Ashardaldon Series - Unoptimized KK (Inactive)

Game Master Freddy Honeycutt

Hapless heroes fall into place, do these broken souls have the will to become heroes?

Temple of Pelor


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Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
KenderKin wrote:
Gurukk sets to work tying the door handles with rope so that he can, true to his word, open all the doors at once :)

Gurukk loves this idea


Not in Use

Thedrin keeps his sack clutched tight and close, not wanting to give Gurukk his rope for the scheme. After all, things Gurukk touch tend to end up burning.... and Thedrin is fond of his rope.


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

"Let loose thar doors, our dear fire lord." Respen stands by his friend and stands ready.


M somewhat akin to a kender Y / MA

Pulling all the doors open several goblins look surprised from what they were doing, some were sleeping on straw pallets in one room, another repairing leather armor, another had a dire rat spread eagle on a table or bed, another room was an armory, goblins were talking in another room....

In other words a blur of sudden activity!

DM Notes

Spoiler:

Goblin warrior 1
NE Small humanoid (goblinoid)
Init +6; Sensesdarkvision 60 ft.; Perception –1
DEFENSE
AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)
hp 10
Fort +3, Ref +2, Will –1
OFFENSE
Speed 30 ft.

Dogslicer1d20 + 2 ⇒ (14) + 2 = 16
Damage 1d4 ⇒ 3

Short bow 1d20 + 4 ⇒ (15) + 4 = 19
Damage 1d4 + 1 ⇒ (2) + 1 = 3
STATISTICS
Str 11, Dex 15, Con 12, Int 10, Wis 9, Cha 6
Base Atk +1; CMB +0; CMD 12
FeatsImproved Initiative
SkillsRide +10, Stealth +10, Swim +4; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin

Initiative
1d20 + 10 ⇒ (17) + 10 = 27 beat that!

and you each have a surprise round action!


Male Gnome Fighter / Cleric

"Goblins!"

Shortbow composite
Attack 1d20 + 4 ⇒ (16) + 4 = 20
Damage 1d6 + 2 ⇒ (2) + 2 = 4


Not in Use
KenderKin wrote:
another had a dire rat spread eagle on a table or bed

Thedrin sees the goblin half naked with the dire rat tied to a bed with a silk scarf in a provocative pose.... and promptly vomits in the corner.

Thedrin spends his surprise round being noisily sick after getting a glimpse into the perverted goblin's bedroom.
Also - unable to beat a 27 for Initiative.


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane watches the ingenuity of Gurukk and as the burly fellow goes about his task she positions herself before a random door.

1d6 ⇒ 3 And waits.

Initiative:1d20 + 3 ⇒ (12) + 3 = 15

The B'Sword held ready in a firm two handed grip.


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
Thedrin the Lotus wrote:
KenderKin wrote:
another had a dire rat spread eagle on a table or bed

Thedrin sees the goblin half naked with the dire rat tied to a bed with a silk scarf in a provocative pose.... and promptly vomits in the corner.

Thedrin spends his surprise round being noisily sick after getting a glimpse into the perverted goblin's bedroom.
Also - unable to beat a 27 for Initiative.

"If you think that is bad, you should see how orcs do it!"

Gurukk laughs then points at the goblin and sends a Fire Ray at it

Ranged Touch 1d20 + 2 ⇒ (8) + 2 = 10

Fire Damage 1d6 ⇒ 6


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

Respen waves his hands in the air, "Let my faith burn you!"
and launches a glop of acid at the closest creature.

Acid Splash:1d20 + 2 ⇒ (4) + 2 = 6
Damage:1d3 ⇒ 1

Then he draws his longsword and prepares for the goblins charge.


M somewhat akin to a kender Y / MA

four goblin warriors on each side of the hallway pour out of various rooms.

All eight draw back on short bows

Short bow 1d20 + 4 ⇒ (18) + 4 = 22
Damage 1d4 + 1 ⇒ (4) + 1 = 5
Target* 1d4 ⇒ 2

Short bow 1d20 + 4 ⇒ (7) + 4 = 11
Damage 1d4 + 1 ⇒ (2) + 1 = 3
Target* 1d4 ⇒ 3

Short bow 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d4 + 1 ⇒ (3) + 1 = 4
Target* 1d4 ⇒ 2

Short bow 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d4 + 1 ⇒ (1) + 1 = 2
Target* 1d4 ⇒ 1

Short bow 1d20 + 4 ⇒ (2) + 4 = 6
Damage 1d4 + 1 ⇒ (4) + 1 = 5
Target* 1d4 ⇒ 1

Short bow 1d20 + 4 ⇒ (9) + 4 = 13
Damage 1d4 + 1 ⇒ (4) + 1 = 5
Target* 1d4 ⇒ 3

Short bow 1d20 + 4 ⇒ (4) + 4 = 8
Damage 1d4 + 1 ⇒ (3) + 1 = 4
Target* 1d4 ⇒ 2

Short bow 1d20 + 4 ⇒ (11) + 4 = 15
Damage 1d4 + 1 ⇒ (2) + 1 = 3
Target* 1d4 ⇒ 3

*Target 1=respen, 2=xane, 3=erky, 4=gurukk

You are up! Unless you are dead ;)


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7

Gurukk cast burning hands on as many as possible

2d4 ⇒ (3, 4) = 7

Reflex DC 13


M somewhat akin to a kender Y / MA

Gurukk target the foes on the
1d2 ⇒ 2
1 left, 2 right

Reflex saves
1d20 + 2 ⇒ (20) + 2 = 22
1d20 + 2 ⇒ (6) + 2 = 8
1d20 + 2 ⇒ (3) + 2 = 5
1d20 + 2 ⇒ (1) + 2 = 3


Not in Use

Scanning the goblins, Thedrin picks out the perverted rat grinder and points an accusatory finger. "You sick bastard!" as he picks up as much speed as his wee frame will muster and aims a flying judo kung-fu two footed kick of doom at the gobbo's skull...

Charging Jump Kick: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23 for 1d6 - 1 ⇒ (6) - 1 = 5

1d8 ⇒ 3 = the rat rutter was on the left, third one along


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
KenderKin wrote:

Gurukk target the foes on the

1d2
1 left, 2 right

Reflex saves
1d20+2
1d20+2
1d20+2
1d20+2

I forgot I cast that at third level so add 1d4 ⇒ 1 to that

And my class ability

Spoiler:
Burning Magic(Su): Whenever a creature fails a saving throw and takes fire damage from one of Gurukk's spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature's turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell's DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.


M somewhat akin to a kender Y / MA

Gurukk burns up three goblins on the right, and Erky had put an arrow through the fourth one.

Thedrin launches a mighty kick, mustering his own years of abuse into a mighty kick that crushes the goblins large head into a football shape before flattening it against the wall....

Xane is up!


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane ignores the small, inconsequential arrow and steps into the fray,

Att Roll:1d20 + 9 ⇒ (5) + 9 = 14

Dam Roll:1d10 + 8 ⇒ (4) + 8 = 12

She grimaces as her swing goes slightly wide, "Damn thing's putting my aim off..."


M somewhat akin to a kender Y / MA

Four goblin warriors remain and once again go for bow shots!

Short bow 1d20 + 4 ⇒ (8) + 4 = 12
Damage 1d4 + 1 ⇒ (3) + 1 = 4
Target* 1d4 ⇒ 1

Short bow 1d20 + 4 ⇒ (20) + 4 = 24
Damage 1d4 + 1 ⇒ (1) + 1 = 2
Target* 1d4 ⇒ 2

Short bow 1d20 + 4 ⇒ (20) + 4 = 24
Damage 1d4 + 1 ⇒ (3) + 1 = 4
Target* 1d4 ⇒ 1

Short bow 1d20 + 4 ⇒ (19) + 4 = 23
Damage 1d4 + 1 ⇒ (2) + 1 = 3
Target* 1d4 ⇒ 3

*Target 1=respen, 2=xane, 3=erky, 4=gurukk

Rolls to confirm criticals
1d20 + 4 ⇒ (13) + 4 = 17
1d20 + 4 ⇒ (17) + 4 = 21

You are up!


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

Respen takes an area into the chest as he clutches it he, mutters a small prayer and only energy begins to heal him slowly.
Then moves in with Xane for a flank and strikes the enemy with his longsword.

"The lady will bless our fight!"

Swift action:Judgement(healing)
Sword strike:1d20 + 6 ⇒ (7) + 6 = 13
Damage:1d8 + 3 ⇒ (4) + 3 = 7
Sneak attack damage:1d6 ⇒ 6


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7

"Gurukk's rope trick must have intimidated the goblins. They seem afraid to try to shoot him!"

Nearest Goblin gets an Axe to the groin

1d20 + 5 ⇒ (19) + 5 = 24
Damage 1d12 + 4 ⇒ (3) + 4 = 7


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

If Xane's current target is down, move onto the next one. If not...

Att Roll:1d20 + 9 ⇒ (10) + 9 = 19

Dam Roll:1d10 + 6 ⇒ (9) + 6 = 15


Not in Use

Smiling with glee, Thedrin attempts to repeat the two footed jumping kick of justice!

Charging Jump Kick: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22 for 1d6 - 1 ⇒ (2) - 1 = 1

At whichever is closest and still up


Male Gnome Fighter / Cleric

"Yah could have left me one yah f@%@ers!"

Erky walks around looking at the goblins....

"I kent tell iffen any o these is tha ones who torutred me tha most, I still owes him one."


Not in Use

Looking around... Are they all dealt with?


M somewhat akin to a kender Y / MA

Thedrin looks around the goblins are all dead

The rooms....

16 pallets are strewn about this room, after searching you find a few coins 5d10 ⇒ (3, 1, 3, 9, 6) = 22 coppers.

Strainers, mashers, pots, and other utensils are in this room and on a table, as well as a funnel and several bottles that have been capped and filled 2d4 ⇒ (4, 3) = 7 bottles of goblin beer.

Leather armor repair area

A dire rat is tied spread eagle to a table here, the rat has several tumors and growths that appear vaugly woody and fruit-like.

Weapons room, 30 javelins and 5 short-swords. A door stands in the back right side of this room

The back left corner of this room is caved in and a tunnel opens there.


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane wanders over and kneels down to peer into the tunnel.

"I don't fancy crawling into there..." She gives her opinion.

Perception:1d20 + 6 ⇒ (15) + 6 = 21(Though it doesn't stop her peering into the darkness...)


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
Xane wrote:

Xane wanders over and kneels down to peer into the tunnel.

"I don't fancy crawling into there..." She gives her opinion.

Perception:1d20+6(Though it doesn't stop her peering into the darkness...)

"If only we had someone small and quick to check it out!"

Anyone in need of healing


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

"I could use the blessing of the fire god" Respen says as he makes his way towards the goblin beer.


Male Gnome Fighter / Cleric

Erky positions himself behind Xane....

"I'm all in...wait yer talkin bout tha tunnel....never mind."


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
Sir Respen Bayleef wrote:
"I could use the blessing of the fire god" Respen says as he makes his way towards the goblin beer.

"Close your eyes"

Gurukk slams his hands together in a clap then starts rubbing them together fast until his hands almost appear to glow. Then he lays his hands on Respen's wounds.

1d8 + 3 ⇒ (2) + 3 = 5


Not in Use

Thedrin puts the woody rat out of its misery (if it is alive) then turns to Gurukk "Perhaps this one is not for cooking... looks a bit strange..."


Male Gnome Fighter / Cleric

"We could take tha door in tha back o tha other room an see where it goes."


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane twists around and looks at Erky, an eyebrow raised...

She stands, brushing dirt from her trousers, "Okay, but what do we do about this?" She indicates the tunnel. "No telling what might come out while we're killing things further off in the complex."

Xane looks about for big, heavy things to pile in front of the tunnel mouth.


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

"I could unhinge a door and we could use that to block up the tunnel?" Respen says as he sniffs at the goblin ale trying to judge is it worth enough to drink.


Not in Use

Thedrin shrugs his shoulders, clear that he is ambivalent about their next port of call.... he does venture a suggestion "Maybe if we just stuff the hole with all the dead goblins? Block it up that way?"


Male Gnome Fighter / Cleric

"Good idea."

Erky unties the doors and ties the ropes to dead goblins, creating a string of goblin corpses....

"Hey Jack!" Ass

"Come pull this intah tha crack."


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane tilts her head and looks first at Erky quizzically then at the rest of the group.

"You...tied...the Goblins....to...the doors...?" She also appears slightly flummoxed by people's behavior. "I would have been happy with, y'know, rocks?" As she indicates the rubble and ruin scattered about the place.


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

As they get the door ready, Respen takes a bottle of goblin beer since his flask is almost dried up of spirits. Then moves to help out Erky move the door and the goblins to block up the cave. "I guess it will give any a warning who try to come down here. Just make sure to be wearing gloves or gaunlets when handling the dead goblins there disgusting."


Male Gnome Fighter / Cleric

"I tied tha goblins tah each other an to tha ropes, so yah ken get them all intah tha hole, an then we ken cover it wit rocks. First people ever tah bury goblins I bet."


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane shrugs and nods, "Yeah, that works." She agrees, stuffing the hole with ex-Goblins. (^_~)


M somewhat akin to a kender Y / MA

Any profession stone mason or other applicable rolls to be made for the now filled in hole in the back of one of the 6 rooms?


Not in Use

Thedrin does not ponder the Riddle of Stone, and is ready to move onwards to the other door when the remainder are.


M somewhat akin to a kender Y / MA

The door leads into a short hallway which quickly opens into a large

Gallery

Nodules of luminescent fungus hang from the ceiling and walls, and grow in clumps upon the flagged floor. The vasuely nauseous light illuminates portions of grand bas-relief carvings on the stone walls that are not covered with the self-same fungus. The carvings all consist of dragons in various stages of raining fire down upon terrified, humans, elves, dwarves and other people. Soil and compost sover half of the chamber’s floor, which allows a variety of wan grasses to grow. A bench containing simple gardening impliments stands along the west wall.


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

Xane has an 'Engineering' skill, if that helps with the gap plugging? Skill Check:1d20 + 5 ⇒ (4) + 5 = 9

Once finished playing 'Stuff a Goblin', Xane draws her sword and warily follows her companions. She peers into the hallway.

Perception:1d20 + 6 ⇒ (11) + 6 = 17


M somewhat akin to a kender Y / MA

other perceptions?


Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-2

After finishing the blockade, Respen takes a look around as well.

Perception:1d20 + 7 ⇒ (17) + 7 = 24


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
Sir Respen Bayleef wrote:

After finishing the blockade, Respen takes a look around as well.

Perception:1d20 + 2 ⇒ (2) + 2 = 4


Not in Use

Perception: 1d20 + 11 ⇒ (16) + 11 = 27

Eyebrow raised at the garden of fungus, Thedrin casts a glance to Erky after regarding the pictures of dragons "Friends of yours?"


M somewhat akin to a kender Y / MA

A bugbear gardner with a large scythe busies himself with his garden and he is not even facing towards you he is 4d10 ⇒ (5, 9, 3, 4) = 21 feet away from you.

DM Notes

Spoiler:

Attack 1d20 + 5 ⇒ (1) + 5 = 6
Damage 1d8 + 5 ⇒ (3) + 5 = 8
Init +1; Senses darkvision 60 ft., scent; Perception +8
DEFENSES
AC 17, touch 11, flat-footed 16 (+2 armor, +1 Dex, +3 natural, +1 shield)
hp 16 (3d8+3)
Fort +2, Ref +4, Will +1


Male Orc Oracle of Flame 4 /Fire Blood Sorcerer 1/Mystic Theurge 1 Hps 68/68 AC 18 FF 17 T 11 (15 incorporeal) CMD 17 Fort +3 Ref +2 Will +7
KenderKin wrote:

A bugbear gardner with a large scythe busies himself with his garden and he is not even facing towards you he is 4d10 feet away from you.

DM Notes ** spoiler omitted **

"The Fire God is displeased with that bugbear's garden and wishes it and the gardener to be sacrified to him"

Gurukk casts burning disarm on that bugbear

burning disarm:

This spell causes a metal object to instantly become red hot. A creature holding the item may attempt a Reflex save to drop it and take no damage (even if it is not their turn), otherwise the hot metal deals 1d4 points of fire damage per caster level (maximum 5d4). Circumstances that prevent the creature from dropping the item (such as a locked gauntlet) mean the creature gets no saving throw. The heat does not harm the item, and it does not get hot enough or last long enough to ignite flammable objects. The item cools to its previous temperature almost instantly. If cast underwater, burning disarm deals half damage and boils the surrounding water.

Reflex DC 13 and if fails will take 1 additional point of damage next round


HP 36 / 59,AC 18, Perc:+6,Init:+2,Fort:+6,Ref:+2,Wil:+0,

As the door opens and the tableau unfolds, Xane raises an eyebrow and scratches her head as Gurukk lets fly with his power,

"That's not very sportsman like..." She mutters quietly, then looks at Erky, Therdin and Respin.

"Hey! I'm not saying a Bugbear is some of the nicest type of people either." She clarifies.

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