Ascension - Thieve's Guild (Inactive)

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Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

I think the breastplate slows you from 60 to 45. You also have to go in a straight line when running, so only a double move.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Doh! Just realized that it slowed me down. Speed is 20' + 20' for haste = 40' x 4 = 160'. Cant find anything about only running in a straight line. That's for charging right? Should be able to get to S.65


@Sic, running must be in a straight line. (I had to go look that up again, its in the combat chapter though). Double move puts you at T40 in the back alley that Sorad is in if you are taking that?

Sorad, move action to retrieve potion, standard action to drink, or did I miss something there?

Need actions for Vaek.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Haste doubles your speed. Your speed isnt 20 in medium armor, its 30 reduced to 20. So hasted you have 60 speed, reduced to 45 by armor. Small difference I know, but still.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Vaek quietly slides up north [occ]k51[\ooc] to peak around the corner. His short sword raised. Once he can see the battlefield, he whispers what he sees to his team.


GM Ascension wrote:

@Sic, running must be in a straight line. (I had to go look that up again, its in the combat chapter though). Double move puts you at T40 in the back alley that Sorad is in if you are taking that?

Sorad, move action to retrieve potion, standard action to drink, or did I miss something there?

Need actions for Vaek.

Whoops, always forget that. I guess I'll five foot step.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

T.40 will work


Map

Moving farther forward Vaek is able to see several of the enemy. To his left is the priest in the breastplate, and farther one of the men in plate mail. To the north is the halfling Actually waiting for a clarification on his exact position, he may still be in the alley to the left All three are still sputtering and choking from the noxious cloud.

Vaek still has plenty of movement left, and could even move and attack if he wants to break invis yet. Need updated info from Vaek for what he wants to do with the remainder of his turn.


Eidolon Krast wrote:


Haste doubles your speed. Your speed isnt 20 in medium armor, its 30 reduced to 20. So hasted you have 60 speed, reduced to 45 by armor. Small difference I know, but still.

Sorry, normal movement speed while wearing armor is 20. Hasted is then 40.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Id actually suggest Vaek goes and sneak attacks someone and then just turns invisible again. I sounds like pretty much all of them are still nauseated, so there shouldn't be any danger of a glitterdust hitting you until you can move away again. Id say stab the halfling.

As for the armor speed, I found out what the disconnect for me was. Armor reduces your speed by 25%, then you round down to the nearest 5 (Thats what it looks like is the basis for armored speeds atleast). Using that, hasted speed would be 45. However in the armor for other speeds section, a speed of 60 has been lumped together with a speed of 55, with both ending up at 40 speed.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

Now that Vaek has sight on them, still drop the cloud (uses third level spell) or try to hit the caster (ray of enfeeblement or lipstitch)?

Shouldn't Sorad be closer to Vaek by now?

Tony: Are you jumping from roof to roof? I think we need to hit them hard now. The caster may have AOE to hit us with as soon as she is able.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Can I coup de gras someone who is choking?

Vaek sneaks up behind the halfling.

"We merchants will not be subject to your rule"

He swings his poison tipped blade.

1d20 + 9 ⇒ (16) + 9 = 25

Damage: 1d6 + 3d6 ⇒ (6) + (2, 5, 2) = 15

Using his Inner power, he speeds up his attack down to 3 Ki

1d20 + 9 ⇒ (13) + 9 = 22

Damage: 1d6 + 3d6 ⇒ (6) + (4, 5, 5) = 20


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

@Drovic: I climbed the roof to get past the guardsman blocking the alley and to have a birds eye (sorta) view of the street. I will likely go roof to roof to get closer though. I dont think you can hit the caster, since as far as I can tell she isnt on the map so likely out of sight. Im also unsure whether your dispel is automatic against your own cloud? If it isnt, I wouldnt bother to be honest. We know where they are now and are closing in. If anything, the cloud makes a good barrier to prevent escape and quick assistance from the guardsmen.


You automatically succeed on your dispel check against any spell that you cast yourself.

Only 1 attack Vaek as you had to move before attacking.
CdG is a full round action, and the target must be helpless (which the nauseated doesn't provide).

Sorad isn't closer yet because he spent the full round last turn getting a potion, then drinking it.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11
GM Ascension wrote:

You automatically succeed on your dispel check against any spell that you cast yourself.

Only 1 attack Vaek as you had to move before attacking.
CdG is a full round action, and the target must be helpless (which the nauseated doesn't provide).

Sorad isn't closer yet because he spent the full round last turn getting a potion, then drinking it.

Vaek is hasted and used Ki for the extra attack. He can't attack twice?


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Both haste and ki provide their bonuses on a full attack, so no. I would also suggest that Vaek turns invisible again before his turn is over, so he can perform an attack of opportunity with sneak attack when/if the halfling tries to move away (since he cant perform a Withdraw action while nauseated.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Oh, I forgot to post, I go back invisible after the attack. Still putting my Ki to 3.


Halfling is at I52, putting Vaek at J52

Vaek's blade connects resulting in a cry of pain from the halfling.

Round 4
Back to player by player init

The guard closest to Drovic takes a shot with his bow, but is unable to get a clear shot due to the buildings.
Attack d20 + mods = 13

The other two, hearing the battle taking place to the east dash in that direction.

"Sergeant, their wizard is flying your direction."

The first one rounds the corner to see the halfling standing there, bleeding from his shoulder, "Where is your assailant?" he queries.

Smet steps forward again and casts cause fear on the remaining nearby guardsman. Will save d20 + mods = 8

Their plate wearer (that Vaek can see) is up. Given he is still sickened at the moment though Drovic can take his round 4 actions. (Still dispelling I assume, but will wait for a ocnfirmation).

Only current differences on the map are the haflings location and the two eastern most guards are now near Vaek's position.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

I don't really see a need in dismissing the cloud now. I will post an action soon.


Addendum

Despite Vaek's unexpected attack against the halfling, the enemy twists sideways at the last moment, fouling Vaek's targeting of a vital point.

No sneak attack damage applied against the halfling, so 6 damage + poison only.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

Drovic flies to L43 above the cloud level and looks for the caster who was flying (should put me over the building and out from over the cloud just in case I am put to sleep and drop). If I see her (I think it was a her) and I am within 40', I will cast Lipstitch on her. If she is not within 40', I will continue my flight and maybe do something else.

Damage: 1d6 ⇒ 3
Fort Save DC 18

The spell has no verbal components, so I don't know how you will do with people noticing me if I have some cover.


Drovic, the spell as shown on the map is at ground level. At 15' in height (your current altitude) it is another 5' out in all directions, which would put your current location right in the middle of the cloud. In order to not be in the cloud and at L43, you'll need another 15' of altitude, which of course cuts into your movement distance - and leaves your feet dangling just above the cloud at that added layer (and the cloud blocking vision due north, northwest, and west.

Moving NE to F38 with 20' of movement left, or moving southwest to O39 with 20' of movement left are your options if you want to maintain your current height and move around the cloud.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

OK. Thank you for explaining. Sorry I looked at it wrong. I'll move to E42 or 43 (whichever is 60') and cast the spell if the caster is within 40'. If not, I may cast another spell. I am having trouble seeing the grid due to my laptop.


Updated map

Sic actually should have been moving before Drovic, my mistake, though given his current position it probably doesn't matter this round. Sorad can also take his turn.

From his new vantage point Drovic can also see down in the alley the man with the crossbow and the other man with the plate mail and scimitar. Neither seem to be effected by the poison cloud, while the woman floating just above the roof tops still appears ill.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Sic crept through the alley and then hissed a spell at the guard nearest him.

Stealth +9 to N.44. Cast Cause Fear on Guard @ O.50 - Will / Partial DC 15 for Duration: 1d4 ⇒ 2 rounds


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Btw Vaek, although you probably think the same already, probably best not to take any AOOs since sneak attack doesnt work. Just a bad idea in general, lots of enemies nearby who can close in on you if you do.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Yeah, with no sneak attack damage, i'm not going to be attacking until we can gang up on someone. Anybody off the top of their head know what the rules are on essentially pickpocketing this guys weapon from him?


It would be a steal combat manuever. You're CMB vs his CMD (minus his dex), but that will also break your invisibility as that is a type of attack.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

You need the Improved Feint feat Vaek


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

What about Sleight of Hand to take it? Since he is invisible, Id think its possible. Or in other words, are we sure the Steal maneuver replaces Slight of hand for taking things? Steal is to grab something from the enemy, when he can clearly see it coming, Sleight of Hand is for lifting things off a person without them noticing.

EDIT: Did a close read of the skill, and think this bit favors allowing Slight of Hand to grab it... "You cannot use this skill to take an object from another creature during combat if the creature is aware of your presence." It stands to reason then that you CAN do it if they arent aware of you. What aware means though is kinda up to debate. Obviously he is aware that Vaek is there since he went invisible in front of him, but he isnt aware that he is trying to steal from him. Heh, if anything, knowing theres an invisible person nearby would probably make him less likely to notice the theft as he scans his surroundings for signs of his quarry.


Correction on the above. You'd need to disarm him to take his weapon. Steal maneuver to take something on his person that he is not holding in his hand (and also is not in a bag/backpack).

Sleight of hand would be used outside of combat.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Even though the point is moot (since he is wielding his weapon), Id still for future reference like to know what your stance is on the bit I quoted.


Double move to P50.

I don't think you can sleight of hand the weapon someone is holding. Taking something out of a person's hand. It takes force to grab something someone is holding, not subtlety.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

Yeah, right now Im talking about the quote about not being able to use it in combat against aware opponents. Which seems to imply you can use slight of hand to steal something off an enemy if they arent aware of you. Im not doubting the fact that a wielded weapon has to be taken by disarm, Im just wondering how we will play it in the future.


I'd rule in combat you'd need a steal maneuver if they know you are present in the fight. (such as Vaek at the moment). If they didn't even know he was around I'd allow the sleight of hand, though probably with some penalty as pick pocketing someone who is casually walking down the street or sitting at a bar would be different than doing the same against someone who is dodging/moving around/trying not to get killed.

Fort save vs poison 21
Fort save vs lipstitch 21

I had to clarify some things for the other group, so still waiting on actions from them, then Vaek and Anthony can go.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Do we have any way to focus fire on any of them this turn or next? because they are not going to stay sick for much longer? If we don't, we should just bail out.


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

If Drovic can land his Sleep hex on their caster, Anthony could probably get to her before any of her allies.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

I'll hit her this round then pull back some.


The halfling ducks around a corner to the north while the man with the crossbow moves to hide from Drovic's view beneath the edge of the roof.

The flying woman heads east and drops low to the ground, out of sight of Drovic, though remains in view of Vaek.

Map

Anthony and Vaek are up


Male Human Oracle 1 / Summoner 6 (Synthesist)
Stats:
HP: 70 + 60 Temporary, Initiative: +2, Perception: + 18, AC: 28 (T: 16, FF: 22), CMD: 22, Fort: 9, Refl: 11, Will: 10

"Drovic, try to put the crossbowman to sleep and I will carry him away and end him. I will be there shortly, wait for my signal." Anthony quickly hissed through the message spell, bounding across the rooftops towards his flying ally.

Double Move to E 39 across the roofs. With his hasted speed he gets a +6 to Acrobatics checks to jump, making a miminum of 7 feet. The first jump is 5 feet, and the next two look to be about 7-8 feet, so rolling twice to see if I get any 1s. Anthony is also moving as stealthily as he can manage. Stealth +37 with invisibility, unless circumstances add penalties. (Like clinking roof tiles or what have you)

Acrobatics: 1d20 + 6 ⇒ (18) + 6 = 24

Acrobatics: 1d20 + 6 ⇒ (5) + 6 = 11

@Drovic: Basically, do whatever you like this turn, then next turn, delay until it is my turn, then try to put him to sleep. His movement might mean we have to delay this for a turn, but either way, Anthony really wants to try to just carry one of them away asleep and perform a CDG a few alleys away.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

Vaek moves to F44, readies and action


Readies an action to do what and under what condition?
E.g, something like I attack X if he moves - which would mean if he doesn't move you don't attack and just lose the action.


Round 5
Two of the guards run screaming with fear, the first heading north, then west, then north again. The second heading due east, fleeing from Sic.

The third guard disappears from Sorad's sight, moving north towards where Vaek attacked the halfling.

Smet takes a running jump and leap across the main street. Acrobatics d20 + mods = 16 Then moves towards Drovic. End in L33

Sic and Drovic are up. No one currently in sight of Sic. Map is as the previous link as far as non-guard enemy positions all go.


Updated map


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Climb DC 15: 1d20 + 3 ⇒ (16) + 3 = 19

Sicsivicus chuckled with evil glee as the guardsmen took off at a sprint...thank you for your gifts father Skinsaw... and began climbing the building in front of him. The half orc skirted the edge of Drovic's noxious cloud and chuckled again.. damned effective that... as he activated more of his god given abilities.

Swift action - Judgement of Profane Protection +2 AC bonus AC 22. Climb and move to L.45.

He peered down at what could only be more enemies in the alley and spat a spell at what had to be the biggest threat.

Cast Murderous command Will save DC 15 at the man in plate with the bardiche.


@Sic. Climb speed is 1/4 normal movement speed. At 10' of climbing height that takes 40' of movement for you (or one hasted move action). You'd need to use your standard to get into position to see the guy in plate. Double move this turn? Or take a different set of actions?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Gotcha. Sic will withdraw a thunderstone from his Haversack then. Move next round.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

I think he was readying to coup de grace if I slumbered the gentleman in F43.

Drovic looks down at the man standing in F43. The red eyes in the gruesome mask glow as he point and speaks, Die!

Slumber Hex DC 21 Will save
I am doing this if Vaek can deliver the coup de grace. If not, I will change me action.

Standard: Hex
Move: to E30

Trying to draw the caster to you Tony and then slumber her.


Can't ready a CdG as it is a full round action. If no one else wakes him before Vaek's turn, then of course he can do the CdG on his turn. F43 is also currently out of your line of sight as he tucked himself close to the building, so you'll need to move first.


Male Half Orc L7 Scarred Witch Doctor HP 91/91
Quick Stats:
Init +9 | AC 21 18, t 14, ff 14 | hp 91/91 | Fort +11, Ref +8, Will +8 | Perception +11

Move to H37 (should be able to see him now?). Evil Eye DC 19 Will or -2 saves.

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