Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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Crunch. Basher's fist piles into the kraken and something inside breaks. The kraken drops to the stairs with a muffled clump and stops moving.

End of combat.


Basher's rage continues and he ignores that his opponent has fallen. He rips the tentacle still wrapped around him in a display of rage-enhanced strength and proceeds to batter the construct squid with it.

Rolund’s attempt to calm the construct warforged almost costs him his life when one of Basher’s swings comes dangerously close to flattening his head. Clearly, someone else will have to take the dangerous chore of calming the warforged.


800xp each.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

When it finally becomes clear to Gil that she's going to have to exit the suit and swim for air, she pops open the canopy.

Amazed to find herself (and the suit) out of the water, she stands looking around, "What..? How..?"

By the way, did the scroll that I failed the UMD check on get used? Or can I try again? (The DC was 22 and I rolled a 21.)


Ok, Basher is down 33 hps but we’ll need to calm him down to administer some repair. Anybody else injured or damaged.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

The golem suit will need to sit and recharge for three hours before it will function again in addition to requiring fairly extensive repairs. Gil is unhurt.


Gil wrote:
By the way, did the scroll that I failed the UMD check on get used? Or can I try again? (The DC was 22 and I rolled a 21.)

You can try it again.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Thank the Flame!!!

uninjured.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil tries to use her scroll of RMD on the golem suit once more.

UMD DC 22 1d20 + 18 ⇒ (16) + 18 = 34 Yeah, that will do it.

Damage repaired 2d8 + 3 ⇒ (3, 7) + 3 = 13


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

"Basher! Stand down!" barks Lightbringer in his best sergeant's voice, figuring that the dim warforged will respond best to military type authority. Once the battle rage has left the other construct, he adds, "Well done Basher. Now, let us return to the surface for repairs. Help me drag this guardian up with us, we may be able to salvage some parts."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Once back to the surface, Lightbringer looks to Rolund, Janosz and Ezreal. "You fought most bravely," he says. "Are you much injured? We may need to set up the tent for a short while to effect repairs before continuing."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil nods at Lightbringer's suggestion, looking at the suit with a critical eye. "I'm afraid this thing is a massive paperweight for a while. The systems seem to be undamaged and I can see signs that something is still running, but it's not responding to me. Perhaps it does some sort of self-repair? If we could get it into the tent or into the portable hole, that would be good. Otherwise, I think we would have to leave it behind."


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Good job, everybody! I'm not hurt.

"Getting the golem into the portable hole shouldn't be too hard - it's just about draping the fabric over it, right? I can do that while you heal up the others."


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil looks doubtful at Janosz' suggestion, but shrugs, "It's surely worth a try. Beats anything I can think of."


It should fit in the portable hole - that's a space 6' wide by 10' wide.

Janosz drapes the nondescript cloth over the inert suit and it vanishes into extradimensional space.

See, you never know when a portable hole will come in handy. What's the plan now?


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength
Sir Rolund ir'Kraal wrote:
I believe I’ve used up all my natural 20’s for the month. :D

I just went back and looked at the rolls you got – three 20s in a row! Gary keeps insisting this dice roller is completely random but it does seem to come up with multiple repeat numbers on a d20 fairly often. Nice when it’s a few 20s when you really need them!


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“We should take a few moments for repairs. Set up the tent if required. Ezreal, do you have any remaining wands or scrolls to repair Basher or I? If not I will use some of my remaining potions.”

LB is down 56, Basher is down 33 (as GG said).


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"I have some healing. I didn't exactly exhaust my spells there; let me know. I have my wand too."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

I think Ez is wounded. Rolund may be too, but likely won’t accept healing from Rod.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Setting up the M.A.S.H. tent;

Rod hits Ez with a wand of cure mod wounds; he's down 13 hp.

2d8 + 1 ⇒ (8, 5) + 1 = 14

"There you go, friend."


Rolund drinks a dose of the goodberry wine to heal his wound and satisfy his hunger. Time for a good meal had ended; speed was now their ally to surprise their foes.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Lightbringer administers some potions of repair moderate damage to Basher and himself (unless Ez steps in with wands etc).

For Lightbringer:
#1: 2d8 + 3 ⇒ (4, 1) + 3 = 8
#2: 2d8 + 3 ⇒ (8, 8) + 3 = 19
#3: 2d8 + 3 ⇒ (8, 3) + 3 = 14
#4: 2d8 + 3 ⇒ (7, 6) + 3 = 16
For Basher:
#5: 2d8 + 3 ⇒ (6, 6) + 3 = 15
#6: 2d8 + 3 ⇒ (1, 8) + 3 = 12
#7: 2d8 + 3 ⇒ (4, 7) + 3 = 14


The wrecked kraken lies inert on the floor, barbed tentacles trailing into the water. Eying it up for salvage, the drill bit - still snarled in rope - glitters interestingly. Closer examination reveals that it seems to be adamantine tipped with diamond.

Or, more prosaically, worth 7,000gp.

Alright, assuming everyone is healed - what's the next move?


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

After stowing the diamond tipped drillbit safely in the tent, Lightbringer asks, "shall we try the watery passage again?"


Heading back in?


“Farlowe, how long will your spell last?” Rolund asks.

“We’ll need to go back down and check how long the underwater passage is for those unable to breathe water. There will be more traps and guardians ahead of us. So we must be wary.”


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"I'm ready."


"Time will tell, Purified."


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

“Indeed. Basher, Rolund, Janosz – if the water breathing spells persist – and myself should forge ahead.”

Lightbringer makes ready to re-enter the water.


The Water Breathing should last for ages - 2 hours per level.

The four re-enter the chilly water. It is dark, but a combination of darkvision and the glow of an everburning torch allows them to navigate. They reach the point of the entrance to the sideroom where the kraken lurked. The headless corpse disturbed in the initial attack sprawls against the doorway.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Lightbringer, who has no need for air in his lungs (or indeed lungs) in order to breathe, looks at the corpse then at Janosz. "Do you think this was one of the people you've been tracking?" he asks, his voice burbling weirdly in the water, "or is it an older corpse?"

He tries to determine, at a glance, if the lack of head is kraken related or from some other cause. He glances up the tunnel through the murky water, and briefly into both side rooms here, looking for the head or anything else of import.

Perception: 1d20 + 1 ⇒ (9) + 1 = 10


HPs: 96 / 96, APs: 11/8 Effects: Karnnathi Wizard (Universalist) 12 / Cataclysm Mage 1

"The wand should last most of the day. We should be fine." After repairing the 'forged to the extent of his capability Ezreal notes the remaining dents and scoring in Lightbringer's frame with some dissatisfaction. "Until I get the opportunity to scribe some more scrolls or purchase another wand, my ability to keep you in working order will be severely restricted. Protect yourselves."

While the others are dealing with the armored suit, Ezreal inspects the kraken. "This thing was an unholy terror. I can only thank the Host that it never entered mass production. A few of these would have effectively ended the riverboat recon teams where I served and used strategically could have crippled the navy."

The eternal wand is CL5 and the spell is 2 hours per level so 10 hours.

Let's conserve your potions where we can with my renewable resources:
Repair Moderate 2d8 + 10 ⇒ (4, 4) + 10 = 18
Repair Light x3 3d8 + 15 ⇒ (6, 1, 5) + 15 = 27
And scrolls / wands which are less expensive:
Scroll of RMD (CL6) 2d8 + 6 ⇒ (4, 6) + 6 = 16
Scroll of RLD (CL1) 1d8 + 1 ⇒ (1) + 1 = 2
Wand of RLD 8d8 + 8 ⇒ (2, 1, 3, 5, 5, 2, 1, 5) + 8 = 32

That completely repairs Basher and leaves LB down 6 hps. Restore all of your potions. I am now completely out of any means to repair warforged for the day. All repair items expended.

Are the rest of us waiting above or in the tent?


The head isn't in the corridor, maybe in the room. The body is dressed in a chain shirt, and doesn't have Cannith insignia.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil still has a few RMD scrolls, I believe.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

You can throw me in the tent; it's all good.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Vatters is probably in transit at the moment; I’ll assume that Janosz, as the most observant character present will be keeping an eye out for danger; he’ll also search the body: Perception: 1d20 + 22 ⇒ (20) + 22 = 42

If all seems clear, Lightbringer leads the group to quickly search the Lurker’s chamber, then the chamber across the corridor (if nothing untoward happens in the first). Janosz takes charge in both searches. Perception Room 1: 1d20 + 22 ⇒ (18) + 22 = 40, Perception Room 2: 1d20 + 22 ⇒ (11) + 22 = 33


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength
Ezreal Farlowe wrote:

"The wand should last most of the day. We should be fine." After repairing the 'forged to the extent of his capability Ezreal notes the remaining dents and scoring in Lightbringer's frame with some dissatisfaction. "Until I get the opportunity to scribe some more scrolls or purchase another wand, my ability to keep you in working order will be severely restricted. Protect yourselves."

While the others are dealing with the armored suit, Ezreal inspects the kraken. "This thing was an unholy terror. I can only thank the Host that it never entered mass production. A few of these would have effectively ended the riverboat recon teams where I served and used strategically could have crippled the navy."

The eternal wand is CL5 and the spell is 2 hours per level so 10 hours.

Let's conserve your potions where we can with my renewable resources:
Repair Moderate 2d8 + 10
Repair Light x3 3d8 + 15
And scrolls / wands which are less expensive:
Scroll of RMD (CL6) 2d8 + 6
Scroll of RLD (CL1) 1d8 + 1
Wand of RLD 8d8 + 8

That completely repairs Basher and leaves LB down 6 hps. Restore all of your potions. I am now completely out of any means to repair warforged for the day. All repair items expended.

Thanks, LB will still drink that first potion which puts him back to full.


Janosz quickly finds Brelish identification papers on the body, dated a few months ago. The armour appears to be of good quality (i.e. matersork, if you fancy stripping it) and a bow lies in one of the room, though now spoiled by immersion.

One of the rooms has a long range with stuffed targets at one end. The other appears to have contained a large tank of thick glass which occupied over half of the chamber. The glass is shattered, which is presumably how the chamber got flooded. A corpse in a full-body leather suit with water-tight seals, wearing a globular helmet with a glass viewing port, lies inside. Next to him inside the tank is some machinery, and tinkering with it manages to extricate an ornate glass bottle or decanter, from the open neck of which can be felt emerging a current of water.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

Aha! Does there appear to be a stopper for the decanter, or any command words inscribed on it?
Does the diving suit appear generally intact?
I suggest that we venture back to the surface for a moment, and have Ezreal and Gil investigate the decanter, see if they can figure out how to shut it off.
Also, it might be worth having another character suit up in the diving apparatus to help in the exploration, if we can determine if and how it functions.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

"The headless corpse is clearly one of the guys we tracked. Should be interesting to see if the fellow in the suit is the other one."


A Perception check again to find the stopper. The suit seems alright, but the air tube is ruptured. Hauling the corpse in the suit back topside?

Oh, and Matersork is Norwegian for Masterwork - something that Vatters taught me.


Male Human Ranger 7/Eldeen ranger (Gatekeeper) 5/Fighter 1

Perception 11+22=33. I'll drag the other dead guy to the surface and give him a pat-down. It also occurs to me that we haven't checked any of the fresher corpses after making it past the ambush in the entryway. Chances are they have things like maps or keys that could ease our work here a bit.


You find the stopper.

I'm a bit confused as to which corpse is being taken up - I'll assume it's both.

The drenched, headless corpse is a grisly trophy, but a quick search doesn't find anything very useful other than ruined rations, a sword and a pouch full of loose change and personal effects.

The body in the suit is wearing Cannith livery, also soaked due to the suit flooding through the torn air hose. He also has minor personal items but nothing of particular value.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

Matersork. We're going to have to spread its usage outside of Brave Scandinavia.


hp 73 of 156; AC 23 (29); Fort +15, Ref +8, Will +13 Warforged Paladin 9 / Exorcist of the Silver Flame 4; Effects: Bless, Airwalk, Weapon of Awe, Ironskin, Bull’s Strength

We’ll stopper the bottle. Assuming that stops the flow of water, we’ll take it up for Ez and Gil to examine for its magical properties. Be interesting to see if that begins having an immediate effect on the water level in the corridor.

Does it look as if the diving suit can be repaired for one of the party to use?


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

I think it ought to, if that's where the "leak" is coming from.


The cessation of the flow from the bottle doesn't seem to have an immediate effect on the water level in the corridor.


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =125,535(cast as a 9th level cleric)

"I guess it'll take a while for the water to go away. You guys want to ferry me through the soak in the tent, eh?"


What's the plan?


“We don’t have time to fix the suit,” Rolund says to the others. “Put it in the hole with the armored suit for another time.”

“We need to move quickly. Master Frogshanks, the warforged, and myself will continue our exploration of the underwater passage and see if it exits somewhere above water.”

“The rest of you. Set up the tent and prepare to wait inside when we come back and find an exit.”

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