Gil |
BTW- You can only have one casting of light active. If you cast another the first one dispels.
Ah, I knew that was true about dancing lights, didn't realize it applied to light. Seems fair for a spell you can cast at will.
What are the blades made of?
Gil |
"Spared no expense to keep the rats in the trap, I see." She examines where they are attached to the wall. "I wonder if we could bend them out of the way or loosen the mortar holding them in place."
Disable Device: 1d20 + 22 ⇒ (13) + 22 = 35
Gil |
Gil reports the difficulty in removing the threat of the blades to the others. "Do we continue, knowing that returning will have to be done slowly? Or do we invest what appears to be considerable time dealing with them now?"
Janosz Frogshanks |
"This is bullshit. The temple cannot possibly be designed in such a way that nobody can actually access it. There has to be a relatively normal way to get past this stupid thing."
Do we need an Escape Artist check to squeeze through? Also, I'll check the walls for hidden doors. Perception 12+23=35.
Gil |
She snorts, "He's about as good at this as I am, but his hide is more important to him than proving it. No need he and I both get killed if I do this wrong - let him try if I fail. But you might want to retreat to other side of those blades, just in case."
She studies the sensor once the ranger has retreated, using detect magic in case there is any clue available as to its exact function. Studying it for the full three rounds.
Spellcraft: 1d20 + 20 ⇒ (8) + 20 = 28
A thought occurs to her: If this is a passage intended to be used, the sensor may simply be to verify the validity of the person passing by. There may be a passcode or trigger to prevent whatever nastiness lies ahead. She will try to determine whether disabling or a UMD check is the better choice.
Intelligence check to decide on which of the following courses of action to follow: 1d20 + 6 ⇒ (10) + 6 = 16
Aubrey the Demented/Malformed |
Gil determines that the sensor is typical of those used to trigger magical traps. She gets out her tools to neutralise it as Janosz retreat back through the blades. It seems to go well at first, but her hand slips at a crucial moment. At first, after a tense moment, nothing seems to happen. Then a sudden blast of a hurricane force wind sends her tumbling down the tunnel - towards the blades.
I had rewite that sentence to remove any ambuiguity as to the source and nature of the wind.
Everyone (not just Gil) - Fortitude saves, DC 22.
Gil |
Fortitude DC 22: 1d20 + 7 ⇒ (13) + 7 = 20
The pick slips, and the changeling freezes, wondering what is about to happen. She crouches in anticipation and is nearly prepared when the gust of wind catches her in the chest and flips her backward toward her friends - and the blades.
She tries to focus on the fly spell and use it to force herself down into the corner of the tunnel in hopes she can minimize the damage to come.
Throwing some rolls up there that might be helpful
Concentration: 1d20 + 10 + 6 ⇒ (14) + 10 + 6 = 30 CL + ability modifier?
Fly check: 1d20 + 11 ⇒ (10) + 11 = 21
Acrobatics check: 1d20 + 14 ⇒ (18) + 14 = 32
Aubrey the Demented/Malformed |
Everyone except Gil, if you fail the save you take 4d6 non-lethal damage and are knocked 20' up the corridor (away from the blades) and fall prone. (Nev, for reference, this is not a mind-affecting effect.)
Gil, unfortunately, is knocked on to the blades. She suffers four attacks.
Blade 1 1d20 + 15 ⇒ (14) + 15 = 29 to hit, damage 2d6 + 8 ⇒ (3, 5) + 8 = 16
Blade 2 1d20 + 15 ⇒ (12) + 15 = 27 to hit, damage 2d6 + 8 ⇒ (3, 2) + 8 = 13
Blade 3 1d20 + 15 ⇒ (12) + 15 = 27 to hit, damage 2d6 + 8 ⇒ (2, 3) + 8 = 13
Blade 4 1d20 + 15 ⇒ (17) + 15 = 32 to hit, damage 2d6 + 8 ⇒ (4, 3) + 8 = 15
Ah well, look on the bright side - no criticals.
Gil |
And damage rolls at or below average, too. I appreciate that. I was already trying to envision how you were going to make my replacement character appear down here.
Slashed badly and bleeding from several deep cuts, Gil lays on her face. When the eldritch wind dies down, she moans. "My hand slipped and ... that hurt."
From full to less than 25% of my hit points in one failed skill check. Ouch.
Gil |
Fortitude save for Rodergo: 1d20 + 10 ⇒ (9) + 10 = 19
Nonlethal damage: 4d6 ⇒ (5, 3, 2, 4) = 14
Are there alternatives beyond trying to disable it again? A wall of force or something to prevent being thrown into the blades?
Gil |
Well, I don't want to try to be hogging the spotlight, so I was waiting. I don't see anything but to try again. Finding some way to prevent my flying into the blades again would be helpful because the next time might well kill me.
Question: Is there room in the tunnel for the Suit?
Gil |
"Rodergo, can you open the portable hole? Behind the blades? If the rest of you can stay back, please..."
She crawls into the hole and suits up in the armored suit that they found so long ago. Walking out, she turns it toward the blades. Once she is close, she extends one arm of the creature and tries to ignite its fire lance to bring it to bear on the blades and cut them where they meet the wall.
Lots of required checks, but her UMD bonus of +19 makes them automatic. The primary concern is whether the suit will stop working again - or fail disastrously.
Regular use has a cumulative 5% failure rate for each hour of use - we roll after the hour is up, I believe.
Use of the fire lance has a 2% failure rate for each round of use.
Failure while cutting first blade: 1d100 ⇒ 67 01 - 02 fails
Failure while cutting second blade: 1d100 ⇒ 72 01 - 04 fails
Failure while cutting third blade: 1d100 ⇒ 49 01 - 06 fails
Failure while cutting fourth blade: 1d100 ⇒ 63 01 - 08 fails
Before I continue on, did I do that correctly?
Gil |
The clear front plate for the gil-golem swings upward with a hiss and an abashed Gil climbs out. "It's been so long since we used it, I'd forgotten we had it. I will try again with the magical trap - or maybe I can obliterate it with the Suit. Either way, I need some healing."
Do we have any idea how many charges Rod's wands really have now?
Gil |
Sorry, the delay had nothing to do with the CLW question. Posting time has been virtually nil.
CLW: 7d8 + 7 ⇒ (2, 6, 5, 8, 8, 2, 8) + 7 = 46
Gil climbs back into the suit after the healing is complete. The front plate closes and the golem-like device walks toward the sensor, stopping ten feet short. The front opens once again and Gil climbs out. She closes the suit from outside.
Moving over to the sensor, she once again tries to disable it.
Disable Device: 1d20 + 19 ⇒ (4) + 19 = 23 You've got to be kidding me!
When her pick catches where she scratched the device last time, she realizes she's in for it again. She lunges for the suit hoping to avoid being blown down the corridor by bracing herself on the mass of metal. "Brace yourselves, it's going to blow again!"
Fortitude save: 1d20 + 7 ⇒ (19) + 7 = 26 Well, that's something.