Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Recruitment Play-by-Post Play-by-Post Discussion
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

Aubrey's Eberron campaign.

Game Master Aubrey the Malformed


13,951 to 14,000 of 17,299 << first < prev | 275 | 276 | 277 | 278 | 279 | 280 | 281 | 282 | 283 | 284 | 285 | next > last >>

The metallic tentacle slams into Rolund as it wraps itself around his midsection. Rolund struggles to free himself from its grasp as he heals the injuries he sustained.

Swift action (Lay on Hands): 2d6 ⇒ (3, 1) = 4.
Standard action (escape grapple): 1d20 + 11 ⇒ (11) + 11 = 22 plus best of Action Point: 2d6 ⇒ (5, 6) = 11.


Struggling manfully, Rolund manages to shuck off the grasping tentacles.

Just. Gil's go, if she can do anything. Otherwise, it's Basher.


68/70 hp; Effects: None; 120915 xp after Manfred

Gil's going to sit tight like a big adamantine paperweight. Delaying.


Basher rages and attempts to rip off the tentacles holding him (break the grapple): 1d20 + 16 ⇒ (3) + 16 = 19


And the awesome rolls in this battle continue!


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

Guess I'll yank the rope some more.

1d20 ⇒ 13


Bor and so on?


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

Bor gets thick on the rope, bellowing like a bull elephant in musth in an elephant sow cathouse at high noon on a Texas July.

1d20 + 8 ⇒ (18) + 8 = 26


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

HOOM yow.


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

Aid Another for Bor 9+2=11. Success!


Aiding Bor: 1d20 + 5 ⇒ (7) + 5 = 12. Successful!


Aid Bor on rope. 1d20 + 4 ⇒ (20) + 4 = 24


HPs: 71/65, APs: 10/6 Effects: See Invisible, Magic Circle Against Evil, False Life, Mage Armor Karnnathi Wizard (Universalist) 11

"Something is wrong... I am going in." Ezreal strides to the water's edge and plunges in. Oh g#$~%#mit this is cold.

Swim 1d20 + 0 ⇒ (17) + 0 = 17
Full Round action for 15 feet of swimming distance.
Since Gilbot is out of commission right now maybe I can cling to it, sharing a square.
If I can use it for cover, U17.
If not, T17.


You can swim over the Gilbot, if you wish.

Ez swims down into the murk. It's hard to see, but he thinks he can make out the shadowy shapes of the kraken and Basher, gripped within its coils. Then, as Bor and his cohorts give the rope a very hard pull, the golem-cephalopod is pulled into much closer view. Its red glowing eyes peer at the wizard dispassionately.

Kraken's STR check: 1d20 + 7 ⇒ (3) + 7 = 10

AoO from Rolund as it is dragged past ad over him. Prepared to consult on whether Basher would get one as he's currently grapped. Bet Ez is now really pleased that the kraken is so close.

After that, I think it's Rolund's go.

Map updated.


Rolund takes a swing as the construct squid is pulled past him before proceeding to help the warforged charger escape the tentacle’s grip.

AoO (-2 slashing): 1d20 + 13 - 2 ⇒ (14) + 13 - 2 = 25. Damage (1/2 slashing): 1d8 + 5 ⇒ (1) + 5 = 6.
Swift Action (Lay on Hands): 2d6 ⇒ (4, 5) = 9.
Standard action: Aid another to escape grapple.
Aid Another (Basher): 1d20 + 11 ⇒ (11) + 11 = 22.
Move Action: nil.

Gil


68/70 hp; Effects: None; 120915 xp after Manfred

Gil continues to try to get the adamantine jumpsuit functioning again I know it's done, and you know it's done, but she doesn't know it's done. She's currently blind and deaf, but she knows she's under water and her tender skin's going to be no problem for the squid to disassemble at leisure. She'll continue to try to make it work.

Unless... Aubrey?:
I think you said this was not possible, but she has a scroll or four of Repair Light Damage. Can she trigger those on the suit from within the suit, even as a full-round action?


Gil:

Spoiler:
I'll let you make a Spellcraft check (of a DC to be decided after you have tried it) to activate the scrolls. If you fail you don't destroy them, so you can try again if you wish. I'll allow Repair spealls as an exception to the rule of no casting inside the suit, but it's still difficult.


68/70 hp; Effects: None; 120915 xp after Manfred

Aubrey:
It's almost like the suit is grappling me unintentionally, but an escape artist check might alleviate that. Anyway, one Spellcraft check coming up - with a concentration check and an Escape Artist check for good measure. I know you will only use what you feel is pertinent.

Spellcraft 1d20 + 17 ⇒ (15) + 17 = 32

Concentration 1d20 + 13 ⇒ (3) + 13 = 16

Escape Artist 1d20 + 3 ⇒ (4) + 3 = 7


HPs: 71/65, APs: 10/6 Effects: See Invisible, Magic Circle Against Evil, False Life, Mage Armor Karnnathi Wizard (Universalist) 11

Clinging to Gilbot like a lobster on a rock Ezreal points one hand over her shoulder and garbles some kind of arcane phrase. Three different lightning bolts arc out from his fingertips to the ship destroyer of a construct that is getting entirely too close for comfort.

Concentration for a L2 spell underwater DC 17 1d20 + 16 ⇒ (11) + 16 = 27
Concentration for casting defensively DC 19 1d20 + 16 ⇒ (8) + 16 = 24
Metamagic Mastery to convert a scorching ray to electricity with the Elemental Spell feat.
Storm Bolt with an electric spell grants +1 CL which is enough for a third ray.

Electric Scorching Ray (precise shot & point blank) vs ranged touch:
#1 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 4d6 + 1 ⇒ (4, 4, 4, 5) + 1 = 18
#2 1d20 + 9 ⇒ (20) + 9 = 29 Damage: 4d6 + 1 ⇒ (2, 3, 3, 5) + 1 = 14
#3 1d20 + 9 ⇒ (4) + 9 = 13 +1 AP 2d6 ⇒ (3, 3) = 6 13 + 3 = 16 Damage: 4d6 + 1 ⇒ (3, 6, 1, 2) + 1 = 13

Crit Confirm on #2 1d20 + 9 ⇒ (12) + 9 = 21 Damage: 4d6 + 1 ⇒ (1, 2, 1, 4) + 1 = 9
Potentially 54 damage before any energy resistances


Gil:

Spoiler:
Well, whichever skill it was, you'd only need to roll it once and your first roll was a natural 17 and therefore adequate to the task. On reflection, the roll is probably Concentration rather than Spellcraft but your roll was sufficient.

Ezreal blasts the kraken-golem with electrical bolts - possibly hazardous underwater, but the Karrnathi mage skillfully manages to limit the damage to the kraken itself. The damage is perhaps not as much as Ezreal had hoped for - clearly the kraken's mechanisms are well-fortified - but at least one hit seems to inflict some serious harm. Its red eyes now focus on the wizard.

Man - whose go is it now? The kraken's?


68/70 hp; Effects: None; 120915 xp after Manfred

Gil maneuvers within the suit to withdraw and activate a scroll.

UMD DC 21 1d20 + 18 ⇒ (6) + 18 = 24

In response, a small portion of the damage suffered by the golem suit can be seen to repair itself.

Repair Light Damage 1d8 + 1 ⇒ (5) + 1 = 6


The kraken grips Basher with one tentacle and lashes out at Ezreal with the rest.

1d20 + 17 - 4 ⇒ (15) + 17 - 4 = 28 to hit Ezreal, damage 2d6 + 7 ⇒ (4, 2) + 7 = 13 and on a successful hit, CMB 1d20 + 25 - 4 ⇒ (12) + 25 - 4 = 33 to start a grapple.
CMB to retain hold of Basher: 1d20 + 25 - 4 ⇒ (7) + 25 - 4 = 28

We seem to have departed from any recognisable initiative order, but who cares! Let's say it's Rolund, then Gil (I think her last action was actually the one from the previous round), then Ez, then Basher, then Bor and the rope-pullers.


HPs: 71/65, APs: 10/6 Effects: See Invisible, Magic Circle Against Evil, False Life, Mage Armor Karnnathi Wizard (Universalist) 11

Grappled nearly twice over :P


68/70 hp; Effects: None; 120915 xp after Manfred

Gil effectively delayed last round, so if you don't want to give her an action this round, that's understandable. If you do, she will try another repair.

Concentration 1d20 + 13 ⇒ (13) + 13 = 26

I thought I had used all my RMD scrolls, but now that I look closer, I had it backwards - it's my RLD that are gone. Grr.


Aubrey the Demented/Malformed wrote:
We seem to have departed from any recognisable initiative order, but who cares! Let's say it's Rolund, then Gil (I think her last action was actually the one from the previous round), then Ez, then Basher, then Bor and the rope-pullers.

Actually it was Basher’s turn. He hasn’t taken an action this round yet. It can’t be my turn again. I just used Aid another to assist Basher.

Basher continues his rage to escape the tentacle’s grip with some assistance from the bone knight.

Free Action: Rage 2 of 9 rounds.
Standard Action: break grapple.
CMB (+2 Aid Another): 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27.
Move Action: nil.

Best I can figure it, we need to skip Rod and Bor then start with Janosz (aid another), Lurker (whose actions have been rolled), Runzyl (aid another), LB (aid another), Rolund, Gil, Ez, Basher, Rod (aid another) and Bor (the recipient of the aids, ideally Heathy should roll for Bor after he does his aid another check). This should get us back on track.

Bor 17
Janosz 15+
The lurker 15-
Runzyl 14(?)
LB 11+
Rolund 11-
Gil 10
Ez 7+
Basher 7-
Rod 5

Janosz


Male Human Ranger 6/Eldeen ranger (Gatekeeper) 5

Aid Another for Bor: 10+2=12. Ayup.


Runzyl (unless Aubrey wishes to change the lurker’s actions, in which case it goes before Runzyl), then LB.


68/70 hp; Effects: None; 120915 xp after Manfred

Sounds good. Hold Gil's action until the place in order Roly suggests, please. I'll roll the repair at that time if the concentration was sufficient.


Actually there is no need to delay. It was your turn after I had my AoO and aiding Basher. After your repair spellcasting, it was Ez’s turn which he used by casting scorching ray. Then it should have been Basher’s attempt to escape the grapple followed by Rod. However, we’re skipping Rod and Bor so we can have all the aid others follow one another until it culminates with Bor’s turn at the start of the initiative order to pull the lurker.


Still aiding: 1d20 + 5 ⇒ (3) + 5 = 8. And failing, apparently... :(


"Something is wrong," states Lightbringer. "Ezreal should have re-surfaced by now."


LB doing anything?


Concerned for Ezreal and Matilda’s safety, Lightbringer lets go of the rope and hustles back into the water.

Double move to T16.


The kraken lashes at Lightbringer. The warforged finds Ezreal gripped firmly by a tentacle.

AoO: 1d20 + 17 - 4 ⇒ (16) + 17 - 4 = 29 to hit, damage 2d8 + 7 ⇒ (6, 2) + 7 = 15 (counts as adamantine).

Rolund.

Map updated.


Rolund continues his struggle to free the warforged charger unaware of the danger Farlowe faces drowning in the grip of the construct squid.

Standard action: Aid another to escape grapple.
Aid Another (Basher): 1d20 + 11 ⇒ (2) + 11 = 13.
Move Action: nil

Gil


...and the rolls just keep on coming.


68/70 hp; Effects: None; 120915 xp after Manfred

She rolled a 26 (nat 13) to attempt another scroll activation. If that's sufficient, here's her UMD:

UMD DC 22 1d20 + 18 ⇒ (3) + 18 = 21

If successful: 2d8 + 3 ⇒ (8, 1) + 3 = 12 damage repaired


Ez, then Basher.


I should point out that Basher isn't much disadvantaged by being grappled as his attacks are natural weapons, and his attacks also ignore the kraken's DR.


HPs: 71/65, APs: 10/6 Effects: See Invisible, Magic Circle Against Evil, False Life, Mage Armor Karnnathi Wizard (Universalist) 11

One second Ezreal is there struggling in the armored tentacle while clinging to Gil and the next he and Gil in her armored suit vanish and water instantly rushes in to fill the void.

Back up on the stairs, he gasps for breath while water pours off of both him and the construct. The mage slides down from the shoulder of the armored device. "Nearly immune," he chokes out, "to my lightning."

Man I miscalculated. Didn't realize I needed to beat 10+ grappler's CMB to cast while grappled. I was going to hang out and hit it with a couple magic missiles then retreat, but I'm not likely to be able to retreat when in dire need so I better do it now.

Concentration to Cast while grappled 1d20 + 16 ⇒ (19) + 16 = 35 vs DC 35
Defensive Casting to avoid provoking 1d20 + 16 ⇒ (14) + 16 = 30 vs DC 23
Dimension Door back up the stairs with the others. Taking Gil with me. The suit would count as a large and her as a medium which is my limit. EDIT: (If it even works like that. If the suit counts as an independent object it gets a will save. Even if I pull it I might pull only it and not Gil... I only thought of this after posting.)


68/70 hp; Effects: None; 120915 xp after Manfred

She IS the Gilbot. They are one. It is She.

;-)


It says you can bring an object if it weighs less than your limit, but that doesn't seem to apply to creatures where the limit is their size rather than their weight. I guess the oblects thing probably relates to items you can carry personally as gear, rather then things which occupy spaces on their own, so doesn't really apply here, and the suit is sort-of a creature, even though at 10,000lbs it is certainly more than Ez's weight limit.

Concentrating carefully even as the kraken's steel loops grip him ever tighter, Ezreal manages to cast his spell and extricate both himself and Gil. Their abrupt disappearance causes the water to swirl, stirring up muck and debris.

Map updated.

Basher.


68/70 hp; Effects: None; 120915 xp after Manfred

Yay Ezreal!


Basher’s rage causes him to ignore the bone knight’s assistance to escape. He takes his frustration out on the construct squid.

Free action: Rage 3 of 9 rounds.
Full round action: attack construct squid.
Attack #1 (-2 grappled, -2 slam): 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31. Damage (1/2 bludgeoning): 1d8 + 11 ⇒ (3) + 11 = 14.
Attack #2 (-2 grappled, -2 slam): 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31. Damage (1/2 bludgeoning): 1d8 + 11 ⇒ (1) + 11 = 12.

Crit Threat #1 (-2 grappled, -2 slam): 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31. Damage (1/2 bludgeoning): 1d8 + 11 ⇒ (7) + 11 = 18.
Crit Threat #2 (-2 grappled, -2 slam): 1d20 + 15 - 4 ⇒ (10) + 15 - 4 = 21. Damage (1/2 bludgeoning): 1d8 + 11 ⇒ (3) + 11 = 14.

Rod and Bor


I believe I’ve used up all my natural 20’s for the month. :D


m ROD! CLERIC 6 EXORCIST SLVR FLAME 5exp =116,385(cast as a 9th level cleric)

Rod tugs on the damn rope.

1d20 ⇒ 16 aid another.

And Bor, too; pulls on the rope;

1d20 + 8 ⇒ (12) + 8 = 20

so, +2 from Janosz, and +2 from Rodergo; Runzy failed his roll and LB dove back in to do some surfing.


An angry Basher is a scary Basher. Venting his frustration, he tears into the kraken, smashing, pounding and ripping. Several of the kraken's tentacles are torn off, one of its eyes smashed, and its armour plating left ragged down one side. But they clearly build them tough in House Cannith - it is still functional, barely.

Kraken's STR roll: 1d20 + 7 ⇒ (16) + 7 = 23

On the rope, Bor and his assistants drag the kraken further out of the water.

AoOs from Bor and LB.


68/70 hp; Effects: None; 120915 xp after Manfred

8O

Oh, my.


Sorry - AoOs from Basher and LB.


Basher takes one more wild swing at the construct squid.

AoO (-2 grappled, -2 slam): 1d20 + 15 - 4 ⇒ (11) + 15 - 4 = 22. Damage (1/2 bludgeoning): 1d8 + 11 ⇒ (6) + 11 = 17.

13,951 to 14,000 of 17,299 << first < prev | 275 | 276 | 277 | 278 | 279 | 280 | 281 | 282 | 283 | 284 | 285 | next > last >>
Paizo / Messageboards / Paizo Community / Online Campaigns / Play-by-Post / Aubrey's Eberron campaign. All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.