Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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I'll need to stick up stats for Faith and Warforged 773, and while I have them, I don't quite have time for that this morning before we leave for the Castle of the Dark Ones in their redoubt of snow and ice (the in-laws - actually I jest, they are very nice, although the weather is a bit grim this morning). However, here are some initiatives.

Darkheart (he and the dragon will go together) 1d20 ⇒ 4
Faith 1d20 + 3 ⇒ (7) + 3 = 10
Warforged 773 1d20 + 1 ⇒ (1) + 1 = 2

I'm also using published stats for the W's 1-6 (suitably converted to be warforged) but haven't definitively decided which to use, so I can't give you initiative rolls for them yet. All to come in a few days. W7 is my own concoction, already created.

W7 1d20 + 2 ⇒ (18) + 2 = 20


W1 1d20 + 2 ⇒ (6) + 2 = 8
W2 1d20 + 3 ⇒ (14) + 3 = 17
W3 1d20 + 1 ⇒ (15) + 1 = 16
W4 1d20 + 8 ⇒ (17) + 8 = 25
W5 1d20 + 3 ⇒ (6) + 3 = 9
W6 1d20 + 4 ⇒ (17) + 4 = 21

W8 25+
Janosz 25-
W6 21
W7 20
W2 17+
Lightbringer 17-
Rodergo 16+
W3 16-
Ezreal 13
Gil 12
Faith 10+
Kazadar 10-
W5 9+
Haladon 9-
W1 8
Darkheart & Dragon 4
Warforged 773 2

GG's handy buff list (spoilered for space):

Spoiler:
All: Telepathic Bond (116 minutes 3 rounds), Bless (5 minutes), Extended Haste (4 rounds)

Ezreal: Overland Flight (12 hours 56 minutes 8 rounds), See Invisibility (126 minutes 9 rounds), Arcane Sight (10 minutes), Greater Invisibility (5 rounds), Summon Monster VI (7 rounds), Shield (12 minutes 4 rounds)

Gil: Invisibility (8 minutes 8 rounds), Fly (8 minutes 9 rounds), Obscuring Mist (11 minutes 2 rounds), Greater Invisibility (6 rounds)

Haladon: Communal Air Walk (16 minutes 8 rounds), Divine Bond (12 minutes 2 rounds), Divine Favor (2 rounds), Good Devotion (2 rounds)

Janosz: Communal Air Walk (16 minutes 8 rounds), Gravity Bow (expired), Longstrider (2 hours 57 minutes), Good Devotion (2 rounds)

Kazadar: Communal Air Walk (16 minutes 8 rounds), Righteous Might (3 rounds), Good Devotion (2 rounds), Divine Power (4 rounds), Chains of Light (6 rounds)

Lightbringer: Communal Air Walk (16 minutes 8 rounds), Weapon of Awe (4 minutes 9 rounds), Bull’s Strength (7 minutes 9 rounds), Ironskin (5 minutes), Good Devotion (2 rounds)

Rodergo: Communal Air Walk (16 minutes 8 rounds), Righteous Might (3 rounds), Good Devotion (2 rounds), Blade Barrier (10 minutes 3 rounds), Spiritual Weapon (6 rounds)

Updated map.

Stats for Faith and Warforged 773 incoming.


OK, stats for Faith and Warforged 773 in the Campaign Info page. I need to determine what buffs they have going as they enter combat, then we are ready to go.


Initiative chart corrected
W4 25+
Janosz 25-
W6 21
W7 20
W2 17+
Lightbringer 17-
Rodergo 16+
W3 16-
Ezreal 13
Gil 12
Faith 10+
Kazadar 10-
W5 9+
Haladon 9-
W1 8
Darkheart & Dragon 4
Warforged 773 2

No one is flat-footed and no one is surprised.

At Darkheart's command, a warforged raises its bow and sends arrow flying towards Kazadar.

W4 carries out a full attack on Kaz
1d20 + 17 - 4 ⇒ (15) + 17 - 4 = 28 to hit, damage 1d8 + 4 + 8 ⇒ (7) + 4 + 8 = 19
1d20 + 12 - 4 ⇒ (13) + 12 - 4 = 21 to hit, damage 1d8 + 4 + 8 ⇒ (1) + 4 + 8 = 13
1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13 to hit, damage 1d8 + 4 + 8 ⇒ (6) + 4 + 8 = 18

Janosz.

Map updated.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Janosz' go:

The human archer growls, almost to himself, "Let me show you how this is done..." He targets W2 first, moving to W3 if the original target falls. Clustered shots allows DR to be taken once from all hits against a particular target if it matters.

Attack 1 (manyshot): 1d20 + 17 ⇒ (13) + 17 = 30
Damage 1: 2d8 + 22 + 2d6 + 2d6 ⇒ (2, 1) + 22 + (1, 5) + (6, 6) = 43 including 6 fire, 12 electricity

Attack 2 (rapid shot): 1d20 + 17 ⇒ (2) + 17 = 19
Damage 2: 1d8 + 11 + 1d6 + 1d6 ⇒ (8) + 11 + (6) + (2) = 27 including 6 fire, 2 electricity

Attack 3 (iterative): 1d20 + 12 ⇒ (3) + 12 = 15
Damage 3: 1d8 + 11 + 1d6 + 1d6 ⇒ (6) + 11 + (5) + (6) = 28 including 5 fire, 6 electricity

Attack 4 (iterative): 1d20 + 7 ⇒ (15) + 7 = 22
Damage 4: 1d8 + 11 + 1d6 + 1d6 ⇒ (7) + 11 + (6) + (1) = 25 including 6 fire, 1 electricity

W6, W7, and W2 (if he survived the return volley)


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

all shots miss Kaz


Two of the warforged drink a potion and vanish.

W6 and W7 turn invisible.

Meanwhile, the warforged targeted by Janosz returns fire.

Attack 1 1d20 + 17 + 6 ⇒ (12) + 17 + 6 = 35 to hit, damage 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16
Attack 2 1d20 + 12 + 6 ⇒ (2) + 12 + 6 = 20 to hit, damage 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16
Attack 3 1d20 + 7 + 6 ⇒ (9) + 7 + 6 = 22 to hit, damage 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12

LB and Rod.

Updated map.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

I'll aim to post actions today / tonight.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

I missed where W6 and W7 were prior to them drinking their potions – I assume somewhere to the right of W5?


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“Darkheart, I am coming for you,” Lightbringer intones, his eyes flashing silver. “You have one opportunity to surrender.”

As a swift action, Lightbringer chooses Darkheart as his smite evil target.

The warforged paladin then grips his greatsword with both hands and leaps into the air, racing above the remains of the ammo dump, his sword swinging at the nearest enemy warforged.

Full round action to airwalk to T10, staying 5 feet above the ground, as a charge action. Charge attack W3 from above, using power attack with furious focus.

Attack: 1d20 + 23 ⇒ (10) + 23 = 33 Damage: 2d6 + 20 ⇒ (2, 5) + 20 = 27

Attack counts as good, silver and cold iron.


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Rodergo airwalks to R / S / 18 / 19 (staying 10 feet above the ground) and casts Flame Strike centred at grid intersection U / V / 7 / 8. This should hit W3, W4, Darkheart and the dragon but miss LB.

damage: 11d6 ⇒ (3, 3, 5, 6, 4, 3, 4, 4, 5, 4, 4) = 45 DC 20 Reflex save for half. Half damage is fire, half is divine and not subject to fire resistance etc.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

W3.


Alright guys, I made a mistake in our last battle. When Aubrey had arrows rain on us, it hit everybody who was visible and we had to make a Ref save. When I listed the visible characters who would be affected, I forgot to list Janosz. So this is his action.

Janosz Ref save: 1d20 + 17 ⇒ (1) + 17 = 18. Damage: 2d8 + 2 ⇒ (7, 7) + 2 = 16.
Half damage (8) plus DR 3/evil (Good Devotion feat) = 5.

And the reason for that was to determine how much damage Janosz has taken.

One of the arrows from the warforged strikes home on the Shadow Marcher archer but the others miss.

16 damage plus DR 3/evil (Good Devotion feat) = 13.

Janosz has taken 18 hp damage in total.


Lightbringer's charge crashes into the warforged and sends it staggering back as Rodergo's avenging flame descends. But it replies with a burst of brutal magic in return.

Dragon 1d20 + 14 ⇒ (4) + 14 = 18
Darkheart 1d20 + 3 ⇒ (15) + 3 = 18
W3 1d20 + 5 ⇒ (7) + 5 = 12
W4 1d20 + 13 ⇒ (4) + 13 = 17

W3 takes a 5' step and casts Destruction on LB. Fort save DC 23 - on a fail, he takes 130 points of untyped damage, on a successful save he takes 10d6 ⇒ (6, 3, 1, 4, 6, 6, 2, 3, 6, 5) = 42 damage instead.

Ez, Gil, Faith, Kaz.

Map updated.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Whoa. Does this guy have a visible (in)holy symbol or anything?


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Fort: 1d20 + 15 ⇒ (15) + 15 = 30

Unholy energies swirl about Lightbringer, eating at his carapace, but do not fell him.


Well, now you mention it, he has a jagged blade thing round his neck.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Ah ...


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal invisibly glides in closer to the conflict. While passing the shadow demon he calls out low, "Target any of their casters while avoiding my allies."

Double move to AB 21
SHadow Demon moves to U17
SD Telekinesis a canister at W4: 1d20 + 11 ⇒ (16) + 11 = 27


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

Kazadar hits his hammer on his shield and intones a prayer to ward off dark magics.

Death Ward on self


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil's telepathic whisper enters her companions' minds. Anyone care for a boost to take the fight directly to one of them? Just say which one...

Considering using telekinetic charge to help someone close to melee range. Any takers?


Yes! Get me closer, Gil. The one I'm facing. Send Haladon as close as you can to W2.

While hurtling through the air...

Ezreal! Can you find the two who disappeared? I fear we are to be flanked.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Good point. Forgot about them. See Invisibility and Arcane Sight are both active. If it also requires a perception check...

Perception: 1d20 + 12 ⇒ (6) + 12 = 18


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

One flying knight, coming right up!

Still invisible, Gil flies to S13 before casting her spell. Picking up Haladon, she flings him toward the indicated warforged, depositing him in Q10 where he can use an immediate action to make one attack at +2 if he so chooses. Since she sees no enemies threatening him along that path, she doesn't try to throw him as much as shove him from his current position directly 'north'. If he's at elevation where he started, he's still at the same elevation.


Haladon slashes with his blade at the enemy warforged.

Immediate attack (bless, divine favor, haste, telekinetic charge): 1d20 + 20 + 1 + 3 + 1 + 2 ⇒ (20) + 20 + 1 + 3 + 1 + 2 = 47. Damage (divine favor): 1d8 + 6 + 3 ⇒ (8) + 6 + 3 = 17 plus 1d6 ⇒ 4 fire.
Critical: 1d20 + 20 + 1 + 3 + 1 + 2 ⇒ (6) + 20 + 1 + 3 + 1 + 2 = 33. If confirmed, damage is doubled (34) plus 4 fire plus an extra 1d10 ⇒ 3 fire for flaming burst special weapon ability. Total = 34 weapon damage plus 7 fire damage.

Faith, then Kaz’s death ward spell comes into effect but he still has a move action left, W5, Haladon


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Opportune time to roll a potential crit, Haladon.


Before Hal's most impressive leap...

One of the warforged surges forwards like a battering ram, heading for Lightbringer. As it closes it brings its wicked polearm to bear.

W5 charges LB.
1d20 + 21 + 2 - 5 ⇒ (8) + 21 + 2 - 5 = 26 to hit, damage 2d4 + 9 + 15 ⇒ (2, 4) + 9 + 15 = 30 Note the glaive is adamantine, so bypasses any adamantine-related DR.

The hurled canister thumps into the warforged archer, but fails to break.

DM's prerogative - this is complicated enough. 5d6 ⇒ (1, 5, 4, 1, 5) = 16 to W4

Haladon flies through the air and enters the fray. But his target's polearm rises to meet his charge.

However, he wasn't expecting that, so at least it isn't set against a charge. But he gets an AoO.
1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25 to hit, damage 2d4 + 9 ⇒ (4, 4) + 9 = 17 Note the glaive is adamantine, so bypasses any adamantine-related DR.

Another of the warforged moves nimbly, attacking Hal as it moves towards Rodergo.

Attacks Hal using Spring Attack to avoid the AoO
1d20 + 13 ⇒ (6) + 13 = 19 to hit, damage 2d6 + 4 ⇒ (1, 5) + 4 = 10
This is also a Stunning Fist attempt, so Hal needs to roll a DC20 Fort save (probably not a challenge) or be stunned for one round.


The dragon opens its jaws and inclines its head. Deep inside, something glows an incandescent red and a long thin blast of flame roars from its mouth.

This is a line of fire, aimed at LB and then onwards to Rod. As collateral damage it blasts a hole in the glass palisade and then hits Faith. 14d6 ⇒ (2, 5, 5, 6, 4, 2, 2, 6, 2, 6, 2, 3, 6, 4) = 55 fire damage, Reflex DC 22 for half damage.

Darkheart yells with delight, "See the power my master gives me! You are nothing before his might!" He points his sword at Lightbringer and utters arcane syllables.

Darkheart casts Scorching Ray at LB.
Ray 1 1d20 + 12 ⇒ (13) + 12 = 25 v touch AC, 4d6 ⇒ (5, 5, 6, 1) = 17 fire damage
Ray 2 1d20 + 12 ⇒ (7) + 12 = 19 v touch AC, 4d6 ⇒ (4, 3, 1, 6) = 14 fire damage
Ray 3 1d20 + 12 ⇒ (13) + 12 = 25 v touch AC, 4d6 ⇒ (1, 3, 2, 5) = 11 fire damage

I notice that Faith didn't do anything this round. You are in control of her so, next round, please make sure she does something. Same with Warforged 773.

Map updated.

Warforged 773.


Ezreal Farlowe wrote:

Good point. Forgot about them. See Invisibility and Arcane Sight are both active. If it also requires a perception check...

[dice=Perception]1d20 + 12

Ez:

Spoiler:
W7 is standing directly behind the dragon. W6 is forward and right of Kaz (as Kaz sees it), maybe thirty or forty feet away from him.


Didn’t know we were in control of Faith and 773. Can we have Faith retroactively cast Divine Favor? It’s listed in her tactics. Also, her casting level is off. A 7th level paladin casts as a 4th level caster. Her resist energy (fire) should only be good for 40 minutes.
Faith Ref: 1d20 + 7 ⇒ (18) + 7 = 25. Half damage for 28 minus resist energy (fire) for a total of 18 damage.

Also, you’re skipping Haladon. His immediate attack was due to telekinetic charge; Haladon still has a full round of actions before the others act.

Did Haladon’s attack strike W2? Just checking if he's still standing. Both warforged, W2 and W1, missed their attacks on Hal.

Let me try to summarize the actions so far starting from Ez’s actions. Characters in bold have actions left.

Ez – double move to AB 21; commands shadow demon (free action).
Gil – move to S13, casts telekinetic charge on Haladon (standard action).
*W2 – attack vs. Haladon. (attack of opportunity)
*Haladon – attack vs. W2 (immediate action).
Faith – casts divine favor (standard action), no move.
Kaz – casts death ward (standard action), move action?!
W5 – charge vs. LB (full round action)
Haladon – full round actions?!
W1 – spring attack vs. Haladon (full round action)
Dragon – breath weapon vs. LB, Rodergo, and Faith (standard action), move action?!
Darkheartscorching ray (standard action) vs. LB, move action?!
Warforged 773 – upcoming actions.


Warforged 773 charges ahead through the opening in the glass palisade and unleashes a bolt of shocking power at the nearest warforged.

Move action: move to R22. W773 should only have a speed of 20 ft. due to Adamantine Body feat.
Standard action: manifest augmented energy push (electricity) vs. W1.
Attack (ray, PP 7): 1d20 + 8 ⇒ (2) + 8 = 10 ranged touch attack. Damage: 4d6 ⇒ (6, 2, 1, 1) = 10 electricity.
Ref DC 15+2 (electricity)+2 (augmented) = 19 for half damage. If W1 is hit, Strength DC 19 or pushed back 15 ft.

Warforged 773 is down to 63 power points.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

no move action from me this round, got another buff to do i think


Haladon continues his offensive against the warforged. His burning flametouched iron sword swinging at his opponent.

Continue attack against W2.
Full round action: attack W2
Move action: if the attacks drop W2, 5’ step to R9.

Haste Attack (bless, divine favor, haste): 1d20 + 20 + 1 + 3 + 1 ⇒ (11) + 20 + 1 + 3 + 1 = 36. Damage (divine favor): 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11 plus 1d6 ⇒ 5 fire. Total = 11 plus 5 fire
Attack #1 (bless, divine favor, haste): 1d20 + 20 + 1 + 3 + 1 ⇒ (9) + 20 + 1 + 3 + 1 = 34. Damage (divine favor): 1d8 + 6 + 3 ⇒ (6) + 6 + 3 = 15 plus 1d6 ⇒ 2 fire. Total = 15 plus 2 fire
Attack #2 (bless, divine favor, haste): 1d20 + 15 + 1 + 3 + 1 ⇒ (7) + 15 + 1 + 3 + 1 = 27. Damage (divine favor): 1d8 + 6 + 3 ⇒ (4) + 6 + 3 = 13 plus 1d6 ⇒ 3 fire. Total = 13 plus 3 fire
Attack #3 (bless, divine favor, haste): 1d20 + 10 + 1 + 3 + 1 ⇒ (19) + 10 + 1 + 3 + 1 = 34. Damage (divine favor): 1d8 + 6 + 3 ⇒ (1) + 6 + 3 = 10 plus 1d6 ⇒ 5 fire. Total = 10 plus 5 fire
Critical #3: 1d20 + 20 + 1 + 3 + 1 ⇒ (3) + 20 + 1 + 3 + 1 = 28. If confirmed, damage is doubled (20) plus 5 fire plus an extra 1d10 ⇒ 5 fire for flaming burst special weapon ability. Total = 20 plus 10 fire.

Darkheart & Dragon have move actions left, if not…start of round 2 – W4, Janosz, W6, etc.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

The enemy warforged’s adamantine glaive bounces off Lightbringer’s magically enhanced plating.

Ref save: 1d20 + 8 ⇒ (19) + 8 = 27

He manages to dodge the worst of the dragon's breath ... but is not deft enough to avoid Darkheart's arcane flames. He is bathed in fire, leaving his plating blackened and cracked.

LB has 50 hit point remaining ...


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Ref save: 1d20 + 9 ⇒ (15) + 9 = 24


Haladon brutally hammers away at the his foe, leaving its armour buckled and scorched. But Warforged 773's ray misses its target by a wide margin.

No move action from DH or the dragon. Assume that Faith casts Divine Favour. W2 is still standing but looking somewhat distressed.

The warforged arched takes out a vial and crushes it, the oil contained within helping to repair its injuries as it seeps into the metal. It also shuffles out of Janosz's immediate line of fire.

W4 uses a healing oil. 3d8 + 5 ⇒ (3, 8, 5) + 5 = 21 The ammo dump is also currently interposed between him and Janosz.

Janosz.

Map updated.


Stepping up, Janosz easily switches to another target.

Move action: 5’ step to P24.
Full round action: full attack against W1.

Attack #1 (Manyshot, Deadly Aim, bless, haste): 1d20 + 17 + 1 + 1 ⇒ (20) + 17 + 1 + 1 = 39. Damage: 2d8 + 22 ⇒ (2, 7) + 22 = 31 plus 2d6 ⇒ (4, 4) = 8 fire and 2d6 ⇒ (6, 2) = 8 electricity. Total = 31 plus 8 fire and 8 electricity.
Critical #1: 1d20 + 17 + 1 + 1 ⇒ (9) + 17 + 1 + 1 = 28. If confirmed, damage is tripled of first arrow (39) plus second arrow (18) plus 8 fire and 8 electricity. Total = 57 plus 8 fire and 8 electricity.

Attack #2 (Rapid Shot, Deadly Aim, bless, haste): 1d20 + 17 + 1 + 1 ⇒ (3) + 17 + 1 + 1 = 22. Damage: 1d8 + 11 ⇒ (3) + 11 = 14 plus 1d6 ⇒ 3 fire and 1d6 ⇒ 3 electricity. Total = 14 plus 3 fire and 3 electricity.

Attack #3 (Deadly Aim, bless, haste): 1d20 + 12 + 1 + 1 ⇒ (17) + 12 + 1 + 1 = 31. Damage: 1d8 + 11 ⇒ (7) + 11 = 18 plus 1d6 ⇒ 1 fire and 1d6 ⇒ 3 electricity. Total = 18 plus 1 fire and 3 electricity.

Attack #4 (Deadly Aim, bless, haste): 1d20 + 7 + 1 + 1 ⇒ (20) + 7 + 1 + 1 = 29. Damage: 1d8 + 11 ⇒ (4) + 11 = 15 plus 1d6 ⇒ 2 fire and 1d6 ⇒ 3 electricity. Total = 15 plus 2 fire and 3 electricity.
Critical #4: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23. If confirmed, damage is tripled (45) plus 2 fire and 3 electricity. Total = 45 plus 2 fire and 3 electricity.

W6, W7, W2, etc.


Janosz's target knocks aside one attack and dodges another, but two arrows still find their mark.

A bowstring hums and one of the warforged reappears, the bolt it has just loosed flying towards Kazadar.

W6 attacks Kaz
1d20 + 18 + 3 + 1 ⇒ (8) + 18 + 3 + 1 = 30 to hit v Kaz's flat-footed AC, damage 1d8 + 2 + 3 + 1 ⇒ (6) + 2 + 3 + 1 = 12 plus 4d6 ⇒ (1, 3, 3, 1) = 8 sneak attack damage

Haladon's combatant steps back to bring its polearm to bear, although moving with a speed it did not seem to possess before.

W2 attacks Hal
Attack 1 1d20 + 21 + 1 ⇒ (1) + 21 + 1 = 23 to hit, damage 2d4 + 9 ⇒ (3, 3) + 9 = 15
Attack 2 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31 to hit, damage 2d4 + 9 ⇒ (4, 3) + 9 = 16
Attack 3 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 to hit, damage 2d4 + 9 ⇒ (1, 2) + 9 = 12
Attack 4 (Hasted) 1d20 + 21 + 1 ⇒ (12) + 21 + 1 = 34 to hit, damage 2d4 + 9 ⇒ (4, 2) + 9 = 15

Map updated.

LB and Rod.


The warforged manages to land two strikes on Haladon but its blows are mitigated somewhat by Lightbringer’s blessing.

Haladon is hit twice for 16 and 15 damage minus LB’s Good Devotion feat (DR 3/evil) for 13 and 12 damage. Haladon is down 28 hps.

LB’s Good Devotion feat will end after his turn.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Lightbringer’s eyes flash silver as he takes a moment to self-repair, before stepping back into the fray, his sword swinging – although he fights with uncharacteristic caution.

Swift action to Lay on Hands on self for 4d6 ⇒ (2, 5, 2, 4) = 13. Five foot step to U10. Full attack, fighting defensively whilst also using power attack – first attack on W3, will switch to W5 if W3 falls.

Attack 1: 1d20 + 17 ⇒ (16) + 17 = 33 damage: 2d6 + 20 ⇒ (6, 3) + 20 = 29
Attack 2: 1d20 + 9 ⇒ (12) + 9 = 21 Plus action point, best of 1d6 ⇒ 1 or 1d6 ⇒ 5 result 26- damage: 2d6 + 20 ⇒ (2, 1) + 20 = 23
Attack 3: 1d20 + 4 ⇒ (1) + 4 = 5 damage: 2d6 + 20 ⇒ (6, 1) + 20 = 27


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Rod moves up to S-T-15-16, gaining altitude to 15 feet, staying at least 15 feet away (vertical and/or horizontal) from W1. He’ll then channel positive energy to exclude W1 and W5 from the effect. I don’t think any other visible enemies are in it, but he’ll exclude W3 too if he’s still standing and just within the radius (I think he’s just outside). Haladon, LB and Kaz will all benefit from the healing.

Healing: 6d6 ⇒ (2, 6, 5, 3, 2, 1) = 19


Although he's already used up all his actions this round, don't forget, that Rodergo still has his spiritual weapon running for another 4 rounds. It'll take a move action to have it change targets to another individual.

Also, his righteous might will end after his turn next round.

Edit: I believe Rod also benefits from the channel energy if he's taken any damage.


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Yes he does benefit from the healing (And had taken damage) ... yeah, I thought I was going to get him into melee, hence the righteous might, that hasn't really panned out. and I completely forgot about the spiritual weapon - if I get a spare move action I'll target someone, should have done it last round.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

miss on Kaz. Denying me my Dex denies me very little.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

W3 is next if he's still standing.


W3's feeling fine, thanks.

As Lightbringer shrugs off the warforged cleric's most potent spell, it steps behind the nearest warrior and unleashes fiery fury upon Rodergo and Kazadar.

Flame Strike, catching Rod and Kaz. 13d6 ⇒ (2, 6, 4, 5, 5, 6, 5, 1, 4, 3, 4, 3, 2) = 50 damage, half fire, half unholy, reflex DC 21 for half damage.

Ezreal, Gil, Faith, Kazadar.

Map updated.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Out of interest did any of LB's last round of attacks hit W3?


One of them did.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Is he looking pretty dented by now or still going strong? By the way, LB took a 5 foot step to U10 on his turn, and Rod's position also hasn't been updated on the map I can see.


Updated. By the way, I think the shadow demon cops some unholy fire as well and will need to save.

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