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Aubrey's Eberron campaign.

Game Master Aubrey the Malformed


18,451 to 18,500 of 18,500 << first < prev | 360 | 361 | 362 | 363 | 364 | 365 | 366 | 367 | 368 | 369 | 370 | next > last >>

Janosz.


Initiative
Janosz 24
Gelb 20
Gil 17
Ezreal 16
Zombies 15
Kazadar 6

Map updated.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

Double move to L17.

Gelb.


69/70 hp; Effects: ; 120915 xp after Manfred
Aubrey the Demented/Malformed wrote:
Hi, Gil, sorry to be a pain but I just noticed in your description when you cast the Wall of Fire that it was a Shadow Conjuration - is that right?

No worries and sorry for more confusion. Shadow Evocation, actually. I didn't spell it out, but that is what the Will DC 21 save was for. The wall itself does not provide a save. You always catch everything when I screw up, so I figured you knew what I was up to this time, too.


Gelb follows the archer outside and unleashes his wand upon the approaching zombie.

Move: 5' step to M18.
Standard: activate wand of magic missile at Ogre Zombie 2.
Damage: 5d4 + 5 ⇒ (2, 2, 2, 1, 4) + 5 = 16.

Gil


HPs: 89/66, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

Looks like it is still Gil's turn.
Ez will just be double moving to AL8


69/70 hp; Effects: ; 120915 xp after Manfred

There appeared to be some possible concern about the spell I used to create the wall of fire and I don't think Aubrey responded after I cast the lightning bolt last round, so I think it's better for me to wait until he's confirmed he has what he needs from me before I add to the confusion. I'm also curious if any of these monstrosities is looking like we've done some damage yet.


Another zombie explodes messily as Gelb peppers it with arcane missiles.

OZ2 down. No concerns here - please continue. Gil, then the zombies.

Map updated.


69/70 hp; Effects: ; 120915 xp after Manfred

OK, great. It appears you have taken care of all of the fire damage rolls and will saves, so I won't worry about them at this point.

Gil moves to the center aisle L18 and says, "Head down, Janosz." When he accommodates, she levels the wand and fires another lightning bolt down the aisle, left of center. Hitting OZ4, OZ6, OZ7 and whoever might be behind them to 120' distance.

Electrical Damage DC 18 for half: 10d6 ⇒ (5, 5, 1, 3, 4, 2, 3, 5, 2, 2) = 32


Reflex saves
OZ6 1d20 + 2 ⇒ (11) + 2 = 13
OZ7 1d20 + 2 ⇒ (20) + 2 = 22

Another zombie goes splosh as Gil blasts it with lightning.

OZ4 down.

The zombies continue to march. One comes crashing through the pews while more come through the entrance.

Wall of Fire damage for OZ5 and OZ6 4d6 + 20 ⇒ (4, 3, 6, 3) + 20 = 36
Will saves for OZ8 and OZ9
OZ8 1d20 + 7 ⇒ (16) + 7 = 23
OZ9 1d20 + 7 ⇒ (17) + 7 = 24
Scorch damage for OZ7 4d4 ⇒ (2, 4, 1, 3) = 10
Scorch damage for OZ8 and OZ9 2d4 ⇒ (1, 1) = 2

Map updated.

Kaz.


Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 116/116

Double move to AK4. i'm slow as hell, unless i am forgetting a haste Gil dropped (dont think i am)


HPs: 89/66, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

I always forget you can run instead of just double moving. Aubrey, would you mind if I revise mine to a run action to end in AK1?
Kaz can manage a triple move in heavy armour.


No, fine with me. I've adjusted Kaz's position too.

Janosz.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

5' step to M17 before opening up on OZ1. I'm using Point Blank Shot, Manyshot, Rapid Shot, and Clustered Shots.
Attack 1: 9+20+1(PBS)=AC 30, damage 2d8+6+2(PBS)=19 + 3 electricity + 9 fire.
Attack 2: 10+20+1=AC 31, damage 1d8+3+1=10 + 2 electricity + 5 fire.
Attack 3: 10+14+1=AC 25, damage 1d8+3+1=11 + 3 electricity + 4 fire.
Attack 4: 10+9+1=AC 20, damage 1d8+3+1=7 + 4 electricity + 3 fire.


OK, he's got 10' reach and still gets an AoO.
1d20 + 12 ⇒ (3) + 12 = 15 to hit, damage 2d8 + 11 ⇒ (4, 4) + 11 = 19

The ogre bursts like an overripe fruit, spattering the area with brown putrid goo that is followed by an almost indescribably vile stench of rot and corruption. Janosz pivots on his heel and fires his last shot at the zombie lurching down the main aisle, and despatches it in the same way.

OZ1 and OZ5 down.

Gelb.

Map updated.


Scrambling past the other changeling and pews, Gelb takes a shot from his wand at the other ogre zombie.

Move: move to J17.
Standard: activate wand of magic missile against OZ6.
Damage: 5d4 + 5 ⇒ (2, 4, 1, 3, 1) + 5 = 16.

Gil


Gelb's wand fires bolts into the taut, quivering belly of the waddling undead. It bursts in a liquid explosion before slumping down in its own putrid fluids.

OZ6 down.

Gil.

Map updated.


69/70 hp; Effects: ; 120915 xp after Manfred

"Farlowe! Where are you? We could use one of your fireballs about now!"

Delaying to see what the wizard chooses to do and see if we can coordinate our efforts. I could use shadow evocation one more time.


HPs: 89/66, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

So there is a partially real wall of fire between Ez and the remaining ogres. I would imagine he can't see them until he disbelieves the wall of fire or they cross it.
Knowing that shadow conjuration is one of Gil's bag of tricks and the raging inferno side of it is facing the other way he might get that it is hers immediately.
What kind of action to disbelieve so that is becomes mostly transparent to him?
Assuming it is a standard, I'll just delay until they come through.


Assume you just disbelieve it and can act, I don't want to penalise you for something like this. I'll penalize you for something else.


HPs: 89/66, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

From the mess splattered around the room and the bulky shapes lumbering toward the fire wall, Ezreal gets the idea pretty quickly. "Just for you, Gil." The mage flings another fiery bead at the back wall which promptly explodes amid the remaining zombies.

Empowered Fireball: 10d6 ⇒ (2, 2, 4, 1, 2, 5, 5, 6, 6, 3) = 36 x1.5 = 54


Reflex saves
OZ7 1d20 + 2 ⇒ (15) + 2 = 17
OZ8 1d20 + 2 ⇒ (4) + 2 = 6
OZ9 1d20 + 2 ⇒ (14) + 2 = 16

The three ogre zombies burst open like sausages left in a hot pan. But still more march forward to take their place.

Will saves
OZ10 1d20 + 7 ⇒ (6) + 7 = 13
OZ11 1d20 + 7 ⇒ (4) + 7 = 11
Scorching 2d4 ⇒ (3, 4) = 7

Map updated.

Kaz.


Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 116/116

Kazadar strides forward (to L15) and fires a beam of searing light from his hammer at the ogre zombie behind the foremost abomination (OZ11).

ranged touch: 1d20 + 10 ⇒ (11) + 10 = 21
damage: 10d6 ⇒ (2, 6, 2, 5, 6, 3, 2, 5, 3, 5) = 39 these change to d8s if the creatures are vulnerable to sunlight


69/70 hp; Effects: ; 120915 xp after Manfred

Once everyone is in the chapel, Gil will cast haste. Since Kaz is casting, I think she would be casting it right about now.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

Don't use up all your magics - we might need more later.


HPs: 89/66, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

Right. It would be reasonable to assume that every spell cast here will come out of our next day totals.


69/70 hp; Effects: ; 120915 xp after Manfred

True. OK, retcon. Gil readies her little-used shortbow, but holds her fire.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

Move to P11, as I can't see through the Wall of fire.

Gelb!


Actually, as with Ez, Janosz can see through the Wall of Fire due to its partially illusory nature.


Whatever Janosz's action, Gelb will delay to see if more zombie ogres shamble in. He needs to conserve the charges on his wands for the final push.

Gil


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5
Aubrey the Demented/Malformed wrote:
Actually, as with Ez, Janosz can see through the Wall of Fire due to its partially illusory nature.

In that case... 5' step to M16 before opening up on OZ10. I'm using Manyshot, Rapid Shot, and Clustered Shots.

Attack 1: 10+20=AC 30, damage 2d8+6=13 + 5 electricity + 8 fire.
Attack 2: 11+20=AC 31, damage 1d8+3=9 + 1 electricity + 6 fire.
Attack 3: 8+14=AC 22, damage 1d8+3=4 + 2 electricity + 1 fire.
Attack 4: 10+9=AC 19, damage 1d8+3=8 + 3 electricity + 4 fire.


69/70 hp; Effects: ; 120915 xp after Manfred

Gil thinks better of shooting at the zombies. Stowing her bow, she pulls the portable hole from a pouch and looks for a place to lay it out.


HPs: 89/66, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

Ezreal retrieves his scroll case and lifts up off the ground to hover above and behind Janosz. He draws on the cord and recites briefly to send a volley of none shards at one of the zombies.

Magic Missile CL 3: 2d4 + 2 ⇒ (2, 1) + 2 = 5
5 ft up
Target oz10


Janosz's arrows burst another zombie and Kazadar's ray destroys another. Ezreal's arrow is low key in comparison.

Another zombie comes blundering out. But behind it (off the map) something big but indistinct approaches up the corridor.

Will save OZ12 1d20 + 7 ⇒ (18) + 7 = 25

Scorch damage
OZ12 2d4 ⇒ (4, 3) = 7

Mr Big 1d20 - 1 ⇒ (12) - 1 = 11

Initiative
Janosz 24
Gelb 20
Gil 17
Ezreal 16
Zombies 15
Mr Big 11
Kazadar 6

Map updated.

Kaz.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

"Looks like the zombies' dad is coming. Spread out, in case it breathes maggots or something. I'll deal with the last ogre."


Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 116/116

we have Haste active, right?

Move to L7 if Hasted, if not, then L9.

religion: 1d20 + 16 ⇒ (14) + 16 = 30 vs Mr Big when he comes into view

Readying a standard action to attack with my hammer, should an enemy come within melee range.

Kazadar trudges forward, a mountain of steel, to just this side of the flaming wall. His shield is held high and his weapon ready to strike any who pass through.


No, Gil changed her mind so no Haste.


HPs: 89/66, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

I think we are back to Janosz


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

"Uh, Kazadar... We don't know what's coming down the corridor. You might in the very least want to get out of the way."

5' step to M15 before firing on OZ12. I'm using Manyshot, Rapid Shot, and Clustered Shots.
Attack 1: 12+20=AC 32, damage 2d8+6=13 + 3 electricity + 7 fire.
Attack 2: 10+20=AC 30, damage 1d8+3=8 + 3 electricity + 4 fire.
Attack 3: 11+14=AC 25, damage 1d8+3=9 + 2 electricity + 5 fire.
Attack 4: 12+9=AC 21, damage 1d8+3=8 + 4 electricity + 3 fire.

Gelb!


Gelb waits nervously as the thundering footsteps approach.

Gelb will ready an action to use his wand the moment the last creature appears.

Gil


Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 116/116

thought about it, but Kazadar's job is kinda to BE in the way. And heal.


69/70 hp; Effects: ; 120915 xp after Manfred

Gil spreads out the portable hole in the center aisle and climbs down to open the hatch (a move-equivalent action, so that's all I can manage) on the golem they found in the Mournland.


Kaz is sorta the tank now.

Gil disappears into the portable hole. Janosz fires arrows into the last zombie. It staggers on, but pops in the illusory heat of the curtain of flames.

OZ12 down. Ez.


HPs: 89/66, APs: 11/9 Effects: Mage Armor, Overland Flight, Protection Fire 60 pts, Karnnathi Wizard (Universalist) 12

Delay to see what we are dealing with.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

Perception 11+26=37 to get a general idea of what's coming down the corridor (size, number of limbs, is it undead, that sort of thing).


Sorry about the delay - been um-ing and ah-ing about what exactly is facing you. First it was one thing, then I changed my mind, then I wasn't sure. Anyway, enough delay!

The creature squeezes out of the passage and into the temple. It is enormous, about twenty feet tall, its head nearly brushing the ceiling. Basically humanoid, a gangly third arm projects from one of its shoulders. Tusks fill its maw, above which sits a heavy steel helm, obscuring the rest of its head. Similarly thick plates of metal are riveted directly on to its dead flesh, turning it into an undead armoured behemoth, and with one arm it holds a heavy shield bigger than a dinner table. Yet it moves with a fluidity and speed that the zombies could not match and a rudimentary intelligence glitters in its eyes.

Will save 1d20 + 20 ⇒ (11) + 20 = 31

Unimpressed by Gil's faux wall of flames it lashes out with its third arm at Kazadar.

1d20 + 21 ⇒ (18) + 21 = 39 to hit, damage 1d10 + 13 ⇒ (1) + 13 = 14

It takes damage from the Wall of Fire for that, but has disbelieved it. By the way, that Wall of Fire must be due to expire some time.

Kaz.

Map updated.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5

"Whoa."

.
.
.

"I'm actually quite impressed. That's not your everyday, mass-issue undead monstrosity. And with all that bolt-on armour plating, it'll be hard to hurt."

A question - as this probably is an undead giant of sorts, does Kazadar's dwarven AC bonus versus giants apply? Or does the fact that it is undead trump its giantitude?


Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 116/116

zombies retain any subtypes except alignment-based ones, so if it was in fact a giant, it still is. It'd go from Humanoid (Giant) to Undead (Giant). Though my +4 wont help against that particular attack. in the future, it might, since that was on a roll of 18.

anyway, did my religion check from earlier tell me anything?


Gelb nervously glances at the tent flap and the other exit.


69/70 hp; Effects: ; 120915 xp after Manfred

Wall of fire lasts concentration + level in rounds. I will have to go back to see where I broke concentration.

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