Gil |
"I'm little help with the tent. I will watch for any approaching company." She alters her appearance to look like the official-looking Cannith persona she had tried earlier, making sure her badge was visible, then moves to watch the approach to the party's position.
Perception 1d20 + 13 ⇒ (3) + 13 = 16
Lightbringer |
We’ll head back in; Lightbringer leads the way down the corridor, past the two side rooms where the fight with the lurker took place.
Aubrey the Demented/Malformed |
The adventurers head back into the water. Picking over the debris they move past the site of the ambush and press on up the corridor. They stumble across another body in the corridor, a woman in Cannith uniform, at the bottom of a flight of stairs going up. Walking up these they break the surface again. A quick reconnaisance to the top reveals another corridor, doorways opening on either side, heading west and leading into the darkness.
Sir Rolund ir'Kraal |
Rolund sighs at the last question posed by the Shadow Marcher. “Master Frogshanks, unless you have acquired the skills to find and disarm traps as the changeling and are able to use magic as skillfully as Farlowe since we surfaced, we wait.”
The bone knight places a hand upon the Shadow Marcher’s shoulder. “I am impatient as you are but considering our adversaries, there is some truth in the motto: ‘United we stand, divided…’”
“You and I will hold the fort. The warforged can ferry our companions.”
When the warforged are back in the water, Rolund places his everburning torch on the floor and readies his shield. “Stay sharp.”
Lightbringer |
Lightbringer leads the way forward (unless Janosz or Gil choose to scout in the lead), pausing to investigate the situation at the first doorway (or pair of doorways if they are so configured).
Perception: 1d20 + 1 ⇒ (15) + 1 = 16 if required. If there doesn’t appear to be anything of interest he’ll continue and repeat.
Aubrey the Demented/Malformed |
Lightbringer peers through the doors. One room contains straw-stuffed target dummies lined up against a wall, some of which show damage from arrows or scorch marks. In the other, a large, bulky shape sits under a dust sheet. He also notices water-dripped footprints in the dust. They head straight along the corridor, ignoring the rooms on either side.
Ezreal Farlowe |
While in the tent Ezreal took the opportunity to strip out of his soaking wet clothing and dry off, though the only change of clothing he had was a winter undershirt and trousers. He wrung out his cloak to the best of his ability, but only had the one pair of soaked boots. The mage sighed as he pulled on the cold wet boots silently berating himself for not preparing for this kind of situation. Before leaving the tent he carefully hung his military jacket and trousers to dry and pulled on his pack.
Equivalent of sweatpants and a thermal for Ezreal.
Gil |
Like this? Her features start to look waxy and hard like a Wake-Up Suzie doll's face, but she cracks a grin and puts it back in the mustachioed official's visage. "hehe, the look on your face - do you have nightmares about little girl's dolls, Xativa?"
Lightbringer |
I can’t remember how we got through the last doors. If they are something that Gil can pick or disable, that is probably the best way, otherwise the heavy lifters can start bashing away at them.
Gil |
She's back in her "Cannith" guise, complete with the security pass she lifted. She actually used Disable Device to get in the original door, I believe. Gil goes to the control panel and tries to use her security pass to trigger the doors to open.
1d20 + 18 ⇒ (11) + 18 = 29 Same bonus for UMD or Disable Device
Aubrey the Demented/Malformed |
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I think that'll do it.
There's a loud clunk as the locks decouple and the doors pull back into recesses in the wall. Ahead is a large chamber, perhaps eighty feet square and forty feet high. The centre is dominated by a large and complex apparatus made up of an agglomeration of metal and glass tubes ranging from a few inches to several feet in width, glimmering strings of lights and whirring engines, all reaching up to the ceiling. The assemblage gets wider as it goes up, so that it resembles some deranged artificer's idea of a tree. Every few seconds it emits puffs of steam from exterior valves, and the whole thing throbs with a constant low, headache-inducing note. At the front of the machine in the "trunk" is a port of some kind, currently blocked by a heavy metal barrier, and a short ramp to the floor. Around it are a series of consoles with switches and dials, and by these are the corpses of Cannith technicians, crumpled on the ground or sprawled in chairs.
Arcana, DC 15:
To one side is another set of metal doors, and on the opposite side of the room a set of stairs climbs the wall to a platform, perhaps twenty feet above the floor. On this platform is a desk, chairs and cabinets - some supervisor's office. Poring over the papers on the desk is a hobgoblin. His ears perk up like a dog's when the party enter and he grins wolfishly.
"We meet again, and under surprisingly similar circumstances! Next time, we must chose somewhere other than a Cannith forgehold!" he calls down. "If there is a next time, of course! I suppose you are here to find out about the warforged, like me?" He passes a hand over the papers on the desk, which promptly burst into flames. "Oops!" he laughs.
The portal at the front of the giant machine then opens with a metallis thud. Bright white light pours out, silhouetting the twisted form of the Caretaker. It clumps out, already fully-armed, and turns to regard the party. It peers at them dumbly for a moment and then bellows, "Intruders! You do not have security clearance!"
"Oops again!" chuckles the hobgoblin.
A bit Close Encounters on the arrival of the Caretaker, but hey! Roll initiative.
Nevynxxx |
Gil |
Initiative 1d20 + 3 ⇒ (13) + 3 = 16
Knowledge (arcana) 1d20 + 13 ⇒ (4) + 13 = 17
In her best official voice and posture, Gil shouts, "Caretaker! Stop this nonsense! That hobgoblin is burning Cannith property - detain him!"
Bluff 1d20 + 18 ⇒ (8) + 18 = 26
Ezreal Farlowe |
Ezreal shouts in Draconic, "Gil- that thing is sentient, but it is an idiot. It may be unable to see through an illusion if you divide the room."
Kn Arcana: 1d20 + 19 ⇒ (4) + 19 = 23 To determine if the Caretaker is a pure construct or a living construct?
Aubrey the Demented/Malformed |
The big grey blob in the middle is the creation forge, and the little grey blobs are the consoles. The stairs and platform-office are to the north, where Ikar is standing, and the little alcove to the west is where the lift doors are. You are coming in from the corridor to the east. Please place yourselves, and let the fun begin.
Ikar 1d20 + 3 ⇒ (15) + 3 = 18
Caretaker 1d20 - 1 ⇒ (10) - 1 = 9
Initiatives:
Janosz 20
Ikar 18
Gil 16+
Bor 16
Rodergo 10
Runzyl
Rolund 9+
The Caretaker 9-
Ezreal 8
Basher 3+
LB 3