Ascension - Thieve's Guild (Inactive)

Game Master bbangerter

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Just watch from the side for a bit if you need to Drovic.


Male Weremonkey Rogue/Ranger/Trickster

My birthday(the 14th) week long+ celebration was crazy! Was down in Nashville for a Vampire the Masquerade gaming con for the weekend, which was awesome!

Anyways, two important questions regarding my weapon:

1) Do I still need to limit myself to half the total gold I get for it?

2) If I do not, I am thinking of getting a +3 total bow. Should I do a +1 weapon with +2 worth of enhancements, +2 with +1 worth of enhancements or a straight +3 weapon??


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Thats a tough question to answer. If we were playing against monsters, id say get as high a + as you can, due to damage reduction and resistances. Against players however, the 1d6 damage instead of +1 hit and damage starts to look alot better.

Im still leaning towards a high + though, or Keen if you arent planning on getting Improved Critical asap.

Also consider small amounts of Human bane arrows, and possibly some Elf bane ones as well. Those would cover most of the popular races (Human, half-elf, half-orc and elf), outsider bane might also be good depending on the amount of aasimar/tieflings there might be, although we havnt run into any yet as far as im aware. It might even be worthwhile to just get the human bane on the weapon itself and getting like 5 each of assorted other bane arrows.

A +2 Human Bane bow would be a +4 weapon inflicting 1d8 +2d6 damage to a large percentage of potential enemies.


Male Weremonkey Rogue/Ranger/Trickster

Question:

For cold iron and silver arrows, is the price per missile like Adamantine or to the cost of 20?


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Afaik its per arrow for all special materials.


Male Weremonkey Rogue/Ranger/Trickster

I figured as much, but since Adamantine directly calls that out, but cold iron and silver do not, I wanted to double check.


Per arrow (they get expensive fast if you take a lot of them).


I had a friend pass away Tuesday, my posting will likely be a spotty for a couple of days.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Damn, my condolences, take all the time you need GM Ascension.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

I usually feel awkward commenting on such things, so ill just ape Sic by saying "what he said"


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

For the same reason, my posting may be slightly inconsistant. Same friend.


Male Weremonkey Rogue/Ranger/Trickster

GM, Do I still need to limit myself to half the total gold I get for one item? For example, on my bow?


Yes


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Hey guys, forgive me for being absent. RL has gotten out of hand lately and Im afraid Im going to have to call it quits from the Paizo board for a time. Sorry to bail on you guys but theres no way I have the time to devote properly to this game. Wish you all well and hopefully when things settle down I can return to gaming here.
Stay cool and good gaming guys.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Awh man, another one of those : /

Well, take care dude, come back soon.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Will we be looking for new replacements? Seem like its just 3 of us left now.


Male Weremonkey Rogue/Ranger/Trickster

Sorry guys, I was swamped the week of New York Comic Con, and then have been dealing with some RL stuff.

My Ranger is almost finished, if I can still join.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

yes you may, but you must provide many comic con pictures.


You can still join, have the character completed over this weekend please.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Ok, im starting to see a very real problem here.

Thieves Guild: Doing thieves stuff.

Mages: Fully devoted to catching thieves.

Its completely lopsided from a PvP perspective, and the reason why we keep getting ambushed by them. It completely puts the ball in their court. Not sure that can really be fixed, but something needs to be done.

One of these days they are gonna actually ambush us competently and its gonna be a complete curb stomp.


Male Weremonkey Rogue/Ranger/Trickster

If I buy Bane arrows, do all 50 have to be vs the same type? If so, should I go with Human or something else for them?

Edit: I've got 20 each of Adamentine, Cold Iron(cuz they are so cheap), Tanglefoot and Trip arrows. Any other suggestions?

Also, do we have an alchemy crafter? If not, I will take that, so I can make more of my own arrows.

These are my current feats: Deadly Aim, Improved Precise Shot(b), Point Blank Shot, Rapid Shot, Precise Shot(b), Weapon Focus(Shortbow). I believe I have one left, could use a suggestion here too.

Finally, putting two ranks into Linguistics, aside from our Thieves' Guild language, any other suggestions? I have a 13 Int, so only one bonus language there.


Anthony Krast wrote:


Will we be looking for new replacements? Seem like its just 3 of us left now.

I will see where things stand after this fight. Deaths on their end is removal from the game for some of them.


Anthony Krast wrote:


Ok, im starting to see a very real problem here.

Thieves Guild: Doing thieves stuff.

Mages: Fully devoted to catching thieves.

Its completely lopsided from a PvP perspective, and the reason why we keep getting ambushed by them. It completely puts the ball in their court. Not sure that can really be fixed, but something needs to be done.

One of these days they are gonna actually ambush us competently and its gonna be a complete curb stomp.

I was actually surprised to see them eager to come at you again so soon - this one is likely to be bloody on both sides.

As for preventing it from being a constant re-occurance, that one is actually fairly easy, I get one of the groups to head off to one of the other cities.


Male Human Ranger 3(Skirmisher, Hooded Champion)

I am pretty much almost done, with Nulmanen. Just waiting to see how the rest of the group answers my above questions, so I can spend the rest of my gold.

I would have actually posted this last night, but I got hit with an annoying virus that made web browsing very difficult.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Since its at character creation, I would think you can buy smaller batches of bane arrows, kinda like you can start with a wand with fewer charges. Something like 25 Human, 15 Elf and 10 Outsider would probably be a good spread. Or more ofc, I just totaled it out to one batch of 50 arrows.

Not that it matters too much on the gold front, but 20 Adamantine arrows is probably more than you will need. 10 should be plenty. Blunt arrows are probably also worth getting, or even the non-lethal ones.

I dont think any of us are alchemists.

You might want to consider getting Manyshot as your last feat. Its just that good.


Less than 50 bane arrows is fine.


Male Human Ranger 3(Skirmisher, Hooded Champion)

So other than buying the rest of my gear, Nul is all finished. Let me know when and how I can enter.


Go ahead and make an init roll in the game play thread. I'll be placing you on the sewer grate on the map on round 2. Sent by Mistress Diguri to assist in eliminating Maklo (a drow prisoner held by the city guard, and a traitor to the guild).


Audit on Nulmanen:
Looks like you should have one more stat point.
Str 13 (3 pts)
Dex 14 (5 pts) raised to 16 from human attribute bonus
Con 12 (2 pts)
Int 13 (3 pts)
Wis 14 (5 pts)
Cha 12 (2 pts)

Which is 20 points spent. But no point was applied for the level 4 bonus.

AC should be 18 (+5 mithral chain +3 dex)
Flat footed AC should be 15 (+5 mithral chain)

CMB should be 9 - BAB (+7) + Str Bonus (+2)
CMD should be 22 BAB + Str Bonus + Dex Bonus
Looks like in both cases it probably just doesn't have the belt of strength factored in.

Feats:
You can take improved precise shot or manyshot as your 6th level combat style feat, but not both. (Or if you take your 4th level attribute point to raise dex to 17 that qualifies you for manyshot as your 7th level feat).

With weapon focus your ranged attacks should be +13/+8 instead of +12/+7. And damage is d6 + 5 (shortbows only do d6).

Skill points:
Disable device is listed as +13, but should only be +10 as it is not a class skill.
Kn Local is not a class skill and should be +8.

Languages are not listed. You should have Common, +1 more from base int, +2 more from linguistics skill.

It looks like you've spent 62 skill points, but only have 56 available 49 base + 7 from favored class bonuses. Skill breakdown is as follows.
Bluff +12 - 7 pts +1 trait +3 trait makes it a class skill + 1 cha
Climb +11 - 6 pts + 3 class skill + 2 str
Craft +9 - 5 pts + 3 class skill + 1 int
Disable Device +10 - 7 pts + 3 dex
Handle Animal +11 - 7 pts + 3 class skill + 1 cha
Kn Local +8 - 7 pts + 1 int
Linguistics +3 - 2 pts + 1 int
Perception +12 - 7 pts + 3 class skill + 2 wis
Stealth +18 - 7 pts + 3 class skill + 3 dex + 5 cloak of elvenkind
Survival +12 - 7 pts + 3 class skill + 2 wis

You also have by my count 1680gp remaining.

All the above assumes I've calculated things correctly, don't hesitate to point out any thing I have overlooked.


Male Human Ranger 3(Skirmisher, Hooded Champion)

Kn(local) and Disabled Device are class skills from being an Urban Ranger.

Also, as a Human, I get 1 skill point per level, do I not? Which is in addition to the extra 1 each level I get as a favored class. If that's correct, I think I should actually have 63 skill points, meaning I have an extra to spend.

Derp on not adding in my 4th level attribute bonus, definitely going to Dex.

And yes, I definitely forgot to include my Str bonus from the Belt, and didn't change the damage from originally having a light crossbow.


Ah, yep, forgot the additional SP from human and missed urban, so you are good there.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

So, after having this game "end", I still have the page bookmarked, and still check it every time I go through my games.

So if you are interested in un-sinking this ship, id like to remain a part of it.

Cheers.


Let me see about finding some replacement players.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

too cool, I just found my way back the boards this week and this game popped up.

I'm game for hopping back in you guys will have me


Absolutely Sic. Welcome back.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Thanks, looking forward to it


New recruitment thread is up.

I think I'll play things out as everyone has laid low for several days, and then we'll start something up from there.


Male Human Ranger 3(Skirmisher, Hooded Champion)

Still around, thought the game had fully died out. Glad to see that its not. Seems my joining was just poor timing, but if you'll still have me, I'd like to continue.


Yes, I'll keep you in too Nulmanen.


Anyone have any feedback on the possible 3 recruits so far for what they like/don't like?

(I believe we are only adding one person as Vaek plans to come back too to my knowledge).


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Something else that needs discussing, in my opinion anyway, is my own class. Ill freely admit, when I had sort of accepted our games death, I went and browsed the other teams a bit, read a bit of their early game and looked at characters.

Quite frankly, the "Optimization arms race" has really shined some light on why Synthesist summoners are often banned in games, and those arent even PvP centric.

I feel that while Anthony is good, he is far from optimized, lacking alot of more powerful Eidolon options and having his lame leg to name an example. Thats not to say he doesnt have his optimized elements, but its nowhere near what it could be. This other one however is quite frankly an abomination showcasing the very worst of the archetype.

I am not about to make any demands, but would suggest banning the archetype, for both of us, because quite frankly its just too good.

Btw, he seems to be using two wayfinder ioun stone resonances at once which you cant, and the merchants inquisitor still has the Finding Haleen trait.

I realize my peeking may be cause to expel me from the game btw, so if that thought crossed your mind, dont hesitate on that front.


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

As for the prospective applicants, I personally like Adrienne, partially because of the dynamic a female might add to the group, partically because of the class (Im leaving out background since the other two havnt submitted one, but I like hers as well)

Id probably be looking at an arcane caster of some variety myself, depending on how things pan out in regards to my other post.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Good to see Nulmanen and to hear that Vaek will be back too

getting late here so I'll take a look at the applicants in the AM


Anthony Krast wrote:


I am not about to make any demands, but would suggest banning the archetype, for both of us, because quite frankly its just too good.

I'll ask him if he wants to downsize on armaments.

Anthony Krast wrote:


Btw, he seems to be using two wayfinder ioun stone resonances at once which you cant, and the merchants inquisitor still has the Finding Haleen trait.

Good catch on the wayfinders. The inquisitor is no longer an active player.

Anthony Krast wrote:


I realize my peeking may be cause to expel me from the game btw, so if that thought crossed your mind, dont hesitate on that front.

I'm not worried about this.


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

Looks like we're down to 2 recruits for the 2 spots. Both have great concepts and decent posting history.


Male Human Ninja/6 - 17/61
Stats:
Max HP 61, Attack +9, AC 20, Fort +4, Reflex +9, Will +4 (+2 vs Divination): Init: +4. Perception +8, Bluff: +13, Diplomacy +8, Sense Motive: +7, Stealth: +12

From now on Anthony, you may only use broken daggers, that should balance it out :)


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

Improvized weapons build coming right up!


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

In the interest of thinking ahead, no matter what the other synthesist decides, I think ill probably try something new. Im thinking Anthonys suit runs out of juice / fails, and he reverts to being just a feeble little man. Use him as much or as little as an npc as desired.

As for the thinking ahead part, im interested in a monk / barbarian build, that normally uses THIS. The racial aspect isnt a huge problem, since you can just take Adopted to get it, but I was wondering if a refluffed variant would be allowed, with the alignments being Neutral and Neutral-Evil instead?


Stats:
HP = 70, F +9, R +2, W +12, Init +4; Darkvision 90', Scent; Perc. +14, Bluff +23, SM +16, Stealth +8

wait...what? Krast is out? you gonna retire as that pimp with a limp?


Male Human Oracle 1 / Summoner (Synthesist) 5
Stats:
HP: 60, Initiative: +0, Perception: + 9, AC: 18(T: 16, FF: 12), CMD: 11, Fort: 6, Refl: 8, Will: 7

If the Synthesist ban goes through, yes.

Lets be honest, id have to seriously upgrade Anthonys Eidolon loadout to match this dude, and I dont much like the idea.

Pimp with a limp, *snigger*

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