Quite right, my mistake. You are not pulverised after all.
Always nice to hear.
Alright, alright, so I’ll smite evil now …
Lightbringer sends a silent prayer of thanks to the Silver Flame as the giant skeleton’s blade smashes into the ground beside Rodergo. He then draws on the power of the Flame to attempt to smite the undead abomination into oblivion.
Choose Skeleton as Smite target as swift action. So I get +4 to hit, +4 to AC against that target, +12 to damage, overcome DR. Power attacking etc as per previous round.
Attack #1: 1d20 + 19 ⇒ (10) + 19 = 29 Damage: 2d6 + 32 ⇒ (5, 5) + 32 = 42
Attack #2: 1d20 + 14 ⇒ (18) + 14 = 32 Damage: 2d6 + 32 ⇒ (6, 3) + 32 = 41
Attack #3: 1d20 + 19 ⇒ (17) + 19 = 36 Damage: 2d6 + 32 ⇒ (1, 4) + 32 = 37
Rodergo Xativa(m ROD! YOU HAVE A 12 DEX NOW!!!human CLERIC 6 EXORCIST SLVR FLAME 4exp =95,470(cast as a 8th level cleric))
I'm gonna channel healing again; everybody but Runzyl's in there.
I think the best way is to keep as MANY of us up as I possibly can, so....
4d6 ⇒ (2, 3, 6, 5) = 16
"Sorry, Rolund....."
Rodergo will stand up if that infernal skeleton has been knocked out by LB, other than that, he keeps his butt down.
No move. He unloads on the last skeleton - if it is already down, he attacks Ashrae instead, dealing half damage. Attack 1: 13+13+1(haste)-2(power attack)+2(bard)=AC 27, damage 7+10+4(PA)+2(bard)=23. Attack 2: 11+13+1(haste)-2(power attack)+2(bard)=AC 25, damage 6+10+4(PA)+2(bard)=22. Attack 3: 12+13+1(haste)-2(power attack)+2(bard)=AC 26, damage 4+10+4(PA)+2(bard)=20.
I’m pretty sure Basher was prone when he dropped into the negatives. Standing up provokes an AoO and is a move action, thereby allowing only a single attack. Unless he’s attacking prone in which case he suffers a -4 to his attacks.
Rolund endures the healing flames from Xativa fully realizing the precariousness of their situation.
Huh - I never thought of that. I figured that with his gorilla-like physique, he just leaned forward a bit. ;D Obviously taking an AoO is completely out of the question, so he'll have to take those attacks lying down.
Probably moot. I'll be surprised if the skeleton survived the fireball and then LB's smite. But I notice the skeleton didn't make a reflex vs the electric blast where the other targets did. Oversight or it just chose to suck it up? So it either had 36 or 18 damage before LB laid into it for 120 more.
No move. He unloads on the last skeleton - if it is already down, he attacks Ashrae instead, dealing half damage. Attack 1: 13+13+1(haste)-2(power attack)+2(bard)=AC 27, damage 7+10+4(PA)+2(bard)=23. Attack 2: 11+13+1(haste)-2(power attack)+2(bard)=AC 25, damage 6+10+4(PA)+2(bard)=22. Attack 3: 12+13+1(haste)-2(power attack)+2(bard)=AC 26, damage 4+10+4(PA)+2(bard)=20.
Basher's new initiative is 3. Galades is up.
The skeleton's attack on Rodergo bounces from the stone flagstones and over the heads of both him and Lightbringer. Invoking the Flame, Lightbringer strikes the skeleton a resounding blow and it shatters into a rain of yellow ivory and dark metal armour. Rodergo then channels more of the power of the flame to revive his companions. Basher regains consciousness once again and gets up, swiping ineffectually at the incorporeal warrior as he does so.
LB already wasted the skellie with his first blow, so he gets a move. No AoO, so Basher can stand and move. However, his attacks are not magical, so he won't do any damage to the incorporeals at all. Finally, Rod gets a move action too.
thought someone said he had an amulet of mighty fists or something which made his natural attacks magical? Maybe I misunderstood and they meant he would need one of those to get magical attacks. Not on his profile page at any rate.
LB moves to H24 (assuming cleric 1 is still at I23).
During one of the fights against the Seren (I think) we found 2 amulets of mighty fists. LB took one and we gave one to Basher. This should make his slam attacks magical (and give him +1 to hit and damage).
Alright, let's see if I fail this Will save and doom the entire encounter: 1d20 + 5 ⇒ (5) + 5 = 10
Also, Aubrey, those Dispel checks you rolled were a 13 and a 12. The DC for the dispel checks is 11 + caster level. That means, at a minimum, they would need a 16 to dispel keen edge.
EDIT: Looks like I'm gonna fail that save. Let's pray one of these is a 5 or a 6. Action Point: 2d6 ⇒ (4, 1) = 5
EDIT #2: Nope, I'm f&+#ed... unless I've got a +1 coming from somewhere that I'm forgetting.
Also, Aubrey, those Dispel checks you rolled were a 13 and a 12. The DC for the dispel checks is 11 + caster level. That means, at a minimum, they would need a 16 to dispel keen edge.
I've noticed that the number can change sometimes - the system notes the numbers in order and if you go back and put something before an existing roll I think it reorders them. On the other hand, I'm fine with running with the ones which are up - so no successful dispels.
Not that much of a friend - the bonus is against Charm and Fear and this is neither of those.
Those that can See:
Spoiler:
"Try harder? You mock me at your peril," sneers Galadaes at the sudenly frozen Runzyl. He hefts his blade and charges, the edge of his scimitar glittering.
Those that cannot See:
Spoiler:
Runzyl suddenly freezes. The shade that is Galadaes swoops upon his frozen form.
Galadaes charges to M19. 1d20 + 19 + 2 ⇒ (14) + 19 + 2 = 35, damage 1d6 + 10 ⇒ (5) + 10 = 15 plus 2d6 ⇒ (3, 2) = 5 cold. 15 damage plus 5 more cold to Runzyl.
Runzyl's go - time to try another saving throw, methinks.
Not that much of a friend - the bonus is against Charm and Fear and this is neither of those.
Yeah, just checked that, Hold Person is a Compulsion not a Charm. It's a pity that Whirling Frenzy doesn't offer the same +2 bonus to Will saves that Rage does.
Seeing his friend freeze in place, presumably held by magic, Lightbringer roars out, “This is no fair fight Galadaes! You are a coward! Let him defend himself if you have any honour!”
Next question - do incorporeal creatures take half damage from effects like Searing light or Holy smite? I can see why they take less damage from weapons, fire or lightning, but this is just light...
Edit: That'll do it! Attempting a new save is a full-round action, though, so that's my turn. At least I'm not flat-footed/helpless any more.
Runzyl strains under the bond of the enchantment and, at the last moment, after having suffered a blow from the shade's weapon, inhales sharply as his limbs shudder back to functionality. He growls deeply and prepares to defend himself once more.
Yeah, just checked that, Hold Person is a Compulsion not a Charm. It's a pity that Whirling Frenzy doesn't offer the same +2 bonus to Will saves that Rage does.
Yeah, but instead of a -2 AC, I get a +2 AC and +2 to Reflex saves. I think it's a more-than-fair trade. It served me well so far!
Yeah, just checked that, Hold Person is a Compulsion not a Charm. It's a pity that Whirling Frenzy doesn't offer the same +2 bonus to Will saves that Rage does.
Yeah, but instead of a -2 AC, I get a +2 AC and +2 to Reflex saves. I think it's a more-than-fair trade. It served me well so far!
Next question - do incorporeal creatures take half damage from effects like Searing light or Holy smite? I can see why they take less damage from weapons, fire or lightning, but this is just light...
Unless it says no specifically, then yes they do only take half damage.
Jalana's at 1 hp - good thing Lightbringer fired up his Good Devotion! BTW, did Basher get in a hit on Ashrae after standing up?
If he stands as a move action – yes, Ashrae is still within his reach.
So he can hit incorporeal due to his amulet of mighty fists, hits AC 30, Damage: 24 (needs to be halved) – as per the attacks you rolled for him earlier, and incorporating the amulet bonus and the fact he is flanking with Rolund.
That's what I was thinking about. He should just keep flailing - even with half damage, his output is quite respectable. I was thinking that everyone should focus on Ashrae to get rid of her this turn before we switch to the priests.
I figured I must be, but it's my turn to have the workweek from hell, apparently. Sorry for the delay, but it will be a bit longer before I can go. I'm seriously considering some repair on our warforged frontline. Is it obvious whose in the worse shape? That is, who would Gil think was worst off?
Gil will move to C22, retrieving yet another of Ezreal's scrolls, and, reading the arcane formulae, reach out to touch the sturdy 'forged.
UMD DC 22 to cast Repair Moderate Damage:
UMD 1d20 + 16 ⇒ (10) + 16 = 26
Repairing 2d8 + 3 ⇒ (5, 4) + 3 = 12 points of damage I'm not certain of the minimum caster level, so that addend might be too small - Ez, can you help me out?
AP to improve the repair value, if that's a valid use: Better of 1d6 ⇒ 2 and 1d6 ⇒ 2.
Jalana would like to continue helping Rolund in his fight, but staying alive (and maintaining her bardic performance) is more important.
She takes a five foot step back to C27, maintains her bardic performance as a free action, and retrieves and quaffs a potion of cure serious wounds. 3d8 + 5 ⇒ (4, 7, 8) + 5 = 24 healing.
Jalana's action is above. Rolund is up.
Gil>> RMD is a 2nd level spell so you have it right, but action points can only improve d20 rolls.
Hotel net was down for the end of our stay but we are on the way home now. In Dubai at present. Back home late evening on Europe time.
No move. I'm using Manyshot and Rapid Shot on Ashrae; if shew goes down, I switch to Korlar. However, he's too far away from PBS, so that bonus doesn't apply on him.
"Gil! Can you shut those priests up?!! They are shredding everything we've built up on the elf faster than I could get it back up!"
The mage moves in towards Lightbringer drawing a scroll as he gets close. A quick chant activates it which he passes into the raven perched on his forearm who then relays it to Lightbringer by flapping in, talons extended from behind. At a touch corrosion recedes and massive rents in warforged plating struggle to straighten themselves out.
Anyone know what round we are on offhand? Want to make sure haste doesn't lapse on us as it is a serious edge right now.
MA: To F23, draw infinite scrollcase as part of the move.
SA: Cast RMD (CL7) from a scroll. 2d8 + 7 ⇒ (2, 6) + 7 = 15
Charge passes to Kadesh whose move is okay to deliver it the last 5 feet to LB. Kadesh is behind LB within his square.