Lightbringer's attack skids off the Caretaker's armour as the mutant wasrforged replies in kind. The creation forge's swinging tentacles take their retribution, slamming down over Lightbringer and Basher.
Where are you getting the 50 points of damage? I only see 25 points of damage on the hit on Basher. Also, Basher was raging when he was hit. With the previous damage from the steaming blast, Ikar’s attack, and the falling roof, Basher has suffered 57 points of damage. (I made an error and forgot to take into account Basher’s damage reduction when the roof fell on him. It’s unlikely the roof was made of adamantine and bypassed his DR.)
The Creation Forge’s attack has dropped him to 1 or 3 hit points depending upon whether the tentacles are made of adamantine. (Right now, I’m marking the damage as if they’re not.) Also, if the Creation Forge is evil, there is the good devotion feat that LB activated. If so, Basher may be left with 4 hit points. Thankfully, blessing of fervor’s AC dodge bonus nullified his AC penalty from raging increasing his CMD to 28. So, he’s still standing, but if he stops raging, he’ll drop to -6, -7 or -9 hit points.
Edit: Just realized I made another mistake. I forgot to take into account Basher’s powerful charge. I forgot to add the +2 bonus from his charge to his attack. Although it’s a moot point since he hit but the -2 penalty to his AC from charging is factored into his CMD. This drops it back down to 26. This causes Basher to end up prone.
"Thank you for your kind intervention, Farlowe," snarls Ikar, his eyes flashing.
Concentration check 1d20 + 15 ⇒ (19) + 15 = 34 v DC 21. Janosz, Will save DC 19. On a fail you are choking and must take a standard action to brethe. If you choose not to, you must make a Fort save (also DC 19) each round for each round you don't try to breathe, which increases each round by one for each round you don't try to breathe. Fail that, you are staggered on 0hp and the following round drop to -1hp and are dying.
Concentration check 1d20 + 15 ⇒ (1) + 15 = 16 v DC 17.
I stated that poorly - thanks for the map - I want to hit the caretaker and miss any allies. Other objects / foes are acceptable targets. I'm considering Rainbow Pattern on the big fella and don't want to accidentally fascinate my allies. Or do I think that the situation will prevent that spell from taking effect, being in combat?
OK, casting Rainbow Pattern (Will DC 19, SR applies) down and left of the Caretaker to avoid catching Lightbringer and Rolund in its effect. If the Caretaker appears to be affected, she will use a free action to move the effect toward the lower left corner of the room and away from the combat.
"Caretaker! Stand down! Orders have changed and they have clearance!"Charm Monster should still be in effect.
"Lightbringer, Rolund, defensive postures! Do not attack the Caretaker!"That's the best I can do to warn them that an attack on their part might negate the spell - if it works at all.
Fatey is offline, right? So, just to keep things rolling:
As Janosz lets the hobgoblin mentalist go, Runzyl seizes the opportunity and cuts into the unarmoured foe.
No move. Runzyl full-attacks Ikar; he has Blessing of fervor, Righteous vigour and LB's Good devotion active. He takes an extra attack from Rod's blessing. All attacks are Good, slashing and have the Ghost touch property.
Attack 1: 12+16=AC 28, damage 1d6+8=13, plus 1d6=4 cold
Attack 2: 9+16=AC 25, damage 1d6+8=11, plus 1d6=4 cold
Attack 3: 15+11=AC 26, confirm 13+11=AC 24, damage 1d6+8=12x2=24, plus 1d6=5 cold
Attack 4 (bonus from Blessing): 11+16=AC 27, damage 1d6+8=11, plus 1d6=3 cold
Attack 5: 12+16=AC 28, damage 1d6+4=7, plus 1d6=5 cold
Attack 6: 10+11=AC 21, damage 1d6+4=9, plus 1d6=3 cold
In addition to all that:
Sir Rolund ir'Kraal wrote:
If the first attack hits, Runzyl’s second attack gets a +2 to hit and 1d8 ⇒ 5 temporary hps (Max. 20 hps).
If the second attack hits, Runzyl’s third attack gets a +3 to hit and 1d8 ⇒ 2 temporary hps (Max. 20 hps).
If the third attack hits, Runzyl’s fourth attack gets a +4 to hit and 1d8 ⇒ 2 temporary hps (Max. 20 hps).
If the fourth attack hits, Runzyl’s fifth attack gets a +4 to hit and 1d8 ⇒ 1 temporary hps (Max. 20 hps).
If the fifth attack hits, Runzyl’s sixth attack gets a +4 to hit and 1d8 ⇒ 5 temporary hps (Max. 20 hps).
If the sixth attack hits, Runzyl’s next attack gets a +4 to hit and 1d8 ⇒ 6 temporary hps (Max. 20 hps).
If any of the attacks miss, the bonus to hit returns to +0, no temporary hps are gained, and the process begins anew.
EDIT: Runzyl has a nifty magical item called Earthbound gauntlets, giving a +2 attack and damage bonus versus goes touching the ground. We're on a steel platform - if that counts as "touching the ground", all attacks get a +2 bonus to hit and damage.
Ok, I think I’ve pegged Ikar’s AC at 25 due to Runzyl missing all his attacks last round but Janosz managed to strike him with a roll of 25.
So if that’s the case, using Vattnise’s rolls for Runzyl we find –
Attack #1 hits with AC 28 - temp. hps 1d8 ⇒ 4.
Attack #2 gets a +1 bonus from righteous vigor for a hit of AC 26 – temp. hps 1d8 ⇒ 5.
Attack #3 gets a +2 bonus from righteous vigor for a hit of AC 28 and crit confirmation strikes with help from +2 bonus of righteous vigor for an AC of 26 – temp. hps 1d8 ⇒ 2.
Attack #4 gets a +3 bonus from righteous vigor for a hit of AC 30 – temp. hps 1d8 ⇒ 4.
Attack #5 gets a +4 bonus from righteous vigor for a hit of AC 32 – temp. hps 1d8 ⇒ 4.
Attack #6 gets a +4 bonus from righteous vigor for a hit of AC 25 (just barely) – temp. hps 1d8 ⇒ 4.
Next round, Runzyl will begin with a +4 bonus to attack and 20 temporary hit points (maximum). If he misses his first attack or any of his iterative attacks, the attack bonus is reset to +0 but the temporary hit points stay.
Also, Runzyl is on his 2 of 9 rounds of whirling frenzy.
Of course if Ikar succumbs to the assault, the bonus remains at the last attack that felled him.
I was out of town for Memorial Day, but I am back now... and... yeah, Runzyl's attack string is quickly approaching 'quantum mechanics' levels of complexity. Still, looks like some solid attack rolls there! :D
As a side note, only the primary end of Falla Caesenri has the frost property. The off-hand side is simply +1 ghost touch. So a couple d6 of cold damage there are not applicable.
Something monstrously alien appears over Ikar's corpse. Multiple eyes blink across its deformed shape, which is thick and muscular at the front with four huge pincers and extends to a long whip-like tail behind. Its hide is rubbery and smooth, and a nauseating purplish-pink, and other than the pincers it is limbless. And it is massive, towering over Runzyl and Janosz. However, they clearly cannot see it, their sight unaugmented by Ezreal's spell - perhaps they are better off for it.
Ezreal recoils gliding back and up away from Ikars fallen form while quickly casting. He points into empty air above the platform and fires off a ray of energy.
Fly up and back 5 feet to N4. That puts Ez at 10' elevation from Runzyl and Janosz
Ranged Touch 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 (point blank)
No save, SR CL Check 1d20 + 10 + 6 ⇒ (11) + 10 + 6 = 27 Action Point 2d6 ⇒ (6, 5) = 11
Defensive casting in case I'm still in threatened 1d20 + 16 ⇒ (11) + 16 = 27
Fly 1d20 + 13 + 5 ⇒ (13) + 13 + 5 = 31
I was thinking this might prevent the quori from being able to possess another host, but now that I read it I'm not sure if this spell is going to do what I intended. Either way it should prevent a quick escape on his part.
Ezreal fires his ray, but it seems to simply pass through the quori's body.
Fourgri is already ethereal, and you aren't. The spell is reasonably explicit that it won't impact on something that's already ethereal, and anyway just because you can see it doesn't mean you can interact with it - it is on another plane, after all. If you were etheral too, I'd allow it, but you aren't, so the spell has no effect.