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Aubrey's Eberron campaign.

Game Master Aubrey the Malformed


17,351 to 17,380 of 17,380 << first < prev | 338 | 339 | 340 | 341 | 342 | 343 | 344 | 345 | 346 | 347 | 348 | next > last >>

Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

My action, no mater the outcome of Nev's attack:

5' step to N24. All attacks go on Ettercap 5. I'm using Point Blank Shot, Rapid Shot, Manyshot and Clustered Shots. If it falls, spillover goes against Ettercap 4.
Attack 1: 9+19+1=AC 29, damage 2d8+6+2=16 + 9 fire + 8 electricity.
Attack 2: 19!+19+1=AC 39, confirm roll 11+19+1=AC 31, damage 1d8+3+1=10x3=30 + 5 fire + 4 electricity.
Attack 3: 9+14+1=AC 24, damage 1d8+3+1=8 + 3 fire + 5 electricity.
Attack 4: 12+9+1=AC 22, damage 1d8+3+1=6 + 2 fire + 3 electricity.

Ettercaps!


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

Initiatives, reposted
Rod 22 (hasted)
Nevharath 20 (hasted)
Janosz 16
Ettercaps 14
Gelb 13
Gil 10 (hasted)
Ezreal 4 (hasted)

Here is the map.


Nevharath moves forward to take the attack to the enemy. But the ettercap is nimble for an undead creature, and narrowly ducks under the kalashtar's blade.

Just to let you know, you missed even with the extra bonus from Haste.

Janosz moves forwards steadily, laying down a hail of arrows. They tear gaping holes in the ettercap and make it stagger, but as Janosz pauses to reload, it staggers forwards to grab him as another closes on Gelb. At the other end of the bridge, one reaches for Rod with its claws while the other two surround Nevharath.

E1 and E3 attack Nev, E2 attacks Rod, E4 charges Gelb, E5 attacks Janosz. They are using claws.

E1 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35 to hit, damage 2d8 + 5 ⇒ (7, 3) + 5 = 15. if you are hit, you may also be Grabbed. 1d20 + 15 + 4 ⇒ (12) + 15 + 4 = 31 v your CMD, if this succeeds you are Grappled
E2 1d20 + 15 ⇒ (11) + 15 = 26 to hit, damage 2d8 + 5 ⇒ (2, 6) + 5 = 13. if you are hit, you may also be Grabbed. 1d20 + 15 + 4 ⇒ (15) + 15 + 4 = 34 v your CMD, if this succeeds you are Grappled
E3 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19 to hit, damage 2d8 + 5 ⇒ (4, 5) + 5 = 14. if you are hit, you may also be Grabbed. 1d20 + 15 + 4 ⇒ (12) + 15 + 4 = 31 v your CMD, if this succeeds you are Grappled
E4 1d20 + 15 ⇒ (19) + 15 = 34 to hit, damage 2d8 + 5 ⇒ (4, 3) + 5 = 12. if you are hit, you may also be Grabbed. 1d20 + 15 + 4 ⇒ (11) + 15 + 4 = 30 v your CMD, if this succeeds you are Grappled
E5 1d20 + 15 ⇒ (13) + 15 = 28 to hit, damage 2d8 + 5 ⇒ (7, 1) + 5 = 13. if you are hit, you may also be Grabbed. 1d20 + 15 + 4 ⇒ (3) + 15 + 4 = 22 v your CMD, if this succeeds you are Grappled


Gelb.


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

It hit me (barely), but I'm ungrappled.

"Don't worry, Gelb, I'll save you. Eventually."


"Likewise," Gelb grunts from the impact as he struggles to escape.

Gelb is grappled.
Standard Action: Escape Artist skill to escape grapple.
Escape Artist: 1d20 + 24 ⇒ (18) + 24 = 42 vs. ettercap's CMD.
Move Action: if he escapes, Gelb moves to join Janosz at N25.
Acrobatics (threaten area): 1d20 + 18 ⇒ (16) + 18 = 34 vs. ettercap's CMD.

Gil


Male Kalashtar Psychic Warrior 6 / War Mind 5

14 and 13 damage taken, and grappled.


HPs: 71/65, APs: 10/6 Effects: See Invisible, Magic Circle Against Evil, False Life, Mage Armor Karnnathi Wizard (Universalist) 11

After Gil...

Ezreal steps forward and begins chanting and tracing runic sigils through the air around him each one flaring with silvery light while remaining suspended in the space around him. Seconds pass and the mage continues tracing out what could be an intangible tablet or scroll in some unfamiliar flowing script.


5'step to M6
Begin casting Summon Monster VI on the assumption that these are only the minions of a shrine guardian.
Casting Time: 1 round

Also notable- For those who rely on light to see I think Ezreal is the only source at the moment.
20 radius of normal light on Ezreal.
20 foot radius beyond that of dim light.


Someone need to take Gil's turn - AG said he'd be doubtful for a lot of this month.


HPs: 71/65, APs: 10/6 Effects: See Invisible, Magic Circle Against Evil, False Life, Mage Armor Karnnathi Wizard (Universalist) 11

Gil casts freedom of movement on herself.


Initiatives
Rod 22 (hasted)
Nevharath 20 (hasted)
Janosz 16
Ettercaps 14
Gelb 13
Gil 10 (hasted, freedom of movement)
Ezreal 4 (hasted)

Rod.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

I am hit AND grappled.

Channelling again, assuming I am able to "present my holy symbol." 5d6 ⇒ (5, 6, 2, 1, 4) = 18 save is wil dc 18.

If not, I try to break out of the grapple.

1d20 + 9 ⇒ (17) + 9 = 26+ higher of 2d62d6 ⇒ (2, 4) = 6 action point used.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

Note to self: give back either a channel or an ap, depending on what was allowed.....


You can use a light weapon while grappled so I see no reason why you can't use a holy symbol unless someone is trying specifically to stop you - which they aren't right now.

Will saves:
E1 1d20 + 9 ⇒ (6) + 9 = 15
E2 1d20 + 9 ⇒ (19) + 9 = 28
E3 1d20 + 9 ⇒ (2) + 9 = 11

Once more Rodergo call on the Flame to smite the abominations.

Nev.

Map updated.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

Note to self: gave back AP.

"These things have staying power!"


68/70 hp; Effects: None; 120915 xp after Manfred
Ezreal Farlowe wrote:
Gil casts freedom of movement on herself.

My thoughts exactly. Thanks, Ez.

For the record, if you get a chance to see the Grand Canyon (the one in Arizona in case there's confusion), do not hesitate to do so. We hiked "Rim to Rim," going from North to South, but even just standing on the rim or walking a short distance down the path might just be a transformative experience. It was amazing and I can't wait to return to do it again.


Male Kalashtar Psychic Warrior 6 / War Mind 5

The warrior once again brings his weapon to bear, attempting to slice the foul creature in twain.

vital strike: 1d20 + 18 ⇒ (15) + 18 = 33
dmg to E1: 4d6 + 12 ⇒ (2, 5, 4, 5) + 12 = 28


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

"Huzzzah!!!"


OK, you are grappled which means you cannot use a two handed weapon. You'll have to reconsider your action.


Male Kalashtar Psychic Warrior 6 / War Mind 5

could i take that roll as a grapple escape? the result would be two lower (since the weapon wouldn't be used to escape)


Yes, you can do that.


Male Kalashtar Psychic Warrior 6 / War Mind 5

then attempt to do that i shall


Nev's roll is 15 + 14 + 1 (for Haste) CMB = 30.

Nevharath manages to struggle free for the ettercaps' claws.

Janosz.


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

5' step to M25. All attacks go on Ettercap 5. I'm using Point Blank Shot, Rapid Shot, Manyshot and Clustered Shots. If it falls, spillover goes against Ettercap 1, then, if applicable, Ettercap 3.
Attack 1: 10+19+1=AC 30, damage 2d8+6+2=17 + 10 fire + 7 electricity.
Attack 2: 9+19+1=AC 29, damage 1d8+3+1=10 + 5 fire + 2 electricity.
Attack 3: 11+14+1=AC 26, damage 1d8+3+1=8 + 4 fire + 4 electricity.
Attack 4: 14+9+1=AC 24, damage 1d8+3+1=9 + 5 fire + 4 electricity.

Ettercaps!


Janosz takes down two more of the ettercaps.

E1 and E5 down.

Tiny spider crawl out of the bodies of the ettercaps holding Rodergo and Gelb. They skitter across skin and under armour, biting as they go.

Two melee touch attacks against Rod from E2 and E3, one against Gelb from E4. On a successful hit, you are paralysed for 1d4 minutes by spider venom, DC 21 Fort save to negate.
E2 1d20 + 10 ⇒ (16) + 10 = 26 v Touch AC
E3 1d20 + 10 ⇒ (2) + 10 = 12 v Touch AC
E4 1d20 + 10 ⇒ (14) + 10 = 24 v Touch AC

Gelb.

Map updated.


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5
Gelb wrote:

"Likewise," Gelb grunts from the impact as he struggles to escape.

Gelb is grappled.
Standard Action: Escape Artist skill to escape grapple.
Escape Artist: 1d20+24= vs. ettercap's CMD.
Move Action: if he escapes, Gelb moves to join Janosz at N25.
Acrobatics (threaten area): 1d20+18= vs. ettercap's CMD.

Gil

Didn't Gelb break the grapple?


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

fort 1 1d20 + 10 ⇒ (19) + 10 = 29

fort 2 1d20 + 10 ⇒ (12) + 10 = 22


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

"Gaaaaah! They have envenom'd me! Foul critchers!"

I saved. My mouth isn't paralyzed; nor is my corpus.


Janosz Frogshanks wrote:
Didn't Gelb break the grapple?

Yea...kinda wondering about that.

If Gelb is free and next to Janosz, he'll use his wand against E4.

Standard: activate wand of magic missiles (9th) at E4.
Damage: 5d4 + 5 ⇒ (2, 3, 2, 3, 4) + 5 = 19.
Move: nil.

Otherwise...

Fort save: 1d20 + 5 ⇒ (11) + 5 = 16.


Er, yes, he did, spotted my deliberate error there. Hastily rewinds....

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