Aubrey's Eberron campaign. (Inactive)

Game Master Aubrey the Malformed


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Grand Lodge

Male Human Expert 5
Kazadar Soranath wrote:
I don't want to take Dodge or Power Attack.

You don't have the requisite STR or DEX for either of those feats, so that choice is easy. How about Weapon Focus (dwarven waraxe) and Shield Focus?


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116
Vattnisse wrote:
Kazadar Soranath wrote:
I don't want to take Dodge or Power Attack.
You don't have the requisite STR or DEX for either of those feats, so that choice is easy. How about Weapon Focus (dwarven waraxe) and Shield Focus?

new abilities (after items) are:

STR 16
DEX 13
CON 18
INT 13
WIS 24
CHA 10

Aubrey suggested Shield Focus as well, but my melee to-hit is just under 20 and my AC is 32 at the moment. So, compared to others, I am lacking in the offense department.

I think I will go with Attune Magical Weapon, it is +1 to hit and +1 to damage (so better than Weapon Focus). As much as I would like to not have to prepare my War spells, I don't want to make the same mistake I made before and have trouble hitting things.


Perhaps one of the channeling feats - channel smite, extra channel, selective channeling, etc.

Perhaps one of the action point feats - action boost, heroic spirit, etc.

Grand Lodge

Male Human Expert 5

Yeah, Extra Channeling is a good idea, especially if you only have CHA 10.

Grand Lodge

Male Human Expert 5

Now that is a badass suit of armour; when fully suited, you'll look like a 40K Terminator. I like the warhammer, too - the guided property makes you flat-out terrifying in melee (it applies to damage, too!).


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

Yeah, Guided isn't as damaging as if I had put more points into strength and taken Power Attack, but it is nice to be able to use wisdom to hit and damage since I already need Wisdom for spells. The Strength route would net me somewhere between 3-6 more damage depending on how many points I put into it, but I'd also have to take a penalty to hit from Power Attack, and my to-hit already doesn't quite hit the +20 benchmark I was hoping for. Buffs will change that, but buffs aren't always up.

DM Aubrey suggested the armor and updated it from 3.5 Races of Stone to Pathfinder, and I am glad for that. There were two others he suggested, they had much higher AC (and ACP/ASF%) but also hampered my movement too much.

Grand Lodge

Male Human Expert 5
Kazadar Soranath wrote:


DM Aubrey suggested the armor and updated it from 3.5 Races of Stone to Pathfinder, and I am glad for that. There were two others he suggested, they had much higher AC (and ACP/ASF%) but also hampered my movement too much.

Which armours would that be?


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

The feat you will need to wear the ultra-heavy armour is Dwarven Armour Proficiency. For a dwarf, it is a combat feat. The pre-requisities are 1) being a dwarf and 2) Heavy Armour Proficiency.

The armour needs a little bit of conversion from 3.5 as PF increased the AC. There are three sorts which might interest you which are affected by the feat:

Interlocking Plate
1,750gp, +9 AC bonus, +0 Max DEX Bonus, -8 AC Check Penalty, 40% Arcane Spell Failure Chance, Speed 20' (base 30') and 15' (base 20'), Weight 50lbs
Interlocking plate has the additional quality that if you move no more than 5' in a round, you get an additional +2 AC

Battle Plate
2,500gp, +10 AC bonus, +1 Max DEX Bonus, -7 AC Check Penalty, 50% Arcane Spell Failure Chance, Speed 20' (base 30') and 15' (base 20'), Weight 125lbs

Mountain Plate
3,250gp, +11 AC bonus, +0 Max DEX Bonus, -9 AC Check Penalty, 60% Arcane Spell Failure Chance, Speed 15' (base 30') and 10' (base 20'), Weight 225lbs

Grand Lodge

Male Human Expert 5

There's also this (3.5 stats from the Planar Handbook; importantly, it can be used with the regular Heavy Armour proficiency):

Mechanus Gear: 1750gp, +10 AC bonus, +0 Max DEX Bonus, -10 AC Check Penalty, 50% Arcane Spell Failure Chance, Speed 15' (base 30') and 10' (base 20'), Weight 75 lbs

Mountain plate and the like are amusing, but need to be made of mithril. 225 pounds?! 10' move?!!!


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

Yeah. The Races of Stone entry for mountain plate also specifies that the dwarven ability to not be slowed by armor/encumbrance does not apply, so even the stoutest dwarf is slowed to 10ft/move action with it.

I tried to get the Tesselated Armor from A&E but that was shot down. But I am happy with Battle Plate. That Mechanus Gear looks cool too, although the ACP is more severe.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

Actually, just realized i need to take power attack to qualify for some of the "Improved X" feats i wanted to borrow via my war domain power. boooo


M Humanborn

interesting piece about warforged, touching upon the idea of armor chosen at level 1 versus "hermit crab" approach.

Grand Lodge

Male Human Expert 5

Maggots are f@%+ing disgusting. I found a colony of the things on my dog's back last night - picking/shaving the off him was one of the grossest things I've ever done, and that was just a ping-pong ball-sized cluster. Here we have an olympic swimming pool and then some....


M Humanborn

ew, gross. I once had some meat juice leaking out of my trash can (outdoors, thankfully) and when i went to roll it to the curb, there was a mass of maggots under it. suuuuper gross.

Grand Lodge

Male Human Expert 5

Before this thing kills me, I do want to say that this is the best (i.e. worst) monster yet in this campaign, and that is saying a lot.

G~@~&$n maggots. Gah!


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

if Gil wants to step forward 10ft, i can heal her again on my turn.

or i could flame strike the two swarms and the worm for 11d6, but that allows for SR and i dont know if this thing has SR.

Grand Lodge

Male Human Expert 5

Golems are not immune to magic, but are considered to have unlimited SR. So, don't flame strike it. thus, spells like Glitterdust are awesome against golems.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Gil had her life flash before her - again - so she's in a bit of a panic at the moment. Once she has her wits about her again, she might come back in range of your healing goodness.

Depending on the golem, there's usually a spell type that affects it negatively (perhaps slowing it down) while another type generally benefits (healing it or hasting it, for example). The problem is, this is a custom golem and we don't know what will have the preferred effect or what that effect is going to be.


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

Did Ez make the arcana check to determine weakness ?


Haste, Divine Power, Air Walk, Death Ward Dwarf Fighter 1 / Cleric 8 / Sovereign Speaker 3; HP 87/116

Unlimited SR? what does that mean? I thought basically if it allowed SR, they were immune. Barring their special good spell/bad spell as Gil said.

is it still a thing in pathfinder (i know it was in 3.5) where someone two sizes smaller than something can share its space? if so, i could stand under the elemental and swing at the golem. i know i am supposed to be a melee guy, but this dude is rough to melee.

if someone has a spare bow or crossbow, i could take some shots at it. it'd only be at a +10 base, though.

EDIT: looked it up, in pathfinder i guess the rule is 3 sizes difference to share space without penalty

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Not all spells are affected by SR, and whether or not a spell is is set out in the spell description.

Grand Lodge

Yeah- I didn't get any weakness on the check. It is effectively a unique creature so the base DC was probably pretty high. The rot grub breath weapon was pretty apparent already and I mentioned I could do very little to affect it, but I probably should have been more clear that the other casters are in the same boat.

---
Iron golems, in common with other golems, are immune to most forms of magic. Iron golems also breathe out a poisonous gas, although this variant appears to breathe out swarms of rot grubs instead.

---

If the SR entry reads "SR: No" you might be able to get a golem with it. Generally those are conjuration spells because they create something that affects the golem rather than trying to hit it directly.

Like Glitterdust as Vatts said:

prd wrote:

GLITTERDUST

School conjuration (creation); Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, M (ground mica)
Range medium (100 ft. + 10 ft./level)
Area creatures and objects within 10-ft.-radius spread
Duration 1 round/level
Save Will negates (blinding only); SR no

Other than Summon Monster, I have essentially nothing here. For the record I still think the idea is to feed it and run past without getting eaten. Otherwise who rebuilds this thing everytime a cultist needs to go further in the complex?

Grand Lodge

Huh. This is another weird case where Pathfinder encounters later days 3.5. The Storm Bolt reserve feat I have will let me blast the golem with lightning over and over. It is a Supernatural ability so you can't use SR to counter it. It still gets a reflex save for 1/2.

prd wrote:
Supernatural Abilities (Su): Supernatural abilities are magical but not spell-like. Supernatural abilities are not subject to spell resistance and do not function in areas where magic is suppressed or negated (such as an antimagic field). A supernatural ability's effect cannot be dispelled and is not subject to counterspells. See Table: Special Ability Types for a summary of the types of special abilities.

Aubrey if you think that is too much since this is material I snuck before we converted to Pathfinder let me know. Otherwise I'm obviously going to abuse the hell out of it right here. ;)

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Feel free to abuse me.

Grand Lodge

Male Human Expert 5

Get a room, you two.

Unrelated to that, I have an out-of-state job interview on Wednesday. Getting there is incredibly annoying, so I doubt I'll be around much the next three days.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

No probs, thanks for letting us know and good luck.


M Humanborn

Ooh good luck on that job interview.


Good luck, Vatters - which state are you traveling to? With my limited knowledge of the area, I would say traveling north is the biggest hassle.

Grand Lodge

Male Human Expert 5

The job is in northern California. I ended up flying to San Francisco and then driving to Redding - 3,5 hours each way. And going home, I'll need to spend the night at McCarran Airport in Las Vegas before catching the redeye back into Phoenix Thursday morning.

Still, I really want the job, so all the hassle is clearly worth it.


Oh, that's more than a hop across the state line; I misunderstood.

All the best, my good man! Good luck, break a leg, keep your chin up, all that good stuff!

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let everyone know, I am on holiday from this Saturday until Monday and will not have IT access during this time.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to give advance warning, I will be on holiday for a week from the coming Saturday. I won't have any meaningful internet connectivity in this time.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

So did you get the job, Vatters? I noticed you have updated your LinkedIn profile.

Grand Lodge

Male Human Expert 5

I didn't get the job in California. However, I did get an adjunct job here in Phoenix. While that's nice, the pay is very bad, so I'm looking for a part-time job to go with it. But it is a good start.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

So "adjunct" is academic jargon for "needs a second job"? Still, it's a foot in the door and will doubtless lead to better things.

Grand Lodge

Male Human Expert 5

Adjuncts are academic lecturers that are paid by the hour and, as part-timers, have no job security or benefits (like pensions or health insurance). As I lecture 4 hours per week (two classes), that's what I get paid for - i.e. not much.

But, yeah, it is a foot in the door.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder, from tonight I'll be out of contact until next Sunday.

Grand Lodge

Male Human Expert 5

Enjoy your holiday! Are you going anywhere exciting?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Keswick in the Lake District. So not gut-wrenchingly exciting but it should be a nice week of (relative - we have our son after all) peace.

Grand Lodge

Male Human Expert 5

Sounds great. I'm a big fan of quiet holidays myself.

Grand Lodge

Male Human Expert 5

Out of town until Tuesday.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

I'm back, but busy at work and not feeling well. I will post tomorrow.

Grand Lodge

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Male Human Expert 5

The combination of Kazadar's liberating charge and Gil then stealing the sacrificial victim is one of this campaign's highlights, right up there with Lightbringer dive-bombing the wyvern or LB (again!) cutting the Emerald Claw captain in two with a single blow. Keep this up, guys.


M Humanborn

I think my favorite scene to read was the skiff chase and crash in Sharn. definitely suits the "pulp action" feel of Eberron.

This dungeon is pretty interesting too, just by its sheer size. Not to mention all the horrors around every corner, and then I also wonder what it'll look like in 200 years after we kill everyone in here.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just to let you fine folk know, I will be on holiday for a week starting on Saturday.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

Actually, I will be on vacation next week, as well.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Just a reminder - after today I'm outta here for a week.

Grand Lodge

Male Human Expert 5

Enjoy youself! Where are you going this time?

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

The Gower Peninsular, just west of Swansea.


79/79 hp, 0 nonlethal; Effects: ; Perception +16, vs traps +20; Guise: Non-descript male gambler

I will also be away for a week. Have an excellent week, all!

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