Slipping through the doors, the four quickly find themselves in a room darker than the night outside. A darkness that becomes complete for a moment as the door closes behind before being relieved by a pair of pale green orbs that coalesce near Lily's head and begin a slow orbit there.
Their light reveals a short flight of stone steps leading down into the cold earth to a crypt lined with empty niches. Two doors sit in the opposite wall, beckoning the intruders further in.
Perception DC 15:
You see a single set of human tracks in the dust of the floor.
Lilyana(Female Human (Varisian) Sorcerer (Shadow Bloodline) 1)
Offering a shy smile, Lily reaches out a hand, sending two more globes of pale green lite to fly further into the room where they stop, waiting about ten feet away from her. "I trust Pharasma will improve your luck today, Dariyia."
Stops still for a moment to one side of the door voicing a quite prayer
cast detect magic focused down the stairs, towards the doors and whatever is behind them. If anything is detected he will pause to see what information he can gather from the spell
cast detect magic focused down the stairs, towards the doors and whatever is behind them. If anything is detected he will pause to see what information he can gather from the spell
Detect magic is blocked by walls, but you get nothing from the room.
"Nothing of a magical nature up here guess we have to go deeper and see what we can find. The professor didn't mention anything about traps in here did he?"
"The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it" So we can assume that the doors are either metal, lead lined or at least a foot of stone??
"The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it" So we can assume that the doors are either metal, lead lined or at least a foot of stone??
Those limitations are likely true of any wall in a dungeon, but are certainly true here. The walls are stone, about a foot thick, and the doors are indeed metal.
Dariyia cocks her head as she continues studying the tracks. "I think they just lead in and out of that door." With a glance at the others for some kind of confirmation, she goes over there and checks the lock.
Lily sends one of her ghostly balls through the doorway, illuminating a single room beyond. The room is large enough for everyone to fit into, with a plain sarcophagus on a raised dais at the far end. It is to this sarcophagus that the tracks lead.
The sarcophagus is completely nondescript, but a careful examination, and knowing what you're looking for, does reveal that it has been recently tampered with.
Lily walks up to the sarcophagus as well, taking a second to re-ignite her dimming lights.
Dariyia frowns gently as the party gathers around her. With one last quick glance about, she shrugs. "Here goes nothing." Gingerly, she tries to open the lid...
Well it certainly appears that this must be the place. And it is just as obvious that the professor did indeed leave something behind. Though there is no body in the sarcophagus, it is by no means empty. Laid out neatly in the interior are the following.
*12 arrows with what look to be silver etched heads
*4 sun rods
*6 flasks of holy water
*10 beautifully made arrows (Detecting as magical when checked)
*5 pale white arrows (magical)
*2 finely crafted arrows with prayers to Sarenrea etched into the shaft (magical)
*5 potions of cure light wounds
*2 potions of lesser restoration
*1 scroll of detect undead
*2 scrolls of hide from undead
*1 scroll of protection from evil
*A thin darkwood case decorated with an image of a scarab with a single eye glaring from its back—the same design that appears on one of the books in the professor’s collection.
The darkwood case is worth 50gp, and contains three objects of interest—a spirit board with a brass spirit planchette, and four iron and glass vials containing tiny, churning clouds of vapor. The vials sit
in velvet-lined indentations to the left of the spirit board and planchette, along with six empty indentations.
Dariyia's eyes widen at the scope of the 'haul' before she remembers the serious work it will be put to. "Okay, we got what we came for. Can we get out of here?" She starts to gather up the supplies, not waiting for help in identifying the various objects.
As Ionacu turns about to keep watch he spots two enormous (relatively speaking) centipedes already approaching. Where they came from is anyone's guess, but they've managed to sneak right up to the party without being seen or heard.
Init for the surprise round please, Ionacu. Everyone else can roll init as well, but will not get a surprise round action.
Dariyia emits a small shriek of surprise as the centipedes attack. She lashes out with her hands, amazingly tearing through the thin leather to reveal sharp claws.