste [Str 14 (+2), Dex 12 (+1), Con 14 (+2), +26 hp, AC 29, DR 5/evil, Fort +12, Ref +6, Melee (morning star): +16/+16//+11/+6 (2d6 + 4 + 1d6); Human Male Cleric 7/ Exorcist of the Silver Flame 6

“Sir Haladon, in my role as your councillor and spiritual advisor, I suggest that you do not argue with her Holiness further,” speaks Rodergo, looking grave. “Lightbringer is indeed our friend, but the Lady Aris speaks truly when she says he has no place in the Church hierarchy – who would know better? We Flamittes can’t just go about rescuing every poor soul who may be in trouble now can we? Much as we may wish to … we need to prioritise what is most important – I do see that, much as my heart may sometimes speak to me otherwise. At any rate, we must respect the wisdom of Lady Aris. Vast wisdom…”

Rodergo turns from Rolund and bows deeply to Lady Aris. “Most Consecrated, is my interpretation of your words correct, that participation in and success in our current quest – to help the kalashtar and save the world – at any cost – will be sufficient atonement for Sir Haladon’s past sins? Then we’d best get started as soon as the question of arms and armour is resolved. Of course, our mission must remain very secret, low key, so as not to attract the attention of the enemy … we’ll likely need to disappear for a while, and may need to consort at times with some unsavoury types, rogues and scoundrels, of this I’ve no doubt. Fear not Lady Aris, I will do my best to make sure Sir Rolund stays on the straight and narrow, acts as a paladin should, and does the right thing when the time comes …”

Diplomacy: 1d20 + 19 ⇒ (9) + 19 = 28


54/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20

Gil has located a hand mirror and wandered around the extra-dimensional mansion, not wanting to wait alone, and finally locates the miffed mage as he studies and mutters to himself.

Amused at the bird's antics as it preens and makes cryptic remarks to Ezreal, she studies her current face in the mirror and focuses her attention on specific details. Lengthen the nose a bit, maybe a wider, flatter bridge. Nice. Some laugh-lines, but a hard squinty stare. Oh, I will have to use that one next time we interrogate some mugger, I think it will do nicely.

Half-listening to Ezreal and his familiar, she marvels. It's like a part of his personality is in the bird, cracking inside jokes and off-color remarks. I had no idea the bird would think such things of elves... Maybe that's where Ezreal's sense of humor has gone - he pushed into the crow as unnecessary. She chuckles to herself and winks at Kadesh when he looks over at her.

Fluff, just needed to put up a real post...


Lady Aris narrows her eyes as she regards Rodergo with a shrewd look.

"Very well," she says finally. "Sir Haladon, for those items which you do not possess or cannot use, report to the quartermaster in this building, who will provide you with suitable replacement weapons and armour. But unless the items you possess are actively evil or blasphemous against the Church, I see little issue with you making use of them in the name of the Silver Flame. It is a fool who throws away an advantage in the face of the enemy just to make a point, and a knight of the Silver Flame should not be a fool. If you seek to shuck yourself of your shame by divesting yourself of these items, I make this point. It is the hand that wields the sword, and the intention behind the blow, that matter - not the sword itself. Simply throwing away your gear will not absolve your guilt. What will achieve that is the inner journey of your soul towards redemption, and this will not be completed simply by removing the symbols of your past. Indeed, such symbols can help to remind you of how far you fell, and how far you need to climb. I suggest you meditate on this.

"Father Rodergo, I am relying upon you to ensure that Sir Haladon does not fall from the light again. It is in your hands to determine the appropriate course to ensure his rehabilitation. I suggest you perform the Ritual of Atonement for Sir Haladon. Then you are to go about your business of disappearing. Walk in righteousness. Dismissed."

In terms of Haladon's gear, I suggest you work out what you need (some armour at the very least). You will be given a simple magic +1 version of it. Run the list by me first - they won't give you 20 swords which you can then sell, for example.


Hp 92 of 92 (current includes bonus from spell); Active Effects: Righteous Might, Haste [Str 14 (+2), Dex 12 (+1), Con 14 (+2), +26 hp, AC 29, DR 5/evil, Fort +12, Ref +6, Melee (morning star): +16/+16//+11/+6 (2d6 + 4 + 1d6); Human Male Cleric 7/ Exorcist of the Silver Flame 6

Rodergo thinks it probably wise not to speak further. He bows low and withdraws once given leave to.

“Well, that might have gone better – or worse,” he comments to Haladon once they have some privacy. “I’m in charge of your rehabilitation and the details of your atonement … well, I’ve some ideas. Anyway, it appears to me that the Silver Flame has seen fit to restore you to full paladin power-hood, but an atonement ritual is a good idea in case theres any lingering ‘Rolundishness’ in there. We’d better stop by the temple gift shop so I can pick up some appropriately ostentatious prayer beads …”

I’m not actually 100% sure if Rod has any spare cash or if there is loot to sell and split?


HPs: 96 / 96, APs: 11/11 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

There is a ton of loot to split and you need to roll for the costly spell components I posted in the ooc thread the other day. The issue of loot is just managing to sell it in Sharn with Helkashtai on our tails.


HPs: 96 / 96, APs: 11/11 Effects: Con Drain 1 Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Once you roll for those spell components you'll have enough diamond dust to swap for the atonement beads without shopping.


Yes, please divvy up the treasure before you continue onwards. You can also sell surplus stuff to the Church, and you can purchase items from them as well. Please also remember the components which Ithers went to the effort of documenting. Best to do that all in the Discussion thread and continue the non-accounting aspect here.

20,001 to 20,026 of 20,026 << first < prev | 391 | 392 | 393 | 394 | 395 | 396 | 397 | 398 | 399 | 400 | 401 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Aubrey's Eberron campaign. All Messageboards

Want to post a reply? Sign in.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.