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Aubrey's Eberron campaign.

Game Master Aubrey the Malformed


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HPs: 71/45, APs: 10/4 Effects: See Invisible, Magic Circle Against Evil, Mage Armor Karnnathi Wizard (Universalist) 11

Meanwhile the elemental continues to snake up and down in a circular holding pattern.

Elemental Averting Eyes (51+ = Success): 1d100 ⇒ 13
Elemental, Will: 1d20 + 5 ⇒ (12) + 5 = 17


Initiatives
Rod 22 (hasted, paralysed, freedom of movement)
Nevharath 20 (hasted, flying)
The Weaver 18
Ettercaps 14
Gelb 13 (conscious?)
Gil 10 (hasted, freedom of movement, invisible, flying)
Ezreal 4+ (hasted, flying)
Janosz 4- (unconscious)

Map updated.

Nev.


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5
Aubrey the Demented/Malformed wrote:


You think Gath didn't think of that?

Janosz gets to make a stabilisation roll. Then it's back to the top and, since Rod is spacing out, Nev.

Of course he did. I missed the stabiisation roll and am now at -5. Does Freedom of movement help against the spider's gaze weapon?


No - it doesn't paralyse you, you just don't feel like doing anything.


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

Could Calm emotions or something similar neutralise it?


More likely the opposite would do it - the problem is a surfeit of calmness.


Male Kalashtar Psychic Warrior 6 / War Mind 5

will vs possession: 1d20 + 17 ⇒ (20) + 17 = 37

vital strike: 1d20 + 18 + 1 ⇒ (4) + 18 + 1 = 23
4d6 + 12 ⇒ (1, 1, 2, 6) + 12 = 22

Nevharath shakes the cobwebs out of his mind and moves down carefully, looking to strike the ettercap down so his companions can move to safely collect their fallen. He brings his weapon down in a mighty overhead arc.


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

While I still think we're doomed, I guess massive damage is the way to go - Gil casting Scorching ray via Shadow evocation and Ez hopefully squeezing off his Empowered scorching ray before being paralysed. If Rod could get me back on my feet and Gelb can deal with the ettercap, at least we'll all die while standing upright rather than ending up like the pukwudgie.


Nevharath catches the ettercap a glancing blow but fails to stop it. Seeing that one of its prey is still resisting its lure, the spider shifts forwards to sink its fangs into the kalashtar.

Spider bites Nev: 1d20 + 27 - 4 ⇒ (17) + 27 - 4 = 40 to hit, damage 12d8 + 24 + 12 ⇒ (2, 7, 2, 6, 5, 6, 4, 4, 5, 2, 4, 8) + 24 + 12 = 91 plus poison. Poison is Fort save DC 24; frequency 1/round for six rounds; 1d8 STR damage; cure 2 consecutive saves.

The ettercap's turn will depend on if Nev is still standing up or not.

Map updated.


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

He has 6 hit points left and a comically bad AC. This could get really ugly.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

"pretty......spider......those eyes are kewl...."


I calculate he's down. He's bad at noting the damage he's taken and he got beaten up by the ettercaps a while back, although partially healed back up by Rod.


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

Probably. Are the ettercaps something off the zombie family tree? That would explain my difficulty hurting them with my hammer.


No, you're just a hell of a lot better with a bow. In fact, things went south exactly when you put it down, though that's probably more of a coincidence.


Male Kalashtar Psychic Warrior 6 / War Mind 5

Nev is indeed down. The 86 HP he had before the hit was correct post-most-recent-Rod-channel.

was not expecting a +27 to hit... and a glance of my powers reveals nothing that i could do as an immediate action to save myself.

fort: 1d20 + 13 ⇒ (8) + 13 = 21 vs DC 24
action point, best of: 2d6 ⇒ (4, 1) = 5 should see me past the first save, although I'm still at -5hp


Initiatives
Rod 22 (hasted, paralysed, freedom of movement)
Nevharath 20 (hasted, flying, unconscious)
The Weaver 18
Ettercaps 14
Gelb 13
Gil 10 (hasted, freedom of movement, invisible, flying)
Ezreal 4+ (hasted, flying)
Janosz 4- (unconscious)

The ettercap turns on Rodergo.

Claw 1 1d20 + 15 ⇒ (8) + 15 = 23 to hit, damage 2d8 + 5 ⇒ (8, 3) + 5 = 16
Claw 2 1d20 + 15 ⇒ (9) + 15 = 24 to hit, damage 2d8 + 5 ⇒ (8, 7) + 5 = 20

Gelb.

Map updated.

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