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Aubrey's Eberron campaign.
Game Master Aubrey the Malformed


Gameplay

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(Male Human Ranger 6/Eldeen ranger (Gatekeeper) 4)

True. So I soak up three hits, but avoid the critical. Whew!

No move. I'm using Rapid Shot and Multishot. Attacks go against the closest gnoll, working my way backward if they fall.
Attack 1: 9+16+1(haste)=AC 26, damage 11+6=17
Attack 2: 10+16+1(haste)=AC 27, damage 6+3=9
Attack 3: 11+11+1(haste)=AC 23, damage 6+3=9
Attack 4 (bonus from Haste): 19!+16+1(haste)=AC 36, crit confirm 12+16+1=AC 29, damage 6+3=9x3=27


Init and Buffs:
Gil: 23+ (Good Devotion, see invisibility, invisibility, haste)
Troll Warriors: 23
Gnoll commandos: 21
Janosz: 17 (Good Devotion, longstrider, haste)
Wererat leader: 16+
Rodergo: 16 (Good Devotion, bull’s strength, air walk, haste)
Shaak: 16-
Bor: 15- (Haste)
Lightbringer: 14 (Good Devotion, bull’s strength, protection from evil, haste)
Runzyl: 13 (Good Devotion, magic circle against evil, haste)
Ezreal: 8 + (Good Devotion, false life, see invisibility, protection from evil, haste)
Rolund: 8 (Good Devotion, bull’s strength, protection from evil, haste)
Gnoll Veterans: 5
Wererat Rogues: 1

Cheliax (Male Human (Gamer subtype) Dungeon Master 15/Father 4/Husband 5)

Aubrey the Demented/Malformed wrote:

The wererat on the ground by Lightbringer recognises its peril and tries to crawl to safety.

Acrobatics as a full round action, to crawl 5' to safety without provoking an AoO. DC is LB's CMD + 5. 1d20+13. Looks like he made it - just - unless LB's CMB doesn't include his Bull's Strength.

Looking at LB's sheet, his CMD should be 24 w/bull's strength... so I think he still provokes.


That's what I was thinking.

The wererat nearly makes it, but Lightbringer brings his sword down and chops half-way through its neck. It convulses and then falls to the ground again, its shape changing back to that of a wiry-looking human.


Janosz fires a buzzing barrage the foremost gnoll, which flops down and slides gorily off the roof.

The wererat leader in the next coach step back out and fires another lightning bolt down the ailse.

6d6 ⇒ (4, 2, 3, 1, 1, 2) = 13 damage along that ailse, Reflex DC 15 for half damage.

A portly, well-dressed human man steps up casually from the dining car. He waves his hands in arcane gestures... And the nearest enemies are suddenly moving much faster.

"Shaak," he drawls, "You look like you could need some help."

Casting Haste on the three trolls and on the gnolls 1, 2 and 3.

(m ROD! YOU HAVE A 12 DEX NOW!!!human CLERIC 6 EXORCIST SLVR FLAME 4exp =95,470(cast as a 8th level cleric))

reflex 1d20 ⇒ 16

(m ROD! YOU HAVE A 12 DEX NOW!!!human CLERIC 6 EXORCIST SLVR FLAME 4exp =95,470(cast as a 8th level cleric))

Aubrey the Demented/Malformed wrote:

That's what I was thinking.

The wererat nearly makes it, but Lightbringer brings his sword down and chops half-way through its neck. It convulses and then falls to the ground again, its shape changing back to that of a wiry-looking human.

is bb18 wererat still there?


BA18 is, yes.


Init and Buffs:
Gil: 23+ (Good Devotion, see invisibility, invisibility, haste)
Troll Warriors: 23
Gnoll commandos: 21
Janosz: 17 (Good Devotion, longstrider, haste)
Wererat leader: 16+
Portly man: 16+
Rodergo: 16 (Good Devotion, bull’s strength, air walk, haste)
Shaak: 16-
Bor: 15- (Haste)
Lightbringer: 14 (Good Devotion, bull’s strength, protection from evil, haste)
Runzyl: 13 (Good Devotion, magic circle against evil, haste)
Ezreal: 8 + (Good Devotion, false life, see invisibility, protection from evil, haste)
Rolund: 8 (Good Devotion, bull’s strength, protection from evil, haste)
Gnoll Veterans: 5
Wererat Rogues: 1

Portly Man is at AS19.

Map updated.

(Karnnathi Wizard (Universalist) 10)

Reflex 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Good Devotion works as DR and does not apply to energy right?


Ezreal Farlowe wrote:

Reflex 1d20 + 6 + 2

Good Devotion works as DR and does not apply to energy right?

That is my understanding.

(m ROD! YOU HAVE A 12 DEX NOW!!!human CLERIC 6 EXORCIST SLVR FLAME 4exp =95,470(cast as a 8th level cleric))

Three flaming burst morningstars on him then, counts as silver and good.

swing 1
1d20 + 12 ⇒ (1) + 12 = 13 to hit
1d8 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13 damage

swing 2
1d20 + 12 ⇒ (1) + 12 = 13 to hit
1d8 + 3 + 1d6 ⇒ (6) + 3 + (2) = 11 damage

swing 3
1d20 + 7 ⇒ (6) + 7 = 13 to hit
1d8 + 3 + 1d6 ⇒ (5) + 3 + (4) = 12 damage

(m ROD! YOU HAVE A 12 DEX NOW!!!human CLERIC 6 EXORCIST SLVR FLAME 4exp =95,470(cast as a 8th level cleric))

now I'm triskadecaphobic.


The gods laugh.

Rodergo swings at the ratman, but the close confines and his skittish foe stop him from landing a blow.

(m ROD! YOU HAVE A 12 DEX NOW!!!human CLERIC 6 EXORCIST SLVR FLAME 4exp =95,470(cast as a 8th level cleric))

that's always worth something. owell, I'll be called the thirteenth warrior in Valhalla. It'll be in mockery, but that's something.


Shaak turns her fury on Rolund.

Claw 1 1d20 + 17 ⇒ (12) + 17 = 29 to hit, damage 1d6 + 7 ⇒ (5) + 7 = 12
Claw 2 1d20 + 17 ⇒ (12) + 17 = 29 to hit, damage 1d6 + 7 ⇒ (6) + 7 = 13
Bite 1d20 + 17 ⇒ (19) + 17 = 36 to hit, damage 1d8 + 7 ⇒ (2) + 7 = 9

In the likely event that that is two claw hits, rend damage = 1d9 + 9 ⇒ (3) + 9 = 12.

Bor, then LB, then Runzyl.


Oh, hey, it's probably a moot point, but are trolls still considered "giants" in PF? Because Runzyl's favored enemy is giants and that hit against Shaak in the first round would've done 2 more damage if that's the case.


Yes, they are. And you also get +2 to hit now as well. Shame your weapon isn't flaming anymore...


Aubrey the Demented/Malformed wrote:
Yes, they are. And you also get +2 to hit now as well. Shame your weapon isn't flaming anymore...

Yeah... damn shame. It's funny, my plan was to eventually have a weapon with flaming on one end and frost on the other. I don't suppose there's any way I could eventually change one end back? Preferably without paying a ton for it? :)


I might relent, but you'd have to pay something. I'll think about it. Thing is, Falla Caesenri kind of has its own personality and "feel" and it's mostly about undead, not trolls, so I'd be a tad reluctant, more for roleplaying than any mechanical reason. Plus, unless you are fighting trolls, the sword pretty much kicks ass.

Hey, trolls will be old news after this fight anyway, and there aren't just trolls here. There's wererats too with DR silver. Oh, yeah....

(m ROD! YOU HAVE A 12 DEX NOW!!!human CLERIC 6 EXORCIST SLVR FLAME 4exp =95,470(cast as a 8th level cleric))

and a.c. better than 13. f*+&ers.


Did the game get held up waiting for an NPC? Sheesh!

Boosted by supernatural speed, Bor is able to squeeze out of the carriage and join the warforged and bone knight outside. Unfortunately in his haste to leave the confines of the train, he takes the brunt of the wererat’s lightning.

Ref save: 1d20 + 6 ⇒ (8) + 6 = 14

Double move to AX-AY/21-22.

Bor is down to 33 hps.

LB is up


Aubrey the Demented/Malformed wrote:

The wererat on the ground by Lightbringer recognises its peril and tries to crawl to safety.

Acrobatics as a full round action, to crawl 5' to safety without provoking an AoO. DC is LB's CMD + 5. 1d20+13. Looks like he made it - just - unless LB's CMB doesn't include his Bull's Strength.

LB’s CMD as listed on his character sheet does not include the benefit of Bull’s Strength. As he already has a belt of giant strength, bull’s strength only brings his effective strength up to 20, increasing his CMD by 1 to 24. The rat’s DC to crawl away safely is CMD + 5 = 24 + 5 = 29. So he just fails.

EDIT: Ninjad by Fates!

EDIT 2: Post action soon ... my boss just walked in here at work ...


Lightbringer swings his great blade around, the sword’s silvery goodness nearly slicing the wererat’s head form it’s shoulders as it tries to crawl away. The brief step back is enough to put him out of harm’s way when a fireball suddenly explodes beside him, incinerating the troll he had just sliced up as well as barbequing the rhinoceros to a crispy-skinned consistency.

The paladin’s gaze turns to the apparent leader of the criminal force, the female troll that stands before Rolund.

“Turn and face me trollwife, so that you may know who bears the sword of justice against you,” he calls, before lumbering into a charge, running up atop the charred rhino corpse and leaping down onto the trolless, his silvery blade swinging.

Swift action to choose Shaak as my new Smite Evil target. Charge to AX 22 and attack Shaak. Will potentially take AoOs from Shaak and Troll 2 – AC against Shaak is 29, AC against other trolls is 25.
Charge attack (flanking with Rolund, power attack, charging smite): 1d20 + 22 ⇒ (7) + 22 = 29 Damage: 2d6 + 36 ⇒ (5, 5) + 36 = 46

EDIT: aw hell, Bor did not just walk in front of me to block that charge ... I suppose I could target the other troll, but I’m not really sure it makes sense for Bor to move out of the carriage, risking an AoO from the wererat and leaving Rod who is looking in a bad way, to face it – as well as the two mages. I would think he would attack the wererat?


Lightbringer wrote:
EDIT: aw hell, Bor did not just walk in front of me to block that charge ... I suppose I could target the other troll, but I’m not really sure it makes sense for Bor to move out of the carriage, risking an AoO from the wererat and leaving Rod who is looking in a bad way, to face it – as well as the two mages. I would think he would attack the wererat?

Bor needs to get out of the carriage. He’s been squeezed there making his attacks and AC poor, plus not to mention the lightning bolts shooting down the corridor every round. Runzyl is there to take on the wererats and the new opponent if need be.

If Aubrey allows, Bor could retrieve one of his throwing axes while getting out of the carriage, carrying his greataxe in his other hand, and then throw it at Troll 2 as he steps out. It’s a 30-35 foot diagonal throw. This had been my original plan but I wasn’t sure Aubrey would allow it in account of the two-handed weapon Bor was using. If so…

Boosted by supernatural speed, Bor is able to squeeze out of the carriage and draw one of his throwing axes. Unfortunately in his haste to leave the confines of the train, he takes the brunt of the wererat’s lightning.

As he finds himself at the exit, Bor yells, “Down, paladin!” And throws his axe at one of the trolls still standing.

Move: BB-BC/21-22
Attack: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21. Add another -2 penalty if I got the distance figured wrong.
Damage:1d8 + 6 ⇒ (4) + 6 = 10.


Well, I'm a bit surprised that Bor just gave up on the wererat, but its cool. He takes an AoO from the wererat as he goes past as well as everything else. However, happy for him to draw and throw as it seems reasonable, but he misses anyway.

AoO from there wererat: 1d20 + 11 ⇒ (15) + 11 = 26 to hit, 1d6 + 3 ⇒ (1) + 3 = 4 damage.


Lightbringer wrote:

Lightbringer swings his great blade around, the sword’s silvery goodness nearly slicing the wererat’s head form it’s shoulders as it tries to crawl away. The brief step back is enough to put him out of harm’s way when a fireball suddenly explodes beside him, incinerating the troll he had just sliced up as well as barbequing the rhinoceros to a crispy-skinned consistency.

The paladin’s gaze turns to the apparent leader of the criminal force, the female troll that stands before Rolund.

“Turn and face me trollwife, so that you may know who bears the sword of justice against you,” he calls, before lumbering into a charge, running up atop the charred rhino corpse and leaping down onto the trolless, his silvery blade swinging.

Lightbringer crashes like a silver meteor into the troll hag, his sword carving a gash of ruddy pain through her warty hide. But there is no denying that Shaak is tough - she still stands and snarls.

AoO from Shaak: 1d20 + 16 ⇒ (1) + 16 = 17 to hit, damage 1d6 + 7 ⇒ (6) + 7 = 13
AoO from the troll: 1d20 + 12 ⇒ (12) + 12 = 24 to hit, damage 2d8 + 10 ⇒ (6, 2) + 10 = 18

Map updated.

Runzyl.

(Karnnathi Wizard (Universalist) 10)

I totally missed the introduction of Portly Man there. When I saw him on the map and how close he is I was thinking Oh No!
Btw- first lightning bolt canceled my False Life. Second one has left me mildly injured, but not worried. Just noting it as I finally fixed that on my sheet last night.


Hearing the arrival of a new enemy, Runzyl turns on his heels and sprints back down the aisle with his magically-enhanced speed. He abandons Falla Caesenri in favor of more savage tactics as he virtually tackles the portly spellcaster, seeking to restrict his movements and prevent him from enacting more damaging spells.

Move to AT-19. Hopefully Shaak doesn't have Combat Reflexes since she used her AoO on LB this round. Dropping the weapon in AT-19 and making a grapple attempt on the portly man. It'll provoke an AoO from him since I don't have Improved Grapple, but since I didn't hear any description of a weapon, I'm hoping he's not secretly a monk. My AC is only 24 now.

Grapple: 1d20 + 17 ⇒ (13) + 17 = 30

(Karnnathi Wizard (Universalist) 10)

The field of tentacles continue to whip about industriously trying to rip the gnolls apart.

Meanwhile Ezreal begins another incantation, but intent on the troll hag he hasn't seen the gentleman step up to join the fight in the next car. His hands twist through the patterns to call up a gout of intense fire when Runzyl barrels down the aisle past him so fast that the mage is caught completely off guard. He stumbles back and nearly falls. Instinctively, his hands want to move to break the fall, but that can't happen as it would also unravel the pattern he had been building. By pure chance he stumbles back into the table of a booth which breaks his fall when he abruptly sits down on it. Ezreal lands on his rump and simultaneously releases twin gouts of flame that lance through the cabin and hit the windows leaving round holes which drip molten glass for an instant.

Tentacles
1d20 + 9 + 4 + 1 + 5 ⇒ (8) + 9 + 4 + 1 + 5 = 27 vs their CMD's
1d6 + 4 ⇒ (5) + 4 = 9
1d6 + 4 ⇒ (1) + 4 = 5
1d6 + 4 ⇒ (2) + 4 = 6
CMD to break = 24. I guess the +5 for continued grapple doesn't apply there since it says it modifies the grapple check, not the CMB for the grapple check.

Defensive Casting 1d20 + 9 + 6 ⇒ (3) + 9 + 6 = 18 vs DC 19
How am I missing these? Another Action Point 2d6 ⇒ (5, 1) = 6
18 + 5 = 23 vs DC 19

Scorching Ray (with Point Blank & Haste bonus)
Ranged Touch #1 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27, 4d6 + 1 ⇒ (3, 5, 3, 4) + 1 = 16
Ranged Touch #2 1d20 + 7 + 1 + 1 ⇒ (3) + 7 + 1 + 1 = 12, 4d6 + 1 ⇒ (4, 4, 1, 3) + 1 = 13
1st one vs Shaak. If that hits, second one on Troll #2 (potentially with soft cover AC bonus from LB. If it missed, both are vs Shaak.
Huh. Those rolls flipped or maybe I just misread them. When I previewed i thought the first one was the low one. I don't think the second can hit anything with a cover penalty so let's put them both on Shaak. Might miss her too, but better than definitely wasting it.

(Karnnathi Wizard (Universalist) 10)

Yep. I just used an AP to fall safely on my butt. It's no cliff dive bomb that's for sure. :)


It did the job, nevertheless.


Runzyl Steelsong wrote:

Hearing the arrival of a new enemy, Runzyl turns on his heels and sprints back down the aisle with his magically-enhanced speed. He abandons Falla Caesenri in favor of more savage tactics as he virtually tackles the portly spellcaster, seeking to restrict his movements and prevent him from enacting more damaging spells.

Move to AT-19. Hopefully Shaak doesn't have Combat Reflexes since she used her AoO on LB this round. Dropping the weapon in AT-19 and making a grapple attempt on the portly man. It'll provoke an AoO from him since I don't have Improved Grapple, but since I didn't hear any description of a weapon, I'm hoping he's not secretly a monk. My AC is only 24 now.

Grapple: 1d20+17

AoO: 1d20 + 11 ⇒ (1) + 11 = 12, damage 1d4 - 1 ⇒ (3) - 1 = 2

Something flicks past Runzyl's face as he grabs the man but he avoids it. Something about him, now that Runzyl has him in his grasp, feels odd.

Will save, DC 16:

Spoiler:
Instead of a stolidly overweight man, Runzyl feels like he is grappling a woman with oddly rough skin. The form of the patrician flows away as Runzyl sees through the illusion and the medusa glares back at him furiously.

Make a Fort save, DC 16, or turn to stone.

You haven't specified but I assume you are grappling. What do you intend to do with it?


Ezreal Farlowe wrote:

The field of tentacles continue to whip about industriously trying to rip the gnolls apart.

Meanwhile Ezreal begins another incantation, but intent on the troll hag he hasn't seen the gentleman step up to join the fight in the next car. His hands twist through the patterns to call up a gout of intense fire when Runzyl barrels down the aisle past him so fast that the mage is caught completely off guard. He stumbles back and nearly falls. Instinctively, his hands want to move to break the fall, but that can't happen as it would also unravel the pattern he had been building. By pure chance he stumbles back into the table of a booth which breaks his fall when he abruptly sits down on it. Ezreal lands on his rump and simultaneously releases twin gouts of flame that lance through the cabin and hit the windows leaving round holes which drip molten glass for an instant.

Tentacles
1d20 + 9 + 4 + 1 + 5 vs their CMD's
1d6 + 4
1d6 + 4
1d6 + 4
CMD to break = 24. I guess the +5 for continued grapple doesn't apply there since it says it modifies the grapple check, not the CMB for the grapple check.

Defensive Casting 1d20 + 9 + 6 vs DC 19
How am I missing these? Another Action Point 2d6
18 + 5 = 23 vs DC 19

Scorching Ray (with Point Blank & Haste bonus)
Ranged Touch #1 1d20 + 7 + 1 + 1, 4d6 + 1
Ranged Touch #2 1d20 + 7 + 1 + 1, 4d6 + 1
1st one vs Shaak. If that hits, second one on Troll #2 (potentially with soft cover AC bonus from LB. If it missed, both are vs Shaak.
Huh. Those rolls flipped or maybe I just misread them. When I previewed i thought the first one was the low one. I don't think the second can hit anything with a cover penalty so let's put them both on Shaak. Might miss her too, but better than definitely wasting it.

The gnolls remain in the grip of Ezreal's black tentacles spell, and they howl in fear and pain. Ezreal scores two hits on the troll witch with his fire rays, but she fights on.

Rolund.

Map updated.


Will save: 1d20 + 4 ⇒ (1) + 4 = 5.

I read the spoiler, assuming that was what would happen if I *failed*, but it appears that the spoiler should've been applicable only if I'd succeeded. So I'll just ignore it and keep going? Or was I correct and I actually need to make that other roll?

My intent with the grapple is to transition to a pin and make spellcasting pretty much impossible, then maintaining the pin and dealing nonlethal damage each round until someone can come along and add some pain.

Definition of the 'pinned' condition:
Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is flat-footed. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

Cannot cast spells with somatic or material components at all. Spells without those components are still DC 27 + spell level. Good luck. :)


“Time to cool off, b%%*%.” Rolund mutters angrily. Using his healing to tend the rending (1d9, seriously?!) wounds he received, he strikes with his sword to finish her off. He then takes a step back to deny entry into the carriage to the enemy.

“The only thing passing are your spirits.”

Swift action: lay on hands 2d6 ⇒ (6, 4) = 10.
Full attack action on Shaak. Flanking with Lightbringer
Attack #1 (haste): 1d20 + 17 ⇒ (2) + 17 = 19. Damage: 1d8 + 6 + 1d6 ⇒ (2) + 6 + (1) = 9.
Attack #2: 1d20 + 17 ⇒ (20) + 17 = 37. Damage: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (1) = 11.
Crit #2: 1d20 + 17 ⇒ (2) + 17 = 19. Damage: 1d8 + 6 + 1d10 ⇒ (3) + 6 + (2) = 11.
Attack #3: 1d20 + 12 ⇒ (16) + 12 = 28. Damage: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (6) = 16.
5’ step to AT21.


Sir Rolund ir'Kraal wrote:
(1d9, seriously?!)

Er, um...

Shaak is in a bad way after Rolund's attack. Still scorched by Gil's fireball, her regeneration is not working and she bears numerous deep wounds. But she is still fighting.


Runzyl Steelsong wrote:

Will save: 1d20+4.

I read the spoiler, assuming that was what would happen if I *failed*, but it appears that the spoiler should've been applicable only if I'd succeeded. So I'll just ignore it and keep going? Or was I correct and I actually need to make that other roll?

My intent with the grapple is to transition to a pin and make spellcasting pretty much impossible, then maintaining the pin and dealing nonlethal damage each round until someone can come along and add some pain.

** spoiler omitted **

Cannot cast spells with somatic or material components at all. Spells without those components are still DC 27 + spell level. Good luck. :)

Yes, that's a good Will save to fail.


The gnoll troopers nearest Rolund move to attack. One notices Runzyl grappling his patrician foe and, taking a chance, tries to slip by Rolund to attack the elf.

OK, gnolls 2 and 3 unload on Rolund. Gnoll 1 takes an AoO as he climbs up into the train to attack Runzyl.

Gnoll 1 (assuming he survives Rolund's wrath): 1d20 + 10 ⇒ (16) + 10 = 26 to hit, damage 1d8 + 5 ⇒ (7) + 5 = 12
Gnoll 2: Attack 1 1d20 + 10 ⇒ (4) + 10 = 14 to hit, damage 1d8 + 5 ⇒ (6) + 5 = 11, Attack 1 (Hasted) 1d20 + 10 ⇒ (1) + 10 = 11 to hit, damage 1d8 + 5 ⇒ (6) + 5 = 11
Gnoll 3: Attack 1 1d20 + 10 ⇒ (13) + 10 = 23 to hit, damage 1d8 + 5 ⇒ (4) + 5 = 9, Attack 1 (Hasted) 1d20 + 10 ⇒ (15) + 10 = 25 to hit, damage 1d8 + 5 ⇒ (3) + 5 = 8

A gnoll charges Lightbringer. Other hurl themselves at Bor.

Gnoll 5 charges LB, gnolls 6, 7, 8 and 9 charge Bor. Bor will get an AoO on one of them - let's assume 6 for convenience.

Gnoll 5 (LB): 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 to hit, damage 1d8 + 5 ⇒ (8) + 5 = 13
Gnoll 6 (Bor): 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31 to hit, damage 1d8 + 5 ⇒ (5) + 5 = 10
Gnoll 7 (Bor): 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 to hit, damage 1d8 + 5 ⇒ (4) + 5 = 9
Gnoll 8 (Bor): 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 to hit, damage 1d8 + 5 ⇒ (7) + 5 = 12
Gnoll 9 (Bor): 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 to hit, damage 1d8 + 5 ⇒ (8) + 5 = 13

Crit confirm of gnoll 6 on Bor 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17 to hit, additional damage 2d8 + 10 ⇒ (2, 7) + 10 = 19. Lucky minotaur.

The gnoll warmaster and one of his troops make for a carriage entrance. The three in the grip of Ezreal's spell struggle to escape.

Gnoll 4: CMB 1d20 + 8 ⇒ (10) + 8 = 18
Gnoll 10: CMB 1d20 + 8 ⇒ (8) + 8 = 16
Gnoll 11: CMB 1d20 + 8 ⇒ (8) + 8 = 16

Nope, not going anywhere.

The wererat engaged with Rodergo gives up the subtle approach and attacks with full fury.

Wererat 2: rapier 1d20 + 11 ⇒ (13) + 11 = 24 to hit, damage 1d6 + 3 ⇒ (6) + 3 = 9, bite 1d20 + 4 ⇒ (11) + 4 = 15 to hit, damage 1d4 + 1 ⇒ (4) + 1 = 5

Meanwhile, the other wererat sneaks past Rolund and into the carriage where Runzyl grapples on the floor, and sets himself up gleefully to stab the elf.

Move of 35 to get there, so no attack this round. I'm assuming Rolund doesn't have Combat Reflexes.

Map updated.

Gil.

Andoran (Male Mothman Expert 5)

Bor swings his axe at the first gnoll to step within his reach. 1d20 + 14 ⇒ (17) + 14 = 31 Damage: 3d6 + 9 ⇒ (1, 4, 2) + 9 = 16

On the off-chance this takes down gnoll 6, Bor avoids taking any hits this round.


Bor hits one of the incoming gnolls, but not hard enough to kill or incapacitate.

Still takes the damage.


Blocking the barrage of attacks, Rolund takes advantage of the opening left by the first gnoll as it climbs into the carriage.

AoO (Gnoll 1): 1d20 + 15 ⇒ (18) + 15 = 33.
Damage: 1d8 + 6 + 1d6 ⇒ (4) + 6 + (6) = 16.


Rolund slashes the gnoll's back but it still makes it into the carriage.


Hey, wait a moment. Rolund is at AT21. He took a 5’ step after engaging Shaak. I specifically did so to block off the entrance from our carriage side. Doesn’t stop the enemy from overrunning Rolund or entering the train from the next carriage but at least then it wouldn't have been easy to surround Runzyl.


There's an entrance at both ends on both sides of each carriage. So they can creep past you that way. Man, I love playing with Americans - guys who have rarely, if ever, been on a train. ;-)

That said, the lightning rail carriage plans on the Explorers' Handbook are insane - the carriages are 30' wide and 100' long! Now, I know in a fantasy universe you can have your trains as big as you like. But 30' wide! Each carriage was like a house. So clearly you are not the only one.


Yeah, I’m aware that each carriage has an entrance on both ends and sides. (I’ve seen enough movies to know that). What I’m trying to get across is that with Rolund in AT21, Gnoll 1 could not enter through there and position himself at AT20 unless he used Acrobatics or Overrun. And unless he had Improved Overrun, my AoO would have stopped him dead in his tracks. Gnoll 1 would have had to enter at AS21 (the dining car) then somehow maneuver past the struggling portly man and Runzyl to get to where he is. (Can you move through grappled individuals or would you also need to make an Acrobatics or Overrun to go through?)

But rather than change everybody’s actions, let’s just go as is, although Runzyl probably won’t appreciate being flanked. Using our current positions, does Gnoll 1 have any cover from Rolund?

I think they made the carriages big to accommodate large passengers (charger warforged, minotaurs, et al.).


You are standing in front of one of two entrances which are side by side. AS 20 is an entrance, as is AT 20 which you are blocking. He entered the next car of the train at AS 20 then presumably moved into the car with the PCs via the center internal door that trains have allowing you to walk from car to car.

30 by 100 is really crazy though. That is easily a three bedroom house. I think most real trains are about 10' wide or less internally.


Yeah, actually you are on the wrong square in the map and I didn't pick up your 5' move. But I think rather than retcon let's run with it. Sorry for that.

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