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Aubrey's Eberron campaign.

Game Master Aubrey the Malformed


18,301 to 18,319 of 18,319 << first < prev | 357 | 358 | 359 | 360 | 361 | 362 | 363 | 364 | 365 | 366 | 367 | next > last >>

HPs: 89/53, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

Will: 1d20 + 11 ⇒ (9) + 11 = 20 + AP: 2d6 ⇒ (1, 2) = 3 =22


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

*flop sweat*


HPs: 89/53, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

Leper Lady, then Gelb


Janosz Frogshanks wrote:

And finally:

SRD wrote:
Incorporeal (Ex) An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it takes only half damage from a corporeal source (except for channel energy). Although it is not a magical attack, holy water can affect incorporeal undead. Corporeal spells and effects that do not cause damage only have a 50% chance of affecting an incorporeal creature. Force spells and effects, such as from a magic missile, affect an incorporeal creature normally.
My reading of this is that there is no miss chance against incorporeal targets, but that they only take half damage (unless I have a Ghost touch weapon (which I don't).

I must have been having a 3e flashback or something.


As Gil collapses unseen in the fog, Kazadar hews at the undead thing before him. His axe slices through it each time, but somehow it hangs together.

Leper Lady will try to dispel the tentacles again.
1d20 + 11 + 6 + 4 ⇒ (4) + 11 + 6 + 4 = 25 Concentration check v DC 30
FFS!!

Gelb.


Initiative
Gil 23 (unconscious)
Leper Lady 22 (grappled)
Gelb 20+
Janosz 20
Ezreal 17
The Choir 14+ (GS3 Halted)
Istrinis 14- (grappled)
Kazadar 2

Map updated.


HPs: 89/53, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

Hehe. Open space with multiple casters! Tentacle party!
That said, I'd be in the same position. I should probably get a potion of gaseous form or something in case I fail my one attempt to d-door out of similar scrapes in the future.


Unable to see anything through the fog but still hearing the moans of the damned, Gelb continues to remain at his spot; ever on alert.

No Move.
Standard: continue with ready action to blast any hostile force that emerges from the fog.

Janosz


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

No move, all attacks go on GS1. I'll just eat the AoO from the banshee. I'm using Point Blank Shot, Manyshot, Rapid Shot, and Clustered Shots, and am under the effects of Haste and Gravity bow.
Attack 1: 10+20+1(PBS)+1(Haste)=AC 32, damage 4d6+6+2(PBS)=21 + 3 electricity + 8 fire.
Attack 2: 11+20+1+1=AC 33, damage 2d6+3+1=12 + 1 electricity + 4 fire.
Attack 3: 19!+14+1+1=AC 35, confirm roll 11+14+1+1=AC 27, damage 2d6+3+1=13x3=39 + 3 electricity + 5 fire.
Attack 4: 11+9+1+1=AC 22, damage 2d6+3+1=7 + 5 electricity + 3 fire.

Ezreal. Maybe it's time to go after the spellcasters? They are bound to make those grapple checks at some point...


Janosz thumps arrow after arrow into the spirit, but it still reaches for him with tenuous claws.

AoO on Janosz
1d20 + 11 ⇒ (15) + 11 = 26 v Touch AC, damage 1d6d8 ⇒ (4, 6, 1, 4) = 15 and the target needs to make a DC 19 Fort save or take a point of STR drain

Ez.


HPs: 89/53, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

I don't think they are going to grapple their way out considering I got them on a roll of 2, but they have about a 50/50 shot of getting out by spells, so yeah...

From behind his pillar Ezreal begins a short chant then leans out and sends a flaming bead right at the cultists. The altar explodes in sheets of flame. He then glides back away from the hostile spirit and ducks behind a pew for cover from potential retaliation. Amid the flames the tentacles continue to wrench limbs and constrict around bodies.

SA: Fireball, Empowered via the Spellshard (1/3 uses today)
Overlapping the tentacle area
Empowered Fireball: 10d6 ⇒ (5, 3, 4, 6, 1, 3, 3, 2, 1, 6) = 34 x1.5= 51
Reflex DC 21 for 1/2
Maintain Grapple: 1d20 + 12 + 4 + 1 + 5 ⇒ (10) + 12 + 4 + 1 + 5 = 32, Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Maintain Grapple: 1d20 + 12 + 4 + 1 + 5 ⇒ (13) + 12 + 4 + 1 + 5 = 35, Damage: 1d6 + 4 ⇒ (2) + 4 = 6
MA: P15

Damn, I have heavily invested in explosions on our way to see Gath.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5
Aubrey the Demented/Malformed wrote:

Janosz thumps arrow after arrow into the spirit, but it still reaches for him with tenuous claws.

AoO on Janosz
1d20+11 v Touch AC, damage 1dd8 and the target needs to make a DC 19 Fort save or take a point of STR drain

Fort save 9+12=21. That damage output, though interesting, seems a little strange.


Yes - it's 4 points of damage.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

Noted. 1d6d8 would have been an interesting way of dealing damage - the potential spread is enormous.


Reflex saves
Leper Lady 1d20 + 5 ⇒ (3) + 5 = 8
Istrinis 1d20 + 7 ⇒ (10) + 7 = 17

The two groaning spirits continue to assault their targets.

GS1 attacks Janosz, GS2 attacks Kaz
GS1 1d20 + 11 ⇒ (1) + 11 = 12 v Touch AC, damage 1d8 ⇒ 4 plus 1 STR drain (DC 19 Fort save to negate)
GS2 1d20 + 11 ⇒ (2) + 11 = 13 v Touch AC, damage 1d8 ⇒ 7 plus 1 STR drain (DC 19 Fort save to negate)

Istrinis tries to squeeze out another spell.

Istrinis tries to cast Blindness/Deafness on Ezreal
DC 30 Concentration check to succeed, 1d20 + 16 + 4 ⇒ (14) + 16 + 4 = 34
Booyah! A success at last! DC 19 Fort save or Ez is permanently blind

Kaz.


Haste active (speed 50, +1 AC, +1 Ref); Fire Prot 60 pts (30 mins); Fire Shield (Warm, 11 rnds) Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 86/116

touch attack is a miss on Kaz

Swift: use my Weapon Master domain power to gain Dodge feat for 1rnd (touch AC now 15)
Free: 5ft step to M11
Full Round: Full Attack power attack -3/+6 vs GS2

atk: 1d20 + 19 + 1 - 3 ⇒ (7) + 19 + 1 - 3 = 24
dmg: 1d8 + 10 + 6 ⇒ (6) + 10 + 6 = 22

atk: 1d20 + 14 + 1 - 3 ⇒ (3) + 14 + 1 - 3 = 15
dmg: 1d8 + 10 + 6 ⇒ (1) + 10 + 6 = 17

haste atk: 1d20 + 19 + 1 - 3 ⇒ (1) + 19 + 1 - 3 = 18
dmg: 1d8 + 10 + 6 ⇒ (2) + 10 + 6 = 18

dropped Freedom's Call this turn since everyone who could use it is too far away


The spirit gives a final groan and evaporates under Kazadar's hammer.

You first blow destroys the spirit, so I assume you attack the other one.


HPs: 89/53, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

From behind the pew Ezreal grumbles, "Vol's tit. The bastard has blinded me. You all might want to stay clear while I focus on reducing him to ash."

Fort: 1d20 + 9 ⇒ (1) + 9 = 10
Yeah! Action point ain't gonna pull a 1 out.


Haste active (speed 50, +1 AC, +1 Ref); Fire Prot 60 pts (30 mins); Fire Shield (Warm, 11 rnds) Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 86/116
Aubrey the Demented/Malformed wrote:

The spirit gives a final groan and evaporates under Kazadar's hammer.

You first blow destroys the spirit, so I assume you attack the other one.

thanks!

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