Kazadar Soranath |
Kazadar Soranath wrote:I don't want to take Dodge or Power Attack.You don't have the requisite STR or DEX for either of those feats, so that choice is easy. How about Weapon Focus (dwarven waraxe) and Shield Focus?
new abilities (after items) are:
STR 16DEX 13
CON 18
INT 13
WIS 24
CHA 10
Aubrey suggested Shield Focus as well, but my melee to-hit is just under 20 and my AC is 32 at the moment. So, compared to others, I am lacking in the offense department.
I think I will go with Attune Magical Weapon, it is +1 to hit and +1 to damage (so better than Weapon Focus). As much as I would like to not have to prepare my War spells, I don't want to make the same mistake I made before and have trouble hitting things.
Kazadar Soranath |
Yeah, Guided isn't as damaging as if I had put more points into strength and taken Power Attack, but it is nice to be able to use wisdom to hit and damage since I already need Wisdom for spells. The Strength route would net me somewhere between 3-6 more damage depending on how many points I put into it, but I'd also have to take a penalty to hit from Power Attack, and my to-hit already doesn't quite hit the +20 benchmark I was hoping for. Buffs will change that, but buffs aren't always up.
DM Aubrey suggested the armor and updated it from 3.5 Races of Stone to Pathfinder, and I am glad for that. There were two others he suggested, they had much higher AC (and ACP/ASF%) but also hampered my movement too much.
Kazadar Soranath |
The feat you will need to wear the ultra-heavy armour is Dwarven Armour Proficiency. For a dwarf, it is a combat feat. The pre-requisities are 1) being a dwarf and 2) Heavy Armour Proficiency.
The armour needs a little bit of conversion from 3.5 as PF increased the AC. There are three sorts which might interest you which are affected by the feat:
Interlocking Plate
1,750gp, +9 AC bonus, +0 Max DEX Bonus, -8 AC Check Penalty, 40% Arcane Spell Failure Chance, Speed 20' (base 30') and 15' (base 20'), Weight 50lbs
Interlocking plate has the additional quality that if you move no more than 5' in a round, you get an additional +2 AC
Battle Plate
2,500gp, +10 AC bonus, +1 Max DEX Bonus, -7 AC Check Penalty, 50% Arcane Spell Failure Chance, Speed 20' (base 30') and 15' (base 20'), Weight 125lbs
Mountain Plate
3,250gp, +11 AC bonus, +0 Max DEX Bonus, -9 AC Check Penalty, 60% Arcane Spell Failure Chance, Speed 15' (base 30') and 10' (base 20'), Weight 225lbs
Vattnisse |
There's also this (3.5 stats from the Planar Handbook; importantly, it can be used with the regular Heavy Armour proficiency):
Mechanus Gear: 1750gp, +10 AC bonus, +0 Max DEX Bonus, -10 AC Check Penalty, 50% Arcane Spell Failure Chance, Speed 15' (base 30') and 10' (base 20'), Weight 75 lbs
Mountain plate and the like are amusing, but need to be made of mithril. 225 pounds?! 10' move?!!!
Kazadar Soranath |
Yeah. The Races of Stone entry for mountain plate also specifies that the dwarven ability to not be slowed by armor/encumbrance does not apply, so even the stoutest dwarf is slowed to 10ft/move action with it.
I tried to get the Tesselated Armor from A&E but that was shot down. But I am happy with Battle Plate. That Mechanus Gear looks cool too, although the ACP is more severe.
Tenro |
interesting piece about warforged, touching upon the idea of armor chosen at level 1 versus "hermit crab" approach.
Gil |
Gil had her life flash before her - again - so she's in a bit of a panic at the moment. Once she has her wits about her again, she might come back in range of your healing goodness.
Depending on the golem, there's usually a spell type that affects it negatively (perhaps slowing it down) while another type generally benefits (healing it or hasting it, for example). The problem is, this is a custom golem and we don't know what will have the preferred effect or what that effect is going to be.
Kazadar Soranath |
Unlimited SR? what does that mean? I thought basically if it allowed SR, they were immune. Barring their special good spell/bad spell as Gil said.
is it still a thing in pathfinder (i know it was in 3.5) where someone two sizes smaller than something can share its space? if so, i could stand under the elemental and swing at the golem. i know i am supposed to be a melee guy, but this dude is rough to melee.
if someone has a spare bow or crossbow, i could take some shots at it. it'd only be at a +10 base, though.
EDIT: looked it up, in pathfinder i guess the rule is 3 sizes difference to share space without penalty
ithuriel |
Yeah- I didn't get any weakness on the check. It is effectively a unique creature so the base DC was probably pretty high. The rot grub breath weapon was pretty apparent already and I mentioned I could do very little to affect it, but I probably should have been more clear that the other casters are in the same boat.
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Iron golems, in common with other golems, are immune to most forms of magic. Iron golems also breathe out a poisonous gas, although this variant appears to breathe out swarms of rot grubs instead.
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If the SR entry reads "SR: No" you might be able to get a golem with it. Generally those are conjuration spells because they create something that affects the golem rather than trying to hit it directly.
Like Glitterdust as Vatts said:
GLITTERDUST
School conjuration (creation); Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (ground mica)
Range medium (100 ft. + 10 ft./level)
Area creatures and objects within 10-ft.-radius spread
Duration 1 round/level
Save Will negates (blinding only); SR no
Other than Summon Monster, I have essentially nothing here. For the record I still think the idea is to feed it and run past without getting eaten. Otherwise who rebuilds this thing everytime a cultist needs to go further in the complex?
ithuriel |
Huh. This is another weird case where Pathfinder encounters later days 3.5. The Storm Bolt reserve feat I have will let me blast the golem with lightning over and over. It is a Supernatural ability so you can't use SR to counter it. It still gets a reflex save for 1/2.
Supernatural Abilities (Su): Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells. See Table: Special Ability Types for a summary of the types of special abilities.
Aubrey if you think that is too much since this is material I snuck before we converted to Pathfinder let me know. Otherwise I'm obviously going to abuse the hell out of it right here. ;)
Vattnisse |
The job is in northern California. I ended up flying to San Francisco and then driving to Redding - 3,5 hours each way. And going home, I'll need to spend the night at McCarran Airport in Las Vegas before catching the redeye back into Phoenix Thursday morning.
Still, I really want the job, so all the hassle is clearly worth it.
Vattnisse |
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The combination of Kazadar's liberating charge and Gil then stealing the sacrificial victim is one of this campaign's highlights, right up there with Lightbringer dive-bombing the wyvern or LB (again!) cutting the Emerald Claw captain in two with a single blow. Keep this up, guys.
Tenro |
I think my favorite scene to read was the skiff chase and crash in Sharn. definitely suits the "pulp action" feel of Eberron.
This dungeon is pretty interesting too, just by its sheer size. Not to mention all the horrors around every corner, and then I also wonder what it'll look like in 200 years after we kill everyone in here.