Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"I'm little help with the tent. I will watch for any approaching company." She alters her appearance to look like the official-looking Cannith persona she had tried earlier, making sure her badge was visible, then moves to watch the approach to the party's position.

Perception 1d20 + 13 ⇒ (3) + 13 = 16


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

We'll do the tent up.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

We’ll head back in; Lightbringer leads the way down the corridor, past the two side rooms where the fight with the lurker took place.


The adventurers head back into the water. Picking over the debris they move past the site of the ambush and press on up the corridor. They stumble across another body in the corridor, a woman in Cannith uniform, at the bottom of a flight of stairs going up. Walking up these they break the surface again. A quick reconnaisance to the top reveals another corridor, doorways opening on either side, heading west and leading into the darkness.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"Wanna go back, put the rest in the tent and then move 'em here? Or should we keep going on by ourselves?"


Rolund sighs at the last question posed by the Shadow Marcher. “Master Frogshanks, unless you have acquired the skills to find and disarm traps as the changeling and are able to use magic as skillfully as Farlowe since we surfaced, we wait.”

The bone knight places a hand upon the Shadow Marcher’s shoulder. “I am impatient as you are but considering our adversaries, there is some truth in the motto: ‘United we stand, divided…’”

“You and I will hold the fort. The warforged can ferry our companions.”

When the warforged are back in the water, Rolund places his everburning torch on the floor and readies his shield. “Stay sharp.”


Lightbringer and Basher return after a tense couple of minutes, and soon the tent is erected again and the companions are reunited on the far side of the flooded rooms.


“Purified, if you can shed some light on the situation,” Rolund asks as he sheathes his blade and retrieves his torch from the floor. Then, in a repeat of the storeroom, the bone knight throws the torch down the corridor plunging his companions into darkness.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Cast light on my holy symbol.

"Flame, show us the way."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Lightbringer leads the way forward (unless Janosz or Gil choose to scout in the lead), pausing to investigate the situation at the first doorway (or pair of doorways if they are so configured).

Perception: 1d20 + 1 ⇒ (15) + 1 = 16 if required. If there doesn’t appear to be anything of interest he’ll continue and repeat.


Lightbringer peers through the doors. One room contains straw-stuffed target dummies lined up against a wall, some of which show damage from arrows or scorch marks. In the other, a large, bulky shape sits under a dust sheet. He also notices water-dripped footprints in the dust. They head straight along the corridor, ignoring the rooms on either side.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

I'll take the lead. Track check 16+18+3=37.

"Well, f%+! me - he made it past the kraken. Now, where could he be going?"

With a result like that... Is he bleeding? Limping?


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

While in the tent Ezreal took the opportunity to strip out of his soaking wet clothing and dry off, though the only change of clothing he had was a winter undershirt and trousers. He wrung out his cloak to the best of his ability, but only had the one pair of soaked boots. The mage sighed as he pulled on the cold wet boots silently berating himself for not preparing for this kind of situation. Before leaving the tent he carefully hung his military jacket and trousers to dry and pulled on his pack.

Equivalent of sweatpants and a thermal for Ezreal.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

No prestidigitation prepared? It's sadly not on my list.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Yeah- I don't know why, but it isn't on my standard prep list. I'll have to change that.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

following;....


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Lightbringer suggests that the group keep following the footprints, and continues forward.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"I wonder what was under the sheet," Rodergo says to everybody; nobody in partickilar.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"Me, too. Maybe another warforged suit!" But she follows the others, looking back on occasion.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Or a self propelling wagon....."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

She stops. "You think so?" Indecisive now, she looks at the trackers and back at the cleric. "We should stay with the others."


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Meh; it could be a possessed animated wheat thresher as well.
This is the Mournlands, after all.
I doubt it's anything nice."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"Right. Probably doesn't work, anyway."


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"It's probably something weird, like 10,000 baby doll heads."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Like this? Her features start to look waxy and hard like a Wake-Up Suzie doll's face, but she cracks a grin and puts it back in the mustachioed official's visage. "hehe, the look on your face - do you have nightmares about little girl's dolls, Xativa?"


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"Not until recently. The Mournlands will always be with me.

I doubt I'll ever entirely leave here."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

"Stay if you want, I'm planning to leave as soon as we have what we need."


The corridor ends at a large set of heavy metal blast doors. These are held with a security lock like those above.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

I can’t remember how we got through the last doors. If they are something that Gil can pick or disable, that is probably the best way, otherwise the heavy lifters can start bashing away at them.


She spoofed a security pass.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

She's back in her "Cannith" guise, complete with the security pass she lifted. She actually used Disable Device to get in the original door, I believe. Gil goes to the control panel and tries to use her security pass to trigger the doors to open.

1d20 + 18 ⇒ (11) + 18 = 29 Same bonus for UMD or Disable Device


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I think that'll do it.

There's a loud clunk as the locks decouple and the doors pull back into recesses in the wall. Ahead is a large chamber, perhaps eighty feet square and forty feet high. The centre is dominated by a large and complex apparatus made up of an agglomeration of metal and glass tubes ranging from a few inches to several feet in width, glimmering strings of lights and whirring engines, all reaching up to the ceiling. The assemblage gets wider as it goes up, so that it resembles some deranged artificer's idea of a tree. Every few seconds it emits puffs of steam from exterior valves, and the whole thing throbs with a constant low, headache-inducing note. At the front of the machine in the "trunk" is a port of some kind, currently blocked by a heavy metal barrier, and a short ramp to the floor. Around it are a series of consoles with switches and dials, and by these are the corpses of Cannith technicians, crumpled on the ground or sprawled in chairs.

Arcana, DC 15:

Spoiler:
This is a creation forge.

To one side is another set of metal doors, and on the opposite side of the room a set of stairs climbs the wall to a platform, perhaps twenty feet above the floor. On this platform is a desk, chairs and cabinets - some supervisor's office. Poring over the papers on the desk is a hobgoblin. His ears perk up like a dog's when the party enter and he grins wolfishly.

"We meet again, and under surprisingly similar circumstances! Next time, we must chose somewhere other than a Cannith forgehold!" he calls down. "If there is a next time, of course! I suppose you are here to find out about the warforged, like me?" He passes a hand over the papers on the desk, which promptly burst into flames. "Oops!" he laughs.

The portal at the front of the giant machine then opens with a metallis thud. Bright white light pours out, silhouetting the twisted form of the Caretaker. It clumps out, already fully-armed, and turns to regard the party. It peers at them dumbly for a moment and then bellows, "Intruders! You do not have security clearance!"

"Oops again!" chuckles the hobgoblin.

A bit Close Encounters on the arrival of the Caretaker, but hey! Roll initiative.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Spoiler:
Is it me, or is that Hobgoblin Andrew Scott's Jim Moriarty?


Spoiler:
Quite possibly. I could have quite easily channelled Sherlock. However, in the previous "Karile" incarnation from a couple of years ago he/she/it was chewing the scenery then, too.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Spoiler:
It was the giggles that did it :)


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Init 1d20 + 3 ⇒ (5) + 3 = 8


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Initiative 1d20 + 3 ⇒ (13) + 3 = 16

Knowledge (arcana) 1d20 + 13 ⇒ (4) + 13 = 17

In her best official voice and posture, Gil shouts, "Caretaker! Stop this nonsense! That hobgoblin is burning Cannith property - detain him!"

Bluff 1d20 + 18 ⇒ (8) + 18 = 26


"Caretaker, that officer is an imposter," says the hobgoblin smmothly. "Kill her and her accomplices."

"Yes, Director," grates the warforged.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Initiative 14+6=20. Is the hobgoblin wearing one of those Cannith pins? Perception 11+22=33.


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

Ezreal shouts in Draconic, "Gil- that thing is sentient, but it is an idiot. It may be unable to see through an illusion if you divide the room."

Kn Arcana: 1d20 + 19 ⇒ (4) + 19 = 23 To determine if the Caretaker is a pure construct or a living construct?


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Initiative
1d20 ⇒ 9

"Greetings and falicitations. It's wonderful to be reunited with two such old chums."


I see we went without prepping once again.

Rolund Init: 1d20 + 1 ⇒ (8) + 1 = 9.

Bor Init: 1d20 ⇒ 16.

Basher Init: 1d20 + 1 ⇒ (2) + 1 = 3.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Init: 1d20 ⇒ 3


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Init so far;

Janny 20
Gil 16+
Bor 16
Rod 10
Rol 9
Ez 8
Basher 3+
LB 3


I think you keep forgetting that Rod has a Dex of 12 now. He should have a +1 to his initiative. Meaning his roll should be a 10 and he should fall before Rolund.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

yeah; I had a 10 dex for so dang long, it's hardwired into my mind.


Map on the way.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Runzyl init: 1d20 + 4 ⇒ (7) + 4 = 11


Sorry for being so quiet over the last couple of days. A busy weekend, and I've been working on stuff for the games as well. Back on track soon.


Map

The big grey blob in the middle is the creation forge, and the little grey blobs are the consoles. The stairs and platform-office are to the north, where Ikar is standing, and the little alcove to the west is where the lift doors are. You are coming in from the corridor to the east. Please place yourselves, and let the fun begin.

Ikar 1d20 + 3 ⇒ (15) + 3 = 18
Caretaker 1d20 - 1 ⇒ (10) - 1 = 9

Initiatives:
Janosz 20
Ikar 18
Gil 16+
Bor 16
Rodergo 10
Runzyl
Rolund 9+
The Caretaker 9-
Ezreal 8
Basher 3+
LB 3

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