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Aubrey's Eberron campaign.

Game Master Aubrey the Malformed


17,301 to 17,328 of 17,328 << first < prev | 337 | 338 | 339 | 340 | 341 | 342 | 343 | 344 | 345 | 346 | 347 | next > last >>

m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

1d20 + 5 ⇒ (15) + 5 = 20 nope.


68/70 hp; Effects: None; 120915 xp after Manfred

Fly: 1d20 + 11 ⇒ (20) + 11 = 31

Perception: 1d20 + 14 ⇒ (7) + 14 = 21 Sigh. If only I had typed those in the other order.


Still, probably beats being stuck in a giant spider web suspended above a bottomless chasm.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

heh heh


68/70 hp; Effects: None; 120915 xp after Manfred

True, but I made the Fly check either way.


Male Kalashtar Psychic Warrior 6 / War Mind 5

perception: 1d20 + 20 ⇒ (10) + 20 = 30

"Hmm. that one has spines instead of skeletal remains."


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

Perception 8+23=31.

"Yeah, that's our friend the pukwudgie. That's good news, as it means that it didn't get to alert anyone further into the complex. As an added bonus, knowing that it died this way, slowly and wretchedly, alone in the darkness, makes me quite happy."

"I'm assuming that it climbed up here for a reason. Let's keep moving - but be careful. You saw what happened to my knife. Don't touch the webbing. I'll go first along with Gelb - we should be able to spot trouble and get around web traps, clearing the way for the rest of you."


HPs: 71/65, APs: 10/6 Effects: See Invisible, Magic Circle Against Evil, False Life, Mage Armor Karnnathi Wizard (Universalist) 11

"He is not necessarily dead yet" Ez whispers.

He smiles coldly, "However as a disciple of the Keeper I imagine he wouldn't want us to interfere with the valuable insight his lord below has so kindly bestowed on him."

"More disturbingly we seem to be in the larder. Keep quiet, avoid attracting more attention than necessary and we need to get out of here as fast as possible."


Perception: 1d20 + 12 ⇒ (17) + 12 = 29.

Gelb stares at Janosz for a moment before agreeing to scout ahead. On one hand, he keeps his wand pointed at the spiked cocoon; in the other, he has his sword drawn.

Stealth: 1d20 + 18 ⇒ (3) + 18 = 21.
Perception: 1d20 + 12 ⇒ (17) + 12 = 29 to spot enemies (34 Perception vs. traps).


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

Janosz quietly patters along next to Gelb, bow drawn and arrows nocked.

Stealth 11+26=37. Perception 12+23=35. I have Darkvision 60'.


Male Kalashtar Psychic Warrior 6 / War Mind 5

Nevharath keeps his distance, back with the other noisy people.


68/70 hp; Effects: None; 120915 xp after Manfred

Still hovering, Gil watches the scouts, ready to come to their aid, but choosing not to risk giving them away and staying back with the rest of the group.


Gelb and Janosz head off ahead.

Janosz, Gelb:

Spoiler:
You spot vibrations in the webbing - something is coming.


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

"There," Janosz mutters to Gelb, pointing at a cable of webbing. "Something's headed our way. Let it get in visual range, then we f*~* it up as it climbs. D'ya think the webbing burns?"

He makes a warning gesture towards the flying Gil. Go get the rest, he mouths silently.


The flying Gil you can't see?

The webbing vibrates. Undead ettercaps clamber speedily and with an odd grace cosidering their pudgy frames, through the webs. They are heading for the main group where they wait in the middle of the bridge, leaping from the web to land between the main group and where Gelb and Janosz crouch.

A map will follow. Roll initiaitve. The ettercaps are not surprised. However, people may fire off missile attacks in the first round as they close to attack. There are six of the beauties.


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5
Aubrey the Demented/Malformed wrote:
The flying Gil you can't see?

Exactly! Um, I misread her post. So... Initiative 9+7=16.


Male Kalashtar Psychic Warrior 6 / War Mind 5

init: 1d20 + 2 ⇒ (18) + 2 = 20

Instead of firing off missiles I will use call weaponry, then regain my focus.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

init 1d20 + 2 ⇒ (20) + 2 = 22


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

"Woah."


HPs: 71/65, APs: 10/6 Effects: See Invisible, Magic Circle Against Evil, False Life, Mage Armor Karnnathi Wizard (Universalist) 11

Init: 1d20 + 3 ⇒ (1) + 3 = 4


68/70 hp; Effects: None; 120915 xp after Manfred

Initiative: 1d20 + 3 ⇒ (7) + 3 = 10


Init: 1d20 + 9 ⇒ (4) + 9 = 13.

Gelb unleashes his wand at the lead attacker as they climb to intercept them.

Standard: activate wand of magic missiles (9th) at lead attacker.
Damage: 5d4 + 5 ⇒ (4, 3, 2, 1, 1) + 5 = 16.


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

Initiatives:
Rod 22
Nevharath 20
Janosz 16
Gelb 13
Gil 10
Ezreal 4


I really need to get on with this, don't I? Fortunately, the wife is out tonight so I don't have to be sociable and talk to her, so I can repair to my dank cave and brew up a battle map.


Map.

This map is a bit complicated, with lots of funny coloured bits, so I will explain. As before, this is a bridge across the chasm. The party has climbed the stairs at the north end of the bridge and now, apart from Gelb and Janosz, are gathered while the other two scout ahead. The dark grey is the chasm wall, the medium grey are the bits that can be walked upon.

There are lots and lots of webs. These break down into two types. The medium yellow webs are attached to the bridge. There are a potential hazard if you are pushed or fall from the bridge into them as they are sticky.

The pale yellow webs are not attached to the bridge and stretch from one side of the map to the other. These are only a hazard to those flying. The dark yellow patches are simply there to show up where the two types of web cross on the map. Similarly, the light grey on the bridge shows where the non-attached webs cross the bridge. In both cases, this does not mean they touch physically - if you are walking on the bridge, the flying webs do not affect you.

If you are flying (Gil), then the myriad of webs is a potential sticking hazard. This is effectively abstracted as requiring a Fly check, DC 10, if you cross by flight a square with web in it - this includes both the attached and unattached webs. The DC increases by 2 for each additional square of web crossed by that movement. Fail the Fly check, you are stuck in the web.

Based on the scenario above, Janosz and Gelb have moved ahead - they can place themselves anywhere on L-N/25-39. The rest of the party has huddled, awaiting their return. That'll put you somewhere in L-N/4-10. Please place yourselves.

The ettercaps are decending the webbing. They don't get stuck.


68/70 hp; Effects: None; 120915 xp after Manfred

Your maps never fail to disappoint, sir.

Gil is hovering above the other party members near the chasm wall in N4, 15' up from the bridge.


Male Kalashtar Psychic Warrior 6 / War Mind 5

M9, please.


N28 for Gelb

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