Ascension - Thieves Guild - Reboot (Inactive)

Game Master bbangerter


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Male Human Investigator 7

I am still finishing off my character. Or rather, as it should be said, my characters.

I have, unfortunately, gotten myself stuck in the selection of two different characters. One of them being a gunslinger, who will be able to dish out a lot of hurt, with his two pistols and the other one being the aforementioned Daring Champion.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11
Victor Ravenport wrote:

I am still finishing off my character. Or rather, as it should be said, my characters.

I have, unfortunately, gotten myself stuck in the selection of two different characters. One of them being a gunslinger, who will be able to dish out a lot of hurt, with his two pistols and the other one being the aforementioned Daring Champion.

I am looking forward to seeing them!! I'm sure either will be fine!


Male Human Investigator 7

My primary issue with the gunslinger, who would no doubt be the most effective of the two, is that he has no legitimate way to remain quiet and still utilize his main arsenal: His guns. As thus, if the gunslinger actually was to shoot and as thus become an asset, we can count stealth goodbye.

Every city guard within a radius of a mile will be crawling over us within seconds, when two double barreled pistols explode in a symphony of gunpowder and lead. And while I might actually be able to murder most of aforementioned city guards, with some ease, I fear it would be a bit counter-productive one stealthy missions. Which I for some reason expect to be the primary mission for a Thieve's Guild. The most positive aspect of the gunslinger, however, remains that I will be more than capable of slinging out so much DAKKA that I would leave an ork stumping for words. We're talking tons of attacks each rounds.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11
Howard E. King wrote:

My primary issue with the gunslinger, who would no doubt be the most effective of the two, is that he has no legitimate way to remain quiet and still utilize his main arsenal: His guns. As thus, if the gunslinger actually was to shoot and as thus become an asset, we can count stealth goodbye.

Every city guard within a radius of a mile will be crawling over us within seconds, when two double barreled pistols explode in a symphony of gunpowder and lead. And while I might actually be able to murder most of aforementioned city guards, with some ease, I fear it would be a bit counter-productive one stealthy missions. Which I for some reason expect to be the primary mission for a Thieve's Guild. The most positive aspect of the gunslinger, however, remains that I will be more than capable of slinging out so much DAKKA that I would leave an ork stumping for words. We're talking tons of attacks each rounds.

We will probably try to avoid combat through RPing and spells. If the shit hits the fan, I think the pew pew will be nice. Most of the previous combats had the guard showing up anyway.

In the end, play whichever build you think will be more fun! ;)

Howard be like--->Linky


Female Tiefling Arcanist 7

You are looking at a grand total of a -10 for all the penalties you'd be taking for dual wielding (-2) a pair of one handed weapons (-4) which both have an ability that lets them rapidly fire (-4)
Even hitting touch AC thats going to being in some problems and will put you in the same range to hit as a normal archery build before penalties from deadly aim. Never mind the issue of misfires completely wrecking your damage output.
You are going to be out "Dakka'ed" by most devoted archery builds due to rapid shot/multi shot and their only needing to enchant one weapon rather than two.
But lets not focus on the negative, you want silent guns? here are my thoughts.

From my understanding there are two item based options for the whole "Quiet gun" thing.
1. The oil of silence
The spell forced quiet and the spell Silence would also be potentials.

There is also the Whispering gloves but they are kind of out of the price range for this group right now.
I could definitely help build them in game though. unfortunately that will mean you need to find some other trick to permit gun juggle/reload.

I feel like the both of your options fill the same niche as Pistol gunslinger really can't go more than 20ft from their target and stay effective. I think the issue of noise was half the reason Thunderbeard presented his crossbow 'slinger like he did.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

I have the silence spell!


Female Tiefling Arcanist 7

There is also the problem of muzzle flash and smoke.
Though I suppose sound is going to be the biggest one to avoid detection. If they are in range to see the smoke/flash then they likely are already aware there is an issue.
Feels like thunderbeards crossbow build or something similar would be much easier to maintain with the number of bars to entry a gun has for stealth combat.
Well that or just hammering people with a longbow. #$%$in' OP weapon that it is.


Male Human Investigator 7

Perhaps a musket master with a sniper feel would be a bit more fitting then?
You know, I hang back and take shots at everything that moves as much as an eyebrow in an overly aggressively manner towards the group.
It could be great for ambushes, due to the extended range.

Then again, I think I will just delve into the Bolt Ace archtype, silencing a gun is just too expensive for our current level of wealth.

Edit: Heck, I am builing a sodding musket master.


Male Human Investigator 7

I guess I will just be forced to shell out a bit of gold to Oil of Silence.
Or come crawling on my weak knees to Drovic, every time I want to shoot without rousing the entire town.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

I forgot silence is only 1 rd/level. It would be tough to cast it with action economy unless we had time to prepare for a fight.


Male Human Investigator 7

There, I have completed my latest creation.
Mister S will be prepared to handle all of your living related issues soon.

Now I just need to port him over to a Paizo character and get the DM's thoughts on the backstory I had in mind, and I am done.


Male Human Slayer 7
Stats:
HP: 84/84 :: AC: 23/13/20 :: Init +4 :: Saves +9/+9/+6 :: CMD 20

Hey, sorry for the complete lack of writing from my part.

The Back story comes up in like... An hour?

My life just went from a slow moving dance in front of the computer to a constant train ride, so I was unable to do anything this entire weekend... Shouldn't happen again tho, but I am so sorry I didn't say anything.


Male Human Musket Master 7

Arkhan Land, master of sharpshooting and pest removal reporting for duty!
The wild-haired male snaps his boots together and raises his hand in a military greeting


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

Brick- You may want to switch skill focus for Iron Will and your cloak for resistance +2 or you may "slay" us after bombing a will save ;) You have about a 90% chance to fail all of my hexes (me unbuffed) and I know their is another witch out there from the gameplay thread. I love the character though!


Male Human Musket Master 7

Say, Drovic. On a scale from 1 to 10, how likely are you to disperse Haste under and pre combat?


Male Human Slayer 7
Stats:
HP: 84/84 :: AC: 23/13/20 :: Init +4 :: Saves +9/+9/+6 :: CMD 20

@Drovic
You make an excellent point... I just felt that as it was, Brick was a bit too clunky and I feared the whole: "Brick stays outside and the rest gets jumped"-Scenario...

But the whole Turning against seems even more annoying...

So I will do what you Suggest.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11
Brick Laur wrote:

@Drovic

You make an excellent point... I just felt that as it was, Brick was a bit too clunky and I feared the whole: "Brick stays outside and the rest gets jumped"-Scenario...

But the whole Turning against seems even more annoying...

So I will do what you Suggest.

We will find a way to magic up some stealth for you. I have no intention of leaving my enforcer behind!!!!


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11
Arkhan Land wrote:
Say, Drovic. On a scale from 1 to 10, how likely are you to disperse Haste under and pre combat?

10...once I know we are in a dangerous combat. I don't want to waste it, but haste is almost an expected buff at our level to stay competitive.


Male Human Musket Master 7

As soon our beloved, honorable and witty DM answers a few quiries I have made, I will have my concept at hand.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11
Arkhan Land wrote:
our beloved, honorable and witty DM

I'm not sure sucking up works with GM Ascension, but please let me know if it does. It is not beneath me to do some if I can get some cheap gains at the back end of it. ;P


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Male Human Musket Master 7
Drovic Rylin'dar wrote:
Arkhan Land wrote:
our beloved, honorable and witty DM
I'm not sure sucking up works with GM Ascension, but please let me know if it does. It is not beneath me to do some if I can get some cheap gains at the back end of it. ;P

Heck, it seemed like it was worth a shot.


Female Tiefling Arcanist 7

@Arkhan
You might consider getting a double barrel musket, looking at the rules it appears to be a single weapon for the sake of weapon enhancement. There are not many instances where one can purchase a feat like multi-shot as cheaply as that, though admittedly the doubled penalty isn't all that lovely.

@Drovic/Arkhan
Haste if one of those spells I fully intend to get a wand of and give to my familiar once we get to the point where such expenditures are reasonable.

@Brick
If mind affecting abilites are a concern you might consider picking up something like the these nasty little things.
They don't take up a slot for their abilites and are harder to target than ioun stones. +4 profane bonus vs mind affecting abilities is really good. as those are the tricks you as a fighter are going to be concerned about. Theres another one that grants you a bonus save VS daze effects. Which might be good due to the OP nature of dazing spell MM.

@GM ascension
On that topic what is your ruling about Dazing spell and multi-target spells like Magic missile? Considering picking it up potentially the actual feat, more likely in rod form.


Male Human Musket Master 7

Yessssssss.

This superior musket can provide me with additonal measures of DAKKA!
Dakka, dakka, dakka!


1 person marked this as a favorite.

Sorry for the delay. Work kicked up a notch plus the 4th of July weekend. Opening the game play thread now. Will get an opening post in later today - though it may take a bit as I expect it to be a little long to tie in some plot hooks on Drovic and get the rest of the crew introduced.

During the week will be going over the 3 new back stories in more detail and flesh out some additional details.


Alexia "Bishop" Hebert wrote:


@GM ascension
On that topic what is your ruling about Dazing spell and multi-target spells like Magic missile? Considering picking it up potentially the actual feat, more likely in rod form.

Will get back to you on this.


I still need Brick's and Arkhan's back stories coped into their character profiles.


Male Human Musket Master 7

Ask and I shall shall deliver.
Only a couple of hours late as well.

I am taking some very visible steps in improving my manners, clearly.


Male Human Slayer 7
Stats:
HP: 84/84 :: AC: 23/13/20 :: Init +4 :: Saves +9/+9/+6 :: CMD 20

As we all know, Scandinavian timing is a bit... Off at best.

We promised we would give back the gold we stole from the English as Vikings... And we still have it. It is quite nice...

But none the less, I have finally powered through and finished my sorry place for the creation of a Back ground story. I am willing to accept the slap GM ascension might have in store for me for my tardy behavior, but I am done.

With the BG, that is.


Male Human Musket Master 7

Heavens forbids it! I had not realized that things had begun rolling in the game-play section. I will jump into the fray after I have rested.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

Yep. Brick has an intro too.


Female Tiefling Arcanist 7

just so I have things clear Alexia is still on the street near the town home a small amount of time after Xabu has returned with a mostly complete map of the house we are about to assault, yes?


You would have returned to the inn/tavern where you have been staying, waiting for word from the Mistress about proceeding further with the plans against Firyin - or something similar. Will get back to dealing with Firyin shortly.


Female Tiefling Arcanist 7

Fair enough. Alexia would spend some time generating a solid map from the information Xabu has provided. She'd also send Xabu to try and tail the drow once they leave.


Female Tiefling Arcanist 7

Bah, cursed spoilers and their desire to not nest into each other.


Male Human Slayer 7
Stats:
HP: 84/84 :: AC: 23/13/20 :: Init +4 :: Saves +9/+9/+6 :: CMD 20

I throw that sentiment right back at you.

You guys have been so busy typing that I am sitting here going "They will never know" all the way to "No! It will ruin the surprise."

Damnations.


Female Tiefling Arcanist 7

Bah that's what you get for having all that scandanavian ice for blood. creaky and slow moving.


Male Human Slayer 7
Stats:
HP: 84/84 :: AC: 23/13/20 :: Init +4 :: Saves +9/+9/+6 :: CMD 20

Only in the winter where we work properly... We have way too much heat and our bodies can't handle it...

Heeey! I am not creaky. I was told that it was beautiful music.


Female Tiefling Arcanist 7

Ah winter, destroyer of insects. Bane of foolish southern drivers.
A wonderful time of the year.

Yep, beautiful music.
The serenade of three off key tom cats and a dozen rusty bandsaws slicing cardboard.


Male Human Slayer 7
Stats:
HP: 84/84 :: AC: 23/13/20 :: Init +4 :: Saves +9/+9/+6 :: CMD 20

Aaaah... Music.


Female Tiefling Arcanist 7

@GM ascension.
so has it been more than eight hours since Alexia's past job? Wanted to know if I could get a few hours of crafting in. Want to get started on a Hat of disguise for Alexia. Hrmm.. might need to amend that. Alexia already has a headband of Int. will need to make a combined item or a custom item to change the required slot.

The endless possibilities of a Caster with a 22 hour waking day call to me.
That or perhaps actually doing some of the information gathering Alexia came here to do.


@Alexia, it's been about a day.

@Nyx, it looks like you should have about 2100gp left instead of the 50 you listed. Also can you indicate which skill and language your headband is granting?

@Brick, you should have about 8500gp left from the 23500.
Belt of giant's strength +2 (4k gold)
Cloak of Resistance +2 (4k gold)
Jingasa of the fortunate soldier (5k gold)
Potion of Darkvision (x2), of Invisibility (x2), of Spider climb (x1), of Blur (x1) (1800gp)
~200 gp in mundane items.
Missing magic armor and a shield in the equipment list?

@Arkhan, you've spent 45 skill points, but only have 42 available. With your int and linguistics you should also know one additional language.
I show you having spent 19,900 not counting the musket.
Wirejack Tendons+2 (8k gold)
Cloak of Resistance +2 (4k gold)
Cybernetic Eyes (4k gold)
Bag of Holding 1 (2.5k gold)
Oils of silence 500gp
Potions 900gp
Musket should only be +1 then instead of +2? (leaving ~1500gp left)


Here is a Kickstarter that may be of interest to everyone.


Female Tiefling Arcanist 7

Cool. An eight hour block of crafting time during time most would be sleeping and a chunk of time making friends in the bar.
Alexia needs to actually do work at some point here.
Are there any rolls you'd like me to make for that?

that is an interesting kickstarter

Also would you count the language a Wizard/ Familiar share as one reasonable to target with the spell Share Language? The Speak with familiar ability says it is a language that can't be understood without magic aid.


Female Half-Elf Investigator 7 HP: 45/45 | AC:13 T: 11 FF: 13 | Fort: +3 | Ref: +7 | Will: +5 | Perception: +14 Sense Motive +12 | Initiative: +2 | Inspiration: 9/9

Ah, so if I have 2,100 gp left over, then I'll get a Formula Alembic, and a potion of Resist Energy, Displacement, and Fly, which should leave me with 100 gp. The Mistress owes me 500 gp, and I still have a floating 1,125 gp total that the Mistress gave me for bribes and stuff like that etc.

This puts me at 100 gp now, 600 gp when the Mistress pays me back, and a gift of 1,125 that I could use for this upcoming mission.

In addition, See Invisibility, Fly, Displacement, Arcane Sight, and Resist Energy are all added to my formula list.

The language the headband is coded to is Terran, and the skill its tied to is Knowledge Engineering. On further reflection, Sense Motive is potentially a better investment, but I think its too late to change it at any rate.


Male Human Slayer 7
Stats:
HP: 84/84 :: AC: 23/13/20 :: Init +4 :: Saves +9/+9/+6 :: CMD 20

Didn't think I had to write the equipment that was other places, so I didn't write the Armor or shield in because I have it on a Myth weavers :)

Will add it as fast as possible.


Female Tiefling Arcanist 7

@Nyx
Hrmmm... I wonder if you could get a high CL potion as a reward from this?
Alchemical Allocation and such an object get along quite well.
Non-detection, Acute senses, Iron skin, Bark skin and Vomit Swarm all being quite useful spells at high caster level.
Army ant swarms are nightmarish things.

Also, any clue what happened to Drovic? I'm assuming he got swallowed by a tide of things to do for the weekend.


Female Half-Elf Investigator 7 HP: 45/45 | AC:13 T: 11 FF: 13 | Fort: +3 | Ref: +7 | Will: +5 | Perception: +14 Sense Motive +12 | Initiative: +2 | Inspiration: 9/9

I'm pretty sure that Non Detection and Acute Senses are the only available ones from your list, since again, stuff like Vomit Swarm is Personal only. I'll want to get a potion of Non-Detection and Acute Senses anyway, so thats not a bad idea. I have Barkskin as a prepared extract, so It would need to be a reward before I hit CL 12 when it becomes moot. I'd prefer a reward of Acute Senses or Non-Detection though, because then I can add them to my Formula list.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

Holy cow! I am sorry. I thought this game took weekends off. I'll get my but in gear! I didn't check until now...


1 person marked this as a favorite.

I don't normally post on weekends, but players are always welcome to of course.


Female Tiefling Arcanist 7

Crap. hit the weekend before I could resolve alexia's action.
So I could stand there and get caught in action limbo or I can say that Xabu didn't get back yet and snipe back and fourth with Nyx.

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