The rules here are updated for example, my copy of the core rule book has a type with summon monster 6 putting the alignment of the Azata LG when they are in fact CG and so should the spell be. It also has all the traits and ect on there too from various source books.
Here is DeathQuaker with my character. Some final changes may be made (including alignment; I normally don't like playing CN but I couldn't think of what suited her better, but I might switch her to TN or CG). I also need to upload her background, etc. Let me know with corrections/suggestions.
Aside: What does "dot" mean? I have never seen it in a thread before this one and the recruitment thread.
Looks like we have the composition of a light skirmisher group.
We should probably not sit and wait for the orcs to come to us but try to take the fight to the orcs.
As an Inquisitor, I only have access to a minor bit of healing; so, we should also make sure to pack a couple of healing scrolls or potions for the trip.
Three of the group have Stealth as a Class skill which means that we should really use that to range ahead of the caravan and look for places that the orcs might set ambushes and try to ambush the orcs instead.
The other option is to lead the caravan (a mile or so ahead) with a 'bait' cart with the group hidden in the back of the cart. The orcs are likely to go for a single cart on its own even if they later plan to attack the caravan.
We are looking like a heavy missile group that means it is best when we can get rounds of fire off from the Ranger, Alchemist, and Rogue. My Inquisitor being a gnome will also do better in a ranged fight then a melee but should be able to do a bit of both (just don't expect power attack or cleave from the little guy). The sorcerer will depend on spell choice.
Here is DeathQuaker with my character. Some final changes may be made (including alignment; I normally don't like playing CN but I couldn't think of what suited her better, but I might switch her to TN or CG). I also need to upload her background, etc. Let me know with corrections/suggestions.
Aside: What does "dot" mean? I have never seen it in a thread before this one and the recruitment thread.
Dotting is when you post your default Alias, the one you started with and you make a post saying either "dotting" or "Dot" in OCC. If you've posted as your origonal alias on a thread you'll notice a small black dot which is where the term "Dotting" comes from meaning that you're adding a dot so you can remember which thread you're in.
I didn't know what it meant when I started neither till I asked a friend :D
I don't know if ghost sound is that 'powerful'. It is pretty much the same spell from back in 3rd ed DnD. It is the same 4 person per level of caster with the text pretty much a duplicate of OGL and Will Save when interacted with.
Like most illusion magic it is subject to plenty of variables like situation, believability of the illusion, intelligent opposition (oozes and undead are immune).
I've known plenty of Gnome players that don't remember their Gnome magic or use it for 'party tricks' in taverns; so, again, it tends to get forgotten as an ability.
I'm fortunate in this situation to have a few advantages to make the bluff a bit more believable like knowing language Orc, having a good Bluff skill, having elves already in the party suggesting their might be others in the area, plenty of terrain for something to be lurking in to suggest hidden troops.
Basically though, it is just a 'Jedi Mind trick'. 'The sand people are easily startled ...' :D
I don't know if ghost sound is that 'powerful'. It is pretty much the same spell from back in 3rd ed DnD. It is the same 4 person per level of caster with the text pretty much a duplicate of OGL and Will Save when interacted with.
Like most illusion magic it is subject to plenty of variables like situation, believability of the illusion, intelligent opposition (oozes and undead are immune).
I've known plenty of Gnome players that don't remember their Gnome magic or use it for 'party tricks' in taverns; so, again, it tends to get forgotten as an ability.
I'm fortunate in this situation to have a few advantages to make the bluff a bit more believable like knowing language Orc, having a good Bluff skill, having elves already in the party suggesting their might be others in the area, plenty of terrain for something to be lurking in to suggest hidden troops.
Basically though, it is just a 'Jedi Mind trick'. 'The sand people are easily startled ...' :D
Lol, true, but these are Orcs and they feel like they've got this in the bag. What's a few more elves? :)
But that's what my friend was saying that it changed since 3.5 and he was confusing me a little. 3rd round now and things seem to be heating up.
Yeah I'm just going to have to be more patient. Think I'll play some video games at the same time ot keep me distracted on other things whilst posting. Anyway, now I'm being patient and hope that effectively helps the game.
lol! Don't stress DM:)
But yeah, half-elves are pretty cool in PFRPG, as are all the base races and classes IMHO.
Just got myself the APG and Kyras is my first try on it. Liking it so far.
But yeah, half-elves are pretty cool in PFRPG, as are all the base races and classes IMHO.
Just got myself the APG and Kyras is my first try on it. Liking it so far.
yeah I really enjoyed the idea of alchemist and loved looking at it, finding the class really awesome. Plus Mutagen is pretty cool.
Been impatient cause I'm basically glued to my laptop :)
All is good. You're doing a good job for being new to PbP.
BTW I hope you didn't really plan for us to try and kill 11 Orcs where the Orcs had the drop on our five 1st level characters.
I know that Orcs are 1/3 CR but they are also worth roughly 135xp each.
Just figuring the 10 regular orcs that is 1350xp of encounter plus the leader which took damage from his fellows (if the leader really had the hit points that he took in wounds from the others do to levels of class then he could be worth several hundred xp himself).
According to Table 12-2 pg 398 that would be between a CR 4 and 5 encounter with possibly a bit higher end due to favourable set up of the orcs.
Even 7 regular orcs would be around 945 xp and a CR 3 to 4 encounter.
Nothing wrong with that provided you keep in mind the end battle conditions and how many fights in one day the party is facing. If the orcs are set to run after say the second or third orc killed or if their leader goes down then that reduces the CR significantly (used this technique myself in some Pathfinder battles to scare my players who get used to adding up monsters to guess the CR of an encounter.)
Anyways, keep up the GMing. You've done well to make maps and get things moving. There are way too many GM's that plan a game and don't get the players to the first encounter.
All is good. You're doing a good job for being new to PbP.
BTW I hope you didn't really plan for us to try and kill 11 Orcs where the Orcs had the drop on our five 1st level characters.
I know that Orcs are 1/3 CR but they are also worth roughly 135xp each.
Just figuring the 10 regular orcs that is 1350xp of encounter plus the leader which took damage from his fellows (if the leader really had the hit points that he took in wounds from the others do to levels of class then he could be worth several hundred xp himself).
According to Table 12-2 pg 398 that would be between a CR 4 and 5 encounter with possibly a bit higher end due to favourable set up of the orcs.
Even 7 regular orcs would be around 945 xp and a CR 3 to 4 encounter.
Nothing wrong with that provided you keep in mind the end battle conditions and how many fights in one day the party is facing. If the orcs are set to run after say the second or third orc killed or if their leader goes down then that reduces the CR significantly (used this technique myself in some Pathfinder battles to scare my players who get used to adding up monsters to guess the CR of an encounter.)
Anyways, keep up the GMing. You've done well to make maps and get things moving. There are way too many GM's that plan a game and don't get the players to the first encounter.
Kudos to you!
I was doing a hell of a miscalculation. I forgot about Ferocity making them stand up at minus hitpoints until they're actually killed. Various things like this I forgot and since I'm glued to my laptop all day I got pretty impatient, though I also have many other things to focus on too.
One of my big fears is killing the group with a TPK and I almost did when I did the a campaign IRL and my opening to it was pretty lax and I was railroading people which wasn't good, but as they say, I'm slowly learning and any problem that happens here I can see this as simply my first try and for it to be a lesson for the future :)
These things happen. Last game I ran I boosted the HP of monsters I was afraid would be too easy for the party I was running... and then dropped the HP right back down to normal when I saw how much damage the monsters were dishing out so the party could drop them faster.
If you're in the middle of combat and realize it's too easy to kill the party, one easy thing to do is start subtracting from their attacks and saves if one hasn't attacked yet (call it a "junior"), or lower their HP (though the latter doesn't necessarily help with the orcs).
I really AM getting offline for awhile now so carry on. :)
These things happen. Last game I ran I boosted the HP of monsters I was afraid would be too easy for the party I was running... and then dropped the HP right back down to normal when I saw how much damage the monsters were dishing out so the party could drop them faster.
If you're in the middle of combat and realize it's too easy to kill the party, one easy thing to do is start subtracting from their attacks and saves if one hasn't attacked yet (call it a "junior"), or lower their HP (though the latter doesn't necessarily help with the orcs).
I really AM getting offline for awhile now so carry on. :)
Yeah I was going to do this so I let the sneakattack kill him, plus it's always awesome to kill something with a sneak attack.
Going to be roleplaying now since you guys effectively scared the rest of the orcs away.
So, Loot!
This group looks chaotic as hell, but as I see no selfish types yet (evil) I'm going to assume that we'll split 'fairly'. Kyras anyway isn't goint to hog anything of this.
857gp
219sp
532cp
nice looking scale mail (masterwork?)
nasty looking Great Axe
2 potions of cure light wounds
1 potion of cure moderate wounds
1 potion of bears Endurance
2 vials of anti-venom
Money= For ease of accounting I'm going to count the coins in gp, with DM's approval of course.
857+21.9+5.32= 884.22gp /(how many are we? 4 or 5?) 4=221gp 5cp. 5=187gp 8sp 5cp apiece.
Armor n'Axe= Anyone who can use it? No? The Kyras will prepare identify and see if its magical and attempt to identify it. Otherwise it's party loot and will be sold upon arival to Beregost.
Potions= I'd like to hang on to 1 cure light and an anti-toxin. Otherwise the healing potions sould go to melee PC and the bears endurance to the 'tank'...
Coments?
Edit: Let's not forget that Kyras has Brew Potion. If you pay the material cost and He knows the spell or you are willing to supplie a scroll so he can learn it, he will be willing to brew for the group. It will keep him in practice and help hone his skills at alchemy (rp fluff ends).
Edit v1.2: Also he is quite adept at alchemy so he can craft any alchemical items the group might want, e.g. sunrods, tanglefoot bags e.t.c
Whisper's just helped herself to the Potion of Bears Endurance and to 1 vial of antivenom, but you can stop her and renegotiate. She's just not very diplomatic.
The scale mail and axe are of no use to her. In fact is it of use to anyone? Sell pile, then.
Whisper might commission Kyras for a few tanglefoot bags at some point.
A question: I noticed Badger praying to Erastil. Are we using Golarion gods in Faerun?
Sorry, I should change that Ehlonna unless there is a more suitable god choice that covers animal domain and is community related. I also need to have the God be either NG, LG, or LN to keep access.
I have no use for the armour or axe as they are sized for Medium and I'm Small. There is a reason I keep the dogs around me to help with fighting and that's my general lack of muscle power.
I cast spells like a Bard; so, I can cast healing when I need it. The healing potions should go to people that might need it when I'm not able to get to them.
Sorry, I should change that Ehlonna unless there is a more suitable god choice that covers animal domain and is community related. I also need to have the God be either NG, LG, or LN to keep access.
Ehlonna's not a Faerunian god either. :) She's from Greyhawk.
Since you're a gnome, Baervan Wildwanderer from Faerun's gnomish pantheon might be a good possibility. Has the animal domain and is Neutral Good. The link has him listed as a nature, travel and forest god, but another site lists his portfolio as illusions, traps, and wards--perfect god for an inquisitor, though I'm not sure what your background is in particular. While not a "god of community" he is well loved, IIRC. ETA: If you ever played Baldur's Gate II, Aerie was a worshipper of Baervan (she was adopted by gnomes).
From the generic Faerun pantheon (default human but everyone can worship them, IIRC), other possibilities would include (all have Animal domain):
Chauntea -- a good Erastil replacement -- NG goddess of farming, agriculture, summer
Gwaeron Windstrom -- Just a demigod, but NG god of trackers (another good one for an inquisitor). Serves Mielikki.
Mielikki -- Probably the closest equivalent to Ehlonna. NG goddess of forests and forest creatures, and of autumn
Shiallia: -- Demigoddess, NG, particularly protects Neverwinter Wood and the High Forest
This site may be of assistance. Yes, "deities" is spelled wrong in the URL, but that's copy-pasted.
This group looks chaotic as hell, but as I see no selfish types yet (evil) I'm going to assume that we'll split 'fairly'. Kyras anyway isn't goint to hog anything of this.
857gp
219sp
532cp
nice looking scale mail (masterwork?)
nasty looking Great Axe
2 potions of cure light wounds
1 potion of cure moderate wounds
1 potion of bears Endurance
2 vials of anti-venom
Money= For ease of accounting I'm going to count the coins in gp, with DM's approval of course.
857+21.9+5.32= 884.22gp /(how many are we? 4 or 5?) 4=221gp 5cp. 5=187gp 8sp 5cp apiece.
Armor n'Axe= Anyone who can use it? No? The Kyras will prepare identify and see if its magical and attempt to identify it. Otherwise it's party loot and will be sold upon arival to Beregost.
Yes they are both masterworked, that's obvious. I should've said that, though my main DM never actually declairs stuff masterworked, but my other more experienced DM argues about things he does anyway :p.
That's all I have to add. The treasure is yours afterall and I'd like to see how you roleplay out who gets what.
DeathQuaker wrote:
A question: I noticed Badger praying to Erastil. Are we using Golarion gods in Faerun?
No, but nice catch and from looking at the chatter so far he's interested in looking at the others. I'm not too knowledgeable of the Gods of Faerun beyond the big ones like Bane, Tyr and ect.
I ask because usually everyone in Faerun picks a patron god (else you go to the Wall of the Faithless!) so I was thinking about who Whisper prays to most days. I was first thinking Mask (god of thieves), but I might go with Tymora (goddess of luck) instead.
I ask because usually everyone in Faerun picks a patron god (else you go to the Wall of the Faithless!) so I was thinking about who Whisper prays to most days. I was first thinking Mask (god of thieves), but I might go with Tymora (goddess of luck) instead.
Both sound like good choices. It ofcourse depends on what your character would be more interested with. Wall of the Faithless is certainly a horrible place, not to mention you can't be ressurected unless using something like limited wish I believe it says or Wish and greater wish, I think.
Since you're a gnome, Baervan Wildwanderer from Faerun's gnomish pantheon might be a good possibility. Has the animal domain and is Neutral Good. The link has him listed as a nature, travel and forest god, but another site lists his portfolio as illusions, traps, and wards--perfect god for an inquisitor, though I'm not sure what your background is in particular. While not a "god of community" he is well loved
Thanks for the help and the suggestions. (I've rarely done much gaming in the realms as most has been generic play with a few trips to LFR events in Raven's Bluff back in 2nd ed.)
I agree that Baervan seems a great match in dogma and attitude for my character.
Add to that the symbol is a raccoon when my own name is badger and you have a solid match.
DM: Could you clear up for me, is it a breastplate or a scalemail? You've called it both.
Unless we have both a mwk breastplate and a mwk scalemail?
Oh right. Hmm...It's definantly Scalemail, got my mind right now and it is scalemail. I know why I had it wrong.
Certainly very fun roleplaying there and I enjoy seeing how you guys are interest in this warband and with what the Gnome says about them making dealings.
I've just come over from the recruiting thread, when I saw you had a player leave. I've had several pbp games fold recently and more look like they are going that way, so I asked if Aron if he was still accepting players. He very graciously asked me to make my way over here.
I've played Pathfinder for a while, and its predecessor AD&D editions. Other than reading a fair number of the Forgotten Realms novels and played one game, I'm the greatest on Faerun, but then here's my chance to getto grips with it.
As a late-comer I'm more than willing to seriously consider playing a class, you would like in your party, so I'll start with that as the premise and we'll work from there. I'm looking forward to see what happens. Although, replacing your sorcerer or taking on a wizard, would be fun.
As far as what we "need" -- we're short on tanks and arcanists. As someone else pointed out, at the moment we're set up to be a light skirmisher kind of group. More healing power could also be used, although we're okay with that (I don't remember how good the Inquisitor class is at healing).