Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal watches the situation deteriorate from above and decides it is time to call it. He quickly seals off the rest of the room leaving only the giant on Janosz with his allies and barks in Elven, "Gil, the psychic can't hit what it can't see! Shut him down!" then in Common, "Everyone else, forget about the others, aid Janosz! End that giant now!"

Wall of Force on 35/36.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

The changeling casts an illusion as close to concurrent with the wall of force as she can manage, looking like a wall of stone. Silent image is good for 14 10' cubes, which she will arrange to fill the room from wall to wall and as high as possible. With Cloaked Casting, the DC to disbelieve would be Will DC 18, I think.


Haladon gives a nod a Ezreal's action and turns to fire at Janosz's opponent.

Swift action: lay on hands on self.
Lay on Hands: 6d6 ⇒ (1, 6, 6, 5, 6, 1) = 25

Full attack action at H3. H3 has soft cover due to the kalashtar standing in the way.
Attack 1: 1d20 + 14 ⇒ (12) + 14 = 26.Damage: 1d8 + 4 ⇒ (3) + 4 = 7.
Attack 1: 1d20 + 9 ⇒ (17) + 9 = 26.Damage: 1d8 + 4 ⇒ (1) + 4 = 5.
Attack 1: 1d20 + 4 ⇒ (18) + 4 = 22.Damage: 1d8 + 4 ⇒ (4) + 4 = 8.

Inspired


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

H2 29
Janosz 26
HC 19
H3 17+
Kazadar 16
Father Rod 15-
H1 13
Ezreal 7-
Haladon 6
Gil 5+
Inspired 5


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk
Aubrey the Demented/Malformed wrote:


Map updated.


Through the semi-transparent "back side" of the illusion, the adventurers see the leader of the enemy group step back into sight. It is the first time they can get a proper glimpse as they issue instructions.

Perception check, please, DC 20.

Nothing happens which directly affects you, so Janosz's turn. The Wall of Force, but the way, is the red line down the middle of the room.

Map updated.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Perception: 1d20 + 14 ⇒ (9) + 14 = 23


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

perception: 1d20 + 7 ⇒ (1) + 7 = 8


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Anyone else getting the Perception DC, but not Kaz as he doesn't know this person anyway):

Spoiler:
You recognise Helkashtai, the Under-Secretary to the Riedran Embassy in Sharn, who you met at the opening of the Cloud Citadel restaurant before your trip to the Mournland.

Which was - wait for it - over six years ago.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Those reading the spoiler above:
My goodness, that has been a long time.

"Should have expected that. The only ghosts we leave behind that don't haunt us later are the ones we make certain are truly dead the first time."


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

"Huh?"


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk
Gil wrote:

** spoiler omitted **

"Should have expected that. The only ghosts we leave behind that don't haunt us later are the ones we make certain are truly dead the first time."

I don’t know that Rod and Gil are within quipping distance, but anyway …

“It’s only fair to give sinners a chance to repent, isn’t it?” asks Rodergo rhetorically. “We can always kill them the second time we meet. Besides, I couldn’t kill someone that it looked like Janosz might get lucky with …”


Perception: 1d20 + 2 ⇒ (20) + 2 = 22

Figures I would get a 20 for a Perception check. :/


Well, it's best to see your doom coming.

Vatters has been offline for a while now. Someone please take his turn - he's currently on his feet and invisible.


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Let’s say Janosz sneaks out to a position where he’s not going to get AoO’d. Half speed stealth to AJ/36, where he will tap Rod on the shoulder to let him know where he is.

Stealth: 1d20 + 27 + 20 ⇒ (14) + 27 + 20 = 61


I don't think I've ever seen a skill check that high. I think we can say that was good enough to fool the giant.


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Yeah, Janosz invisible is pretty sneaky.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

HC and H3


The giant begins prodding at the illusory wall. He turns and says something to his leader.

Will saves for HC
HC 1d20 + 15 ⇒ (11) + 15 = 26

Meanwhile, the single giant left on the other side takes out his frustrations on Kazadar.

H3 attacks Kaz
Attack 1 1d20 + 21 - 3 - 1 ⇒ (13) + 21 - 3 - 1 = 30 to hit, damage 2d6 + 11 + 6 ⇒ (1, 1) + 11 + 6 = 19
Attack 2 1d20 + 21 - 3 - 1 ⇒ (11) + 21 - 3 - 1 = 28 to hit, damage 2d6 + 11 + 6 ⇒ (2, 1) + 11 + 6 = 20
Attack 3 1d20 + 16 - 3 - 1 ⇒ (16) + 16 - 3 - 1 = 28 to hit, damage 2d6 + 11 + 6 ⇒ (6, 2) + 11 + 6 = 25
Attack 4 1d20 + 11 - 3 - 1 ⇒ (2) + 11 - 3 - 1 = 9 to hit, damage 2d6 + 11 + 6 ⇒ (6, 6) + 11 + 6 = 29

Kaz, then Rod.

Map updated.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

5ft step to AH37, defensively cast Stone Shape on AI 38 to shape a hole in the floor as discussed in the discussion tab. I can get 21cu ft of stone, assuming the floor is 1ft thick (which seems like a lot) i could make a 5x4ft opening so that most of us should be able to drop down. If for some reason a dwarf with knowledge of engineering and architecture figures this won't work, i'll have to re-write my action.

concentration DC 21: 1d20 + 18 ⇒ (15) + 18 = 33 to avoid AoOs


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"Damn it." Ezreal growls, "I think he can see us. Put the giant down!"

Not Rod obviously since Janosz wants that sweet touch. I'll go for max damage, but it is around 60ish best case scenario (barring flat out misses and failure from SR). It's going to take more than that I think before we can manage our escape.


Kazadar cuts and escape route in the floor.

Rod.

Map updated.


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Rod burns Death Ward to cast Cure Critical Wounds on Janosz. 4d8 + 10 ⇒ (7, 8, 7, 7) + 10 = 39


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

i had intended the hole to be down one more, between Kaz and Ez


Map updated.

The other giant on the far side begins probing the wall.

Will save DC 1d20 + 14 ⇒ (11) + 14 = 25

Ez.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

From above Ezreal begins raining down fire on the giant.

Ah damn. He's also in that darkness, so there is a 3rd way to fail.
Concealment 1: 1d100 ⇒ 48
Concealment 2: 1d100 ⇒ 49
Concealment 3: 1d100 ⇒ 35

Ranged Touch, PB: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 Natural 1
Ranged Touch, PB: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21 Scorching Ray: 4d6 + 1 ⇒ (6, 1, 1, 6) + 1 = 15 Empowered = 22
Ranged Touch, PB: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24 Scorching Ray: 4d6 + 1 ⇒ (6, 3, 6, 3) + 1 = 19 Empowered 28

Spell Penetration 2: 1d20 + 12 + 4 ⇒ (8) + 12 + 4 = 24
Spell Penetration 3: 1d20 + 12 + 4 ⇒ (19) + 12 + 4 = 35

Scorching Ray Empowered Via Metamagic Mastery (last use of the day). Spell Reclaimed through Pearl of Power


Two beams score the giant's flesh.

Hal.


Haladon aims his arrows where Ezreal's fiery bolts were unleashed.

Full attack action at H3. H3 has soft cover due to the kalashtar standing in the way.

Concealment 1: 1d100 ⇒ 20.
Attack 1: 1d20 + 14 ⇒ (14) + 14 = 28. Damage: 1d8 + 4 ⇒ (1) + 4 = 5.

Concealment 2: 1d100 ⇒ 24.
Attack 2: 1d20 + 9 ⇒ (15) + 9 = 24. Damage: 1d8 + 4 ⇒ (8) + 4 = 12.

Concealment 3: 1d100 ⇒ 42.
Attack 3: 1d20 + 4 ⇒ (14) + 4 = 18. Damage: 1d8 + 4 ⇒ (7) + 4 = 11.

Inspired


One of Haladon's arrows strikes home.

The Inspired stretches out a hand. A green ray shoots out and hits the wall of force, which shatters into fragments that evaporate almost instantly.

Casts Disintegrate, in case you were wondering.

Janosz.

Map updated.


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Our escape plan, as with the rest of this fight, doesn’t seem to be going to plan.

I’m going to assume that Janosz is not the type to retreat and leave his friends in danger. He’ll stick with the idea of concentrating on one giant – H3.

Move (invisibly) to AJ 38, then fire bow at giant H3 – no cover, and no miss chance due to darkness thanks to his darkvision. He’ll use point blank shot, but as this is not a full attack, most of his usual archery feats won’t apply.

Composite Longbow: 1d20 + 23 ⇒ (13) + 23 = 36 Damage: 1d8 + 3 ⇒ (8) + 3 = 11 plus fire: 1d6 ⇒ 4 plus electricity: 1d6 ⇒ 5


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

yeah shard carriers need to leave, that is the only important thing as far as I'm aware.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

I believe my illusory wall is still present to hide us from view for the moment. Get to vacating the premises!

Gil, still invisible, turns her attention to the spellcaster. Muttering to herself, "Janosz, your girlfriend needs an attitude adjustment. It will never work out."

Having identified the spellcaster last round, I presume Gil has line of sight, but she is still "hidden" behind the illusory wall as well as invisible, so I am including the bonus to DC from cloaked casting. Rolling a bluff check in case the Inspired has true seeing or something like it in effect. Reduce DC by 1 if Cloaked Casting doesn't apply

Spell Penetration: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27 Spending an AP if necessary/allowed

Bluff: 1d20 + 21 ⇒ (3) + 21 = 24

Feeblemind, Will DC 23 negates


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

The illusion should still be in place, although at least some of them have disbelieved it.


Will save 1d20 + 15 ⇒ (20) + 15 = 35

The Inspired shrugs off Gil's spell.


The Horned Legion commander strikes at Rod before turning his attention to Kazadar.

Attack 1 v Rod, attacks 2 and 3 v Kaz
Attack 1 1d20 + 32 ⇒ (5) + 32 = 37 to hit, damage 2d6 + 20 ⇒ (6, 2) + 20 = 28 plus 1d4 ⇒ 4
Attack 1 1d20 + 27 ⇒ (15) + 27 = 42 to hit, damage 2d6 + 20 ⇒ (4, 2) + 20 = 26 plus 1d4 ⇒ 2
Attack 1 1d20 + 22 ⇒ (5) + 22 = 27 to hit, damage 2d6 + 20 ⇒ (4, 6) + 20 = 30 plus 1d4 ⇒ 3

Meanwhile, the other giant rains blows on Kazadar.

H3 attacks Kaz.
Attack 1 1d20 + 21 - 3 - 1 ⇒ (5) + 21 - 3 - 1 = 22 to hit, damage 2d6 + 11 + 6 ⇒ (2, 4) + 11 + 6 = 23
Attack 2 1d20 + 21 - 3 - 1 ⇒ (6) + 21 - 3 - 1 = 23 to hit, damage 2d6 + 11 + 6 ⇒ (1, 1) + 11 + 6 = 19
Attack 3 1d20 + 16 - 3 - 1 ⇒ (12) + 16 - 3 - 1 = 24 to hit, damage 2d6 + 11 + 6 ⇒ (1, 2) + 11 + 6 = 20
Attack 4 1d20 + 11 - 3 - 1 ⇒ (16) + 11 - 3 - 1 = 23 to hit, damage 2d6 + 11 + 6 ⇒ (2, 2) + 11 + 6 = 21

Initiative updated
H2 29
Janosz 26
Gil 26-
HC 19
H3 17+
Kazadar 16
Father Rod 15-
H1 13
Ezreal 7-
Haladon 6
Inspired 5

Kaz, then Rod.

Map updated.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

28 damage taken

concentration DC 27: 1d20 + 18 ⇒ (9) + 18 = 27 to cast defensively

Kazadar, grasping at straws here, calls forth the myriad mighty blades of Dol Dorn to protect his allies. while they get in the hole, HINT. HINT.

force damage: 11d6 ⇒ (2, 4, 6, 2, 5, 1, 2, 6, 6, 3, 5) = 42 if they go through it this round

I center it around the hole i created, such that it doesn't harm any of us and separates us from them. I will position it so it isn't in their squares at the time of casting, so that they can't choose to be inside it at the time of casting but have to move inside it of their own free will on their turn. A 15ft radius centered on the bottom-right corner of the hole's square ought to work nicely for my above-stated need. I am hoping that the threat of injury works more than the actual injury. But who knows, maybe the first one through succeeds on his SR and isn't harmed, then the next one fails and IS harmed, that'll confuse 'em.

NOTE for party members: A blade barrier provides cover (+4 bonus to AC, +2 bonus on Reflex saves) against attacks made through it.

"Get in! I'll cover you!" he yells to his allies.

if possible, i will ready a move action to jump in the hole after all other allies do so.


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Rod took 60 points of damage, which puts him at -24 - I think that's well and truly dead. Unless anyone else has any bright ideas, I will use the appropriate number of action points (let me know how many that is) in order to stabilise at -9. The only reason you shouldn't leave Rod for dead at this point is that he has the shards!


Map updated.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler
Aubrey the Demented/Malformed wrote:

Will save 1d20+15

The Inspired shrugs off Gil's spell.

Did that dismal failure cost me an AP?


No.


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Rod bleeds on the floor, so it is H1 then Ez.


H1 delays.

Ez.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

We haven't established yet if Rodergo had enough action points to stablize rather than die. We have 11 at this level so it would cost 5. Is Rodergo dead or at -9?


Hp 92 of 92; AC 28 (29); Fort +13; Ref +9 (+10); Will +18 Human Male Cleric 7/ Exorcist of the Silver Flame 6; effects: Bless, Airwalk

Would it be safe to say that he hasn't used any / many since he hit 12th level, when Vatts and I have been running him, and he was in the background away from the party for a stretch?


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

That sounds about right.
Okay so probably stable on -9


Fairly sure he hasn't AP'ed much, so it's plausible. We will assume it is so (as Resurrection is just soooo expensive.)


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal dives through the hole, glides out of the way for others and quickly takes note of his surroundings.

Okay. It seems like I'm the only one who thinks getting the shards out of here is the priority move so I'm not going to do it unilaterally yet. If everyone can make it through before she dispels the blade barrier or they force through it, I'll lay black tentacles over the hole. It can't really hold a giant except by luck, but it can sure slow them down and can grapple Helkashtai if she tries to follow.

Kalashtar need to come through on some init between now and my next turn. (They don't have init scores at the moment.)


Assume they go at 0. So it's Hal and then the Inspired.

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