Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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Sadly for you, quite human.

He has Displacement up - 50% miss chance.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

In an oddly calm voice for the circumstances, Gil says, "Ezreal, we must confer. I need to return you a favor."


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Time to die, little firefly. Your magicks and your mechanisms can't save you now.

No move. All attacks go on enemy “A” using Manyshot, Rapid Shot and Clustered Shots. As he is human, I can use my Hated Enemy special ability against him. So:
Attack 1: 12+19+4(favoured enemy)=AC 35, damage 2d8+6+8(favoured enemy)=25x2(Hated Enemy)=50 + 9 fire + 8 electricity.
Attack 2: 10+19+4=AC 33, damage 1d8+3+4=13 + 6 fire + 3 electricity.
Attack 3: 8+14+4=AC 24, damage 1d8+3+4=9 + 4 fire + 2 electricity.
Attack 4: 15+9+4=AC 28, damage 1d8+3+4=15 + 4 fire + 4 electricity.

Miss chances. 51 and up are hits:
Attack 1: 1d100 ⇒ 67
Attack 2: 1d100 ⇒ 31
Attack 3: 1d100 ⇒ 94
Attack 4: 1d100 ⇒ 86


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Nice - three potential hits. I've scratched an Action Point.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal glances back at Gil somewhat puzzled.

Initiative
Janosz 21
Something Worse 20+
Nevharath 20-
Something Bad 19
Gelb 17
Shooters 14
Rod 13
Gil 12
Ezreal 11


Janosz doesn't miss. His first arrow knocks the glittering figure on their back.

Caster down with the first shot. You have a move action if you want it.

Map updated.

Nevharath.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1
Aubrey the Demented/Malformed wrote:
Caster down with the first shot. You have a move action if you want it.

"Told ya, s@#&head." Grinning with satisfaction, Janosz makes his way around Gil, heading for the western wall of the chamber.

Move to K28 to I28 to H27. I'll try to make my way down the side of the room - the middle seems like a deathtrap.


Male Kalashtar Psychic Warrior 6 / War Mind 5

Nevharath delays until another threat presents itself. aside from the angel, if that is a threat. basically, waiting until another enemy appears or is glitterdusted, etc.


Initiative
Janosz 21
Something Worse 20+
Something Bad 19
Nevharath delaying
Gelb 17
Shooters 14
Rod 13
Gil 12
Ezreal 11

Gil, Ez:

Spoiler:
A fearsome figure looms out of the dark near Ezreal. She is hideously ugly, stringy green hair dangling over her warty face, and over ten feet tall. She is clearly invisible, but even so her lurking in the shadows led to Ezreal missing her even with his enhanced sight. Dressed in leather armour, she grins hideously as she fires a crossbow bolt at the wizard.

1d20 + 20 ⇒ (2) + 20 = 22 to hit v Ez's flat-footed AC, damage 6d6 + 5d6 + 1 ⇒ (1, 3, 3, 5, 3, 1) + (6, 4, 2, 4, 1) + 1 = 34 and, if that hits, Ez needs to make a DC 18 Fort save or he dies instantly (it's one of those "don't fail it" saves).

She then steps forward - still invisible - to loom over Janosz, flexing her claws.

She starts in I-J/20-21 and after firing moves to H-I/26-27. If Ez is still around he can have an AoO, assuming he has something he can AoO with.

There is a loud click.

Janosz, Perception check DC 55 (not a typo):

Spoiler:
Something very big and very invisible is now standing uncomfortably close.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal is still looking back at Gil when he is tagged by an oversized crossbow bolt that sends him spinning like a pinata.

Once he stabilizes from the impact he wheezes, "Janosz! Look out!" and raises one hand to point at the empty space between them.

Fort vs DC 18: 1d20 + 8 ⇒ (4) + 8 = 12 + Action Point: 2d6 ⇒ (6, 3) = 9 = 18
2 Action Points remaining

34 damage
Aubrey- if pointing her direction is too much for a free action, let me know and I'll delete that.

Aubrey, Gil

Spoiler:
Yes. That was a damn good time for a 6 on an AP. Ezreal is holding a wand, but no real weapon to take an AoO.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Aubrey, Ezreal:
Sorry, Ez - I didn't have an action and I was hoping you would be able to move before she acted. I should have been more clear on the danger.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Perception 7+23=30. I missed that check - unsurprisingly, as I had to roll 32 on my d20.

"Uh, what? Where did that bolt come from?


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

So is Gelb next, or is it Something Bad?


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Matter of factly, "Assassin, maybe a hag, closing in on you as we speak."


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Oh. OK, then."


It's Gelb. I thought Ez being shot by an assassin was Something Bad.


The cowardly changeling continues to remain where he is as he cant see or hear over the flames and he has no wish to get burned going through the flames. He does ready himself should something pass through the flames that isn't a party member.

Gelb will delay and ready an action to use his wand if something crosses the wall of fire that isn't one of us.

Rod


Rod.


Rod delays until after Gil. I have some ideas, but I want to see if she can make our unseen friend visible first.

"Show yourself, miscreant!"


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil steps back from the pillar and the unseen threat to K29 before casting glitterdust on the assassin. Since she can see the target, Gil will drop the spell directly on her while avoiding Janosz.

Will DC 18 to negate a round of blindness; no save for new glittery fashion statement


Male Kalashtar Psychic Warrior 6 / War Mind 5

Nev has also delayed until an enemy becomes visible. With Rod yelling at the creature and not having cast yet, Nev might assume it is best to wait until after Rod casts as well, since some of his spells are tricky to aim with a Neutral guy around.


Will save 1d20 + 11 ⇒ (5) + 11 = 16

The hag is outlined in all her glory. She growls and blinks to clear her eyes of glitter.

Rod, Nev, or someone.

Map updated.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal glides back throwing out both hands as jets of flame fill the space between him and the hag.

5' to K23
Fly check for less than 1/2 speed = Auto pass.

Cast Defensively (DC 21): 1d20 + 11 + 8 ⇒ (14) + 11 + 8 = 33
Empowered Scorching Ray 1 (Point Blank): 1d20 + 8 + 1 ⇒ (15) + 8 + 1 = 24
Empowered Scorching Ray 2 (Point Blank): 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17
Empowered Scorching Ray 3 (Point Blank): 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18

Ray 1 Damage: 4d6 + 1 ⇒ (3, 4, 3, 1) + 1 = 12 =18
Ray 2 Damage: 4d6 + 1 ⇒ (2, 4, 3, 6) + 1 = 16 =24
Ray 3 Damage: 4d6 + 1 ⇒ (2, 5, 5, 5) + 1 = 18 =27
69 total

I'll leave Rod since Vatts had something in mind, but he should go next so as not to lose his action this round.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

If Spell Resistance comes into play...
I'm not sure if it would require one check or one for each ray?

Caster Level Check: 1d20 + 11 + 4 ⇒ (2) + 11 + 4 = 17 + AP: 2d6 ⇒ (1, 4) = 5 =21
Caster Level Check: 1d20 + 11 + 4 ⇒ (7) + 11 + 4 = 22
Caster Level Check: 1d20 + 11 + 4 ⇒ (14) + 11 + 4 = 29

1 AP remaining


Male Kalashtar Psychic Warrior 6 / War Mind 5

After Rod goes, Nevharath will Dimension Slide to H24.

Move: manifest Dimension Slide to H24, augmented to be a move action (9pp)
Standard: Vital Strike "A"

falchion: 1d20 + 16 ⇒ (18) + 16 = 34
slashing: 4d4 + 10 ⇒ (2, 3, 3, 4) + 10 = 22

threat confirm?: 1d20 + 16 ⇒ (1) + 16 = 17
bonus dmg, x2 weapn: 2d4 + 10 ⇒ (2, 2) + 10 = 14


I misremembered what Dispel evil does, so the "plan" is basically just applying massive damage.

Once the enemy becomes visible, Rod blasts her with holy radiance.

Move to L23 before casting Searing light. Attack roll 12+14=touch AC 26, damage 5d6=21. SR check 12+9=20.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"G##+$@MIT! Where the hell did that come from?!" Clearly spooked, Janosz jumps back and fires wildly at the suddenly revealed hagsassin.

5' step to I28. All attacks go on on the hag using Point Blank Shot, Manyshot, Rapid Shot and Clustered Shots. As she is blind, I'll take my chances with an eventual AoO. So:
Attack 1: 10+19+1(PBS)=AC 30, damage 2d8+6+2(PBS)=17 + 10 fire + 7 electricity.
Attack 2: 11+19+1=AC 31, damage 1d8+3+1=7 + 6 fire + 2 electricity.
Attack 3: 13+14+1=AC 28, damage 1d8+3+1=9 + 3 fire + 5 electricity.
Attack 4: 12+9+1=AC 22, damage 1d8+3+1=8 + 1 fire + 3 electricity.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

New initiative order
Janosz 21
Something Worse 20+
Something Bad 19
Gelb 17
Gil 12
Ezreal 11
Rodergo 10
Nevharath 9

Something Worse!


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Potentially 190 damage there. Fairly solid teamwork.


She probably should have put her crossbow down, otherwise she might have got an AoO on Gil or Janosz. My mistake, guess she got over excited.

The hag is blasted, slashed, sizzled and punctured in a furious assault. She keels over like a falling tree.

Hag down.

The adventurers wait for the next assault, but nothing happens. The angel flickers and disappears, revealing that it obscured the doorway out of the chamber.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"HEY GELB! The hag's dead! It is safe to come out now."

"There's bound to be roughly ninety traps between us and the exit - if that really is the way out. So we need to be extraordinarily careful."

And we'll search the hagsassin's body while we debate strategy and the route to the door.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"So... it was an illusion? What was it an illusion of, Ezreal?"


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal glides over to the fallen caster, focuses on magical auras and touches down to begin stripping him of gear and rifling through his pockets.

"As far as I can tell, it was someone's generic idea of an angel without attention to specific detail. Since it vanished, I presume it was called up by either the hag or this guy and vanished without someone able to maintain it."

Detect Magic


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil searches the hag while Ezreal drift over to the other ambusher. "Some healing would not be amiss if you could, Father Xativa."

Detect Magic on the hag


Ezreal Farlowe wrote:

Ezreal glides over to the fallen caster, focuses on magical auras and touches down to begin stripping him of gear and rifling through his pockets.

Before Ezreal flies off, Rod heals the lot of us with two blasts of positive energy. Channel 1: 5d6=19 hit points. Channel 2: 5d6=18 hit points. Thus everybody regains 37 hp; are anyone besides Ez hurt after that?


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1
Ezreal Farlowe wrote:


"As far as I can tell, it was someone's generic idea of an angel without attention to specific detail. Since it vanished, I presume it was called up by either the hag or this guy and vanished without someone able to maintain it."

"Sounds like the magical effect that created the tracks in the dust back by the shrine of the reaper. Those tracks were just generic ideas of what tracks look like, rather than our actual footprints."


The wall of fire gutters out after a short while.

Detect Magic on the hag:

Spoiler:
The following detects as magical:
Her belt
Her crossbow (which is large)
Her studded leather armour (which is also large)

Detect magic on the caster:

Spoiler:
The following detects as magic:
His belt
Three scrolls


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"Give me a hand with her, would you? Her belt is enchanted. So is her crossbow and her armor, but I don't know that we will be able to use them or if we want to carry them."

No other items of value or interest? Oh, I see I failed to roll the check to search.

Perception: 1d20 + 14 ⇒ (4) + 14 = 18


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"You missed a spot."

Perception 11+23=34.

"But, yeah, let's get her gear off. After that, we can push the carcass around and use it to trigger more traps." Janosz starts helping Gil free buckles and straps off the hag.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal unfurls each scroll and scans over the first lines before tucking them into his scroll case. He spends a little longer examining the belt while stripping it off the caster.

"Throw the oversized junk we can't use in Xativa's extradimensional pit. And this guy is going to be a lot easier to throw around than the hag if you want to go that way. Probably two hundred pounds lighter."

Spellcraft + Detect Magic on Belt: 1d20 + 21 ⇒ (8) + 21 = 29
Spellcraft,Decipher Scroll 1: 1d20 + 21 ⇒ (2) + 21 = 23
Spellcraft,Decipher Scroll 2: 1d20 + 21 ⇒ (3) + 21 = 24
Spellcraft,Decipher Scroll 3: 1d20 + 21 ⇒ (16) + 21 = 37

With the nonlethal damage getting healed for free at the same time, Rod's channels left me only 1 down.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16 Specifically to make sure I don't overlook a spell book if it didn't have an aura.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

If we are taking the time, Gil will make checks against the hag's items, also.

Belt: 1d20 + 20 ⇒ (13) + 20 = 33

Crossbow: 1d20 + 20 ⇒ (6) + 20 = 26

Armor: 1d20 + 20 ⇒ (19) + 20 = 39


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1
Ezreal Farlowe wrote:


"Throw the oversized junk we can't use in Xativa's extradimensional pit. And this guy is going to be a lot easier to throw around than the hag if you want to go that way. Probably two hundred pounds lighter."

"That's true. I just really wanted to see the dead gal in the raw." Janosz flashes a quick grin. He is probably joking.

"Ez, can you drag-fly the dead guy over here? Nev and I will toss him forward like a sack of turnips, clearing the way to the door."

So, how about this - we make our way down the west side of the room by having me and Nev chuck the dead guy forward 10' at a time. If he triggers a trap, Gil and Gelb disarm it; if the trap obliterates the body, we'll saw the hagsassin's body in half and resume body-throwing.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Oh, and while we do this, someone needs to keep an eye on the fire pits. I have a bad feeling about them for some reason.


Sounds like a good plan regarding the bodies. Can we put out the fire pits? Probably summon fire elementals/outsiders/etc.


Sawing the hag in half might take a bit of time.

Hag's gear:
Belt of Dexterity +2
Large Heavy Crossbow +1
Large Studded Leather Armour +1

Caster's gear:
Belt of Physical Might (+2 DEX, +2 CON)
Scroll of Dimension Door
Scroll of Dispel Magic
Scroll of Displacement
All scrolls CL 10

The body is quite better from being thrown repeatedly up the room, but the adventurers reach the far end without triggering any more unwelcome surprises.

OK, you are in the top left-hand corner of the map, in front of the fire bowl. You haven't approached the door yet.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Nevharath has a big ole magical falchion (even if he hasn't put it on his character sheet yet). He should make short work of the hag's midsection.

Traps: First of all, we check the pillar in J6 to make sure it does not have another of those foot-severing blade traps. Perception 11+23=34.

Secondly - is the fire actual flame, or is it a continual flame -type effect?

Once thst's safely out of the way, Janosz goes to J4 and then to K3 to take a closer look at the exit. Perception to spot new traps here 13+23=36.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gelb and Gil would automatically make an aid roll to assist Janosz, if that's acceptable. If not,

Perception vs traps: 1d20 + 17 ⇒ (17) + 17 = 34


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal quickly strips off his own belt and buckles on the one from the fallen mage while Janosz and and Nevharath toss the body down the length of the room. He tosses his belt to Gil, "Try this on."

Equipped the belt of physical might. Removed belt of dexterity from my sheet and it looks like Gil doesn't have one so add that on.
I added the scrolls to my sheet also, but if Gil wants any let me know and we'll split them up.


Male Kalashtar Psychic Warrior 6 / War Mind 5

sounds good to me. bodies are merely tools of ours as we pass through this world, although chopping it in two is a bit gruesome if not necessary...


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler
Ezreal Farlowe wrote:

Ezreal quickly strips off his own belt and buckles on the one from the fallen mage while Janosz and and Nevharath toss the body down the length of the room. He tosses his belt to Gil, "Try this on."

Equipped the belt of physical might. Removed belt of dexterity from my sheet and it looks like Gil doesn't have one so add that on.
I added the scrolls to my sheet also, but if Gil wants any let me know and we'll split them up.

I will defer to you on the scrolls. If you want them, hold onto them. Was your belt of dexterity of the +2 variety?

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