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Aubrey's Eberron campaign.

Game Master Aubrey the Malformed


Selkatiri

Spoiler:
Use stats for Harrying Brute (Human Monk 7) in the NPC Codex

Havakhad

Spoiler:
Male Middle-Aged Kalashtar Expert 2/Psion (Egoist) 6
LG medium humanoid
Init -1; Senses: Perception +9
Defense
AC 11, touch 9, flat-footed 9 (+2 armour, -1 DEX)
hp 72 (2d8+6d6+38)
Fort +7 Ref +1 Will +12
CMB +2 CMB 11
Offense
Speed 30 ft.
Melee Staff +2 (1d6-2)
Tactics
Havakhad does his best to stay out of combat, while trying to heal his comrades with his psionics.
Statistics
Str 7, Dex 9, Con 16, Int 15, Wis 14, Cha 13
Base Atk +4
Feats: Great Fortitude, Iron Will, Psionic Body, Psionic Meditation, Psionic Talent, Skill Focus (Heal), Toughness
Skills: Autohypnosis +13, Bluff +10, Diplomacy +10, Heal +16, Intimidate +3, Knowledge (history) +6, Knowledge (planes) +6, Knowledge (psionics) +6, Knowledge (religion) +6, Perception +9, Sense Motive +9, Spellcraft +9
Languages Common, Dwarven, Quor, Riedran
SQ: +2 racial bonus vs. mind-affecting saving throws and immune to dream-based effects; Psi-Like Abilities: 1/day, Mindlink (CHA-based, CL 8); Detect Psionics at will when psionically focussed; Discipline Talents: Vigour, Thicken Skin; Metabolic Healing: gain fast healing 2 while psionically focussed
Combat Gear: Bracers or Armour +2, Staff
Psionics
PP 41
Powers
1st Force Screen, Fortify, Natural Healing, Mind Thrust, Vigour
2nd Biofeedback, Cloud Mind, Empathic Transfer, Id Insinuation
3rd Body Adjustment, Dispel Psionics, Hustle, Share Pain (Forced)
DC 12 + power level

Lieutenant Meira

Spoiler:
Female shifter (Longtooth) Ranger 6/Warrior 6
N medium humanoid
Init +5; Senses Low Light Vision, Perception +14
Defense
AC 22, touch 13, flat-footed 19 (+7 armour, +3 Dex, +2 shield)
hp 124 (12d10+36+6)
Fort +14 Ref +11 Will +7
CMB +16 CMB 29
Offense
Speed 20 ft.
Melee (Full Attack/2WFighting/Shifting/Magic Fang) +1 battleaxe +15/+10/+5 (1d8+5 / x3) PLUS +1 Light Shield +15 (1d6+3 / x2) PLUS Bite +15 / (1d6+3 / x3/19-20)
+1 battleaxe +17/+12/+7 (1d8+5 / x3)
+1 Shield +17/+12/+7 (1d6+5 / x2)
Bite +17 (1d6+5 / x3/19-20)
Special attacks: Shifting (3x a day for 10 rounds; free action), Favoured Enemy (Humans +4, Goblinoids +2), Ferocity
Tactics
Lieutenant Meira immediately shifts into her bestial aspect and closes on her prey, showing no mercy. If she has time, she casts Magic Fang.
Statistics (shifting)
Str 18, Dex 16, Con 16, Int 8, Wis 14, Cha 8
Base Atk +12
Feats: Endurance, Great Bite, Improved Critical (Bite), Improved Shield Bash, Shifter Ferocity, Shifter Instincts, Shifter Multiattack, Toughness, Two Weapon Fighting
Skills: Acrobatics +10, Climb +12, Handle Animal +5, Intimidate +5, Perception +14, sense Motive +3, Survival +15
Languages Common
SQ: Favoured Terrain (Plains), Hunter's Bond (Companions)
Combat Gear: Battleaxe +1, Bashing Light Shield +1, Breastplate +1, MW Composite Longbow (+3 STR), 20 Arrows, Cloak of Resistance +1, Potion of Cure Serious Wounds (CL 5), Potion of Invisibility (CL 3)

Redcloak Soldiers

Spoiler:
Use stats for Expert Bodyguard (Human Warrior 7) in the NPC Codex

Prince Kor

Spoiler:
Male human aristocrat 3/fighter 3
NG medium humanoid
Init +4; Senses Perception +12
Defense
AC 18, touch 10, flat-footed 18
(+6 armour, +2 Deflection)
hp 37 (3d8+3d10+6)
Fort +5 Ref +2 Will +5
CMB +7 CMB 17
Defensive Abilities: bravery +1
Offense
Speed 30 ft.
Melee +2 longsword +10 (1d8+4)
Tactics
Prince Kor will probe a foes defences, using Power Attack against enemies he thinks he can hit easily.
Statistics
Str 15, Dex 11, Con 12, Int 13, Wis 13, Cha 12
Base Atk +5
Feats: Alertness, Combat Reflexes, Improved Initiative, Persuasive, Power Attack, Weapon Focus (Longsword)
Skills: Bluff +7, Diplomacy +12, Intimidate +10, Knowledge (Nobilty) +6, Perception +12, Sense Motive +12
Languages Common, Dwarven, Elven, Gnome
Combat Gear: +2 Longsword, +2 Chain Shirt, Ring of Protection +2, Ring of Mind Shielding, Dagger, Potion of Invisibility

Technicians

Spoiler:
Use stats for Investigator Wizard (Human Wizard 4) in the NPC Codex

Lady Desdamora

Spoiler:

Female human aristocrat 1/fighter 6
LN medium humanoid
Init +2; Senses Perception +0
Defense
AC 19, touch 12, flat-footed 15
(+4 armour, +2 Dex, +1 shield)
hp 40 (1d8+6d10+ 7)
Fort +6 Ref +4 Will +6
CMB +6 CMB 18
Defensive Abilities: bravery +2
Offense
Speed 20 ft.
Melee +1 rapier +10/+5 (1d6+2)
Tactics
Lady Desdamora fights cautiously, using Combat Expertise to increase her armour class and feinting to catch her opponents off-guard.
Statistics
Str 10, Dex 14, Con 12, Int 13, Wis 10, Cha 16
Base Atk +6
Feats: Combat Expertise, Deceitful, Improved Feint, Iron Will, Persuasive, Weapon Finesse, Weapon Focus (Rapier)
Skills: Bluff +15, Diplomacy +15, Disguise +10, Intimidate +15, Knowledge (History) +6, Knowledge (Local) +6, Knowledge (Nobilty) +6, Sense Motive +10
Languages Common, Dwarven
Combat Gear: +1 Rapier, MW Breastplate, MW Buckler, Light Crossbow, 10 Bolts, Potion of Heroism


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